Avoid overwriting mouse wheel scroll with selection auto-scroll (#4207)

Release Notes:

- Fixed an issue where mouse wheel events could be ignored while
selecting text near the top or bottom of the editor with the mouse.
This commit is contained in:
Julia 2024-01-22 19:07:03 -05:00 committed by GitHub
commit f2eb78bbfc
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GPG Key ID: B5690EEEBB952194
3 changed files with 27 additions and 8 deletions

View File

@ -281,7 +281,7 @@ pub enum SelectPhase {
Update {
position: DisplayPoint,
goal_column: u32,
scroll_position: gpui::Point<f32>,
scroll_delta: gpui::Point<f32>,
},
End,
}
@ -1928,8 +1928,8 @@ impl Editor {
SelectPhase::Update {
position,
goal_column,
scroll_position,
} => self.update_selection(position, goal_column, scroll_position, cx),
scroll_delta,
} => self.update_selection(position, goal_column, scroll_delta, cx),
SelectPhase::End => self.end_selection(cx),
}
}
@ -2063,7 +2063,7 @@ impl Editor {
&mut self,
position: DisplayPoint,
goal_column: u32,
scroll_position: gpui::Point<f32>,
scroll_delta: gpui::Point<f32>,
cx: &mut ViewContext<Self>,
) {
let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
@ -2152,7 +2152,7 @@ impl Editor {
return;
}
self.set_scroll_position(scroll_position, cx);
self.apply_scroll_delta(scroll_delta, cx);
cx.notify();
}

View File

@ -531,8 +531,7 @@ impl EditorElement {
SelectPhase::Update {
position: point_for_position.previous_valid,
goal_column: point_for_position.exact_unclipped.column(),
scroll_position: (position_map.snapshot.scroll_position() + scroll_delta)
.clamp(&gpui::Point::default(), &position_map.scroll_max),
scroll_delta,
},
cx,
);

View File

@ -327,6 +327,16 @@ impl Editor {
}
}
pub fn apply_scroll_delta(
&mut self,
scroll_delta: gpui::Point<f32>,
cx: &mut ViewContext<Self>,
) {
let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
let position = self.scroll_manager.anchor.scroll_position(&display_map) + scroll_delta;
self.set_scroll_position_taking_display_map(position, true, false, display_map, cx);
}
pub fn set_scroll_position(
&mut self,
scroll_position: gpui::Point<f32>,
@ -343,12 +353,22 @@ impl Editor {
cx: &mut ViewContext<Self>,
) {
let map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
self.set_scroll_position_taking_display_map(scroll_position, local, autoscroll, map, cx);
}
fn set_scroll_position_taking_display_map(
&mut self,
scroll_position: gpui::Point<f32>,
local: bool,
autoscroll: bool,
display_map: DisplaySnapshot,
cx: &mut ViewContext<Self>,
) {
hide_hover(self, cx);
let workspace_id = self.workspace.as_ref().map(|workspace| workspace.1);
self.scroll_manager.set_scroll_position(
scroll_position,
&map,
&display_map,
local,
autoscroll,
workspace_id,