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https://github.com/zed-industries/zed.git
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Add scrollbars to editors
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parent
e96abf1429
commit
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@ -43,7 +43,7 @@ use std::{
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cmp::{self, Ordering},
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fmt::Write,
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iter,
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ops::Range,
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ops::{DerefMut, Range},
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sync::Arc,
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};
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use theme::DiffStyle;
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@ -909,6 +909,96 @@ impl EditorElement {
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cx.scene.pop_layer();
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}
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fn paint_scrollbar(&mut self, bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContext) {
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enum ScrollbarMouseHandlers {}
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let row_range = if let Some(row_range) = &layout.scrollbar_row_range {
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row_range
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} else {
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return;
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};
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let style = &self.style.theme.scrollbar;
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let top = bounds.min_y();
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let bottom = bounds.max_y();
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let height = bounds.height();
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let max_row = layout.max_row + row_range.len() as u32;
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let scrollbar_start = row_range.start as f32 / max_row as f32;
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let scrollbar_end = row_range.end as f32 / max_row as f32;
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let thumb_top = top + scrollbar_start * height;
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let thumb_bottom = top + scrollbar_end * height;
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let right = bounds.max_x();
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let left = right - style.width;
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let track_bounds = RectF::from_points(vec2f(left, top), vec2f(right, bottom));
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let thumb_bounds = RectF::from_points(vec2f(left, thumb_top), vec2f(right, thumb_bottom));
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cx.scene.push_quad(Quad {
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bounds: track_bounds,
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border: style.track.border,
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background: style.track.background_color,
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..Default::default()
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});
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cx.scene.push_quad(Quad {
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bounds: thumb_bounds,
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border: style.thumb.border,
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background: style.thumb.background_color,
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corner_radius: style.thumb.corner_radius,
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});
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cx.scene.push_cursor_region(CursorRegion {
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bounds: track_bounds,
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style: CursorStyle::Arrow,
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});
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let view = self.view.clone();
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cx.scene.push_mouse_region(
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MouseRegion::new::<ScrollbarMouseHandlers>(
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self.view.id(),
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self.view.id(),
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track_bounds,
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)
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.on_down(MouseButton::Left, {
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let view = view.clone();
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let row_range_len = row_range.len();
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move |e, cx| {
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let y = e.position.y();
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if y < thumb_top || thumb_bottom < y {
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if let Some(view) = view.upgrade(cx.deref_mut()) {
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view.update(cx.deref_mut(), |view, cx| {
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let center_row =
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((y - top) * max_row as f32 / height).round() as u32;
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let top_row = center_row.saturating_sub(row_range_len as u32 / 2);
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let mut position = view.scroll_position(cx);
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position.set_y(top_row as f32);
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view.set_scroll_position(position, cx);
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});
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}
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}
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}
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})
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.on_drag(MouseButton::Left, {
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let view = view.clone();
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move |e, cx| {
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let y = e.prev_mouse_position.y();
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let new_y = e.position.y();
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if thumb_top < y && y < thumb_bottom {
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if let Some(view) = view.upgrade(cx.deref_mut()) {
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view.update(cx.deref_mut(), |view, cx| {
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let mut position = view.scroll_position(cx);
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position
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.set_y(position.y() + (new_y - y) * (max_row as f32) / height);
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if position.y() < 0.0 {
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position.set_y(0.);
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}
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view.set_scroll_position(position, cx);
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});
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}
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}
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}
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}),
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);
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}
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#[allow(clippy::too_many_arguments)]
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fn paint_highlighted_range(
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&self,
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@ -1467,13 +1557,11 @@ impl Element for EditorElement {
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// The scroll position is a fractional point, the whole number of which represents
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// the top of the window in terms of display rows.
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let start_row = scroll_position.y() as u32;
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let scroll_top = scroll_position.y() * line_height;
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let visible_row_count = (size.y() / line_height).ceil() as u32;
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let max_row = snapshot.max_point().row();
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// Add 1 to ensure selections bleed off screen
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let end_row = 1 + cmp::min(
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((scroll_top + size.y()) / line_height).ceil() as u32,
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snapshot.max_point().row(),
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);
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let end_row = 1 + cmp::min(start_row + visible_row_count, max_row);
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let start_anchor = if start_row == 0 {
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Anchor::min()
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@ -1482,7 +1570,7 @@ impl Element for EditorElement {
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.buffer_snapshot
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.anchor_before(DisplayPoint::new(start_row, 0).to_offset(&snapshot, Bias::Left))
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};
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let end_anchor = if end_row > snapshot.max_point().row() {
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let end_anchor = if end_row > max_row {
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Anchor::max()
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} else {
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snapshot
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@ -1564,6 +1652,12 @@ impl Element for EditorElement {
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.git_diff_hunks_in_range(start_row..end_row)
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.collect();
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let scrollbar_row_range = if snapshot.mode == EditorMode::Full {
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Some(start_row..(start_row + visible_row_count))
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} else {
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None
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};
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let mut max_visible_line_width = 0.0;
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let line_layouts = self.layout_lines(start_row..end_row, &snapshot, cx);
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for line in &line_layouts {
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@ -1597,7 +1691,6 @@ impl Element for EditorElement {
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cx,
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);
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let max_row = snapshot.max_point().row();
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let scroll_max = vec2f(
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((scroll_width - text_size.x()) / em_width).max(0.0),
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max_row.saturating_sub(1) as f32,
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@ -1707,6 +1800,8 @@ impl Element for EditorElement {
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gutter_size,
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gutter_padding,
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text_size,
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scrollbar_row_range,
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max_row,
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gutter_margin,
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active_rows,
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highlighted_rows,
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@ -1753,11 +1848,12 @@ impl Element for EditorElement {
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}
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self.paint_text(text_bounds, visible_bounds, layout, cx);
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cx.scene.push_layer(Some(bounds));
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if !layout.blocks.is_empty() {
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cx.scene.push_layer(Some(bounds));
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self.paint_blocks(bounds, visible_bounds, layout, cx);
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cx.scene.pop_layer();
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}
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self.paint_scrollbar(bounds, layout, cx);
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cx.scene.pop_layer();
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cx.scene.pop_layer();
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}
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@ -1849,6 +1945,8 @@ pub struct LayoutState {
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blocks: Vec<BlockLayout>,
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highlighted_ranges: Vec<(Range<DisplayPoint>, Color)>,
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selections: Vec<(ReplicaId, Vec<SelectionLayout>)>,
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scrollbar_row_range: Option<Range<u32>>,
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max_row: u32,
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context_menu: Option<(DisplayPoint, ElementBox)>,
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diff_hunks: Vec<DiffHunk<u32>>,
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code_actions_indicator: Option<(u32, ElementBox)>,
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@ -510,6 +510,14 @@ pub struct Editor {
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pub link_definition: HighlightStyle,
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pub composition_mark: HighlightStyle,
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pub jump_icon: Interactive<IconButton>,
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pub scrollbar: Scrollbar,
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}
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#[derive(Clone, Deserialize, Default)]
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pub struct Scrollbar {
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pub track: ContainerStyle,
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pub thumb: ContainerStyle,
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pub width: f32,
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}
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#[derive(Clone, Deserialize, Default)]
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@ -1,4 +1,5 @@
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import Theme from "../themes/common/theme";
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import { withOpacity } from "../utils/color";
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import {
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backgroundColor,
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border,
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@ -170,6 +171,19 @@ export default function editor(theme: Theme) {
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background: backgroundColor(theme, "on500"),
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},
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},
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scrollbar: {
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width: 12,
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track: {
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border: {
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left: true,
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width: 1,
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color: borderColor(theme, "secondary"),
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},
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},
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thumb: {
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background: borderColor(theme, "secondary"),
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}
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},
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compositionMark: {
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underline: {
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thickness: 1.0,
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