Merge pull request #1809 from zed-industries/contacts-popover-z-index

Prevent expanded dock from hiding contacts popover
This commit is contained in:
Antonio Scandurra 2022-10-25 13:02:51 +01:00 committed by GitHub
commit e5e5cf1314
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 92 additions and 57 deletions

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@ -247,6 +247,7 @@ impl CollabTitlebarItem {
)
.with_fit_mode(OverlayFitMode::SwitchAnchor)
.with_anchor_corner(AnchorCorner::BottomLeft)
.with_z_index(999)
.boxed()
}))
.boxed()

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@ -31,7 +31,7 @@ use gpui::{
text_layout::{self, Line, RunStyle, TextLayoutCache},
AppContext, Axis, Border, CursorRegion, Element, ElementBox, EventContext, LayoutContext,
Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent, MouseRegion, MutableAppContext,
PaintContext, Quad, Scene, SizeConstraint, ViewContext, WeakViewHandle,
PaintContext, Quad, SceneBuilder, SizeConstraint, ViewContext, WeakViewHandle,
};
use json::json;
use language::{Bias, CursorShape, DiagnosticSeverity, OffsetUtf16, Point, Selection};
@ -791,7 +791,7 @@ impl EditorElement {
cx.scene.pop_layer();
if let Some((position, context_menu)) = layout.context_menu.as_mut() {
cx.scene.push_stacking_context(None);
cx.scene.push_stacking_context(None, None);
let cursor_row_layout =
&layout.position_map.line_layouts[(position.row() - start_row) as usize];
let x = cursor_row_layout.x_for_index(position.column() as usize) - scroll_left;
@ -820,7 +820,7 @@ impl EditorElement {
}
if let Some((position, hover_popovers)) = layout.hover_popovers.as_mut() {
cx.scene.push_stacking_context(None);
cx.scene.push_stacking_context(None, None);
// This is safe because we check on layout whether the required row is available
let hovered_row_layout =
@ -2189,7 +2189,7 @@ pub struct HighlightedRangeLine {
}
impl HighlightedRange {
pub fn paint(&self, bounds: RectF, scene: &mut Scene) {
pub fn paint(&self, bounds: RectF, scene: &mut SceneBuilder) {
if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
self.paint_lines(
@ -2208,7 +2208,7 @@ impl HighlightedRange {
start_y: f32,
lines: &[HighlightedRangeLine],
bounds: RectF,
scene: &mut Scene,
scene: &mut SceneBuilder,
) {
if lines.is_empty() {
return;
@ -2375,7 +2375,7 @@ mod tests {
let mut element = EditorElement::new(editor.downgrade(), editor.read(cx).style(cx));
let mut scene = Scene::new(1.0);
let mut scene = SceneBuilder::new(1.0);
let mut presenter = cx.build_presenter(window_id, 30., Default::default());
let mut layout_cx = presenter.build_layout_context(Vector2F::zero(), false, cx);
let (size, mut state) = element.layout(

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@ -16,6 +16,7 @@ pub struct Overlay {
fit_mode: OverlayFitMode,
position_mode: OverlayPositionMode,
hoverable: bool,
z_index: Option<usize>,
}
#[derive(Copy, Clone)]
@ -82,6 +83,7 @@ impl Overlay {
fit_mode: OverlayFitMode::None,
position_mode: OverlayPositionMode::Window,
hoverable: false,
z_index: None,
}
}
@ -109,6 +111,11 @@ impl Overlay {
self.hoverable = hoverable;
self
}
pub fn with_z_index(mut self, z_index: usize) -> Self {
self.z_index = Some(z_index);
self
}
}
impl Element for Overlay {
@ -204,7 +211,7 @@ impl Element for Overlay {
OverlayFitMode::None => {}
}
cx.paint_stacking_context(None, |cx| {
cx.paint_stacking_context(None, self.z_index, |cx| {
if self.hoverable {
enum OverlayHoverCapture {}
// Block hovers in lower stacking contexts

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@ -149,7 +149,7 @@ impl Element for Resizable {
_child_size: &mut Self::LayoutState,
cx: &mut crate::PaintContext,
) -> Self::PaintState {
cx.scene.push_stacking_context(None);
cx.scene.push_stacking_context(None, None);
let handle_region = self.side.of_rect(bounds, self.handle_size);

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@ -16,7 +16,7 @@ pub mod fonts;
pub mod geometry;
mod presenter;
pub mod scene;
pub use scene::{Border, CursorRegion, MouseRegion, MouseRegionId, Quad, Scene};
pub use scene::{Border, CursorRegion, MouseRegion, MouseRegionId, Quad, Scene, SceneBuilder};
pub mod text_layout;
pub use text_layout::TextLayoutCache;
mod util;

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@ -8,13 +8,14 @@ use crate::{
platform::{CursorStyle, Event},
scene::{
CursorRegion, MouseClick, MouseDown, MouseDownOut, MouseDrag, MouseEvent, MouseHover,
MouseMove, MouseScrollWheel, MouseUp, MouseUpOut,
MouseMove, MouseScrollWheel, MouseUp, MouseUpOut, Scene,
},
text_layout::TextLayoutCache,
Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AnyWeakViewHandle, Appearance,
AssetCache, ElementBox, Entity, FontSystem, ModelHandle, MouseButton, MouseMovedEvent,
MouseRegion, MouseRegionId, ParentId, ReadModel, ReadView, RenderContext, RenderParams, Scene,
UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle, WeakViewHandle,
MouseRegion, MouseRegionId, ParentId, ReadModel, ReadView, RenderContext, RenderParams,
SceneBuilder, UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle,
WeakViewHandle,
};
use collections::{HashMap, HashSet};
use pathfinder_geometry::vector::{vec2f, Vector2F};
@ -135,17 +136,18 @@ impl Presenter {
refreshing: bool,
cx: &mut MutableAppContext,
) -> Scene {
let mut scene = Scene::new(scale_factor);
let mut scene_builder = SceneBuilder::new(scale_factor);
if let Some(root_view_id) = cx.root_view_id(self.window_id) {
self.layout(window_size, refreshing, cx);
let mut paint_cx = self.build_paint_context(&mut scene, window_size, cx);
let mut paint_cx = self.build_paint_context(&mut scene_builder, window_size, cx);
paint_cx.paint(
root_view_id,
Vector2F::zero(),
RectF::new(Vector2F::zero(), window_size),
);
self.text_layout_cache.finish_frame();
let scene = scene_builder.build();
self.cursor_regions = scene.cursor_regions();
self.mouse_regions = scene.mouse_regions();
@ -154,11 +156,12 @@ impl Presenter {
self.dispatch_event(event, true, cx);
}
}
scene
} else {
log::error!("could not find root_view_id for window {}", self.window_id);
scene_builder.build()
}
scene
}
fn layout(&mut self, window_size: Vector2F, refreshing: bool, cx: &mut MutableAppContext) {
@ -196,7 +199,7 @@ impl Presenter {
pub fn build_paint_context<'a>(
&'a mut self,
scene: &'a mut Scene,
scene: &'a mut SceneBuilder,
window_size: Vector2F,
cx: &'a mut MutableAppContext,
) -> PaintContext {
@ -357,14 +360,14 @@ impl Presenter {
for mut mouse_event in mouse_events {
let mut valid_regions = Vec::new();
// GPUI elements are arranged by depth but sibling elements can register overlapping
// GPUI elements are arranged by z_index but sibling elements can register overlapping
// mouse regions. As such, hover events are only fired on overlapping elements which
// are at the same depth as the topmost element which overlaps with the mouse.
// are at the same z-index as the topmost element which overlaps with the mouse.
match &mouse_event {
MouseEvent::Hover(_) => {
let mut top_most_depth = None;
let mut highest_z_index = None;
let mouse_position = self.mouse_position.clone();
for (region, depth) in self.mouse_regions.iter().rev() {
for (region, z_index) in self.mouse_regions.iter().rev() {
// Allow mouse regions to appear transparent to hovers
if !region.hoverable {
continue;
@ -372,15 +375,15 @@ impl Presenter {
let contains_mouse = region.bounds.contains_point(mouse_position);
if contains_mouse && top_most_depth.is_none() {
top_most_depth = Some(depth);
if contains_mouse && highest_z_index.is_none() {
highest_z_index = Some(z_index);
}
// This unwrap relies on short circuiting boolean expressions
// The right side of the && is only executed when contains_mouse
// is true, and we know above that when contains_mouse is true
// top_most_depth is set
if contains_mouse && depth == top_most_depth.unwrap() {
// highest_z_index is set.
if contains_mouse && z_index == highest_z_index.unwrap() {
//Ensure that hover entrance events aren't sent twice
if self.hovered_region_ids.insert(region.id()) {
valid_regions.push(region.clone());
@ -689,7 +692,7 @@ pub struct PaintContext<'a> {
rendered_views: &'a mut HashMap<usize, ElementBox>,
view_stack: Vec<usize>,
pub window_size: Vector2F,
pub scene: &'a mut Scene,
pub scene: &'a mut SceneBuilder,
pub font_cache: &'a FontCache,
pub text_layout_cache: &'a TextLayoutCache,
pub app: &'a AppContext,
@ -706,11 +709,15 @@ impl<'a> PaintContext<'a> {
}
#[inline]
pub fn paint_stacking_context<F>(&mut self, clip_bounds: Option<RectF>, f: F)
where
pub fn paint_stacking_context<F>(
&mut self,
clip_bounds: Option<RectF>,
z_index: Option<usize>,
f: F,
) where
F: FnOnce(&mut Self),
{
self.scene.push_stacking_context(clip_bounds);
self.scene.push_stacking_context(clip_bounds, z_index);
f(self);
self.scene.pop_stacking_context();
}

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@ -18,7 +18,7 @@ use crate::{
pub use mouse_event::*;
pub use mouse_region::*;
pub struct Scene {
pub struct SceneBuilder {
scale_factor: f32,
stacking_contexts: Vec<StackingContext>,
active_stacking_context_stack: Vec<usize>,
@ -26,10 +26,15 @@ pub struct Scene {
mouse_region_ids: HashSet<MouseRegionId>,
}
pub struct Scene {
scale_factor: f32,
stacking_contexts: Vec<StackingContext>,
}
struct StackingContext {
layers: Vec<Layer>,
active_layer_stack: Vec<usize>,
depth: usize,
z_index: usize,
}
#[derive(Default)]
@ -177,17 +182,6 @@ pub struct Image {
}
impl Scene {
pub fn new(scale_factor: f32) -> Self {
let stacking_context = StackingContext::new(0, None);
Scene {
scale_factor,
stacking_contexts: vec![stacking_context],
active_stacking_context_stack: vec![0],
#[cfg(debug_assertions)]
mouse_region_ids: Default::default(),
}
}
pub fn scale_factor(&self) -> f32 {
self.scale_factor
}
@ -204,24 +198,50 @@ impl Scene {
}
pub fn mouse_regions(&self) -> Vec<(MouseRegion, usize)> {
let mut regions = Vec::new();
for stacking_context in self.stacking_contexts.iter() {
for layer in &stacking_context.layers {
for mouse_region in &layer.mouse_regions {
regions.push((mouse_region.clone(), stacking_context.depth));
}
}
self.stacking_contexts
.iter()
.flat_map(|context| {
context
.layers
.iter()
.flat_map(|layer| &layer.mouse_regions)
.map(|region| (region.clone(), context.z_index))
})
.collect()
}
}
impl SceneBuilder {
pub fn new(scale_factor: f32) -> Self {
let stacking_context = StackingContext::new(None, 0);
SceneBuilder {
scale_factor,
stacking_contexts: vec![stacking_context],
active_stacking_context_stack: vec![0],
#[cfg(debug_assertions)]
mouse_region_ids: Default::default(),
}
regions.sort_by_key(|(_, depth)| *depth);
regions
}
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>) {
let depth = self.active_stacking_context().depth + 1;
pub fn build(mut self) -> Scene {
self.stacking_contexts
.sort_by_key(|context| context.z_index);
Scene {
scale_factor: self.scale_factor,
stacking_contexts: self.stacking_contexts,
}
}
pub fn scale_factor(&self) -> f32 {
self.scale_factor
}
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>, z_index: Option<usize>) {
let z_index = z_index.unwrap_or_else(|| self.active_stacking_context().z_index + 1);
self.active_stacking_context_stack
.push(self.stacking_contexts.len());
self.stacking_contexts
.push(StackingContext::new(depth, clip_bounds))
.push(StackingContext::new(clip_bounds, z_index))
}
pub fn pop_stacking_context(&mut self) {
@ -313,11 +333,11 @@ impl Scene {
}
impl StackingContext {
fn new(depth: usize, clip_bounds: Option<RectF>) -> Self {
fn new(clip_bounds: Option<RectF>, z_index: usize) -> Self {
Self {
layers: vec![Layer::new(clip_bounds)],
active_layer_stack: vec![0],
depth,
z_index,
}
}

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@ -48,7 +48,7 @@ where
.map(|(dir, margin)| dir.along_edge(bounds, margin))
.unwrap_or(bounds);
cx.paint_stacking_context(None, |cx| {
cx.paint_stacking_context(None, None, |cx| {
cx.scene.push_quad(Quad {
bounds: overlay_region,
background: Some(overlay_color(cx)),