gpui-macros: Hide autogenerated action types/functions (#10417)

I've found it a bit annoying that autogenerated code shows up in
completions when working on Zed, so I've moved them into an associated
function of a struct we're "implementing" Action on. That way, neither a
generated function nor a static show up in completions.

Note that this change only affects Zed codebase! I'm pushing it up right
after last Preview to give it some time on Nightly.
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/7343201f-f05b-4342-a9f7-97f002d88a48)

![image](https://github.com/zed-industries/zed/assets/24362066/e67f9dcb-e090-40e0-873c-e51bd39e0c7e)

After:

![image](https://github.com/zed-industries/zed/assets/24362066/0704211a-73f5-4f12-8583-9e47f092e5b7)

![image](https://github.com/zed-industries/zed/assets/24362066/c6fa00f5-fd8f-4f06-8be7-b74acedccd7c)


Release Notes:

- N/A
This commit is contained in:
Piotr Osiewicz 2024-04-11 15:38:47 +02:00 committed by GitHub
parent 15758c10bf
commit ea165e134d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 23 additions and 13 deletions

View File

@ -182,7 +182,9 @@ impl ActionRegistry {
macro_rules! actions {
($namespace:path, [ $($name:ident),* $(,)? ]) => {
$(
/// The `$name` action see [`gpui::actions!`]
#[doc = "The `"]
#[doc = stringify!($name)]
#[doc = "` action, see [`gpui::actions!`]"]
#[derive(::std::cmp::PartialEq, ::std::clone::Clone, ::std::default::Default, ::std::fmt::Debug, gpui::private::serde_derive::Deserialize)]
#[serde(crate = "gpui::private::serde")]
pub struct $name;

View File

@ -22,19 +22,27 @@ pub(crate) fn register_action(type_name: &Ident) -> proc_macro2::TokenStream {
);
quote! {
#[doc(hidden)]
#[gpui::private::linkme::distributed_slice(gpui::__GPUI_ACTIONS)]
#[linkme(crate = gpui::private::linkme)]
static #static_slice_name: gpui::MacroActionBuilder = #action_builder_fn_name;
/// This is an auto generated function, do not use.
#[doc(hidden)]
fn #action_builder_fn_name() -> gpui::ActionData {
gpui::ActionData {
name: <#type_name as gpui::Action>::debug_name(),
type_id: ::std::any::TypeId::of::<#type_name>(),
build: <#type_name as gpui::Action>::build,
impl #type_name {
/// This is an auto generated function, do not use.
#[automatically_derived]
#[doc(hidden)]
fn __autogenerated() {
/// This is an auto generated function, do not use.
#[doc(hidden)]
fn #action_builder_fn_name() -> gpui::ActionData {
gpui::ActionData {
name: <#type_name as gpui::Action>::debug_name(),
type_id: ::std::any::TypeId::of::<#type_name>(),
build: <#type_name as gpui::Action>::build,
}
}
#[doc(hidden)]
#[gpui::private::linkme::distributed_slice(gpui::__GPUI_ACTIONS)]
#[linkme(crate = gpui::private::linkme)]
static #static_slice_name: gpui::MacroActionBuilder = #action_builder_fn_name;
}
}
}
}