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Avoid overwriting mouse wheel scroll with selection auto-scroll (#4207)
Release Notes: - Fixed an issue where mouse wheel events could be ignored while selecting text near the top or bottom of the editor with the mouse.
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commit
f2eb78bbfc
@ -281,7 +281,7 @@ pub enum SelectPhase {
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Update {
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position: DisplayPoint,
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goal_column: u32,
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scroll_position: gpui::Point<f32>,
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scroll_delta: gpui::Point<f32>,
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},
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End,
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}
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@ -1928,8 +1928,8 @@ impl Editor {
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SelectPhase::Update {
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position,
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goal_column,
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scroll_position,
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} => self.update_selection(position, goal_column, scroll_position, cx),
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scroll_delta,
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} => self.update_selection(position, goal_column, scroll_delta, cx),
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SelectPhase::End => self.end_selection(cx),
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}
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}
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@ -2063,7 +2063,7 @@ impl Editor {
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&mut self,
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position: DisplayPoint,
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goal_column: u32,
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scroll_position: gpui::Point<f32>,
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scroll_delta: gpui::Point<f32>,
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cx: &mut ViewContext<Self>,
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) {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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@ -2152,7 +2152,7 @@ impl Editor {
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return;
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}
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self.set_scroll_position(scroll_position, cx);
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self.apply_scroll_delta(scroll_delta, cx);
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cx.notify();
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}
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@ -531,8 +531,7 @@ impl EditorElement {
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SelectPhase::Update {
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position: point_for_position.previous_valid,
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goal_column: point_for_position.exact_unclipped.column(),
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scroll_position: (position_map.snapshot.scroll_position() + scroll_delta)
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.clamp(&gpui::Point::default(), &position_map.scroll_max),
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scroll_delta,
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},
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cx,
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);
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@ -327,6 +327,16 @@ impl Editor {
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}
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}
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pub fn apply_scroll_delta(
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&mut self,
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scroll_delta: gpui::Point<f32>,
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cx: &mut ViewContext<Self>,
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) {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let position = self.scroll_manager.anchor.scroll_position(&display_map) + scroll_delta;
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self.set_scroll_position_taking_display_map(position, true, false, display_map, cx);
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}
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pub fn set_scroll_position(
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&mut self,
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scroll_position: gpui::Point<f32>,
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@ -343,12 +353,22 @@ impl Editor {
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cx: &mut ViewContext<Self>,
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) {
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let map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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self.set_scroll_position_taking_display_map(scroll_position, local, autoscroll, map, cx);
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}
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fn set_scroll_position_taking_display_map(
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&mut self,
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scroll_position: gpui::Point<f32>,
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local: bool,
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autoscroll: bool,
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display_map: DisplaySnapshot,
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cx: &mut ViewContext<Self>,
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) {
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hide_hover(self, cx);
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let workspace_id = self.workspace.as_ref().map(|workspace| workspace.1);
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self.scroll_manager.set_scroll_position(
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scroll_position,
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&map,
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&display_map,
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local,
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autoscroll,
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workspace_id,
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