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https://github.com/zed-industries/zed.git
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Merge pull request #2194 from zed-industries/window-position-env-vars
Fix handling of ZED_WINDOW_{SIZE,POSITION} env vars
This commit is contained in:
commit
ecf77a510a
@ -34,7 +34,10 @@ use futures::{
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use gpui::{
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actions,
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elements::*,
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geometry::vector::Vector2F,
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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impl_actions, impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::{CursorStyle, WindowOptions},
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@ -47,7 +50,7 @@ use language::LanguageRegistry;
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use std::{
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any::TypeId,
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borrow::Cow,
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cmp,
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cmp, env,
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future::Future,
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path::{Path, PathBuf},
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sync::Arc,
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@ -58,6 +61,7 @@ use crate::{
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notifications::simple_message_notification::{MessageNotification, OsOpen},
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persistence::model::{SerializedPane, SerializedPaneGroup, SerializedWorkspace},
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};
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use lazy_static::lazy_static;
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use log::{error, warn};
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use notifications::NotificationHandle;
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pub use pane::*;
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@ -79,6 +83,17 @@ use theme::{Theme, ThemeRegistry};
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pub use toolbar::{ToolbarItemLocation, ToolbarItemView};
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use util::ResultExt;
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lazy_static! {
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static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
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.ok()
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.as_deref()
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.and_then(parse_pixel_position_env_var);
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static ref ZED_WINDOW_POSITION: Option<Vector2F> = env::var("ZED_WINDOW_POSITION")
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.ok()
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.as_deref()
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.and_then(parse_pixel_position_env_var);
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}
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#[derive(Clone, PartialEq)]
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pub struct RemoveWorktreeFromProject(pub WorktreeId);
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@ -684,28 +699,47 @@ impl Workspace {
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DB.next_id().await.unwrap_or(0)
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};
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let (bounds, display) = serialized_workspace
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.as_ref()
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.and_then(|sw| sw.bounds.zip(sw.display))
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.and_then(|(mut bounds, display)| {
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// Stored bounds are relative to the containing display. So convert back to global coordinates if that screen still exists
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if let WindowBounds::Fixed(mut window_bounds) = bounds {
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if let Some(screen) = cx.platform().screen_by_id(display) {
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let screen_bounds = screen.bounds();
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window_bounds
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.set_origin_x(window_bounds.origin_x() + screen_bounds.origin_x());
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window_bounds
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.set_origin_y(window_bounds.origin_y() + screen_bounds.origin_y());
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bounds = WindowBounds::Fixed(window_bounds);
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} else {
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// Screen no longer exists. Return none here.
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return None;
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}
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}
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let window_bounds_override =
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ZED_WINDOW_POSITION
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.zip(*ZED_WINDOW_SIZE)
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.map(|(position, size)| {
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WindowBounds::Fixed(RectF::new(
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cx.platform().screens()[0].bounds().origin() + position,
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size,
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))
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});
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Some((bounds, display))
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})
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.unzip();
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let (bounds, display) = if let Some(bounds) = window_bounds_override {
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(Some(bounds), None)
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} else {
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serialized_workspace
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.as_ref()
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.and_then(|serialized_workspace| {
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let display = serialized_workspace.display?;
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let mut bounds = serialized_workspace.bounds?;
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// Stored bounds are relative to the containing display.
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// So convert back to global coordinates if that screen still exists
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if let WindowBounds::Fixed(mut window_bounds) = bounds {
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if let Some(screen) = cx.platform().screen_by_id(display) {
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let screen_bounds = screen.bounds();
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window_bounds.set_origin_x(
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window_bounds.origin_x() + screen_bounds.origin_x(),
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);
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window_bounds.set_origin_y(
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window_bounds.origin_y() + screen_bounds.origin_y(),
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);
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bounds = WindowBounds::Fixed(window_bounds);
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} else {
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// Screen no longer exists. Return none here.
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return None;
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}
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}
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Some((bounds, display))
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})
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.unzip()
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};
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// Use the serialized workspace to construct the new window
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let (_, workspace) = cx.add_window(
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@ -2848,6 +2882,13 @@ pub fn open_new(app_state: &Arc<AppState>, cx: &mut MutableAppContext) -> Task<(
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})
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}
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fn parse_pixel_position_env_var(value: &str) -> Option<Vector2F> {
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let mut parts = value.split(',');
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let width: usize = parts.next()?.parse().ok()?;
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let height: usize = parts.next()?.parse().ok()?;
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Some(vec2f(width as f32, height as f32))
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}
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#[cfg(test)]
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mod tests {
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use std::{cell::RefCell, rc::Rc};
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@ -17,16 +17,12 @@ use feedback::{
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use futures::StreamExt;
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use gpui::{
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actions,
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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geometry::vector::vec2f,
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impl_actions,
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platform::{WindowBounds, WindowOptions},
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AssetSource, AsyncAppContext, Platform, PromptLevel, TitlebarOptions, ViewContext, WindowKind,
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};
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use language::Rope;
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use lazy_static::lazy_static;
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pub use lsp;
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pub use project;
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use project_panel::ProjectPanel;
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@ -76,17 +72,6 @@ actions!(
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const MIN_FONT_SIZE: f32 = 6.0;
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lazy_static! {
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static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
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.ok()
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.as_deref()
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.and_then(parse_pixel_position_env_var);
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static ref ZED_WINDOW_POSITION: Option<Vector2F> = env::var("ZED_WINDOW_POSITION")
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.ok()
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.as_deref()
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.and_then(parse_pixel_position_env_var);
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}
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pub fn init(app_state: &Arc<AppState>, cx: &mut gpui::MutableAppContext) {
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cx.add_action(about);
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cx.add_global_action(|_: &Hide, cx: &mut gpui::MutableAppContext| {
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@ -379,14 +364,7 @@ pub fn build_window_options(
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display: Option<Uuid>,
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platform: &dyn Platform,
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) -> WindowOptions<'static> {
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let bounds = bounds
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.or_else(|| {
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ZED_WINDOW_POSITION
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.zip(*ZED_WINDOW_SIZE)
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.map(|(position, size)| WindowBounds::Fixed(RectF::new(position, size)))
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})
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.unwrap_or(WindowBounds::Maximized);
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let bounds = bounds.unwrap_or(WindowBounds::Maximized);
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let screen = display.and_then(|display| platform.screen_by_id(display));
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WindowOptions {
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@ -688,13 +666,6 @@ fn schema_file_match(path: &Path) -> &Path {
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.unwrap()
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}
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fn parse_pixel_position_env_var(value: &str) -> Option<Vector2F> {
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let mut parts = value.split(',');
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let width: usize = parts.next()?.parse().ok()?;
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let height: usize = parts.next()?.parse().ok()?;
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Some(vec2f(width as f32, height as f32))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@ -31,7 +31,7 @@ scale_factor=1
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if [[ $resolution_line =~ Retina ]]; then scale_factor=2; fi
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width=$(expr ${screen_size[0]} / 2 / $scale_factor)
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height=${screen_size[1] / $scale_factor}
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y=$(expr $height / 2)
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y=0
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position_1=0,${y}
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position_2=${width},${y}
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