Add gpui2 crate

This commit is contained in:
Nathan Sobo 2023-08-30 15:00:11 -06:00
parent 746f77bf7c
commit ee11be98e5
23 changed files with 1981 additions and 23 deletions

16
Cargo.lock generated
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@ -3166,6 +3166,22 @@ dependencies = [
[[package]]
name = "gpui2"
version = "0.1.0"
dependencies = [
"anyhow",
"derive_more",
"gpui",
"gpui2_macros",
"log",
"parking_lot 0.11.2",
"refineable",
"rust-embed",
"serde",
"settings",
"simplelog",
"smallvec",
"theme",
"util",
]
[[package]]
name = "gpui2_macros"

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@ -20,7 +20,7 @@ impl<V, D> Default for ButtonHandlers<V, D> {
}
}
use crate as playground;
use crate as gpui2;
#[derive(Element)]
pub struct Button<V: 'static, D: 'static> {
handlers: ButtonHandlers<V, D>,

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@ -4,6 +4,25 @@ version = "0.1.0"
edition = "2021"
publish = false
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "gpui2"
path = "src/gpui2.rs"
[dependencies]
anyhow.workspace = true
derive_more.workspace = true
gpui = { path = "../gpui" }
log.workspace = true
gpui2_macros = { path = "../gpui2_macros" }
parking_lot.workspace = true
refineable.workspace = true
rust-embed.workspace = true
serde.workspace = true
settings = { path = "../settings" }
simplelog = "0.9"
smallvec.workspace = true
theme = { path = "../theme" }
util = { path = "../util" }
[dev-dependencies]
gpui = { path = "../gpui", features = ["test-support"] }

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@ -0,0 +1,78 @@
use crate::{layout_context::LayoutContext, paint_context::PaintContext};
use gpui::{geometry::rect::RectF, LayoutEngine, LayoutId};
use util::ResultExt;
/// Makes a new, playground-style element into a legacy element.
pub struct AdapterElement<V>(pub(crate) crate::element::AnyElement<V>);
impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
type LayoutState = Option<(LayoutEngine, LayoutId)>;
type PaintState = ();
fn layout(
&mut self,
constraint: gpui::SizeConstraint,
view: &mut V,
cx: &mut gpui::LayoutContext<V>,
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
cx.push_layout_engine(LayoutEngine::new());
let size = constraint.max;
let mut cx = LayoutContext::new(cx);
let layout_id = self.0.layout(view, &mut cx).log_err();
if let Some(layout_id) = layout_id {
cx.layout_engine()
.unwrap()
.compute_layout(layout_id, constraint.max)
.log_err();
}
let layout_engine = cx.pop_layout_engine();
debug_assert!(layout_engine.is_some(),
"unexpected layout stack state. is there an unmatched pop_layout_engine in the called code?"
);
(constraint.max, layout_engine.zip(layout_id))
}
fn paint(
&mut self,
scene: &mut gpui::SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
layout_data: &mut Option<(LayoutEngine, LayoutId)>,
view: &mut V,
legacy_cx: &mut gpui::PaintContext<V>,
) -> Self::PaintState {
let (layout_engine, layout_id) = layout_data.take().unwrap();
legacy_cx.push_layout_engine(layout_engine);
let mut cx = PaintContext::new(legacy_cx, scene);
self.0.paint(view, bounds.origin(), &mut cx);
*layout_data = legacy_cx.pop_layout_engine().zip(Some(layout_id));
debug_assert!(layout_data.is_some());
}
fn rect_for_text_range(
&self,
range_utf16: std::ops::Range<usize>,
bounds: RectF,
visible_bounds: RectF,
layout: &Self::LayoutState,
paint: &Self::PaintState,
view: &V,
cx: &gpui::ViewContext<V>,
) -> Option<RectF> {
todo!("implement before merging to main")
}
fn debug(
&self,
bounds: RectF,
layout: &Self::LayoutState,
paint: &Self::PaintState,
view: &V,
cx: &gpui::ViewContext<V>,
) -> gpui::serde_json::Value {
todo!("implement before merging to main")
}
}

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@ -0,0 +1,101 @@
use crate::{
div::div,
element::{IntoElement, ParentElement},
interactive::Interactive,
style::StyleHelpers,
text::ArcCow,
// themes::Theme,
};
use gpui::{platform::MouseButton, ViewContext};
use gpui2_macros::Element;
use std::{marker::PhantomData, rc::Rc};
struct ButtonHandlers<V, D> {
click: Option<Rc<dyn Fn(&mut V, &D, &mut ViewContext<V>)>>,
}
impl<V, D> Default for ButtonHandlers<V, D> {
fn default() -> Self {
Self { click: None }
}
}
use crate as gpui2;
#[derive(Element)]
pub struct Button<V: 'static, D: 'static> {
handlers: ButtonHandlers<V, D>,
label: Option<ArcCow<'static, str>>,
icon: Option<ArcCow<'static, str>>,
data: Rc<D>,
view_type: PhantomData<V>,
}
// Impl block for buttons without data.
// See below for an impl block for any button.
impl<V: 'static> Button<V, ()> {
fn new() -> Self {
Self {
handlers: ButtonHandlers::default(),
label: None,
icon: None,
data: Rc::new(()),
view_type: PhantomData,
}
}
pub fn data<D: 'static>(self, data: D) -> Button<V, D> {
Button {
handlers: ButtonHandlers::default(),
label: self.label,
icon: self.icon,
data: Rc::new(data),
view_type: PhantomData,
}
}
}
// Impl block for button regardless of its data type.
impl<V: 'static, D: 'static> Button<V, D> {
pub fn label(mut self, label: impl Into<ArcCow<'static, str>>) -> Self {
self.label = Some(label.into());
self
}
pub fn icon(mut self, icon: impl Into<ArcCow<'static, str>>) -> Self {
self.icon = Some(icon.into());
self
}
pub fn on_click(mut self, handler: impl Fn(&mut V, &D, &mut ViewContext<V>) + 'static) -> Self {
self.handlers.click = Some(Rc::new(handler));
self
}
}
pub fn button<V>() -> Button<V, ()> {
Button::new()
}
impl<V: 'static, D: 'static> Button<V, D> {
fn render(
&mut self,
view: &mut V,
cx: &mut ViewContext<V>,
) -> impl IntoElement<V> + Interactive<V> {
// let colors = &cx.theme::<Theme>().colors;
let button = div()
// .fill(colors.error(0.5))
.h_4()
.children(self.label.clone());
if let Some(handler) = self.handlers.click.clone() {
let data = self.data.clone();
button.on_mouse_down(MouseButton::Left, move |view, event, cx| {
handler(view, data.as_ref(), cx)
})
} else {
button
}
}
}

116
crates/gpui2/src/div.rs Normal file
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@ -0,0 +1,116 @@
use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
layout_context::LayoutContext,
paint_context::PaintContext,
style::{Style, StyleHelpers, Styleable},
};
use anyhow::Result;
use gpui::{LayoutId, RenderContext};
use refineable::{Refineable, RefinementCascade};
use smallvec::SmallVec;
pub struct Div<V: 'static> {
styles: RefinementCascade<Style>,
handlers: InteractionHandlers<V>,
children: SmallVec<[AnyElement<V>; 2]>,
}
pub fn div<V>() -> Div<V> {
Div {
styles: Default::default(),
handlers: Default::default(),
children: Default::default(),
}
}
impl<V: 'static> Element<V> for Div<V> {
type PaintState = ();
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
let style = self.computed_style();
let pop_text_style = style.text_style().map_or(false, |style| {
cx.push_text_style(cx.text_style().clone().refined(&style));
true
});
let children = self
.children
.iter_mut()
.map(|child| child.layout(view, cx))
.collect::<Result<Vec<LayoutId>>>()?;
if pop_text_style {
cx.pop_text_style();
}
Ok((cx.add_layout_node(style, children)?, ()))
}
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
let style = &self.computed_style();
let pop_text_style = style.text_style().map_or(false, |style| {
let style = cx.text_style().clone().refined(&style);
cx.push_text_style(style);
true
});
style.paint_background(layout.bounds, cx);
self.interaction_handlers()
.paint(layout.order, layout.bounds, cx);
for child in &mut self.children {
child.paint(view, layout.bounds.origin(), cx);
}
if pop_text_style {
cx.pop_text_style();
}
}
}
impl<V> Styleable for Div<V> {
type Style = Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
&mut self.styles
}
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
self.styles.base()
}
}
impl<V> StyleHelpers for Div<V> {}
impl<V> Interactive<V> for Div<V> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
&mut self.handlers
}
}
impl<V: 'static> ParentElement<V> for Div<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V: 'static> IntoElement<V> for Div<V> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}

170
crates/gpui2/src/element.rs Normal file
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@ -0,0 +1,170 @@
use std::marker::PhantomData;
pub use crate::layout_context::LayoutContext;
pub use crate::paint_context::PaintContext;
use crate::themes::{Theme, Themed};
use anyhow::Result;
use gpui::geometry::vector::Vector2F;
pub use gpui::{Layout, LayoutId};
use smallvec::SmallVec;
pub trait Element<V: 'static>: 'static {
type PaintState;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized;
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized;
fn into_any(self) -> AnyElement<V>
where
Self: 'static + Sized,
{
AnyElement(Box::new(StatefulElement {
element: self,
phase: ElementPhase::Init,
}))
}
fn themed(self, theme: Theme) -> Themed<V, Self>
where
Self: Sized,
{
crate::themes::Themed {
child: self,
theme,
view_type: PhantomData,
}
}
}
/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
trait AnyStatefulElement<V> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId>;
fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>);
}
/// A wrapper around an element that stores its layout state.
struct StatefulElement<V: 'static, E: Element<V>> {
element: E,
phase: ElementPhase<V, E>,
}
enum ElementPhase<V: 'static, E: Element<V>> {
Init,
PostLayout {
layout_id: LayoutId,
paint_state: E::PaintState,
},
PostPaint {
layout: Layout,
paint_state: E::PaintState,
},
Error(String),
}
impl<V: 'static, E: Element<V>> Default for ElementPhase<V, E> {
fn default() -> Self {
Self::Init
}
}
/// We blanket-implement the object-safe ElementStateObject interface to make ElementStates into trait objects
impl<V, E: Element<V>> AnyStatefulElement<V> for StatefulElement<V, E> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
let result;
self.phase = match self.element.layout(view, cx) {
Ok((layout_id, paint_state)) => {
result = Ok(layout_id);
ElementPhase::PostLayout {
layout_id,
paint_state,
}
}
Err(error) => {
let message = error.to_string();
result = Err(error);
ElementPhase::Error(message)
}
};
result
}
fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>) {
self.phase = match std::mem::take(&mut self.phase) {
ElementPhase::PostLayout {
layout_id,
mut paint_state,
} => match cx.computed_layout(layout_id) {
Ok(mut layout) => {
layout.bounds = layout.bounds + parent_origin;
self.element.paint(view, &layout, &mut paint_state, cx);
ElementPhase::PostPaint {
layout,
paint_state,
}
}
Err(error) => ElementPhase::Error(error.to_string()),
},
phase @ ElementPhase::Error(_) => phase,
_ => panic!("invalid element phase to call paint"),
};
}
}
/// A dynamic element.
pub struct AnyElement<V>(Box<dyn AnyStatefulElement<V>>);
impl<V> AnyElement<V> {
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
self.0.layout(view, cx)
}
pub fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>) {
self.0.paint(view, parent_origin, cx)
}
}
pub trait ParentElement<V: 'static> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
fn child(mut self, child: impl IntoElement<V>) -> Self
where
Self: Sized,
{
self.children_mut().push(child.into_element().into_any());
self
}
fn children<I, E>(mut self, children: I) -> Self
where
I: IntoIterator<Item = E>,
E: IntoElement<V>,
Self: Sized,
{
self.children_mut().extend(
children
.into_iter()
.map(|child| child.into_element().into_any()),
);
self
}
}
pub trait IntoElement<V: 'static> {
type Element: Element<V>;
fn into_element(self) -> Self::Element;
}

36
crates/gpui2/src/gpui2.rs Normal file
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@ -0,0 +1,36 @@
#![allow(dead_code, unused_variables)]
use gpui::{serde_json, ViewContext};
use theme::ThemeSettings;
use themes::Theme;
mod adapter;
mod color;
mod components;
mod div;
mod element;
mod hoverable;
mod interactive;
mod layout_context;
mod paint_context;
mod pressable;
mod style;
mod text;
mod themes;
mod view;
// Nathan: During the transition, we will include the base theme on the legacy Theme struct.
fn current_theme<V: 'static>(cx: &mut ViewContext<V>) -> Theme {
settings::get::<ThemeSettings>(cx)
.theme
.deserialized_base_theme
.lock()
.get_or_insert_with(|| {
let theme: Theme =
serde_json::from_value(settings::get::<ThemeSettings>(cx).theme.base_theme.clone())
.unwrap();
Box::new(theme)
})
.downcast_ref::<Theme>()
.unwrap()
.clone()
}

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@ -0,0 +1,104 @@
use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
layout_context::LayoutContext,
paint_context::PaintContext,
style::{Style, StyleHelpers, Styleable},
};
use anyhow::Result;
use gpui::{platform::MouseMovedEvent, LayoutId};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
pub struct Hoverable<E: Styleable> {
hovered: Rc<Cell<bool>>,
cascade_slot: CascadeSlot,
hovered_style: <E::Style as Refineable>::Refinement,
child: E,
}
pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
Hoverable {
hovered: Rc::new(Cell::new(false)),
cascade_slot: child.style_cascade().reserve(),
hovered_style: Default::default(),
child,
}
}
impl<E: Styleable> Styleable for Hoverable<E> {
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
&mut self.hovered_style
}
}
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
type PaintState = E::PaintState;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
Ok(self.child.layout(view, cx)?)
}
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
self.hovered
.set(layout.bounds.contains_point(cx.mouse_position()));
let slot = self.cascade_slot;
let style = self.hovered.get().then_some(self.hovered_style.clone());
self.style_cascade().set(slot, style);
let hovered = self.hovered.clone();
let bounds = layout.bounds;
cx.on_event(layout.order, move |view, event: &MouseMovedEvent, cx| {
if bounds.contains_point(cx.mouse_position()) != hovered.get() {
cx.repaint();
}
});
self.child.paint(view, layout, paint_state, cx);
}
}
impl<E: Styleable<Style = Style>> StyleHelpers for Hoverable<E> {}
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Hoverable<E> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
self.child.interaction_handlers()
}
}
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Hoverable<E> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
self.child.children_mut()
}
}
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Hoverable<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}

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@ -0,0 +1,147 @@
use gpui::{
geometry::rect::RectF,
platform::{MouseButton, MouseButtonEvent},
EventContext,
};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
use crate::element::PaintContext;
pub trait Interactive<V: 'static> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V>;
fn on_mouse_down(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_down
.push(Rc::new(handler));
self
}
fn on_mouse_up(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers().mouse_up.push(Rc::new(handler));
self
}
fn on_mouse_down_out(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_down_out
.push(Rc::new(handler));
self
}
fn on_mouse_up_out(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_up_out
.push(Rc::new(handler));
self
}
fn on_click(
self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
let pressed = Rc::new(Cell::new(false));
self.on_mouse_down(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(true);
}
})
.on_mouse_up_out(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(false);
}
})
.on_mouse_up(button, move |view, event, cx| {
if pressed.get() {
pressed.set(false);
handler(view, event, cx);
}
})
}
}
pub struct InteractionHandlers<V: 'static> {
mouse_down: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_down_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_up: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_up_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
}
impl<V: 'static> InteractionHandlers<V> {
pub fn paint(&self, order: u32, bounds: RectF, cx: &mut PaintContext<V>) {
for handler in self.mouse_down.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if event.is_down && bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_up.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if !event.is_down && bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_down_out.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if event.is_down && !bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_up_out.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if !event.is_down && !bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
}
}
impl<V> Default for InteractionHandlers<V> {
fn default() -> Self {
Self {
mouse_down: Default::default(),
mouse_up: Default::default(),
mouse_down_out: Default::default(),
mouse_up_out: Default::default(),
}
}
}

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@ -0,0 +1,64 @@
use crate::{element::LayoutId, style::Style};
use anyhow::{anyhow, Result};
use derive_more::{Deref, DerefMut};
use gpui::{geometry::Size, MeasureParams, RenderContext, ViewContext};
pub use gpui::{taffy::tree::NodeId, LayoutContext as LegacyLayoutContext};
#[derive(Deref, DerefMut)]
pub struct LayoutContext<'a, 'b, 'c, 'd, V> {
#[deref]
#[deref_mut]
pub(crate) legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, V>,
}
impl<'a, 'b, V> RenderContext<'a, 'b, V> for LayoutContext<'a, 'b, '_, '_, V> {
fn text_style(&self) -> gpui::fonts::TextStyle {
self.legacy_cx.text_style()
}
fn push_text_style(&mut self, style: gpui::fonts::TextStyle) {
self.legacy_cx.push_text_style(style)
}
fn pop_text_style(&mut self) {
self.legacy_cx.pop_text_style()
}
fn as_view_context(&mut self) -> &mut ViewContext<'a, 'b, V> {
&mut self.view_context
}
}
impl<'a, 'b, 'c, 'd, V: 'static> LayoutContext<'a, 'b, 'c, 'd, V> {
pub fn new(legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, V>) -> Self {
Self { legacy_cx }
}
pub fn add_layout_node(
&mut self,
style: Style,
children: impl IntoIterator<Item = NodeId>,
) -> Result<LayoutId> {
let rem_size = self.rem_pixels();
let id = self
.legacy_cx
.layout_engine()
.ok_or_else(|| anyhow!("no layout engine"))?
.add_node(style.to_taffy(rem_size), children)?;
Ok(id)
}
pub fn add_measured_layout_node<F>(&mut self, style: Style, measure: F) -> Result<LayoutId>
where
F: Fn(MeasureParams) -> Size<f32> + Sync + Send + 'static,
{
let rem_size = self.rem_pixels();
let layout_id = self
.layout_engine()
.ok_or_else(|| anyhow!("no layout engine"))?
.add_measured_node(style.to_taffy(rem_size), measure)?;
Ok(layout_id)
}
}

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@ -1,14 +0,0 @@
pub fn add(left: usize, right: usize) -> usize {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}

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use anyhow::{anyhow, Result};
use derive_more::{Deref, DerefMut};
pub use gpui::taffy::tree::NodeId;
use gpui::{
scene::EventHandler, EventContext, Layout, LayoutId, PaintContext as LegacyPaintContext,
};
use std::{any::TypeId, rc::Rc};
#[derive(Deref, DerefMut)]
pub struct PaintContext<'a, 'b, 'c, 'd, V> {
#[deref]
#[deref_mut]
pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
pub(crate) scene: &'d mut gpui::SceneBuilder,
}
impl<'a, 'b, 'c, 'd, V: 'static> PaintContext<'a, 'b, 'c, 'd, V> {
pub fn new(
legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
scene: &'d mut gpui::SceneBuilder,
) -> Self {
Self { legacy_cx, scene }
}
pub fn on_event<E: 'static>(
&mut self,
order: u32,
handler: impl Fn(&mut V, &E, &mut EventContext<V>) + 'static,
) {
let view = self.weak_handle();
self.scene.event_handlers.push(EventHandler {
order,
handler: Rc::new(move |event, window_cx| {
if let Some(view) = view.upgrade(window_cx) {
view.update(window_cx, |view, view_cx| {
let mut event_cx = EventContext::new(view_cx);
handler(view, event.downcast_ref().unwrap(), &mut event_cx);
event_cx.bubble
})
} else {
true
}
}),
event_type: TypeId::of::<E>(),
})
}
pub(crate) fn computed_layout(&mut self, layout_id: LayoutId) -> Result<Layout> {
self.layout_engine()
.ok_or_else(|| anyhow!("no layout engine present"))?
.computed_layout(layout_id)
}
}

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#![allow(dead_code, unused_variables)]
use crate::element::Element;
use gpui::{
geometry::{rect::RectF, vector::vec2f},
platform::WindowOptions,
serde_json, ViewContext,
};
use log::LevelFilter;
use settings::{default_settings, SettingsStore};
use simplelog::SimpleLogger;
use theme::ThemeSettings;
use themes::Theme;
use view::view;
use workspace::workspace;
mod adapter;
mod color;
mod components;
mod div;
mod element;
mod hoverable;
mod interactive;
mod layout_context;
mod paint_context;
mod pressable;
mod style;
mod text;
mod themes;
mod view;
mod workspace;
fn main() {
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
gpui::App::new(()).unwrap().run(|cx| {
let mut store = SettingsStore::default();
store
.set_default_settings(default_settings().as_ref(), cx)
.unwrap();
cx.set_global(store);
theme::init(Assets, cx);
cx.add_window(
WindowOptions {
bounds: gpui::platform::WindowBounds::Fixed(RectF::new(
vec2f(0., 0.),
vec2f(400., 300.),
)),
center: true,
..Default::default()
},
|_| view(|cx| playground(cx)),
);
cx.platform().activate(true);
});
}
fn playground<V: 'static>(cx: &mut ViewContext<V>) -> impl Element<V> {
workspace().themed(current_theme(cx))
}
// Nathan: During the transition, we will include the base theme on the legacy Theme struct.
fn current_theme<V: 'static>(cx: &mut ViewContext<V>) -> Theme {
settings::get::<ThemeSettings>(cx)
.theme
.deserialized_base_theme
.lock()
.get_or_insert_with(|| {
let theme: Theme =
serde_json::from_value(settings::get::<ThemeSettings>(cx).theme.base_theme.clone())
.unwrap();
Box::new(theme)
})
.downcast_ref::<Theme>()
.unwrap()
.clone()
}
use anyhow::{anyhow, Result};
use gpui::AssetSource;
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../../assets"]
#[include = "themes/**/*"]
#[exclude = "*.DS_Store"]
pub struct Assets;
impl AssetSource for Assets {
fn load(&self, path: &str) -> Result<std::borrow::Cow<[u8]>> {
Self::get(path)
.map(|f| f.data)
.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
}
fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
Self::iter().filter(|p| p.starts_with(path)).collect()
}
}

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use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
layout_context::LayoutContext,
paint_context::PaintContext,
style::{Style, StyleHelpers, Styleable},
};
use anyhow::Result;
use gpui::{platform::MouseButtonEvent, LayoutId};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
pub struct Pressable<E: Styleable> {
pressed: Rc<Cell<bool>>,
pressed_style: <E::Style as Refineable>::Refinement,
cascade_slot: CascadeSlot,
child: E,
}
pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
Pressable {
pressed: Rc::new(Cell::new(false)),
pressed_style: Default::default(),
cascade_slot: child.style_cascade().reserve(),
child,
}
}
impl<E: Styleable> Styleable for Pressable<E> {
type Style = E::Style;
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
&mut self.pressed_style
}
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
}
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
type PaintState = E::PaintState;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
self.child.layout(view, cx)
}
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
let slot = self.cascade_slot;
let style = self.pressed.get().then_some(self.pressed_style.clone());
self.style_cascade().set(slot, style);
let pressed = self.pressed.clone();
let bounds = layout.bounds;
cx.on_event(layout.order, move |view, event: &MouseButtonEvent, cx| {
if event.is_down {
if bounds.contains_point(event.position) {
pressed.set(true);
cx.repaint();
}
} else if pressed.get() {
pressed.set(false);
cx.repaint();
}
});
self.child.paint(view, layout, paint_state, cx);
}
}
impl<E: Styleable<Style = Style>> StyleHelpers for Pressable<E> {}
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
self.child.interaction_handlers()
}
}
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
self.child.children_mut()
}
}
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}

379
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use crate::{
color::Hsla,
hoverable::{hoverable, Hoverable},
paint_context::PaintContext,
pressable::{pressable, Pressable},
};
pub use gpui::taffy::style::{
AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
Overflow, Position,
};
use gpui::{
fonts::TextStyleRefinement,
geometry::{
rect::RectF, relative, AbsoluteLength, DefiniteLength, Edges, EdgesRefinement, Length,
Point, PointRefinement, Size, SizeRefinement,
},
taffy,
};
use gpui2_macros::styleable_helpers;
use refineable::{Refineable, RefinementCascade};
#[derive(Clone, Refineable)]
pub struct Style {
/// What layout strategy should be used?
pub display: Display,
// Overflow properties
/// How children overflowing their container should affect layout
#[refineable]
pub overflow: Point<Overflow>,
/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
pub scrollbar_width: f32,
// Position properties
/// What should the `position` value of this struct use as a base offset?
pub position: Position,
/// How should the position of this element be tweaked relative to the layout defined?
#[refineable]
pub inset: Edges<Length>,
// Size properies
/// Sets the initial size of the item
#[refineable]
pub size: Size<Length>,
/// Controls the minimum size of the item
#[refineable]
pub min_size: Size<Length>,
/// Controls the maximum size of the item
#[refineable]
pub max_size: Size<Length>,
/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
pub aspect_ratio: Option<f32>,
// Spacing Properties
/// How large should the margin be on each side?
#[refineable]
pub margin: Edges<Length>,
/// How large should the padding be on each side?
#[refineable]
pub padding: Edges<DefiniteLength>,
/// How large should the border be on each side?
#[refineable]
pub border: Edges<DefiniteLength>,
// Alignment properties
/// How this node's children aligned in the cross/block axis?
pub align_items: Option<AlignItems>,
/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
pub align_self: Option<AlignSelf>,
/// How should content contained within this item be aligned in the cross/block axis
pub align_content: Option<AlignContent>,
/// How should contained within this item be aligned in the main/inline axis
pub justify_content: Option<JustifyContent>,
/// How large should the gaps between items in a flex container be?
#[refineable]
pub gap: Size<DefiniteLength>,
// Flexbox properies
/// Which direction does the main axis flow in?
pub flex_direction: FlexDirection,
/// Should elements wrap, or stay in a single line?
pub flex_wrap: FlexWrap,
/// Sets the initial main axis size of the item
pub flex_basis: Length,
/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
pub flex_grow: f32,
/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
pub flex_shrink: f32,
/// The fill color of this element
pub fill: Option<Fill>,
/// The radius of the corners of this element
#[refineable]
pub corner_radii: CornerRadii,
/// The color of text within this element. Cascades to children unless overridden.
pub text_color: Option<Hsla>,
}
impl Style {
pub fn to_taffy(&self, rem_size: f32) -> taffy::style::Style {
taffy::style::Style {
display: self.display,
overflow: self.overflow.clone().into(),
scrollbar_width: self.scrollbar_width,
position: self.position,
inset: self.inset.to_taffy(rem_size),
size: self.size.to_taffy(rem_size),
min_size: self.min_size.to_taffy(rem_size),
max_size: self.max_size.to_taffy(rem_size),
aspect_ratio: self.aspect_ratio,
margin: self.margin.to_taffy(rem_size),
padding: self.padding.to_taffy(rem_size),
border: self.border.to_taffy(rem_size),
align_items: self.align_items,
align_self: self.align_self,
align_content: self.align_content,
justify_content: self.justify_content,
gap: self.gap.to_taffy(rem_size),
flex_direction: self.flex_direction,
flex_wrap: self.flex_wrap,
flex_basis: self.flex_basis.to_taffy(rem_size).into(),
flex_grow: self.flex_grow,
flex_shrink: self.flex_shrink,
..Default::default() // Ignore grid properties for now
}
}
/// Paints the background of an element styled with this style.
/// Return the bounds in which to paint the content.
pub fn paint_background<V: 'static>(&self, bounds: RectF, cx: &mut PaintContext<V>) {
let rem_size = cx.rem_pixels();
if let Some(color) = self.fill.as_ref().and_then(Fill::color) {
cx.scene.push_quad(gpui::Quad {
bounds,
background: Some(color.into()),
corner_radii: self.corner_radii.to_gpui(rem_size),
border: Default::default(),
});
}
}
pub fn text_style(&self) -> Option<TextStyleRefinement> {
if let Some(color) = self.text_color {
Some(TextStyleRefinement {
color: Some(color.into()),
..Default::default()
})
} else {
None
}
}
}
impl Default for Style {
fn default() -> Self {
Style {
display: Display::Block,
overflow: Point {
x: Overflow::Visible,
y: Overflow::Visible,
},
scrollbar_width: 0.0,
position: Position::Relative,
inset: Edges::auto(),
margin: Edges::<Length>::zero(),
padding: Edges::<DefiniteLength>::zero(),
border: Edges::<DefiniteLength>::zero(),
size: Size::auto(),
min_size: Size::auto(),
max_size: Size::auto(),
aspect_ratio: None,
gap: Size::zero(),
// Aligment
align_items: None,
align_self: None,
align_content: None,
justify_content: None,
// Flexbox
flex_direction: FlexDirection::Row,
flex_wrap: FlexWrap::NoWrap,
flex_grow: 0.0,
flex_shrink: 1.0,
flex_basis: Length::Auto,
fill: None,
text_color: None,
corner_radii: CornerRadii::default(),
}
}
}
impl StyleRefinement {
pub fn text_style(&self) -> Option<TextStyleRefinement> {
self.text_color.map(|color| TextStyleRefinement {
color: Some(color.into()),
..Default::default()
})
}
}
pub struct OptionalTextStyle {
color: Option<Hsla>,
}
impl OptionalTextStyle {
pub fn apply(&self, style: &mut gpui::fonts::TextStyle) {
if let Some(color) = self.color {
style.color = color.into();
}
}
}
#[derive(Clone, Debug)]
pub enum Fill {
Color(Hsla),
}
impl Fill {
pub fn color(&self) -> Option<Hsla> {
match self {
Fill::Color(color) => Some(*color),
}
}
}
impl Default for Fill {
fn default() -> Self {
Self::Color(Hsla::default())
}
}
impl From<Hsla> for Fill {
fn from(color: Hsla) -> Self {
Self::Color(color)
}
}
#[derive(Clone, Refineable, Default)]
pub struct CornerRadii {
top_left: AbsoluteLength,
top_right: AbsoluteLength,
bottom_left: AbsoluteLength,
bottom_right: AbsoluteLength,
}
impl CornerRadii {
pub fn to_gpui(&self, rem_size: f32) -> gpui::scene::CornerRadii {
gpui::scene::CornerRadii {
top_left: self.top_left.to_pixels(rem_size),
top_right: self.top_right.to_pixels(rem_size),
bottom_left: self.bottom_left.to_pixels(rem_size),
bottom_right: self.bottom_right.to_pixels(rem_size),
}
}
}
pub trait Styleable {
type Style: Refineable + Default;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style>;
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement;
fn computed_style(&mut self) -> Self::Style {
Self::Style::from_refinement(&self.style_cascade().merged())
}
fn hovered(self) -> Hoverable<Self>
where
Self: Sized,
{
hoverable(self)
}
fn pressed(self) -> Pressable<Self>
where
Self: Sized,
{
pressable(self)
}
}
// Helpers methods that take and return mut self. This includes tailwind style methods for standard sizes etc.
//
// Example:
// // Sets the padding to 0.5rem, just like class="p-2" in Tailwind.
// fn p_2(mut self) -> Self where Self: Sized;
pub trait StyleHelpers: Styleable<Style = Style> {
styleable_helpers!();
fn h(mut self, height: Length) -> Self
where
Self: Sized,
{
self.declared_style().size.height = Some(height);
self
}
fn full(mut self) -> Self
where
Self: Sized,
{
self.declared_style().size.width = Some(relative(1.));
self.declared_style().size.height = Some(relative(1.));
self
}
fn relative(mut self) -> Self
where
Self: Sized,
{
self.declared_style().position = Some(Position::Relative);
self
}
fn absolute(mut self) -> Self
where
Self: Sized,
{
self.declared_style().position = Some(Position::Absolute);
self
}
fn block(mut self) -> Self
where
Self: Sized,
{
self.declared_style().display = Some(Display::Block);
self
}
fn flex(mut self) -> Self
where
Self: Sized,
{
self.declared_style().display = Some(Display::Flex);
self
}
fn flex_col(mut self) -> Self
where
Self: Sized,
{
self.declared_style().flex_direction = Some(FlexDirection::Column);
self
}
fn flex_row(mut self) -> Self
where
Self: Sized,
{
self.declared_style().flex_direction = Some(FlexDirection::Row);
self
}
fn flex_grow(mut self) -> Self
where
Self: Sized,
{
self.declared_style().flex_grow = Some(1.);
self
}
fn fill<F>(mut self, fill: F) -> Self
where
F: Into<Fill>,
Self: Sized,
{
self.declared_style().fill = Some(fill.into());
self
}
fn text_color<C>(mut self, color: C) -> Self
where
C: Into<Hsla>,
Self: Sized,
{
self.declared_style().text_color = Some(color.into());
self
}
}

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use crate::{
element::{Element, IntoElement, Layout},
layout_context::LayoutContext,
paint_context::PaintContext,
};
use anyhow::Result;
use gpui::{geometry::Size, text_layout::LineLayout, LayoutId, RenderContext};
use parking_lot::Mutex;
use std::sync::Arc;
impl<V: 'static, S: Into<ArcCow<'static, str>>> IntoElement<V> for S {
type Element = Text;
fn into_element(self) -> Self::Element {
Text { text: self.into() }
}
}
pub struct Text {
text: ArcCow<'static, str>,
}
impl<V: 'static> Element<V> for Text {
type PaintState = Arc<Mutex<Option<TextLayout>>>;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)> {
let rem_size = cx.rem_pixels();
let fonts = cx.platform().fonts();
let text_style = cx.text_style();
let line_height = cx.font_cache().line_height(text_style.font_size);
let text = self.text.clone();
let paint_state = Arc::new(Mutex::new(None));
let layout_id = cx.add_measured_layout_node(Default::default(), {
let paint_state = paint_state.clone();
move |params| {
let line_layout = fonts.layout_line(
text.as_ref(),
text_style.font_size,
&[(text.len(), text_style.to_run())],
);
let size = Size {
width: line_layout.width,
height: line_height,
};
paint_state.lock().replace(TextLayout {
line_layout: Arc::new(line_layout),
line_height,
});
size
}
});
Ok((layout_id?, paint_state))
}
fn paint<'a>(
&mut self,
view: &mut V,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) {
let line_layout;
let line_height;
{
let paint_state = paint_state.lock();
let paint_state = paint_state
.as_ref()
.expect("measurement has not been performed");
line_layout = paint_state.line_layout.clone();
line_height = paint_state.line_height;
}
let text_style = cx.text_style();
let line =
gpui::text_layout::Line::new(line_layout, &[(self.text.len(), text_style.to_run())]);
let origin = layout.bounds.origin();
// TODO: We haven't added visible bounds to the new element system yet, so this is a placeholder.
let visible_bounds = layout.bounds;
line.paint(cx.scene, origin, visible_bounds, line_height, cx.legacy_cx);
}
}
pub struct TextLayout {
line_layout: Arc<LineLayout>,
line_height: f32,
}
pub enum ArcCow<'a, T: ?Sized> {
Borrowed(&'a T),
Owned(Arc<T>),
}
impl<'a, T: ?Sized> Clone for ArcCow<'a, T> {
fn clone(&self) -> Self {
match self {
Self::Borrowed(borrowed) => Self::Borrowed(borrowed),
Self::Owned(owned) => Self::Owned(owned.clone()),
}
}
}
impl<'a, T: ?Sized> From<&'a T> for ArcCow<'a, T> {
fn from(s: &'a T) -> Self {
Self::Borrowed(s)
}
}
impl<T> From<Arc<T>> for ArcCow<'_, T> {
fn from(s: Arc<T>) -> Self {
Self::Owned(s)
}
}
impl From<String> for ArcCow<'_, str> {
fn from(value: String) -> Self {
Self::Owned(value.into())
}
}
impl<T: ?Sized> std::ops::Deref for ArcCow<'_, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
match self {
ArcCow::Borrowed(s) => s,
ArcCow::Owned(s) => s.as_ref(),
}
}
}
impl<T: ?Sized> AsRef<T> for ArcCow<'_, T> {
fn as_ref(&self) -> &T {
match self {
ArcCow::Borrowed(borrowed) => borrowed,
ArcCow::Owned(owned) => owned.as_ref(),
}
}
}

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use crate::{
color::Hsla,
element::{Element, PaintContext},
layout_context::LayoutContext,
};
use gpui::WindowContext;
use serde::{de::Visitor, Deserialize, Deserializer};
use std::{collections::HashMap, fmt, marker::PhantomData};
#[derive(Deserialize, Clone, Default, Debug)]
pub struct Theme {
pub name: String,
pub is_light: bool,
pub lowest: Layer,
pub middle: Layer,
pub highest: Layer,
pub popover_shadow: Shadow,
pub modal_shadow: Shadow,
#[serde(deserialize_with = "deserialize_player_colors")]
pub players: Vec<PlayerColors>,
#[serde(deserialize_with = "deserialize_syntax_colors")]
pub syntax: HashMap<String, Hsla>,
}
#[derive(Deserialize, Clone, Default, Debug)]
pub struct Layer {
pub base: StyleSet,
pub variant: StyleSet,
pub on: StyleSet,
pub accent: StyleSet,
pub positive: StyleSet,
pub warning: StyleSet,
pub negative: StyleSet,
}
#[derive(Deserialize, Clone, Default, Debug)]
pub struct StyleSet {
#[serde(rename = "default")]
pub default: ContainerColors,
pub hovered: ContainerColors,
pub pressed: ContainerColors,
pub active: ContainerColors,
pub disabled: ContainerColors,
pub inverted: ContainerColors,
}
#[derive(Deserialize, Clone, Default, Debug)]
pub struct ContainerColors {
pub background: Hsla,
pub foreground: Hsla,
pub border: Hsla,
}
#[derive(Deserialize, Clone, Default, Debug)]
pub struct PlayerColors {
pub selection: Hsla,
pub cursor: Hsla,
}
#[derive(Deserialize, Clone, Default, Debug)]
pub struct Shadow {
pub blur: u8,
pub color: Hsla,
pub offset: Vec<u8>,
}
pub fn theme<'a>(cx: &'a WindowContext) -> &'a Theme {
cx.theme::<Theme>()
}
fn deserialize_player_colors<'de, D>(deserializer: D) -> Result<Vec<PlayerColors>, D::Error>
where
D: Deserializer<'de>,
{
struct PlayerArrayVisitor;
impl<'de> Visitor<'de> for PlayerArrayVisitor {
type Value = Vec<PlayerColors>;
fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
formatter.write_str("an object with integer keys")
}
fn visit_map<A: serde::de::MapAccess<'de>>(
self,
mut map: A,
) -> Result<Self::Value, A::Error> {
let mut players = Vec::with_capacity(8);
while let Some((key, value)) = map.next_entry::<usize, PlayerColors>()? {
if key < 8 {
players.push(value);
} else {
return Err(serde::de::Error::invalid_value(
serde::de::Unexpected::Unsigned(key as u64),
&"a key in range 0..7",
));
}
}
Ok(players)
}
}
deserializer.deserialize_map(PlayerArrayVisitor)
}
fn deserialize_syntax_colors<'de, D>(deserializer: D) -> Result<HashMap<String, Hsla>, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(Deserialize)]
struct ColorWrapper {
color: Hsla,
}
struct SyntaxVisitor;
impl<'de> Visitor<'de> for SyntaxVisitor {
type Value = HashMap<String, Hsla>;
fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
formatter.write_str("a map with keys and objects with a single color field as values")
}
fn visit_map<M>(self, mut map: M) -> Result<HashMap<String, Hsla>, M::Error>
where
M: serde::de::MapAccess<'de>,
{
let mut result = HashMap::new();
while let Some(key) = map.next_key()? {
let wrapper: ColorWrapper = map.next_value()?; // Deserialize values as Hsla
result.insert(key, wrapper.color);
}
Ok(result)
}
}
deserializer.deserialize_map(SyntaxVisitor)
}
pub struct Themed<V: 'static, E> {
pub(crate) theme: Theme,
pub(crate) child: E,
pub(crate) view_type: PhantomData<V>,
}
impl<V: 'static, E: Element<V>> Element<V> for Themed<V, E> {
type PaintState = E::PaintState;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> anyhow::Result<(gpui::LayoutId, Self::PaintState)>
where
Self: Sized,
{
cx.push_theme(self.theme.clone());
let result = self.child.layout(view, cx);
cx.pop_theme();
result
}
fn paint(
&mut self,
view: &mut V,
layout: &gpui::Layout,
state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
cx.push_theme(self.theme.clone());
self.child.paint(view, layout, state, cx);
cx.pop_theme();
}
}

View File

@ -0,0 +1,133 @@
use std::ops::Range;
use crate::{
color::{hsla, rgb, Hsla},
ThemeColors,
};
pub struct RosePineThemes {
pub default: RosePinePalette,
pub dawn: RosePinePalette,
pub moon: RosePinePalette,
}
#[derive(Clone, Copy, Debug)]
pub struct RosePinePalette {
pub base: Hsla,
pub surface: Hsla,
pub overlay: Hsla,
pub muted: Hsla,
pub subtle: Hsla,
pub text: Hsla,
pub love: Hsla,
pub gold: Hsla,
pub rose: Hsla,
pub pine: Hsla,
pub foam: Hsla,
pub iris: Hsla,
pub highlight_low: Hsla,
pub highlight_med: Hsla,
pub highlight_high: Hsla,
}
impl RosePinePalette {
pub fn default() -> RosePinePalette {
RosePinePalette {
base: rgb(0x191724),
surface: rgb(0x1f1d2e),
overlay: rgb(0x26233a),
muted: rgb(0x6e6a86),
subtle: rgb(0x908caa),
text: rgb(0xe0def4),
love: rgb(0xeb6f92),
gold: rgb(0xf6c177),
rose: rgb(0xebbcba),
pine: rgb(0x31748f),
foam: rgb(0x9ccfd8),
iris: rgb(0xc4a7e7),
highlight_low: rgb(0x21202e),
highlight_med: rgb(0x403d52),
highlight_high: rgb(0x524f67),
}
}
pub fn moon() -> RosePinePalette {
RosePinePalette {
base: rgb(0x232136),
surface: rgb(0x2a273f),
overlay: rgb(0x393552),
muted: rgb(0x6e6a86),
subtle: rgb(0x908caa),
text: rgb(0xe0def4),
love: rgb(0xeb6f92),
gold: rgb(0xf6c177),
rose: rgb(0xea9a97),
pine: rgb(0x3e8fb0),
foam: rgb(0x9ccfd8),
iris: rgb(0xc4a7e7),
highlight_low: rgb(0x2a283e),
highlight_med: rgb(0x44415a),
highlight_high: rgb(0x56526e),
}
}
pub fn dawn() -> RosePinePalette {
RosePinePalette {
base: rgb(0xfaf4ed),
surface: rgb(0xfffaf3),
overlay: rgb(0xf2e9e1),
muted: rgb(0x9893a5),
subtle: rgb(0x797593),
text: rgb(0x575279),
love: rgb(0xb4637a),
gold: rgb(0xea9d34),
rose: rgb(0xd7827e),
pine: rgb(0x286983),
foam: rgb(0x56949f),
iris: rgb(0x907aa9),
highlight_low: rgb(0xf4ede8),
highlight_med: rgb(0xdfdad9),
highlight_high: rgb(0xcecacd),
}
}
}
pub fn default() -> ThemeColors {
theme_colors(&RosePinePalette::default())
}
pub fn moon() -> ThemeColors {
theme_colors(&RosePinePalette::moon())
}
pub fn dawn() -> ThemeColors {
theme_colors(&RosePinePalette::dawn())
}
fn theme_colors(p: &RosePinePalette) -> ThemeColors {
ThemeColors {
base: scale_sl(p.base, (0.8, 0.8), (1.2, 1.2)),
surface: scale_sl(p.surface, (0.8, 0.8), (1.2, 1.2)),
overlay: scale_sl(p.overlay, (0.8, 0.8), (1.2, 1.2)),
muted: scale_sl(p.muted, (0.8, 0.8), (1.2, 1.2)),
subtle: scale_sl(p.subtle, (0.8, 0.8), (1.2, 1.2)),
text: scale_sl(p.text, (0.8, 0.8), (1.2, 1.2)),
highlight_low: scale_sl(p.highlight_low, (0.8, 0.8), (1.2, 1.2)),
highlight_med: scale_sl(p.highlight_med, (0.8, 0.8), (1.2, 1.2)),
highlight_high: scale_sl(p.highlight_high, (0.8, 0.8), (1.2, 1.2)),
success: scale_sl(p.foam, (0.8, 0.8), (1.2, 1.2)),
warning: scale_sl(p.gold, (0.8, 0.8), (1.2, 1.2)),
error: scale_sl(p.love, (0.8, 0.8), (1.2, 1.2)),
inserted: scale_sl(p.foam, (0.8, 0.8), (1.2, 1.2)),
deleted: scale_sl(p.love, (0.8, 0.8), (1.2, 1.2)),
modified: scale_sl(p.rose, (0.8, 0.8), (1.2, 1.2)),
}
}
/// Produces a range by multiplying the saturation and lightness of the base color by the given
/// start and end factors.
fn scale_sl(base: Hsla, (start_s, start_l): (f32, f32), (end_s, end_l): (f32, f32)) -> Range<Hsla> {
let start = hsla(base.h, base.s * start_s, base.l * start_l, base.a);
let end = hsla(base.h, base.s * end_s, base.l * end_l, base.a);
Range { start, end }
}

26
crates/gpui2/src/view.rs Normal file
View File

@ -0,0 +1,26 @@
use crate::{
adapter::AdapterElement,
element::{AnyElement, Element},
};
use gpui::ViewContext;
pub fn view<F, E>(mut render: F) -> ViewFn
where
F: 'static + FnMut(&mut ViewContext<ViewFn>) -> E,
E: Element<ViewFn>,
{
ViewFn(Box::new(move |cx| (render)(cx).into_any()))
}
pub struct ViewFn(Box<dyn FnMut(&mut ViewContext<ViewFn>) -> AnyElement<ViewFn>>);
impl gpui::Entity for ViewFn {
type Event = ();
}
impl gpui::View for ViewFn {
fn render(&mut self, cx: &mut ViewContext<Self>) -> gpui::AnyElement<Self> {
use gpui::Element as _;
AdapterElement((self.0)(cx)).into_any()
}
}

View File

@ -59,16 +59,16 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
);
let gen = quote! {
impl #impl_generics playground::element::Element<#view_type_name> for #type_name #type_generics
impl #impl_generics gpui2::element::Element<#view_type_name> for #type_name #type_generics
#where_clause
{
type PaintState = playground::element::AnyElement<#view_type_name #lifetimes>;
type PaintState = gpui2::element::AnyElement<#view_type_name #lifetimes>;
fn layout(
&mut self,
view: &mut V,
cx: &mut playground::element::LayoutContext<V>,
) -> anyhow::Result<(playground::element::LayoutId, Self::PaintState)> {
cx: &mut gpui2::element::LayoutContext<V>,
) -> anyhow::Result<(gpui2::element::LayoutId, Self::PaintState)> {
let mut rendered_element = self.render(view, cx).into_element().into_any();
let layout_id = rendered_element.layout(view, cx)?;
Ok((layout_id, rendered_element))
@ -77,9 +77,9 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
fn paint(
&mut self,
view: &mut V,
layout: &playground::element::Layout,
layout: &gpui2::element::Layout,
rendered_element: &mut Self::PaintState,
cx: &mut playground::element::PaintContext<V>,
cx: &mut gpui2::element::PaintContext<V>,
) {
rendered_element.paint(view, layout.bounds.origin(), cx);
}

View File

@ -56,7 +56,7 @@ pub fn impl_into_element(
where_clause: &Option<&WhereClause>,
) -> proc_macro2::TokenStream {
quote! {
impl #impl_generics playground::element::IntoElement<#view_type_name> for #type_name #type_generics
impl #impl_generics gpui2::element::IntoElement<#view_type_name> for #type_name #type_generics
#where_clause
{
type Element = Self;