mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-29 12:02:04 +03:00
Merge pull request #1809 from zed-industries/contacts-popover-z-index
Prevent expanded dock from hiding contacts popover
This commit is contained in:
commit
e5e5cf1314
@ -247,6 +247,7 @@ impl CollabTitlebarItem {
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)
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.with_fit_mode(OverlayFitMode::SwitchAnchor)
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.with_anchor_corner(AnchorCorner::BottomLeft)
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.with_z_index(999)
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.boxed()
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}))
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.boxed()
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@ -31,7 +31,7 @@ use gpui::{
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text_layout::{self, Line, RunStyle, TextLayoutCache},
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AppContext, Axis, Border, CursorRegion, Element, ElementBox, EventContext, LayoutContext,
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Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent, MouseRegion, MutableAppContext,
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PaintContext, Quad, Scene, SizeConstraint, ViewContext, WeakViewHandle,
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PaintContext, Quad, SceneBuilder, SizeConstraint, ViewContext, WeakViewHandle,
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};
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use json::json;
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use language::{Bias, CursorShape, DiagnosticSeverity, OffsetUtf16, Point, Selection};
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@ -791,7 +791,7 @@ impl EditorElement {
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cx.scene.pop_layer();
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if let Some((position, context_menu)) = layout.context_menu.as_mut() {
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cx.scene.push_stacking_context(None);
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cx.scene.push_stacking_context(None, None);
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let cursor_row_layout =
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&layout.position_map.line_layouts[(position.row() - start_row) as usize];
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let x = cursor_row_layout.x_for_index(position.column() as usize) - scroll_left;
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@ -820,7 +820,7 @@ impl EditorElement {
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}
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if let Some((position, hover_popovers)) = layout.hover_popovers.as_mut() {
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cx.scene.push_stacking_context(None);
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cx.scene.push_stacking_context(None, None);
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// This is safe because we check on layout whether the required row is available
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let hovered_row_layout =
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@ -2189,7 +2189,7 @@ pub struct HighlightedRangeLine {
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}
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impl HighlightedRange {
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pub fn paint(&self, bounds: RectF, scene: &mut Scene) {
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pub fn paint(&self, bounds: RectF, scene: &mut SceneBuilder) {
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if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
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self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
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self.paint_lines(
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@ -2208,7 +2208,7 @@ impl HighlightedRange {
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start_y: f32,
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lines: &[HighlightedRangeLine],
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bounds: RectF,
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scene: &mut Scene,
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scene: &mut SceneBuilder,
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) {
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if lines.is_empty() {
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return;
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@ -2375,7 +2375,7 @@ mod tests {
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let mut element = EditorElement::new(editor.downgrade(), editor.read(cx).style(cx));
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let mut scene = Scene::new(1.0);
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let mut scene = SceneBuilder::new(1.0);
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let mut presenter = cx.build_presenter(window_id, 30., Default::default());
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let mut layout_cx = presenter.build_layout_context(Vector2F::zero(), false, cx);
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let (size, mut state) = element.layout(
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@ -16,6 +16,7 @@ pub struct Overlay {
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fit_mode: OverlayFitMode,
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position_mode: OverlayPositionMode,
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hoverable: bool,
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z_index: Option<usize>,
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}
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#[derive(Copy, Clone)]
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@ -82,6 +83,7 @@ impl Overlay {
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fit_mode: OverlayFitMode::None,
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position_mode: OverlayPositionMode::Window,
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hoverable: false,
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z_index: None,
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}
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}
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@ -109,6 +111,11 @@ impl Overlay {
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self.hoverable = hoverable;
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self
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}
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pub fn with_z_index(mut self, z_index: usize) -> Self {
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self.z_index = Some(z_index);
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self
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}
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}
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impl Element for Overlay {
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@ -204,7 +211,7 @@ impl Element for Overlay {
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OverlayFitMode::None => {}
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}
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cx.paint_stacking_context(None, |cx| {
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cx.paint_stacking_context(None, self.z_index, |cx| {
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if self.hoverable {
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enum OverlayHoverCapture {}
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// Block hovers in lower stacking contexts
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@ -149,7 +149,7 @@ impl Element for Resizable {
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_child_size: &mut Self::LayoutState,
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cx: &mut crate::PaintContext,
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) -> Self::PaintState {
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cx.scene.push_stacking_context(None);
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cx.scene.push_stacking_context(None, None);
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let handle_region = self.side.of_rect(bounds, self.handle_size);
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@ -16,7 +16,7 @@ pub mod fonts;
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pub mod geometry;
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mod presenter;
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pub mod scene;
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pub use scene::{Border, CursorRegion, MouseRegion, MouseRegionId, Quad, Scene};
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pub use scene::{Border, CursorRegion, MouseRegion, MouseRegionId, Quad, Scene, SceneBuilder};
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pub mod text_layout;
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pub use text_layout::TextLayoutCache;
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mod util;
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@ -8,13 +8,14 @@ use crate::{
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platform::{CursorStyle, Event},
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scene::{
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CursorRegion, MouseClick, MouseDown, MouseDownOut, MouseDrag, MouseEvent, MouseHover,
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MouseMove, MouseScrollWheel, MouseUp, MouseUpOut,
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MouseMove, MouseScrollWheel, MouseUp, MouseUpOut, Scene,
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},
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text_layout::TextLayoutCache,
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Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AnyWeakViewHandle, Appearance,
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AssetCache, ElementBox, Entity, FontSystem, ModelHandle, MouseButton, MouseMovedEvent,
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MouseRegion, MouseRegionId, ParentId, ReadModel, ReadView, RenderContext, RenderParams, Scene,
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UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle, WeakViewHandle,
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MouseRegion, MouseRegionId, ParentId, ReadModel, ReadView, RenderContext, RenderParams,
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SceneBuilder, UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle,
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WeakViewHandle,
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};
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use collections::{HashMap, HashSet};
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use pathfinder_geometry::vector::{vec2f, Vector2F};
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@ -135,17 +136,18 @@ impl Presenter {
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refreshing: bool,
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cx: &mut MutableAppContext,
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) -> Scene {
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let mut scene = Scene::new(scale_factor);
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let mut scene_builder = SceneBuilder::new(scale_factor);
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if let Some(root_view_id) = cx.root_view_id(self.window_id) {
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self.layout(window_size, refreshing, cx);
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let mut paint_cx = self.build_paint_context(&mut scene, window_size, cx);
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let mut paint_cx = self.build_paint_context(&mut scene_builder, window_size, cx);
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paint_cx.paint(
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root_view_id,
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Vector2F::zero(),
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RectF::new(Vector2F::zero(), window_size),
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);
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self.text_layout_cache.finish_frame();
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let scene = scene_builder.build();
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self.cursor_regions = scene.cursor_regions();
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self.mouse_regions = scene.mouse_regions();
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@ -154,11 +156,12 @@ impl Presenter {
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self.dispatch_event(event, true, cx);
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}
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}
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} else {
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log::error!("could not find root_view_id for window {}", self.window_id);
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}
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scene
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} else {
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log::error!("could not find root_view_id for window {}", self.window_id);
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scene_builder.build()
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}
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}
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fn layout(&mut self, window_size: Vector2F, refreshing: bool, cx: &mut MutableAppContext) {
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@ -196,7 +199,7 @@ impl Presenter {
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pub fn build_paint_context<'a>(
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&'a mut self,
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scene: &'a mut Scene,
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scene: &'a mut SceneBuilder,
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window_size: Vector2F,
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cx: &'a mut MutableAppContext,
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) -> PaintContext {
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@ -357,14 +360,14 @@ impl Presenter {
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for mut mouse_event in mouse_events {
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let mut valid_regions = Vec::new();
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// GPUI elements are arranged by depth but sibling elements can register overlapping
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// GPUI elements are arranged by z_index but sibling elements can register overlapping
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// mouse regions. As such, hover events are only fired on overlapping elements which
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// are at the same depth as the topmost element which overlaps with the mouse.
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// are at the same z-index as the topmost element which overlaps with the mouse.
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match &mouse_event {
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MouseEvent::Hover(_) => {
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let mut top_most_depth = None;
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let mut highest_z_index = None;
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let mouse_position = self.mouse_position.clone();
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for (region, depth) in self.mouse_regions.iter().rev() {
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for (region, z_index) in self.mouse_regions.iter().rev() {
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// Allow mouse regions to appear transparent to hovers
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if !region.hoverable {
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continue;
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@ -372,15 +375,15 @@ impl Presenter {
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let contains_mouse = region.bounds.contains_point(mouse_position);
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if contains_mouse && top_most_depth.is_none() {
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top_most_depth = Some(depth);
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if contains_mouse && highest_z_index.is_none() {
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highest_z_index = Some(z_index);
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}
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// This unwrap relies on short circuiting boolean expressions
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// The right side of the && is only executed when contains_mouse
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// is true, and we know above that when contains_mouse is true
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// top_most_depth is set
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if contains_mouse && depth == top_most_depth.unwrap() {
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// highest_z_index is set.
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if contains_mouse && z_index == highest_z_index.unwrap() {
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//Ensure that hover entrance events aren't sent twice
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if self.hovered_region_ids.insert(region.id()) {
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valid_regions.push(region.clone());
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@ -689,7 +692,7 @@ pub struct PaintContext<'a> {
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rendered_views: &'a mut HashMap<usize, ElementBox>,
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view_stack: Vec<usize>,
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pub window_size: Vector2F,
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pub scene: &'a mut Scene,
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pub scene: &'a mut SceneBuilder,
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pub font_cache: &'a FontCache,
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pub text_layout_cache: &'a TextLayoutCache,
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pub app: &'a AppContext,
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@ -706,11 +709,15 @@ impl<'a> PaintContext<'a> {
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}
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#[inline]
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pub fn paint_stacking_context<F>(&mut self, clip_bounds: Option<RectF>, f: F)
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where
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pub fn paint_stacking_context<F>(
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&mut self,
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clip_bounds: Option<RectF>,
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z_index: Option<usize>,
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f: F,
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) where
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F: FnOnce(&mut Self),
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{
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self.scene.push_stacking_context(clip_bounds);
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self.scene.push_stacking_context(clip_bounds, z_index);
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f(self);
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self.scene.pop_stacking_context();
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}
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@ -18,7 +18,7 @@ use crate::{
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pub use mouse_event::*;
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pub use mouse_region::*;
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pub struct Scene {
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pub struct SceneBuilder {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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active_stacking_context_stack: Vec<usize>,
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@ -26,10 +26,15 @@ pub struct Scene {
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mouse_region_ids: HashSet<MouseRegionId>,
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}
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pub struct Scene {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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}
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struct StackingContext {
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layers: Vec<Layer>,
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active_layer_stack: Vec<usize>,
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depth: usize,
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z_index: usize,
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}
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#[derive(Default)]
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@ -177,17 +182,6 @@ pub struct Image {
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}
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impl Scene {
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pub fn new(scale_factor: f32) -> Self {
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let stacking_context = StackingContext::new(0, None);
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Scene {
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scale_factor,
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stacking_contexts: vec![stacking_context],
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active_stacking_context_stack: vec![0],
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#[cfg(debug_assertions)]
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mouse_region_ids: Default::default(),
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}
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}
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pub fn scale_factor(&self) -> f32 {
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self.scale_factor
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}
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@ -204,24 +198,50 @@ impl Scene {
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}
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pub fn mouse_regions(&self) -> Vec<(MouseRegion, usize)> {
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let mut regions = Vec::new();
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for stacking_context in self.stacking_contexts.iter() {
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for layer in &stacking_context.layers {
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for mouse_region in &layer.mouse_regions {
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regions.push((mouse_region.clone(), stacking_context.depth));
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self.stacking_contexts
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.iter()
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.flat_map(|context| {
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context
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.layers
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.iter()
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.flat_map(|layer| &layer.mouse_regions)
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.map(|region| (region.clone(), context.z_index))
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})
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.collect()
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}
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}
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impl SceneBuilder {
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pub fn new(scale_factor: f32) -> Self {
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let stacking_context = StackingContext::new(None, 0);
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SceneBuilder {
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scale_factor,
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stacking_contexts: vec![stacking_context],
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active_stacking_context_stack: vec![0],
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#[cfg(debug_assertions)]
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mouse_region_ids: Default::default(),
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}
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}
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regions.sort_by_key(|(_, depth)| *depth);
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regions
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}
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pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>) {
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let depth = self.active_stacking_context().depth + 1;
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pub fn build(mut self) -> Scene {
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self.stacking_contexts
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.sort_by_key(|context| context.z_index);
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Scene {
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scale_factor: self.scale_factor,
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stacking_contexts: self.stacking_contexts,
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}
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}
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pub fn scale_factor(&self) -> f32 {
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self.scale_factor
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}
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pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>, z_index: Option<usize>) {
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let z_index = z_index.unwrap_or_else(|| self.active_stacking_context().z_index + 1);
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self.active_stacking_context_stack
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.push(self.stacking_contexts.len());
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self.stacking_contexts
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.push(StackingContext::new(depth, clip_bounds))
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.push(StackingContext::new(clip_bounds, z_index))
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}
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pub fn pop_stacking_context(&mut self) {
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@ -313,11 +333,11 @@ impl Scene {
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}
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impl StackingContext {
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fn new(depth: usize, clip_bounds: Option<RectF>) -> Self {
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fn new(clip_bounds: Option<RectF>, z_index: usize) -> Self {
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Self {
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layers: vec![Layer::new(clip_bounds)],
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active_layer_stack: vec![0],
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depth,
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z_index,
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}
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}
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|
@ -48,7 +48,7 @@ where
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.map(|(dir, margin)| dir.along_edge(bounds, margin))
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.unwrap_or(bounds);
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cx.paint_stacking_context(None, |cx| {
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cx.paint_stacking_context(None, None, |cx| {
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cx.scene.push_quad(Quad {
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bounds: overlay_region,
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background: Some(overlay_color(cx)),
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|
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Block a user