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Add Element::when method
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c7a3186d08
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@ -34,6 +34,27 @@ pub trait Element<V: 'static>: 'static + IntoElement<V> {
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phase: ElementPhase::Init,
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}))
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}
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/// Applies a given function `then` to the current element if `condition` is true.
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/// This function is used to conditionally modify the element based on a given condition.
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/// If `condition` is false, it just returns the current element as it is.
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///
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/// # Parameters
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/// - `self`: The current element
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/// - `condition`: The boolean condition based on which `then` is applied to the element.
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/// - `then`: A function that takes in the current element and returns a possibly modified element.
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///
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/// # Return
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/// It returns the potentially modified element.
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fn when(mut self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
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where
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Self: Sized,
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{
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if condition {
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self = then(self);
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}
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self
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}
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}
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/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
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@ -18,13 +18,11 @@ impl Facepile {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let player_count = self.players.len();
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let player_list = self.players.iter().enumerate().map(|(i, player)| {
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let element = div().child(player.clone());
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if i < player_count - 1 {
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element.mr(-rems(0.5))
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} else {
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element
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}
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let player_list = self.players.iter().enumerate().map(|(ix, player)| {
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let before_last = ix < player_count - 1;
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div()
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.when(before_last, |div| div.mr(-rems(0.5)))
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.child(player.clone())
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});
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div().p_1().flex().items_center().children(player_list)
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}
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