Merge pull request #2194 from zed-industries/window-position-env-vars

Fix handling of ZED_WINDOW_{SIZE,POSITION} env vars
This commit is contained in:
Max Brunsfeld 2023-02-20 15:29:51 -08:00 committed by GitHub
commit ecf77a510a
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 67 additions and 55 deletions

View File

@ -34,7 +34,10 @@ use futures::{
use gpui::{
actions,
elements::*,
geometry::vector::Vector2F,
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
impl_actions, impl_internal_actions,
keymap_matcher::KeymapContext,
platform::{CursorStyle, WindowOptions},
@ -47,7 +50,7 @@ use language::LanguageRegistry;
use std::{
any::TypeId,
borrow::Cow,
cmp,
cmp, env,
future::Future,
path::{Path, PathBuf},
sync::Arc,
@ -58,6 +61,7 @@ use crate::{
notifications::simple_message_notification::{MessageNotification, OsOpen},
persistence::model::{SerializedPane, SerializedPaneGroup, SerializedWorkspace},
};
use lazy_static::lazy_static;
use log::{error, warn};
use notifications::NotificationHandle;
pub use pane::*;
@ -79,6 +83,17 @@ use theme::{Theme, ThemeRegistry};
pub use toolbar::{ToolbarItemLocation, ToolbarItemView};
use util::ResultExt;
lazy_static! {
static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
.ok()
.as_deref()
.and_then(parse_pixel_position_env_var);
static ref ZED_WINDOW_POSITION: Option<Vector2F> = env::var("ZED_WINDOW_POSITION")
.ok()
.as_deref()
.and_then(parse_pixel_position_env_var);
}
#[derive(Clone, PartialEq)]
pub struct RemoveWorktreeFromProject(pub WorktreeId);
@ -684,28 +699,47 @@ impl Workspace {
DB.next_id().await.unwrap_or(0)
};
let (bounds, display) = serialized_workspace
.as_ref()
.and_then(|sw| sw.bounds.zip(sw.display))
.and_then(|(mut bounds, display)| {
// Stored bounds are relative to the containing display. So convert back to global coordinates if that screen still exists
if let WindowBounds::Fixed(mut window_bounds) = bounds {
if let Some(screen) = cx.platform().screen_by_id(display) {
let screen_bounds = screen.bounds();
window_bounds
.set_origin_x(window_bounds.origin_x() + screen_bounds.origin_x());
window_bounds
.set_origin_y(window_bounds.origin_y() + screen_bounds.origin_y());
bounds = WindowBounds::Fixed(window_bounds);
} else {
// Screen no longer exists. Return none here.
return None;
}
}
let window_bounds_override =
ZED_WINDOW_POSITION
.zip(*ZED_WINDOW_SIZE)
.map(|(position, size)| {
WindowBounds::Fixed(RectF::new(
cx.platform().screens()[0].bounds().origin() + position,
size,
))
});
Some((bounds, display))
})
.unzip();
let (bounds, display) = if let Some(bounds) = window_bounds_override {
(Some(bounds), None)
} else {
serialized_workspace
.as_ref()
.and_then(|serialized_workspace| {
let display = serialized_workspace.display?;
let mut bounds = serialized_workspace.bounds?;
// Stored bounds are relative to the containing display.
// So convert back to global coordinates if that screen still exists
if let WindowBounds::Fixed(mut window_bounds) = bounds {
if let Some(screen) = cx.platform().screen_by_id(display) {
let screen_bounds = screen.bounds();
window_bounds.set_origin_x(
window_bounds.origin_x() + screen_bounds.origin_x(),
);
window_bounds.set_origin_y(
window_bounds.origin_y() + screen_bounds.origin_y(),
);
bounds = WindowBounds::Fixed(window_bounds);
} else {
// Screen no longer exists. Return none here.
return None;
}
}
Some((bounds, display))
})
.unzip()
};
// Use the serialized workspace to construct the new window
let (_, workspace) = cx.add_window(
@ -2848,6 +2882,13 @@ pub fn open_new(app_state: &Arc<AppState>, cx: &mut MutableAppContext) -> Task<(
})
}
fn parse_pixel_position_env_var(value: &str) -> Option<Vector2F> {
let mut parts = value.split(',');
let width: usize = parts.next()?.parse().ok()?;
let height: usize = parts.next()?.parse().ok()?;
Some(vec2f(width as f32, height as f32))
}
#[cfg(test)]
mod tests {
use std::{cell::RefCell, rc::Rc};

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@ -17,16 +17,12 @@ use feedback::{
use futures::StreamExt;
use gpui::{
actions,
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
geometry::vector::vec2f,
impl_actions,
platform::{WindowBounds, WindowOptions},
AssetSource, AsyncAppContext, Platform, PromptLevel, TitlebarOptions, ViewContext, WindowKind,
};
use language::Rope;
use lazy_static::lazy_static;
pub use lsp;
pub use project;
use project_panel::ProjectPanel;
@ -76,17 +72,6 @@ actions!(
const MIN_FONT_SIZE: f32 = 6.0;
lazy_static! {
static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
.ok()
.as_deref()
.and_then(parse_pixel_position_env_var);
static ref ZED_WINDOW_POSITION: Option<Vector2F> = env::var("ZED_WINDOW_POSITION")
.ok()
.as_deref()
.and_then(parse_pixel_position_env_var);
}
pub fn init(app_state: &Arc<AppState>, cx: &mut gpui::MutableAppContext) {
cx.add_action(about);
cx.add_global_action(|_: &Hide, cx: &mut gpui::MutableAppContext| {
@ -379,14 +364,7 @@ pub fn build_window_options(
display: Option<Uuid>,
platform: &dyn Platform,
) -> WindowOptions<'static> {
let bounds = bounds
.or_else(|| {
ZED_WINDOW_POSITION
.zip(*ZED_WINDOW_SIZE)
.map(|(position, size)| WindowBounds::Fixed(RectF::new(position, size)))
})
.unwrap_or(WindowBounds::Maximized);
let bounds = bounds.unwrap_or(WindowBounds::Maximized);
let screen = display.and_then(|display| platform.screen_by_id(display));
WindowOptions {
@ -688,13 +666,6 @@ fn schema_file_match(path: &Path) -> &Path {
.unwrap()
}
fn parse_pixel_position_env_var(value: &str) -> Option<Vector2F> {
let mut parts = value.split(',');
let width: usize = parts.next()?.parse().ok()?;
let height: usize = parts.next()?.parse().ok()?;
Some(vec2f(width as f32, height as f32))
}
#[cfg(test)]
mod tests {
use super::*;

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@ -31,7 +31,7 @@ scale_factor=1
if [[ $resolution_line =~ Retina ]]; then scale_factor=2; fi
width=$(expr ${screen_size[0]} / 2 / $scale_factor)
height=${screen_size[1] / $scale_factor}
y=$(expr $height / 2)
y=0
position_1=0,${y}
position_2=${width},${y}