Merge pull request #2019 from zed-industries/panic-activating-next-pane-in-dock

Fix crash when activating prev/next pane while dock is active
This commit is contained in:
Max Brunsfeld 2023-01-10 16:27:39 -08:00 committed by GitHub
commit ef987cae6b
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2 changed files with 26 additions and 19 deletions

View File

@ -623,6 +623,20 @@ mod tests {
cx.assert_dock_pane_active();
}
#[gpui::test]
async fn test_activate_next_and_prev_pane(cx: &mut TestAppContext) {
let mut cx = DockTestContext::new(cx).await;
cx.move_dock(DockAnchor::Right);
cx.assert_dock_pane_active();
cx.update_workspace(|workspace, cx| workspace.activate_next_pane(cx));
cx.assert_dock_pane_active();
cx.update_workspace(|workspace, cx| workspace.activate_previous_pane(cx));
cx.assert_dock_pane_active();
}
struct DockTestContext<'a> {
pub cx: &'a mut TestAppContext,
pub window_id: usize,

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@ -44,6 +44,7 @@ use language::LanguageRegistry;
use std::{
any::TypeId,
borrow::Cow,
cmp,
future::Future,
path::{Path, PathBuf},
sync::Arc,
@ -1415,29 +1416,21 @@ impl Workspace {
}
pub fn activate_next_pane(&mut self, cx: &mut ViewContext<Self>) {
let next_pane = {
let panes = self.center.panes();
let ix = panes
.iter()
.position(|pane| **pane == self.active_pane)
.unwrap();
let panes = self.center.panes();
if let Some(ix) = panes.iter().position(|pane| **pane == self.active_pane) {
let next_ix = (ix + 1) % panes.len();
panes[next_ix].clone()
};
cx.focus(next_pane);
let next_pane = panes[next_ix].clone();
cx.focus(next_pane);
}
}
pub fn activate_previous_pane(&mut self, cx: &mut ViewContext<Self>) {
let prev_pane = {
let panes = self.center.panes();
let ix = panes
.iter()
.position(|pane| **pane == self.active_pane)
.unwrap();
let prev_ix = if ix == 0 { panes.len() - 1 } else { ix - 1 };
panes[prev_ix].clone()
};
cx.focus(prev_pane);
let panes = self.center.panes();
if let Some(ix) = panes.iter().position(|pane| **pane == self.active_pane) {
let prev_ix = cmp::min(ix.wrapping_sub(1), panes.len() - 1);
let prev_pane = panes[prev_ix].clone();
cx.focus(prev_pane);
}
}
fn handle_pane_focused(&mut self, pane: ViewHandle<Pane>, cx: &mut ViewContext<Self>) {