Fix bug preventing spaces from being used in filename (#3454)

This bug was my fault, something I changed months ago to be more
consistent with VS Code - really strange that it took months for someone
to find out spaces couldn't be used in the project panel.

~I didn't apply this fix to zed2 because I dont think the facilities are
in place to do so (@maxbrunsfeld, @mikayla-maki, is there a system in
place for this that I missed?). I did leave a TODO.~

Fix is now in zed 2.

Release Notes:

- Fixed a bug where spaces could not be inserted when editing file names
in the project panel
([#2308](https://github.com/zed-industries/community/issues/2308)).
This commit is contained in:
Joseph T. Lyons 2023-11-30 21:44:48 -05:00 committed by GitHub
commit eef6c3729e
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3 changed files with 39 additions and 6 deletions

View File

@ -530,12 +530,17 @@
"alt-cmd-shift-c": "project_panel::CopyRelativePath",
"f2": "project_panel::Rename",
"enter": "project_panel::Rename",
"space": "project_panel::Open",
"backspace": "project_panel::Delete",
"alt-cmd-r": "project_panel::RevealInFinder",
"alt-shift-f": "project_panel::NewSearchInDirectory"
}
},
{
"context": "ProjectPanel && not_editing",
"bindings": {
"space": "project_panel::Open"
}
},
{
"context": "CollabPanel && not_editing",
"bindings": {

View File

@ -1627,9 +1627,21 @@ impl View for ProjectPanel {
}
}
fn update_keymap_context(&self, keymap: &mut KeymapContext, _: &AppContext) {
fn update_keymap_context(&self, keymap: &mut KeymapContext, cx: &AppContext) {
Self::reset_to_default_keymap_context(keymap);
keymap.add_identifier("menu");
if let Some(window) = cx.active_window() {
window.read_with(cx, |cx| {
let identifier = if self.filename_editor.is_focused(cx) {
"editing"
} else {
"not_editing"
};
keymap.add_identifier(identifier);
});
}
}
fn focus_in(&mut self, _: gpui::AnyViewHandle, cx: &mut ViewContext<Self>) {

View File

@ -10,9 +10,9 @@ use anyhow::{anyhow, Result};
use gpui::{
actions, div, overlay, px, uniform_list, Action, AppContext, AssetSource, AsyncWindowContext,
ClipboardItem, DismissEvent, Div, EventEmitter, FocusHandle, Focusable, FocusableView,
InteractiveElement, Model, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
PromptLevel, Render, Stateful, Styled, Subscription, Task, UniformListScrollHandle, View,
ViewContext, VisualContext as _, WeakView, WindowContext,
InteractiveElement, KeyContext, Model, MouseButton, MouseDownEvent, ParentElement, Pixels,
Point, PromptLevel, Render, Stateful, Styled, Subscription, Task, UniformListScrollHandle,
View, ViewContext, VisualContext as _, WeakView, WindowContext,
};
use menu::{Confirm, SelectNext, SelectPrev};
use project::{
@ -1420,6 +1420,22 @@ impl ProjectPanel {
// );
// })
}
fn dispatch_context(&self, cx: &ViewContext<Self>) -> KeyContext {
let mut dispatch_context = KeyContext::default();
dispatch_context.add("ProjectPanel");
dispatch_context.add("menu");
let identifier = if self.filename_editor.focus_handle(cx).is_focused(cx) {
"editing"
} else {
"not_editing"
};
dispatch_context.add(identifier);
dispatch_context
}
}
impl Render for ProjectPanel {
@ -1433,7 +1449,7 @@ impl Render for ProjectPanel {
.id("project-panel")
.size_full()
.relative()
.key_context("ProjectPanel")
.key_context(self.dispatch_context(cx))
.on_action(cx.listener(Self::select_next))
.on_action(cx.listener(Self::select_prev))
.on_action(cx.listener(Self::expand_selected_entry))