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parent
825c352b6a
commit
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30
Cargo.lock
generated
30
Cargo.lock
generated
@ -3271,36 +3271,6 @@ dependencies = [
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"waker-fn",
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]
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[[package]]
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name = "gpui2"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"derive_more",
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"futures 0.3.28",
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"gpui",
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"gpui2_macros",
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"log",
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"parking_lot 0.11.2",
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"refineable",
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"rust-embed",
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"serde",
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"settings",
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"simplelog",
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"smallvec",
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"theme",
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"util",
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]
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[[package]]
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name = "gpui2_macros"
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version = "0.1.0"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 1.0.109",
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]
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[[package]]
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name = "gpui3"
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version = "0.1.0"
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@ -34,8 +34,6 @@ members = [
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"crates/go_to_line",
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"crates/gpui",
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"crates/gpui_macros",
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"crates/gpui2",
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"crates/gpui2_macros",
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"crates/gpui3",
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"crates/gpui3_macros",
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"crates/install_cli",
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@ -1,32 +0,0 @@
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[package]
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name = "gpui2"
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version = "0.1.0"
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edition = "2021"
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publish = false
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[lib]
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name = "gpui2"
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path = "src/gpui2.rs"
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[features]
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test-support = ["gpui/test-support"]
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[dependencies]
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anyhow.workspace = true
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derive_more.workspace = true
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gpui = { path = "../gpui" }
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log.workspace = true
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futures.workspace = true
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gpui2_macros = { path = "../gpui2_macros" }
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parking_lot.workspace = true
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refineable.workspace = true
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rust-embed.workspace = true
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serde.workspace = true
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settings = { path = "../settings" }
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simplelog = "0.9"
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smallvec.workspace = true
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theme = { path = "../theme" }
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util = { path = "../util" }
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[dev-dependencies]
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gpui = { path = "../gpui", features = ["test-support"] }
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@ -1,76 +0,0 @@
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use crate::ViewContext;
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use gpui::{geometry::rect::RectF, LayoutEngine, LayoutId};
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use util::ResultExt;
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/// Makes a new, gpui2-style element into a legacy element.
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pub struct AdapterElement<V>(pub(crate) crate::element::AnyElement<V>);
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impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
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type LayoutState = Option<(LayoutEngine, LayoutId)>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut gpui::ViewContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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cx.push_layout_engine(LayoutEngine::new());
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let mut cx = ViewContext::new(cx);
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let layout_id = self.0.layout(view, &mut cx).log_err();
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if let Some(layout_id) = layout_id {
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cx.layout_engine()
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.unwrap()
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.compute_layout(layout_id, constraint.max)
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.log_err();
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}
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let layout_engine = cx.pop_layout_engine();
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debug_assert!(layout_engine.is_some(),
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"unexpected layout stack state. is there an unmatched pop_layout_engine in the called code?"
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);
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(constraint.max, layout_engine.zip(layout_id))
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}
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fn paint(
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&mut self,
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bounds: RectF,
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_visible_bounds: RectF,
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layout_data: &mut Option<(LayoutEngine, LayoutId)>,
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view: &mut V,
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cx: &mut gpui::ViewContext<V>,
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) -> Self::PaintState {
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let (layout_engine, layout_id) = layout_data.take().unwrap();
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cx.push_layout_engine(layout_engine);
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self.0
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.paint(view, bounds.origin(), &mut ViewContext::new(cx));
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*layout_data = cx.pop_layout_engine().zip(Some(layout_id));
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debug_assert!(layout_data.is_some());
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}
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fn rect_for_text_range(
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&self,
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_range_utf16: std::ops::Range<usize>,
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_bounds: RectF,
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_visible_bounds: RectF,
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_layout: &Self::LayoutState,
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_paint: &Self::PaintState,
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_view: &V,
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_cx: &gpui::ViewContext<V>,
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) -> Option<RectF> {
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todo!("implement before merging to main")
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}
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fn debug(
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&self,
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_bounds: RectF,
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_layout: &Self::LayoutState,
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_paint: &Self::PaintState,
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_view: &V,
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_cx: &gpui::ViewContext<V>,
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) -> gpui::serde_json::Value {
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todo!("implement before merging to main")
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}
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}
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@ -1,324 +0,0 @@
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#![allow(dead_code)]
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use serde::de::{self, Deserialize, Deserializer, Visitor};
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use smallvec::SmallVec;
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use std::fmt;
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use std::{num::ParseIntError, ops::Range};
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pub fn rgb<C: From<Rgba>>(hex: u32) -> C {
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let r = ((hex >> 16) & 0xFF) as f32 / 255.0;
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let g = ((hex >> 8) & 0xFF) as f32 / 255.0;
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let b = (hex & 0xFF) as f32 / 255.0;
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Rgba { r, g, b, a: 1.0 }.into()
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}
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#[derive(Clone, Copy, Default, Debug)]
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pub struct Rgba {
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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struct RgbaVisitor;
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impl<'de> Visitor<'de> for RgbaVisitor {
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type Value = Rgba;
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fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str("a string in the format #rrggbb or #rrggbbaa")
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}
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fn visit_str<E: de::Error>(self, value: &str) -> Result<Rgba, E> {
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if value.len() == 7 || value.len() == 9 {
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let r = u8::from_str_radix(&value[1..3], 16).unwrap() as f32 / 255.0;
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let g = u8::from_str_radix(&value[3..5], 16).unwrap() as f32 / 255.0;
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let b = u8::from_str_radix(&value[5..7], 16).unwrap() as f32 / 255.0;
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let a = if value.len() == 9 {
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u8::from_str_radix(&value[7..9], 16).unwrap() as f32 / 255.0
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} else {
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1.0
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};
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Ok(Rgba { r, g, b, a })
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} else {
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Err(E::custom(
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"Bad format for RGBA. Expected #rrggbb or #rrggbbaa.",
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))
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}
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}
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}
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impl<'de> Deserialize<'de> for Rgba {
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fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
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deserializer.deserialize_str(RgbaVisitor)
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}
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}
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pub trait Lerp {
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fn lerp(&self, level: f32) -> Hsla;
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}
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impl Lerp for Range<Hsla> {
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fn lerp(&self, level: f32) -> Hsla {
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let level = level.clamp(0., 1.);
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Hsla {
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h: self.start.h + (level * (self.end.h - self.start.h)),
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s: self.start.s + (level * (self.end.s - self.start.s)),
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l: self.start.l + (level * (self.end.l - self.start.l)),
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a: self.start.a + (level * (self.end.a - self.start.a)),
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}
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}
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}
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impl From<gpui::color::Color> for Rgba {
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fn from(value: gpui::color::Color) -> Self {
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Self {
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r: value.0.r as f32 / 255.0,
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g: value.0.g as f32 / 255.0,
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b: value.0.b as f32 / 255.0,
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a: value.0.a as f32 / 255.0,
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}
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}
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}
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impl From<Hsla> for Rgba {
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fn from(color: Hsla) -> Self {
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let h = color.h;
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let s = color.s;
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let l = color.l;
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let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
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let x = c * (1.0 - ((h * 6.0) % 2.0 - 1.0).abs());
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let m = l - c / 2.0;
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let cm = c + m;
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let xm = x + m;
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let (r, g, b) = match (h * 6.0).floor() as i32 {
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0 | 6 => (cm, xm, m),
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1 => (xm, cm, m),
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2 => (m, cm, xm),
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3 => (m, xm, cm),
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4 => (xm, m, cm),
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_ => (cm, m, xm),
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};
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Rgba {
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r,
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g,
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b,
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a: color.a,
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}
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}
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}
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impl TryFrom<&'_ str> for Rgba {
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type Error = ParseIntError;
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fn try_from(value: &'_ str) -> Result<Self, Self::Error> {
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let r = u8::from_str_radix(&value[1..3], 16)? as f32 / 255.0;
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let g = u8::from_str_radix(&value[3..5], 16)? as f32 / 255.0;
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let b = u8::from_str_radix(&value[5..7], 16)? as f32 / 255.0;
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let a = if value.len() > 7 {
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u8::from_str_radix(&value[7..9], 16)? as f32 / 255.0
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} else {
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1.0
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};
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Ok(Rgba { r, g, b, a })
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}
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}
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impl Into<gpui::color::Color> for Rgba {
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fn into(self) -> gpui::color::Color {
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gpui::color::rgba(self.r, self.g, self.b, self.a)
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}
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}
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#[derive(Default, Copy, Clone, Debug, PartialEq)]
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pub struct Hsla {
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pub h: f32,
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pub s: f32,
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pub l: f32,
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pub a: f32,
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}
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pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Hsla {
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Hsla {
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h: h.clamp(0., 1.),
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s: s.clamp(0., 1.),
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l: l.clamp(0., 1.),
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a: a.clamp(0., 1.),
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}
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}
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pub fn black() -> Hsla {
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Hsla {
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h: 0.,
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s: 0.,
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l: 0.,
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a: 1.,
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}
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}
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impl From<Rgba> for Hsla {
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fn from(color: Rgba) -> Self {
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let r = color.r;
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let g = color.g;
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let b = color.b;
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let max = r.max(g.max(b));
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let min = r.min(g.min(b));
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let delta = max - min;
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let l = (max + min) / 2.0;
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let s = if l == 0.0 || l == 1.0 {
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0.0
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} else if l < 0.5 {
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delta / (2.0 * l)
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} else {
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delta / (2.0 - 2.0 * l)
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};
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let h = if delta == 0.0 {
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0.0
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} else if max == r {
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((g - b) / delta).rem_euclid(6.0) / 6.0
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} else if max == g {
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((b - r) / delta + 2.0) / 6.0
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} else {
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((r - g) / delta + 4.0) / 6.0
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};
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Hsla {
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h,
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s,
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l,
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a: color.a,
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}
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}
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}
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impl Hsla {
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/// Scales the saturation and lightness by the given values, clamping at 1.0.
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pub fn scale_sl(mut self, s: f32, l: f32) -> Self {
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self.s = (self.s * s).clamp(0., 1.);
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self.l = (self.l * l).clamp(0., 1.);
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self
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}
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/// Increases the saturation of the color by a certain amount, with a max
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/// value of 1.0.
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pub fn saturate(mut self, amount: f32) -> Self {
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self.s += amount;
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self.s = self.s.clamp(0.0, 1.0);
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self
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}
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/// Decreases the saturation of the color by a certain amount, with a min
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/// value of 0.0.
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pub fn desaturate(mut self, amount: f32) -> Self {
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self.s -= amount;
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self.s = self.s.max(0.0);
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if self.s < 0.0 {
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self.s = 0.0;
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}
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self
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}
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/// Brightens the color by increasing the lightness by a certain amount,
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/// with a max value of 1.0.
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pub fn brighten(mut self, amount: f32) -> Self {
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self.l += amount;
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self.l = self.l.clamp(0.0, 1.0);
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self
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}
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/// Darkens the color by decreasing the lightness by a certain amount,
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/// with a max value of 0.0.
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pub fn darken(mut self, amount: f32) -> Self {
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self.l -= amount;
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self.l = self.l.clamp(0.0, 1.0);
|
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self
|
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}
|
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}
|
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|
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impl From<gpui::color::Color> for Hsla {
|
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fn from(value: gpui::color::Color) -> Self {
|
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Rgba::from(value).into()
|
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}
|
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}
|
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|
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impl Into<gpui::color::Color> for Hsla {
|
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fn into(self) -> gpui::color::Color {
|
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Rgba::from(self).into()
|
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}
|
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}
|
||||
|
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impl<'de> Deserialize<'de> for Hsla {
|
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
|
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where
|
||||
D: Deserializer<'de>,
|
||||
{
|
||||
// First, deserialize it into Rgba
|
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let rgba = Rgba::deserialize(deserializer)?;
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||||
|
||||
// Then, use the From<Rgba> for Hsla implementation to convert it
|
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Ok(Hsla::from(rgba))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ColorScale {
|
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colors: SmallVec<[Hsla; 2]>,
|
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positions: SmallVec<[f32; 2]>,
|
||||
}
|
||||
|
||||
pub fn scale<I, C>(colors: I) -> ColorScale
|
||||
where
|
||||
I: IntoIterator<Item = C>,
|
||||
C: Into<Hsla>,
|
||||
{
|
||||
let mut scale = ColorScale {
|
||||
colors: colors.into_iter().map(Into::into).collect(),
|
||||
positions: SmallVec::new(),
|
||||
};
|
||||
let num_colors: f32 = scale.colors.len() as f32 - 1.0;
|
||||
scale.positions = (0..scale.colors.len())
|
||||
.map(|i| i as f32 / num_colors)
|
||||
.collect();
|
||||
scale
|
||||
}
|
||||
|
||||
impl ColorScale {
|
||||
fn at(&self, t: f32) -> Hsla {
|
||||
// Ensure that the input is within [0.0, 1.0]
|
||||
debug_assert!(
|
||||
0.0 <= t && t <= 1.0,
|
||||
"t value {} is out of range. Expected value in range 0.0 to 1.0",
|
||||
t
|
||||
);
|
||||
|
||||
let position = match self
|
||||
.positions
|
||||
.binary_search_by(|a| a.partial_cmp(&t).unwrap())
|
||||
{
|
||||
Ok(index) | Err(index) => index,
|
||||
};
|
||||
let lower_bound = position.saturating_sub(1);
|
||||
let upper_bound = position.min(self.colors.len() - 1);
|
||||
let lower_color = &self.colors[lower_bound];
|
||||
let upper_color = &self.colors[upper_bound];
|
||||
|
||||
match upper_bound.checked_sub(lower_bound) {
|
||||
Some(0) | None => *lower_color,
|
||||
Some(_) => {
|
||||
let interval_t = (t - self.positions[lower_bound])
|
||||
/ (self.positions[upper_bound] - self.positions[lower_bound]);
|
||||
let h = lower_color.h + interval_t * (upper_color.h - lower_color.h);
|
||||
let s = lower_color.s + interval_t * (upper_color.s - lower_color.s);
|
||||
let l = lower_color.l + interval_t * (upper_color.l - lower_color.l);
|
||||
let a = lower_color.a + interval_t * (upper_color.a - lower_color.a);
|
||||
Hsla { h, s, l, a }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,232 +0,0 @@
|
||||
pub use crate::ViewContext;
|
||||
use anyhow::Result;
|
||||
use gpui::geometry::vector::Vector2F;
|
||||
pub use gpui::{Layout, LayoutId};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
pub trait Element<V: 'static>: 'static + IntoElement<V> {
|
||||
type PaintState;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Result<(LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized;
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
state: &mut Self::PaintState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) where
|
||||
Self: Sized;
|
||||
|
||||
fn into_any(self) -> AnyElement<V>
|
||||
where
|
||||
Self: 'static + Sized,
|
||||
{
|
||||
AnyElement(Box::new(StatefulElement {
|
||||
element: self,
|
||||
phase: ElementPhase::Init,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Applies a given function `then` to the current element if `condition` is true.
|
||||
/// This function is used to conditionally modify the element based on a given condition.
|
||||
/// If `condition` is false, it just returns the current element as it is.
|
||||
///
|
||||
/// # Parameters
|
||||
/// - `self`: The current element
|
||||
/// - `condition`: The boolean condition based on which `then` is applied to the element.
|
||||
/// - `then`: A function that takes in the current element and returns a possibly modified element.
|
||||
///
|
||||
/// # Return
|
||||
/// It returns the potentially modified element.
|
||||
fn when(mut self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
if condition {
|
||||
self = then(self);
|
||||
}
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
|
||||
trait AnyStatefulElement<V> {
|
||||
fn layout(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> Result<LayoutId>;
|
||||
fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut ViewContext<V>);
|
||||
}
|
||||
|
||||
/// A wrapper around an element that stores its layout state.
|
||||
struct StatefulElement<V: 'static, E: Element<V>> {
|
||||
element: E,
|
||||
phase: ElementPhase<V, E>,
|
||||
}
|
||||
|
||||
enum ElementPhase<V: 'static, E: Element<V>> {
|
||||
Init,
|
||||
PostLayout {
|
||||
layout_id: LayoutId,
|
||||
paint_state: E::PaintState,
|
||||
},
|
||||
#[allow(dead_code)]
|
||||
PostPaint {
|
||||
layout: Layout,
|
||||
paint_state: E::PaintState,
|
||||
},
|
||||
Error(String),
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V>> std::fmt::Debug for ElementPhase<V, E> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
ElementPhase::Init => write!(f, "Init"),
|
||||
ElementPhase::PostLayout { layout_id, .. } => {
|
||||
write!(f, "PostLayout with layout id: {:?}", layout_id)
|
||||
}
|
||||
ElementPhase::PostPaint { layout, .. } => {
|
||||
write!(f, "PostPaint with layout: {:?}", layout)
|
||||
}
|
||||
ElementPhase::Error(err) => write!(f, "Error: {}", err),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V>> Default for ElementPhase<V, E> {
|
||||
fn default() -> Self {
|
||||
Self::Init
|
||||
}
|
||||
}
|
||||
|
||||
/// We blanket-implement the object-safe ElementStateObject interface to make ElementStates into trait objects
|
||||
impl<V, E: Element<V>> AnyStatefulElement<V> for StatefulElement<V, E> {
|
||||
fn layout(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> Result<LayoutId> {
|
||||
let result;
|
||||
self.phase = match self.element.layout(view, cx) {
|
||||
Ok((layout_id, paint_state)) => {
|
||||
result = Ok(layout_id);
|
||||
ElementPhase::PostLayout {
|
||||
layout_id,
|
||||
paint_state,
|
||||
}
|
||||
}
|
||||
Err(error) => {
|
||||
let message = error.to_string();
|
||||
result = Err(error);
|
||||
ElementPhase::Error(message)
|
||||
}
|
||||
};
|
||||
result
|
||||
}
|
||||
|
||||
fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut ViewContext<V>) {
|
||||
self.phase = match std::mem::take(&mut self.phase) {
|
||||
ElementPhase::PostLayout {
|
||||
layout_id,
|
||||
mut paint_state,
|
||||
} => match cx.computed_layout(layout_id) {
|
||||
Ok(layout) => {
|
||||
self.element
|
||||
.paint(view, parent_origin, &layout, &mut paint_state, cx);
|
||||
ElementPhase::PostPaint {
|
||||
layout,
|
||||
paint_state,
|
||||
}
|
||||
}
|
||||
Err(error) => ElementPhase::Error(error.to_string()),
|
||||
},
|
||||
ElementPhase::PostPaint {
|
||||
layout,
|
||||
mut paint_state,
|
||||
} => {
|
||||
self.element
|
||||
.paint(view, parent_origin, &layout, &mut paint_state, cx);
|
||||
ElementPhase::PostPaint {
|
||||
layout,
|
||||
paint_state,
|
||||
}
|
||||
}
|
||||
phase @ ElementPhase::Error(_) => phase,
|
||||
|
||||
phase @ _ => {
|
||||
panic!("invalid element phase to call paint: {:?}", phase);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// A dynamic element.
|
||||
pub struct AnyElement<V>(Box<dyn AnyStatefulElement<V>>);
|
||||
|
||||
impl<V> AnyElement<V> {
|
||||
pub fn layout(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> Result<LayoutId> {
|
||||
self.0.layout(view, cx)
|
||||
}
|
||||
|
||||
pub fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut ViewContext<V>) {
|
||||
self.0.paint(view, parent_origin, cx)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait ParentElement<V: 'static> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
|
||||
|
||||
fn child(mut self, child: impl IntoElement<V>) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.children_mut().push(child.into_element().into_any());
|
||||
self
|
||||
}
|
||||
|
||||
fn children<I, E>(mut self, children: I) -> Self
|
||||
where
|
||||
I: IntoIterator<Item = E>,
|
||||
E: IntoElement<V>,
|
||||
Self: Sized,
|
||||
{
|
||||
self.children_mut().extend(
|
||||
children
|
||||
.into_iter()
|
||||
.map(|child| child.into_element().into_any()),
|
||||
);
|
||||
self
|
||||
}
|
||||
|
||||
// HACK: This is a temporary hack to get children working for the purposes
|
||||
// of building UI on top of the current version of gpui2.
|
||||
//
|
||||
// We'll (hopefully) be moving away from this in the future.
|
||||
fn children_any<I>(mut self, children: I) -> Self
|
||||
where
|
||||
I: IntoIterator<Item = AnyElement<V>>,
|
||||
Self: Sized,
|
||||
{
|
||||
self.children_mut().extend(children.into_iter());
|
||||
self
|
||||
}
|
||||
|
||||
// HACK: This is a temporary hack to get children working for the purposes
|
||||
// of building UI on top of the current version of gpui2.
|
||||
//
|
||||
// We'll (hopefully) be moving away from this in the future.
|
||||
fn child_any(mut self, children: AnyElement<V>) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.children_mut().push(children);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub trait IntoElement<V: 'static> {
|
||||
type Element: Element<V>;
|
||||
|
||||
fn into_element(self) -> Self::Element;
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
pub mod div;
|
||||
pub mod hoverable;
|
||||
mod img;
|
||||
pub mod pressable;
|
||||
pub mod svg;
|
||||
pub mod text;
|
||||
|
||||
pub use div::div;
|
||||
pub use img::img;
|
||||
pub use svg::svg;
|
@ -1,320 +0,0 @@
|
||||
use std::{cell::Cell, rc::Rc};
|
||||
|
||||
use crate::{
|
||||
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
|
||||
hsla,
|
||||
style::{CornerRadii, Overflow, Style, StyleHelpers, Styleable},
|
||||
InteractionHandlers, Interactive, ViewContext,
|
||||
};
|
||||
use anyhow::Result;
|
||||
use gpui::{
|
||||
geometry::{rect::RectF, vector::Vector2F, Point},
|
||||
platform::{MouseButton, MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
|
||||
scene::{self},
|
||||
LayoutId,
|
||||
};
|
||||
use refineable::{Cascade, Refineable};
|
||||
use smallvec::SmallVec;
|
||||
use util::ResultExt;
|
||||
|
||||
pub struct Div<V: 'static> {
|
||||
styles: Cascade<Style>,
|
||||
handlers: InteractionHandlers<V>,
|
||||
children: SmallVec<[AnyElement<V>; 2]>,
|
||||
scroll_state: Option<ScrollState>,
|
||||
}
|
||||
|
||||
pub fn div<V>() -> Div<V> {
|
||||
Div {
|
||||
styles: Default::default(),
|
||||
handlers: Default::default(),
|
||||
children: Default::default(),
|
||||
scroll_state: None,
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Div<V> {
|
||||
type PaintState = Vec<LayoutId>;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Result<(LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let style = self.computed_style();
|
||||
let pop_text_style = style.text_style(cx).map_or(false, |style| {
|
||||
cx.push_text_style(&style).log_err().is_some()
|
||||
});
|
||||
|
||||
let children = self
|
||||
.children
|
||||
.iter_mut()
|
||||
.map(|child| child.layout(view, cx))
|
||||
.collect::<Result<Vec<LayoutId>>>()?;
|
||||
|
||||
if pop_text_style {
|
||||
cx.pop_text_style();
|
||||
}
|
||||
|
||||
Ok((cx.add_layout_node(style, children.clone())?, children))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
child_layouts: &mut Vec<LayoutId>,
|
||||
cx: &mut ViewContext<V>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
let order = layout.order;
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
|
||||
let style = self.computed_style();
|
||||
let pop_text_style = style.text_style(cx).map_or(false, |style| {
|
||||
cx.push_text_style(&style).log_err().is_some()
|
||||
});
|
||||
style.paint_background(bounds, cx);
|
||||
self.interaction_handlers().paint(order, bounds, cx);
|
||||
|
||||
let scrolled_origin = bounds.origin() - self.scroll_offset(&style.overflow);
|
||||
|
||||
// TODO: Support only one dimension being hidden
|
||||
let mut pop_layer = false;
|
||||
if style.overflow.y != Overflow::Visible || style.overflow.x != Overflow::Visible {
|
||||
cx.scene().push_layer(Some(bounds));
|
||||
pop_layer = true;
|
||||
}
|
||||
|
||||
for child in &mut self.children {
|
||||
child.paint(view, scrolled_origin, cx);
|
||||
}
|
||||
|
||||
if pop_layer {
|
||||
cx.scene().pop_layer();
|
||||
}
|
||||
|
||||
style.paint_foreground(bounds, cx);
|
||||
if pop_text_style {
|
||||
cx.pop_text_style();
|
||||
}
|
||||
|
||||
self.handle_scroll(order, bounds, style.overflow.clone(), child_layouts, cx);
|
||||
|
||||
if cx.is_inspector_enabled() {
|
||||
self.paint_inspector(parent_origin, layout, cx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Div<V> {
|
||||
pub fn overflow_hidden(mut self) -> Self {
|
||||
self.declared_style().overflow.x = Some(Overflow::Hidden);
|
||||
self.declared_style().overflow.y = Some(Overflow::Hidden);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn overflow_hidden_x(mut self) -> Self {
|
||||
self.declared_style().overflow.x = Some(Overflow::Hidden);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn overflow_hidden_y(mut self) -> Self {
|
||||
self.declared_style().overflow.y = Some(Overflow::Hidden);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn overflow_scroll(mut self, scroll_state: ScrollState) -> Self {
|
||||
self.scroll_state = Some(scroll_state);
|
||||
self.declared_style().overflow.x = Some(Overflow::Scroll);
|
||||
self.declared_style().overflow.y = Some(Overflow::Scroll);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn overflow_x_scroll(mut self, scroll_state: ScrollState) -> Self {
|
||||
self.scroll_state = Some(scroll_state);
|
||||
self.declared_style().overflow.x = Some(Overflow::Scroll);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn overflow_y_scroll(mut self, scroll_state: ScrollState) -> Self {
|
||||
self.scroll_state = Some(scroll_state);
|
||||
self.declared_style().overflow.y = Some(Overflow::Scroll);
|
||||
self
|
||||
}
|
||||
|
||||
fn scroll_offset(&self, overflow: &Point<Overflow>) -> Vector2F {
|
||||
let mut offset = Vector2F::zero();
|
||||
if overflow.y == Overflow::Scroll {
|
||||
offset.set_y(self.scroll_state.as_ref().unwrap().y());
|
||||
}
|
||||
if overflow.x == Overflow::Scroll {
|
||||
offset.set_x(self.scroll_state.as_ref().unwrap().x());
|
||||
}
|
||||
|
||||
offset
|
||||
}
|
||||
|
||||
fn handle_scroll(
|
||||
&mut self,
|
||||
order: u32,
|
||||
bounds: RectF,
|
||||
overflow: Point<Overflow>,
|
||||
child_layout_ids: &[LayoutId],
|
||||
cx: &mut ViewContext<V>,
|
||||
) {
|
||||
if overflow.y == Overflow::Scroll || overflow.x == Overflow::Scroll {
|
||||
let mut scroll_max = Vector2F::zero();
|
||||
for child_layout_id in child_layout_ids {
|
||||
if let Some(child_layout) = cx
|
||||
.layout_engine()
|
||||
.unwrap()
|
||||
.computed_layout(*child_layout_id)
|
||||
.log_err()
|
||||
{
|
||||
scroll_max = scroll_max.max(child_layout.bounds.lower_right());
|
||||
}
|
||||
}
|
||||
scroll_max -= bounds.size();
|
||||
|
||||
let scroll_state = self.scroll_state.as_ref().unwrap().clone();
|
||||
cx.on_event(order, move |_, event: &ScrollWheelEvent, cx| {
|
||||
if bounds.contains_point(event.position) {
|
||||
let scroll_delta = match event.delta {
|
||||
gpui::platform::ScrollDelta::Pixels(delta) => delta,
|
||||
gpui::platform::ScrollDelta::Lines(delta) => {
|
||||
delta * cx.text_style().font_size
|
||||
}
|
||||
};
|
||||
if overflow.x == Overflow::Scroll {
|
||||
scroll_state.set_x(
|
||||
(scroll_state.x() - scroll_delta.x())
|
||||
.max(0.)
|
||||
.min(scroll_max.x()),
|
||||
);
|
||||
}
|
||||
if overflow.y == Overflow::Scroll {
|
||||
scroll_state.set_y(
|
||||
(scroll_state.y() - scroll_delta.y())
|
||||
.max(0.)
|
||||
.min(scroll_max.y()),
|
||||
);
|
||||
}
|
||||
cx.repaint();
|
||||
} else {
|
||||
cx.bubble_event();
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn paint_inspector(&self, parent_origin: Vector2F, layout: &Layout, cx: &mut ViewContext<V>) {
|
||||
let style = self.styles.merged();
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
|
||||
let hovered = bounds.contains_point(cx.mouse_position());
|
||||
if hovered {
|
||||
let rem_size = cx.rem_size();
|
||||
cx.scene().push_quad(scene::Quad {
|
||||
bounds,
|
||||
background: Some(hsla(0., 0., 1., 0.05).into()),
|
||||
border: gpui::Border {
|
||||
color: hsla(0., 0., 1., 0.2).into(),
|
||||
top: 1.,
|
||||
right: 1.,
|
||||
bottom: 1.,
|
||||
left: 1.,
|
||||
},
|
||||
corner_radii: CornerRadii::default()
|
||||
.refined(&style.corner_radii)
|
||||
.to_gpui(bounds.size(), rem_size),
|
||||
})
|
||||
}
|
||||
|
||||
let pressed = Cell::new(hovered && cx.is_mouse_down(MouseButton::Left));
|
||||
cx.on_event(layout.order, move |_, event: &MouseButtonEvent, _| {
|
||||
if bounds.contains_point(event.position) {
|
||||
if event.is_down {
|
||||
pressed.set(true);
|
||||
} else if pressed.get() {
|
||||
pressed.set(false);
|
||||
eprintln!("clicked div {:?} {:#?}", bounds, style);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let hovered = Cell::new(hovered);
|
||||
cx.on_event(layout.order, move |_, event: &MouseMovedEvent, cx| {
|
||||
cx.bubble_event();
|
||||
let hovered_now = bounds.contains_point(event.position);
|
||||
if hovered.get() != hovered_now {
|
||||
hovered.set(hovered_now);
|
||||
cx.repaint();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Styleable for Div<V> {
|
||||
type Style = Style;
|
||||
|
||||
fn style_cascade(&mut self) -> &mut Cascade<Self::Style> {
|
||||
&mut self.styles
|
||||
}
|
||||
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
|
||||
self.styles.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> StyleHelpers for Div<V> {}
|
||||
|
||||
impl<V> Interactive<V> for Div<V> {
|
||||
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
|
||||
&mut self.handlers
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> ParentElement<V> for Div<V> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
&mut self.children
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> IntoElement<V> for Div<V> {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
pub struct ScrollState(Rc<Cell<Vector2F>>);
|
||||
|
||||
impl ScrollState {
|
||||
pub fn x(&self) -> f32 {
|
||||
self.0.get().x()
|
||||
}
|
||||
|
||||
pub fn set_x(&self, value: f32) {
|
||||
let mut current_value = self.0.get();
|
||||
current_value.set_x(value);
|
||||
self.0.set(current_value);
|
||||
}
|
||||
|
||||
pub fn y(&self) -> f32 {
|
||||
self.0.get().y()
|
||||
}
|
||||
|
||||
pub fn set_y(&self, value: f32) {
|
||||
let mut current_value = self.0.get();
|
||||
current_value.set_y(value);
|
||||
self.0.set(current_value);
|
||||
}
|
||||
}
|
@ -1,105 +0,0 @@
|
||||
use crate::{
|
||||
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
|
||||
interactive::{InteractionHandlers, Interactive},
|
||||
style::{Style, StyleHelpers, Styleable},
|
||||
ViewContext,
|
||||
};
|
||||
use anyhow::Result;
|
||||
use gpui::{geometry::vector::Vector2F, platform::MouseMovedEvent, LayoutId};
|
||||
use refineable::{Cascade, CascadeSlot, Refineable};
|
||||
use smallvec::SmallVec;
|
||||
use std::{cell::Cell, rc::Rc};
|
||||
|
||||
pub struct Hoverable<E: Styleable> {
|
||||
hovered: Rc<Cell<bool>>,
|
||||
cascade_slot: CascadeSlot,
|
||||
hovered_style: <E::Style as Refineable>::Refinement,
|
||||
child: E,
|
||||
}
|
||||
|
||||
pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
|
||||
Hoverable {
|
||||
hovered: Rc::new(Cell::new(false)),
|
||||
cascade_slot: child.style_cascade().reserve(),
|
||||
hovered_style: Default::default(),
|
||||
child,
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Styleable> Styleable for Hoverable<E> {
|
||||
type Style = E::Style;
|
||||
|
||||
fn style_cascade(&mut self) -> &mut Cascade<Self::Style> {
|
||||
self.child.style_cascade()
|
||||
}
|
||||
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
|
||||
&mut self.hovered_style
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
|
||||
type PaintState = E::PaintState;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Result<(LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
Ok(self.child.layout(view, cx)?)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
paint_state: &mut Self::PaintState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
self.hovered.set(bounds.contains_point(cx.mouse_position()));
|
||||
|
||||
let slot = self.cascade_slot;
|
||||
let style = self.hovered.get().then_some(self.hovered_style.clone());
|
||||
self.style_cascade().set(slot, style);
|
||||
|
||||
let hovered = self.hovered.clone();
|
||||
cx.on_event(layout.order, move |_view, _: &MouseMovedEvent, cx| {
|
||||
cx.bubble_event();
|
||||
if bounds.contains_point(cx.mouse_position()) != hovered.get() {
|
||||
cx.repaint();
|
||||
}
|
||||
});
|
||||
|
||||
self.child
|
||||
.paint(view, parent_origin, layout, paint_state, cx);
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Styleable<Style = Style>> StyleHelpers for Hoverable<E> {}
|
||||
|
||||
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Hoverable<E> {
|
||||
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
|
||||
self.child.interaction_handlers()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Hoverable<E> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
self.child.children_mut()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Hoverable<E> {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
@ -1,110 +0,0 @@
|
||||
use crate as gpui2;
|
||||
use crate::{
|
||||
style::{Style, StyleHelpers, Styleable},
|
||||
Element,
|
||||
};
|
||||
use futures::FutureExt;
|
||||
use gpui::geometry::vector::Vector2F;
|
||||
use gpui::scene;
|
||||
use gpui2_macros::IntoElement;
|
||||
use refineable::Cascade;
|
||||
use util::arc_cow::ArcCow;
|
||||
use util::ResultExt;
|
||||
|
||||
#[derive(IntoElement)]
|
||||
pub struct Img {
|
||||
style: Cascade<Style>,
|
||||
uri: Option<ArcCow<'static, str>>,
|
||||
}
|
||||
|
||||
pub fn img() -> Img {
|
||||
Img {
|
||||
style: Cascade::default(),
|
||||
uri: None,
|
||||
}
|
||||
}
|
||||
|
||||
impl Img {
|
||||
pub fn uri(mut self, uri: impl Into<ArcCow<'static, str>>) -> Self {
|
||||
self.uri = Some(uri.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Img {
|
||||
type PaintState = ();
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
_: &mut V,
|
||||
cx: &mut crate::ViewContext<V>,
|
||||
) -> anyhow::Result<(gpui::LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let style = self.computed_style();
|
||||
let layout_id = cx.add_layout_node(style, [])?;
|
||||
Ok((layout_id, ()))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &gpui::Layout,
|
||||
_: &mut Self::PaintState,
|
||||
cx: &mut crate::ViewContext<V>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
let style = self.computed_style();
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
|
||||
style.paint_background(bounds, cx);
|
||||
|
||||
if let Some(uri) = &self.uri {
|
||||
let image_future = cx.image_cache.get(uri.clone());
|
||||
if let Some(data) = image_future
|
||||
.clone()
|
||||
.now_or_never()
|
||||
.and_then(ResultExt::log_err)
|
||||
{
|
||||
let rem_size = cx.rem_size();
|
||||
cx.scene().push_image(scene::Image {
|
||||
bounds,
|
||||
border: gpui::Border {
|
||||
color: style.border_color.unwrap_or_default().into(),
|
||||
top: style.border_widths.top.to_pixels(rem_size),
|
||||
right: style.border_widths.right.to_pixels(rem_size),
|
||||
bottom: style.border_widths.bottom.to_pixels(rem_size),
|
||||
left: style.border_widths.left.to_pixels(rem_size),
|
||||
},
|
||||
corner_radii: style.corner_radii.to_gpui(bounds.size(), rem_size),
|
||||
grayscale: false,
|
||||
data,
|
||||
})
|
||||
} else {
|
||||
cx.spawn(|this, mut cx| async move {
|
||||
if image_future.await.log_err().is_some() {
|
||||
this.update(&mut cx, |_, cx| cx.notify()).ok();
|
||||
}
|
||||
})
|
||||
.detach();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Styleable for Img {
|
||||
type Style = Style;
|
||||
|
||||
fn style_cascade(&mut self) -> &mut Cascade<Self::Style> {
|
||||
&mut self.style
|
||||
}
|
||||
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
|
||||
self.style.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl StyleHelpers for Img {}
|
@ -1,113 +0,0 @@
|
||||
use crate::{
|
||||
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
|
||||
interactive::{InteractionHandlers, Interactive},
|
||||
style::{Style, StyleHelpers, Styleable},
|
||||
ViewContext,
|
||||
};
|
||||
use anyhow::Result;
|
||||
use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
|
||||
use refineable::{Cascade, CascadeSlot, Refineable};
|
||||
use smallvec::SmallVec;
|
||||
use std::{cell::Cell, rc::Rc};
|
||||
|
||||
pub struct Pressable<E: Styleable> {
|
||||
pressed: Rc<Cell<bool>>,
|
||||
pressed_style: <E::Style as Refineable>::Refinement,
|
||||
cascade_slot: CascadeSlot,
|
||||
child: E,
|
||||
}
|
||||
|
||||
pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
|
||||
Pressable {
|
||||
pressed: Rc::new(Cell::new(false)),
|
||||
pressed_style: Default::default(),
|
||||
cascade_slot: child.style_cascade().reserve(),
|
||||
child,
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Styleable> Styleable for Pressable<E> {
|
||||
type Style = E::Style;
|
||||
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
|
||||
&mut self.pressed_style
|
||||
}
|
||||
|
||||
fn style_cascade(&mut self) -> &mut Cascade<E::Style> {
|
||||
self.child.style_cascade()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
|
||||
type PaintState = E::PaintState;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Result<(LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.child.layout(view, cx)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
paint_state: &mut Self::PaintState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
let slot = self.cascade_slot;
|
||||
let style = self.pressed.get().then_some(self.pressed_style.clone());
|
||||
self.style_cascade().set(slot, style);
|
||||
|
||||
let pressed = self.pressed.clone();
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
|
||||
if event.is_down {
|
||||
if bounds.contains_point(event.position) {
|
||||
pressed.set(true);
|
||||
cx.repaint();
|
||||
} else {
|
||||
cx.bubble_event();
|
||||
}
|
||||
} else {
|
||||
if pressed.get() {
|
||||
pressed.set(false);
|
||||
cx.repaint();
|
||||
}
|
||||
cx.bubble_event();
|
||||
}
|
||||
});
|
||||
|
||||
self.child
|
||||
.paint(view, parent_origin, layout, paint_state, cx);
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Styleable<Style = Style>> StyleHelpers for Pressable<E> {}
|
||||
|
||||
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
|
||||
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
|
||||
self.child.interaction_handlers()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
self.child.children_mut()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
use crate::{
|
||||
self as gpui2, scene,
|
||||
style::{Style, StyleHelpers, Styleable},
|
||||
Element, IntoElement, Layout, LayoutId, Rgba,
|
||||
};
|
||||
use gpui::geometry::vector::Vector2F;
|
||||
use refineable::Cascade;
|
||||
use std::borrow::Cow;
|
||||
use util::ResultExt;
|
||||
|
||||
#[derive(IntoElement)]
|
||||
pub struct Svg {
|
||||
path: Option<Cow<'static, str>>,
|
||||
style: Cascade<Style>,
|
||||
}
|
||||
|
||||
pub fn svg() -> Svg {
|
||||
Svg {
|
||||
path: None,
|
||||
style: Cascade::<Style>::default(),
|
||||
}
|
||||
}
|
||||
|
||||
impl Svg {
|
||||
pub fn path(mut self, path: impl Into<Cow<'static, str>>) -> Self {
|
||||
self.path = Some(path.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Svg {
|
||||
type PaintState = ();
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
_: &mut V,
|
||||
cx: &mut crate::ViewContext<V>,
|
||||
) -> anyhow::Result<(LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let style = self.computed_style();
|
||||
Ok((cx.add_layout_node(style, [])?, ()))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
_: &mut Self::PaintState,
|
||||
cx: &mut crate::ViewContext<V>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
let fill_color = self.computed_style().fill.and_then(|fill| fill.color());
|
||||
if let Some((path, fill_color)) = self.path.as_ref().zip(fill_color) {
|
||||
if let Some(svg_tree) = cx.asset_cache.svg(path).log_err() {
|
||||
let icon = scene::Icon {
|
||||
bounds: layout.bounds + parent_origin,
|
||||
svg: svg_tree,
|
||||
path: path.clone(),
|
||||
color: Rgba::from(fill_color).into(),
|
||||
};
|
||||
|
||||
cx.scene().push_icon(icon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Styleable for Svg {
|
||||
type Style = Style;
|
||||
|
||||
fn style_cascade(&mut self) -> &mut refineable::Cascade<Self::Style> {
|
||||
&mut self.style
|
||||
}
|
||||
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
|
||||
self.style.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl StyleHelpers for Svg {}
|
@ -1,105 +0,0 @@
|
||||
use crate::{
|
||||
element::{Element, IntoElement, Layout},
|
||||
ViewContext,
|
||||
};
|
||||
use anyhow::Result;
|
||||
use gpui::{
|
||||
geometry::{vector::Vector2F, Size},
|
||||
text_layout::Line,
|
||||
LayoutId,
|
||||
};
|
||||
use parking_lot::Mutex;
|
||||
use std::sync::Arc;
|
||||
use util::arc_cow::ArcCow;
|
||||
|
||||
impl<V: 'static, S: Into<ArcCow<'static, str>>> IntoElement<V> for S {
|
||||
type Element = Text;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
Text { text: self.into() }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Text {
|
||||
text: ArcCow<'static, str>,
|
||||
}
|
||||
|
||||
impl<V: 'static> Element<V> for Text {
|
||||
type PaintState = Arc<Mutex<Option<TextLayout>>>;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
_view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> Result<(LayoutId, Self::PaintState)> {
|
||||
let layout_cache = cx.text_layout_cache().clone();
|
||||
let text_style = cx.text_style();
|
||||
let line_height = cx.font_cache().line_height(text_style.font_size);
|
||||
let text = self.text.clone();
|
||||
let paint_state = Arc::new(Mutex::new(None));
|
||||
|
||||
let layout_id = cx.add_measured_layout_node(Default::default(), {
|
||||
let paint_state = paint_state.clone();
|
||||
move |_params| {
|
||||
let line_layout = layout_cache.layout_str(
|
||||
text.as_ref(),
|
||||
text_style.font_size,
|
||||
&[(text.len(), text_style.to_run())],
|
||||
);
|
||||
|
||||
let size = Size {
|
||||
width: line_layout.width(),
|
||||
height: line_height,
|
||||
};
|
||||
|
||||
paint_state.lock().replace(TextLayout {
|
||||
line_layout: Arc::new(line_layout),
|
||||
line_height,
|
||||
});
|
||||
|
||||
size
|
||||
}
|
||||
});
|
||||
|
||||
Ok((layout_id?, paint_state))
|
||||
}
|
||||
|
||||
fn paint<'a>(
|
||||
&mut self,
|
||||
_view: &mut V,
|
||||
parent_origin: Vector2F,
|
||||
layout: &Layout,
|
||||
paint_state: &mut Self::PaintState,
|
||||
cx: &mut ViewContext<V>,
|
||||
) {
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
|
||||
let line_layout;
|
||||
let line_height;
|
||||
{
|
||||
let paint_state = paint_state.lock();
|
||||
let paint_state = paint_state
|
||||
.as_ref()
|
||||
.expect("measurement has not been performed");
|
||||
line_layout = paint_state.line_layout.clone();
|
||||
line_height = paint_state.line_height;
|
||||
}
|
||||
|
||||
// TODO: We haven't added visible bounds to the new element system yet, so this is a placeholder.
|
||||
let visible_bounds = bounds;
|
||||
line_layout.paint(bounds.origin(), visible_bounds, line_height, cx.legacy_cx);
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> IntoElement<V> for Text {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TextLayout {
|
||||
line_layout: Arc<Line>,
|
||||
line_height: f32,
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
pub mod adapter;
|
||||
pub mod color;
|
||||
pub mod element;
|
||||
pub mod elements;
|
||||
pub mod interactive;
|
||||
pub mod style;
|
||||
pub mod view;
|
||||
pub mod view_context;
|
||||
|
||||
pub use color::*;
|
||||
pub use element::{AnyElement, Element, IntoElement, Layout, ParentElement};
|
||||
pub use geometry::{
|
||||
rect::RectF,
|
||||
vector::{vec2f, Vector2F},
|
||||
};
|
||||
pub use gpui::*;
|
||||
pub use gpui2_macros::{Element, *};
|
||||
pub use interactive::*;
|
||||
pub use platform::{Platform, WindowBounds, WindowOptions};
|
||||
pub use util::arc_cow::ArcCow;
|
||||
pub use view::*;
|
||||
pub use view_context::ViewContext;
|
@ -1,165 +0,0 @@
|
||||
use gpui::{
|
||||
geometry::rect::RectF,
|
||||
platform::{MouseButton, MouseButtonEvent},
|
||||
EventContext,
|
||||
};
|
||||
use smallvec::SmallVec;
|
||||
use std::{cell::Cell, rc::Rc};
|
||||
|
||||
use crate::ViewContext;
|
||||
|
||||
pub trait Interactive<V: 'static> {
|
||||
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V>;
|
||||
|
||||
fn on_mouse_down(
|
||||
mut self,
|
||||
button: MouseButton,
|
||||
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
|
||||
) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.interaction_handlers()
|
||||
.mouse_down
|
||||
.push(Rc::new(move |view, event, cx| {
|
||||
if event.button == button {
|
||||
handler(view, event, cx)
|
||||
}
|
||||
}));
|
||||
self
|
||||
}
|
||||
|
||||
fn on_mouse_up(
|
||||
mut self,
|
||||
button: MouseButton,
|
||||
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
|
||||
) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.interaction_handlers()
|
||||
.mouse_up
|
||||
.push(Rc::new(move |view, event, cx| {
|
||||
if event.button == button {
|
||||
handler(view, event, cx)
|
||||
}
|
||||
}));
|
||||
self
|
||||
}
|
||||
|
||||
fn on_mouse_down_out(
|
||||
mut self,
|
||||
button: MouseButton,
|
||||
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
|
||||
) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.interaction_handlers()
|
||||
.mouse_down_out
|
||||
.push(Rc::new(move |view, event, cx| {
|
||||
if event.button == button {
|
||||
handler(view, event, cx)
|
||||
}
|
||||
}));
|
||||
self
|
||||
}
|
||||
|
||||
fn on_mouse_up_out(
|
||||
mut self,
|
||||
button: MouseButton,
|
||||
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
|
||||
) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.interaction_handlers()
|
||||
.mouse_up_out
|
||||
.push(Rc::new(move |view, event, cx| {
|
||||
if event.button == button {
|
||||
handler(view, event, cx)
|
||||
}
|
||||
}));
|
||||
self
|
||||
}
|
||||
|
||||
fn on_click(
|
||||
self,
|
||||
button: MouseButton,
|
||||
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
|
||||
) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let pressed = Rc::new(Cell::new(false));
|
||||
self.on_mouse_down(button, {
|
||||
let pressed = pressed.clone();
|
||||
move |_, _, _| {
|
||||
pressed.set(true);
|
||||
}
|
||||
})
|
||||
.on_mouse_up_out(button, {
|
||||
let pressed = pressed.clone();
|
||||
move |_, _, _| {
|
||||
pressed.set(false);
|
||||
}
|
||||
})
|
||||
.on_mouse_up(button, move |view, event, cx| {
|
||||
if pressed.get() {
|
||||
pressed.set(false);
|
||||
handler(view, event, cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub struct InteractionHandlers<V: 'static> {
|
||||
mouse_down: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
|
||||
mouse_down_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
|
||||
mouse_up: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
|
||||
mouse_up_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
|
||||
}
|
||||
|
||||
impl<V: 'static> InteractionHandlers<V> {
|
||||
pub fn paint(&self, order: u32, bounds: RectF, cx: &mut ViewContext<V>) {
|
||||
for handler in self.mouse_down.iter().cloned() {
|
||||
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
|
||||
if event.is_down && bounds.contains_point(event.position) {
|
||||
handler(view, event, cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
for handler in self.mouse_up.iter().cloned() {
|
||||
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
|
||||
if !event.is_down && bounds.contains_point(event.position) {
|
||||
handler(view, event, cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
for handler in self.mouse_down_out.iter().cloned() {
|
||||
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
|
||||
if event.is_down && !bounds.contains_point(event.position) {
|
||||
handler(view, event, cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
for handler in self.mouse_up_out.iter().cloned() {
|
||||
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
|
||||
if !event.is_down && !bounds.contains_point(event.position) {
|
||||
handler(view, event, cx);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Default for InteractionHandlers<V> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
mouse_down: Default::default(),
|
||||
mouse_up: Default::default(),
|
||||
mouse_down_out: Default::default(),
|
||||
mouse_up_out: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
@ -1,498 +0,0 @@
|
||||
use crate::{
|
||||
color::Hsla,
|
||||
elements::hoverable::{hoverable, Hoverable},
|
||||
elements::pressable::{pressable, Pressable},
|
||||
ViewContext,
|
||||
};
|
||||
pub use fonts::Style as FontStyle;
|
||||
pub use fonts::Weight as FontWeight;
|
||||
pub use gpui::taffy::style::{
|
||||
AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
|
||||
Overflow, Position,
|
||||
};
|
||||
use gpui::{
|
||||
fonts::{self, TextStyleRefinement},
|
||||
geometry::{
|
||||
rect::RectF, relative, vector::Vector2F, AbsoluteLength, DefiniteLength, Edges,
|
||||
EdgesRefinement, Length, Point, PointRefinement, Size, SizeRefinement,
|
||||
},
|
||||
scene, taffy, WindowContext,
|
||||
};
|
||||
use gpui2_macros::styleable_helpers;
|
||||
use refineable::{Cascade, Refineable};
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Clone, Refineable, Debug)]
|
||||
#[refineable(debug)]
|
||||
pub struct Style {
|
||||
/// What layout strategy should be used?
|
||||
pub display: Display,
|
||||
|
||||
// Overflow properties
|
||||
/// How children overflowing their container should affect layout
|
||||
#[refineable]
|
||||
pub overflow: Point<Overflow>,
|
||||
/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
|
||||
pub scrollbar_width: f32,
|
||||
|
||||
// Position properties
|
||||
/// What should the `position` value of this struct use as a base offset?
|
||||
pub position: Position,
|
||||
/// How should the position of this element be tweaked relative to the layout defined?
|
||||
#[refineable]
|
||||
pub inset: Edges<Length>,
|
||||
|
||||
// Size properies
|
||||
/// Sets the initial size of the item
|
||||
#[refineable]
|
||||
pub size: Size<Length>,
|
||||
/// Controls the minimum size of the item
|
||||
#[refineable]
|
||||
pub min_size: Size<Length>,
|
||||
/// Controls the maximum size of the item
|
||||
#[refineable]
|
||||
pub max_size: Size<Length>,
|
||||
/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
|
||||
pub aspect_ratio: Option<f32>,
|
||||
|
||||
// Spacing Properties
|
||||
/// How large should the margin be on each side?
|
||||
#[refineable]
|
||||
pub margin: Edges<Length>,
|
||||
/// How large should the padding be on each side?
|
||||
#[refineable]
|
||||
pub padding: Edges<DefiniteLength>,
|
||||
/// How large should the border be on each side?
|
||||
#[refineable]
|
||||
pub border_widths: Edges<AbsoluteLength>,
|
||||
|
||||
// Alignment properties
|
||||
/// How this node's children aligned in the cross/block axis?
|
||||
pub align_items: Option<AlignItems>,
|
||||
/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
|
||||
pub align_self: Option<AlignSelf>,
|
||||
/// How should content contained within this item be aligned in the cross/block axis
|
||||
pub align_content: Option<AlignContent>,
|
||||
/// How should contained within this item be aligned in the main/inline axis
|
||||
pub justify_content: Option<JustifyContent>,
|
||||
/// How large should the gaps between items in a flex container be?
|
||||
#[refineable]
|
||||
pub gap: Size<DefiniteLength>,
|
||||
|
||||
// Flexbox properies
|
||||
/// Which direction does the main axis flow in?
|
||||
pub flex_direction: FlexDirection,
|
||||
/// Should elements wrap, or stay in a single line?
|
||||
pub flex_wrap: FlexWrap,
|
||||
/// Sets the initial main axis size of the item
|
||||
pub flex_basis: Length,
|
||||
/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
|
||||
pub flex_grow: f32,
|
||||
/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
|
||||
pub flex_shrink: f32,
|
||||
|
||||
/// The fill color of this element
|
||||
pub fill: Option<Fill>,
|
||||
|
||||
/// The border color of this element
|
||||
pub border_color: Option<Hsla>,
|
||||
|
||||
/// The radius of the corners of this element
|
||||
#[refineable]
|
||||
pub corner_radii: CornerRadii,
|
||||
|
||||
/// The color of text within this element. Cascades to children unless overridden.
|
||||
pub text_color: Option<Hsla>,
|
||||
|
||||
/// The font size in rems.
|
||||
pub font_size: Option<f32>,
|
||||
|
||||
pub font_family: Option<Arc<str>>,
|
||||
|
||||
pub font_weight: Option<FontWeight>,
|
||||
|
||||
pub font_style: Option<FontStyle>,
|
||||
}
|
||||
|
||||
impl Style {
|
||||
pub fn text_style(&self, cx: &WindowContext) -> Option<TextStyleRefinement> {
|
||||
if self.text_color.is_none()
|
||||
&& self.font_size.is_none()
|
||||
&& self.font_family.is_none()
|
||||
&& self.font_weight.is_none()
|
||||
&& self.font_style.is_none()
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(TextStyleRefinement {
|
||||
color: self.text_color.map(Into::into),
|
||||
font_family: self.font_family.clone(),
|
||||
font_size: self.font_size.map(|size| size * cx.rem_size()),
|
||||
font_weight: self.font_weight,
|
||||
font_style: self.font_style,
|
||||
underline: None,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn to_taffy(&self, rem_size: f32) -> taffy::style::Style {
|
||||
taffy::style::Style {
|
||||
display: self.display,
|
||||
overflow: self.overflow.clone().into(),
|
||||
scrollbar_width: self.scrollbar_width,
|
||||
position: self.position,
|
||||
inset: self.inset.to_taffy(rem_size),
|
||||
size: self.size.to_taffy(rem_size),
|
||||
min_size: self.min_size.to_taffy(rem_size),
|
||||
max_size: self.max_size.to_taffy(rem_size),
|
||||
aspect_ratio: self.aspect_ratio,
|
||||
margin: self.margin.to_taffy(rem_size),
|
||||
padding: self.padding.to_taffy(rem_size),
|
||||
border: self.border_widths.to_taffy(rem_size),
|
||||
align_items: self.align_items,
|
||||
align_self: self.align_self,
|
||||
align_content: self.align_content,
|
||||
justify_content: self.justify_content,
|
||||
gap: self.gap.to_taffy(rem_size),
|
||||
flex_direction: self.flex_direction,
|
||||
flex_wrap: self.flex_wrap,
|
||||
flex_basis: self.flex_basis.to_taffy(rem_size).into(),
|
||||
flex_grow: self.flex_grow,
|
||||
flex_shrink: self.flex_shrink,
|
||||
..Default::default() // Ignore grid properties for now
|
||||
}
|
||||
}
|
||||
|
||||
/// Paints the background of an element styled with this style.
|
||||
pub fn paint_background<V: 'static>(&self, bounds: RectF, cx: &mut ViewContext<V>) {
|
||||
let rem_size = cx.rem_size();
|
||||
if let Some(color) = self.fill.as_ref().and_then(Fill::color) {
|
||||
cx.scene().push_quad(gpui::Quad {
|
||||
bounds,
|
||||
background: Some(color.into()),
|
||||
corner_radii: self.corner_radii.to_gpui(bounds.size(), rem_size),
|
||||
border: Default::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Paints the foreground of an element styled with this style.
|
||||
pub fn paint_foreground<V: 'static>(&self, bounds: RectF, cx: &mut ViewContext<V>) {
|
||||
let rem_size = cx.rem_size();
|
||||
|
||||
if let Some(color) = self.border_color {
|
||||
let border = self.border_widths.to_pixels(rem_size);
|
||||
if !border.is_empty() {
|
||||
cx.scene().push_quad(gpui::Quad {
|
||||
bounds,
|
||||
background: None,
|
||||
corner_radii: self.corner_radii.to_gpui(bounds.size(), rem_size),
|
||||
border: scene::Border {
|
||||
color: color.into(),
|
||||
top: border.top,
|
||||
right: border.right,
|
||||
bottom: border.bottom,
|
||||
left: border.left,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Self {
|
||||
Style {
|
||||
display: Display::Block,
|
||||
overflow: Point {
|
||||
x: Overflow::Visible,
|
||||
y: Overflow::Visible,
|
||||
},
|
||||
scrollbar_width: 0.0,
|
||||
position: Position::Relative,
|
||||
inset: Edges::auto(),
|
||||
margin: Edges::<Length>::zero(),
|
||||
padding: Edges::<DefiniteLength>::zero(),
|
||||
border_widths: Edges::<AbsoluteLength>::zero(),
|
||||
size: Size::auto(),
|
||||
min_size: Size::auto(),
|
||||
max_size: Size::auto(),
|
||||
aspect_ratio: None,
|
||||
gap: Size::zero(),
|
||||
// Aligment
|
||||
align_items: None,
|
||||
align_self: None,
|
||||
align_content: None,
|
||||
justify_content: None,
|
||||
// Flexbox
|
||||
flex_direction: FlexDirection::Row,
|
||||
flex_wrap: FlexWrap::NoWrap,
|
||||
flex_grow: 0.0,
|
||||
flex_shrink: 1.0,
|
||||
flex_basis: Length::Auto,
|
||||
fill: None,
|
||||
border_color: None,
|
||||
corner_radii: CornerRadii::default(),
|
||||
text_color: None,
|
||||
font_size: Some(1.),
|
||||
font_family: None,
|
||||
font_weight: None,
|
||||
font_style: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum Fill {
|
||||
Color(Hsla),
|
||||
}
|
||||
|
||||
impl Fill {
|
||||
pub fn color(&self) -> Option<Hsla> {
|
||||
match self {
|
||||
Fill::Color(color) => Some(*color),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Fill {
|
||||
fn default() -> Self {
|
||||
Self::Color(Hsla::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Hsla> for Fill {
|
||||
fn from(color: Hsla) -> Self {
|
||||
Self::Color(color)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Refineable, Default, Debug)]
|
||||
#[refineable(debug)]
|
||||
pub struct CornerRadii {
|
||||
top_left: AbsoluteLength,
|
||||
top_right: AbsoluteLength,
|
||||
bottom_left: AbsoluteLength,
|
||||
bottom_right: AbsoluteLength,
|
||||
}
|
||||
|
||||
impl CornerRadii {
|
||||
pub fn to_gpui(&self, box_size: Vector2F, rem_size: f32) -> gpui::scene::CornerRadii {
|
||||
let max_radius = box_size.x().min(box_size.y()) / 2.;
|
||||
|
||||
gpui::scene::CornerRadii {
|
||||
top_left: self.top_left.to_pixels(rem_size).min(max_radius),
|
||||
top_right: self.top_right.to_pixels(rem_size).min(max_radius),
|
||||
bottom_left: self.bottom_left.to_pixels(rem_size).min(max_radius),
|
||||
bottom_right: self.bottom_right.to_pixels(rem_size).min(max_radius),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait Styleable {
|
||||
type Style: Refineable + Default;
|
||||
|
||||
fn style_cascade(&mut self) -> &mut Cascade<Self::Style>;
|
||||
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement;
|
||||
|
||||
fn computed_style(&mut self) -> Self::Style {
|
||||
Self::Style::from_refinement(&self.style_cascade().merged())
|
||||
}
|
||||
|
||||
fn hover(self) -> Hoverable<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
hoverable(self)
|
||||
}
|
||||
|
||||
fn active(self) -> Pressable<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
pressable(self)
|
||||
}
|
||||
}
|
||||
|
||||
use crate as gpui2;
|
||||
|
||||
// Helpers methods that take and return mut self. This includes tailwind style methods for standard sizes etc.
|
||||
//
|
||||
// Example:
|
||||
// // Sets the padding to 0.5rem, just like class="p-2" in Tailwind.
|
||||
// fn p_2(mut self) -> Self;
|
||||
pub trait StyleHelpers: Sized + Styleable<Style = Style> {
|
||||
styleable_helpers!();
|
||||
|
||||
fn full(mut self) -> Self {
|
||||
self.declared_style().size.width = Some(relative(1.).into());
|
||||
self.declared_style().size.height = Some(relative(1.).into());
|
||||
self
|
||||
}
|
||||
|
||||
fn relative(mut self) -> Self {
|
||||
self.declared_style().position = Some(Position::Relative);
|
||||
self
|
||||
}
|
||||
|
||||
fn absolute(mut self) -> Self {
|
||||
self.declared_style().position = Some(Position::Absolute);
|
||||
self
|
||||
}
|
||||
|
||||
fn block(mut self) -> Self {
|
||||
self.declared_style().display = Some(Display::Block);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex(mut self) -> Self {
|
||||
self.declared_style().display = Some(Display::Flex);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_col(mut self) -> Self {
|
||||
self.declared_style().flex_direction = Some(FlexDirection::Column);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_row(mut self) -> Self {
|
||||
self.declared_style().flex_direction = Some(FlexDirection::Row);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_1(mut self) -> Self {
|
||||
self.declared_style().flex_grow = Some(1.);
|
||||
self.declared_style().flex_shrink = Some(1.);
|
||||
self.declared_style().flex_basis = Some(relative(0.).into());
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_auto(mut self) -> Self {
|
||||
self.declared_style().flex_grow = Some(1.);
|
||||
self.declared_style().flex_shrink = Some(1.);
|
||||
self.declared_style().flex_basis = Some(Length::Auto);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_initial(mut self) -> Self {
|
||||
self.declared_style().flex_grow = Some(0.);
|
||||
self.declared_style().flex_shrink = Some(1.);
|
||||
self.declared_style().flex_basis = Some(Length::Auto);
|
||||
self
|
||||
}
|
||||
|
||||
fn flex_none(mut self) -> Self {
|
||||
self.declared_style().flex_grow = Some(0.);
|
||||
self.declared_style().flex_shrink = Some(0.);
|
||||
self
|
||||
}
|
||||
|
||||
fn grow(mut self) -> Self {
|
||||
self.declared_style().flex_grow = Some(1.);
|
||||
self
|
||||
}
|
||||
|
||||
fn items_start(mut self) -> Self {
|
||||
self.declared_style().align_items = Some(AlignItems::FlexStart);
|
||||
self
|
||||
}
|
||||
|
||||
fn items_end(mut self) -> Self {
|
||||
self.declared_style().align_items = Some(AlignItems::FlexEnd);
|
||||
self
|
||||
}
|
||||
|
||||
fn items_center(mut self) -> Self {
|
||||
self.declared_style().align_items = Some(AlignItems::Center);
|
||||
self
|
||||
}
|
||||
|
||||
fn justify_between(mut self) -> Self {
|
||||
self.declared_style().justify_content = Some(JustifyContent::SpaceBetween);
|
||||
self
|
||||
}
|
||||
|
||||
fn justify_center(mut self) -> Self {
|
||||
self.declared_style().justify_content = Some(JustifyContent::Center);
|
||||
self
|
||||
}
|
||||
|
||||
fn justify_start(mut self) -> Self {
|
||||
self.declared_style().justify_content = Some(JustifyContent::Start);
|
||||
self
|
||||
}
|
||||
|
||||
fn justify_end(mut self) -> Self {
|
||||
self.declared_style().justify_content = Some(JustifyContent::End);
|
||||
self
|
||||
}
|
||||
|
||||
fn justify_around(mut self) -> Self {
|
||||
self.declared_style().justify_content = Some(JustifyContent::SpaceAround);
|
||||
self
|
||||
}
|
||||
|
||||
fn fill<F>(mut self, fill: F) -> Self
|
||||
where
|
||||
F: Into<Fill>,
|
||||
{
|
||||
self.declared_style().fill = Some(fill.into());
|
||||
self
|
||||
}
|
||||
|
||||
fn border_color<C>(mut self, border_color: C) -> Self
|
||||
where
|
||||
C: Into<Hsla>,
|
||||
{
|
||||
self.declared_style().border_color = Some(border_color.into());
|
||||
self
|
||||
}
|
||||
|
||||
fn text_color<C>(mut self, color: C) -> Self
|
||||
where
|
||||
C: Into<Hsla>,
|
||||
{
|
||||
self.declared_style().text_color = Some(color.into());
|
||||
self
|
||||
}
|
||||
|
||||
fn text_xs(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(0.75);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_sm(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(0.875);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_base(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(1.0);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_lg(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(1.125);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_xl(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(1.25);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_2xl(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(1.5);
|
||||
self
|
||||
}
|
||||
|
||||
fn text_3xl(mut self) -> Self {
|
||||
self.declared_style().font_size = Some(1.875);
|
||||
self
|
||||
}
|
||||
|
||||
fn font(mut self, family_name: impl Into<Arc<str>>) -> Self {
|
||||
self.declared_style().font_family = Some(family_name.into());
|
||||
self
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
use crate::{
|
||||
adapter::AdapterElement,
|
||||
element::{AnyElement, Element},
|
||||
};
|
||||
use gpui::ViewContext;
|
||||
|
||||
pub fn view<F, E>(mut render: F) -> ViewFn
|
||||
where
|
||||
F: 'static + FnMut(&mut ViewContext<ViewFn>) -> E,
|
||||
E: Element<ViewFn>,
|
||||
{
|
||||
ViewFn(Box::new(move |cx| (render)(cx).into_any()))
|
||||
}
|
||||
|
||||
pub struct ViewFn(Box<dyn FnMut(&mut ViewContext<ViewFn>) -> AnyElement<ViewFn>>);
|
||||
|
||||
impl gpui::Entity for ViewFn {
|
||||
type Event = ();
|
||||
}
|
||||
|
||||
impl gpui::View for ViewFn {
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> gpui::AnyElement<Self> {
|
||||
use gpui::Element as _;
|
||||
AdapterElement((self.0)(cx)).into_any()
|
||||
}
|
||||
}
|
@ -1,79 +0,0 @@
|
||||
use std::{any::TypeId, rc::Rc};
|
||||
|
||||
use crate::{element::LayoutId, style::Style};
|
||||
use anyhow::{anyhow, Result};
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use gpui::{geometry::Size, scene::EventHandler, EventContext, Layout, MeasureParams};
|
||||
pub use gpui::{taffy::tree::NodeId, ViewContext as LegacyViewContext};
|
||||
|
||||
#[derive(Deref, DerefMut)]
|
||||
pub struct ViewContext<'a, 'b, 'c, V> {
|
||||
#[deref]
|
||||
#[deref_mut]
|
||||
pub(crate) legacy_cx: &'c mut LegacyViewContext<'a, 'b, V>,
|
||||
}
|
||||
|
||||
impl<'a, 'b, 'c, V: 'static> ViewContext<'a, 'b, 'c, V> {
|
||||
pub fn new(legacy_cx: &'c mut LegacyViewContext<'a, 'b, V>) -> Self {
|
||||
Self { legacy_cx }
|
||||
}
|
||||
|
||||
pub fn add_layout_node(
|
||||
&mut self,
|
||||
style: Style,
|
||||
children: impl IntoIterator<Item = NodeId>,
|
||||
) -> Result<LayoutId> {
|
||||
let rem_size = self.rem_size();
|
||||
let style = style.to_taffy(rem_size);
|
||||
let id = self
|
||||
.legacy_cx
|
||||
.layout_engine()
|
||||
.ok_or_else(|| anyhow!("no layout engine"))?
|
||||
.add_node(style, children)?;
|
||||
|
||||
Ok(id)
|
||||
}
|
||||
|
||||
pub fn add_measured_layout_node<F>(&mut self, style: Style, measure: F) -> Result<LayoutId>
|
||||
where
|
||||
F: Fn(MeasureParams) -> Size<f32> + Sync + Send + 'static,
|
||||
{
|
||||
let rem_size = self.rem_size();
|
||||
let layout_id = self
|
||||
.layout_engine()
|
||||
.ok_or_else(|| anyhow!("no layout engine"))?
|
||||
.add_measured_node(style.to_taffy(rem_size), measure)?;
|
||||
|
||||
Ok(layout_id)
|
||||
}
|
||||
|
||||
pub fn on_event<E: 'static>(
|
||||
&mut self,
|
||||
order: u32,
|
||||
handler: impl Fn(&mut V, &E, &mut EventContext<V>) + 'static,
|
||||
) {
|
||||
let view = self.weak_handle();
|
||||
|
||||
self.scene().event_handlers.push(EventHandler {
|
||||
order,
|
||||
handler: Rc::new(move |event, window_cx| {
|
||||
if let Some(view) = view.upgrade(window_cx) {
|
||||
view.update(window_cx, |view, view_cx| {
|
||||
let mut event_cx = EventContext::new(view_cx);
|
||||
handler(view, event.downcast_ref().unwrap(), &mut event_cx);
|
||||
event_cx.bubble
|
||||
})
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}),
|
||||
event_type: TypeId::of::<E>(),
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn computed_layout(&mut self, layout_id: LayoutId) -> Result<Layout> {
|
||||
self.layout_engine()
|
||||
.ok_or_else(|| anyhow!("no layout engine present"))?
|
||||
.computed_layout(layout_id)
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
use crate::{style::Style, Element, IntoElement, ViewContext};
|
||||
use gpui::{
|
||||
geometry::{Point, Size},
|
||||
taffy::style::Overflow,
|
||||
AnyElement, View, ViewHandle,
|
||||
};
|
||||
|
||||
impl<ParentView: 'static, ChildView: View> Element<ParentView> for ViewHandle<ChildView> {
|
||||
type PaintState = AnyElement<ChildView>;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
_: &mut ParentView,
|
||||
cx: &mut ViewContext<ParentView>,
|
||||
) -> anyhow::Result<(gpui::LayoutId, Self::PaintState)>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let layout_id = cx.add_layout_node(
|
||||
Style {
|
||||
overflow: Point {
|
||||
x: Overflow::Hidden,
|
||||
y: Overflow::Hidden,
|
||||
},
|
||||
size: Size::full(),
|
||||
..Default::default()
|
||||
},
|
||||
None,
|
||||
)?;
|
||||
let element = self.update(cx, |view, cx| view.render(cx));
|
||||
Ok((layout_id, element))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: &mut ParentView,
|
||||
parent_origin: gpui::geometry::vector::Vector2F,
|
||||
layout: &gpui::Layout,
|
||||
element: &mut AnyElement<ChildView>,
|
||||
cx: &mut ViewContext<ParentView>,
|
||||
) where
|
||||
Self: Sized,
|
||||
{
|
||||
self.update(cx, |view, cx| {
|
||||
let bounds = layout.bounds + parent_origin;
|
||||
element.layout(gpui::SizeConstraint::strict(bounds.size()), view, cx);
|
||||
cx.paint_layer(Some(layout.bounds), |cx| {
|
||||
element.paint(bounds.origin(), bounds, view, cx);
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<ParentView: 'static, ChildView: View> IntoElement<ParentView> for ViewHandle<ChildView> {
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
[package]
|
||||
name = "gpui2_macros"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
publish = false
|
||||
|
||||
[lib]
|
||||
path = "src/gpui2_macros.rs"
|
||||
proc-macro = true
|
||||
|
||||
[dependencies]
|
||||
syn = "1.0.72"
|
||||
quote = "1.0.9"
|
||||
proc-macro2 = "1.0.66"
|
@ -1,93 +0,0 @@
|
||||
use proc_macro::TokenStream;
|
||||
use proc_macro2::Ident;
|
||||
use quote::quote;
|
||||
use syn::{parse_macro_input, parse_quote, DeriveInput, GenericParam, Generics};
|
||||
|
||||
use crate::derive_into_element::impl_into_element;
|
||||
|
||||
pub fn derive_element(input: TokenStream) -> TokenStream {
|
||||
let ast = parse_macro_input!(input as DeriveInput);
|
||||
let type_name = ast.ident;
|
||||
let placeholder_view_generics: Generics = parse_quote! { <V: 'static> };
|
||||
|
||||
let (impl_generics, type_generics, where_clause, view_type_name, lifetimes) =
|
||||
if let Some(first_type_param) = ast.generics.params.iter().find_map(|param| {
|
||||
if let GenericParam::Type(type_param) = param {
|
||||
Some(type_param.ident.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}) {
|
||||
let mut lifetimes = vec![];
|
||||
for param in ast.generics.params.iter() {
|
||||
if let GenericParam::Lifetime(lifetime_def) = param {
|
||||
lifetimes.push(lifetime_def.lifetime.clone());
|
||||
}
|
||||
}
|
||||
let generics = ast.generics.split_for_impl();
|
||||
(
|
||||
generics.0,
|
||||
Some(generics.1),
|
||||
generics.2,
|
||||
first_type_param,
|
||||
lifetimes,
|
||||
)
|
||||
} else {
|
||||
let generics = placeholder_view_generics.split_for_impl();
|
||||
let placeholder_view_type_name: Ident = parse_quote! { V };
|
||||
(
|
||||
generics.0,
|
||||
None,
|
||||
generics.2,
|
||||
placeholder_view_type_name,
|
||||
vec![],
|
||||
)
|
||||
};
|
||||
|
||||
let lifetimes = if !lifetimes.is_empty() {
|
||||
quote! { <#(#lifetimes),*> }
|
||||
} else {
|
||||
quote! {}
|
||||
};
|
||||
|
||||
let impl_into_element = impl_into_element(
|
||||
&impl_generics,
|
||||
&view_type_name,
|
||||
&type_name,
|
||||
&type_generics,
|
||||
&where_clause,
|
||||
);
|
||||
|
||||
let gen = quote! {
|
||||
impl #impl_generics gpui2::element::Element<#view_type_name> for #type_name #type_generics
|
||||
#where_clause
|
||||
{
|
||||
type PaintState = gpui2::element::AnyElement<#view_type_name #lifetimes>;
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut gpui2::ViewContext<V>,
|
||||
) -> anyhow::Result<(gpui2::element::LayoutId, Self::PaintState)> {
|
||||
let mut rendered_element = self.render(view, cx).into_element().into_any();
|
||||
let layout_id = rendered_element.layout(view, cx)?;
|
||||
Ok((layout_id, rendered_element))
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
parent_origin: gpui2::Vector2F,
|
||||
_: &gpui2::element::Layout,
|
||||
rendered_element: &mut Self::PaintState,
|
||||
cx: &mut gpui2::ViewContext<V>,
|
||||
) {
|
||||
rendered_element.paint(view, parent_origin, cx);
|
||||
}
|
||||
}
|
||||
|
||||
#impl_into_element
|
||||
};
|
||||
|
||||
gen.into()
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
use proc_macro::TokenStream;
|
||||
use quote::quote;
|
||||
use syn::{
|
||||
parse_macro_input, parse_quote, DeriveInput, GenericParam, Generics, Ident, WhereClause,
|
||||
};
|
||||
|
||||
pub fn derive_into_element(input: TokenStream) -> TokenStream {
|
||||
let ast = parse_macro_input!(input as DeriveInput);
|
||||
let type_name = ast.ident;
|
||||
|
||||
let placeholder_view_generics: Generics = parse_quote! { <V: 'static> };
|
||||
let placeholder_view_type_name: Ident = parse_quote! { V };
|
||||
let view_type_name: Ident;
|
||||
let impl_generics: syn::ImplGenerics<'_>;
|
||||
let type_generics: Option<syn::TypeGenerics<'_>>;
|
||||
let where_clause: Option<&'_ WhereClause>;
|
||||
|
||||
match ast.generics.params.iter().find_map(|param| {
|
||||
if let GenericParam::Type(type_param) = param {
|
||||
Some(type_param.ident.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}) {
|
||||
Some(type_name) => {
|
||||
view_type_name = type_name;
|
||||
let generics = ast.generics.split_for_impl();
|
||||
impl_generics = generics.0;
|
||||
type_generics = Some(generics.1);
|
||||
where_clause = generics.2;
|
||||
}
|
||||
_ => {
|
||||
view_type_name = placeholder_view_type_name;
|
||||
let generics = placeholder_view_generics.split_for_impl();
|
||||
impl_generics = generics.0;
|
||||
type_generics = None;
|
||||
where_clause = generics.2;
|
||||
}
|
||||
}
|
||||
|
||||
impl_into_element(
|
||||
&impl_generics,
|
||||
&view_type_name,
|
||||
&type_name,
|
||||
&type_generics,
|
||||
&where_clause,
|
||||
)
|
||||
.into()
|
||||
}
|
||||
|
||||
pub fn impl_into_element(
|
||||
impl_generics: &syn::ImplGenerics<'_>,
|
||||
view_type_name: &Ident,
|
||||
type_name: &Ident,
|
||||
type_generics: &Option<syn::TypeGenerics<'_>>,
|
||||
where_clause: &Option<&WhereClause>,
|
||||
) -> proc_macro2::TokenStream {
|
||||
quote! {
|
||||
impl #impl_generics gpui2::element::IntoElement<#view_type_name> for #type_name #type_generics
|
||||
#where_clause
|
||||
{
|
||||
type Element = Self;
|
||||
|
||||
fn into_element(self) -> Self {
|
||||
self
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
use proc_macro::TokenStream;
|
||||
|
||||
mod derive_element;
|
||||
mod derive_into_element;
|
||||
mod styleable_helpers;
|
||||
|
||||
#[proc_macro]
|
||||
pub fn styleable_helpers(args: TokenStream) -> TokenStream {
|
||||
styleable_helpers::styleable_helpers(args)
|
||||
}
|
||||
|
||||
#[proc_macro_derive(Element, attributes(element_crate))]
|
||||
pub fn derive_element(input: TokenStream) -> TokenStream {
|
||||
derive_element::derive_element(input)
|
||||
}
|
||||
|
||||
#[proc_macro_derive(IntoElement, attributes(element_crate))]
|
||||
pub fn derive_into_element(input: TokenStream) -> TokenStream {
|
||||
derive_into_element::derive_into_element(input)
|
||||
}
|
@ -1,408 +0,0 @@
|
||||
use proc_macro::TokenStream;
|
||||
use proc_macro2::TokenStream as TokenStream2;
|
||||
use quote::{format_ident, quote};
|
||||
use syn::{
|
||||
parse::{Parse, ParseStream, Result},
|
||||
parse_macro_input,
|
||||
};
|
||||
|
||||
struct StyleableMacroInput;
|
||||
|
||||
impl Parse for StyleableMacroInput {
|
||||
fn parse(_input: ParseStream) -> Result<Self> {
|
||||
Ok(StyleableMacroInput)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn styleable_helpers(input: TokenStream) -> TokenStream {
|
||||
let _ = parse_macro_input!(input as StyleableMacroInput);
|
||||
let methods = generate_methods();
|
||||
let output = quote! {
|
||||
#(#methods)*
|
||||
};
|
||||
|
||||
output.into()
|
||||
}
|
||||
|
||||
fn generate_methods() -> Vec<TokenStream2> {
|
||||
let mut methods = Vec::new();
|
||||
|
||||
for (prefix, auto_allowed, fields) in box_prefixes() {
|
||||
methods.push(generate_custom_value_setter(
|
||||
prefix,
|
||||
if auto_allowed {
|
||||
quote! { Length }
|
||||
} else {
|
||||
quote! { DefiniteLength }
|
||||
},
|
||||
&fields,
|
||||
));
|
||||
|
||||
for (suffix, length_tokens, doc_string) in box_suffixes() {
|
||||
if suffix != "auto" || auto_allowed {
|
||||
methods.push(generate_predefined_setter(
|
||||
prefix,
|
||||
suffix,
|
||||
&fields,
|
||||
&length_tokens,
|
||||
false,
|
||||
doc_string,
|
||||
));
|
||||
}
|
||||
|
||||
if suffix != "auto" {
|
||||
methods.push(generate_predefined_setter(
|
||||
prefix,
|
||||
suffix,
|
||||
&fields,
|
||||
&length_tokens,
|
||||
true,
|
||||
doc_string,
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (prefix, fields) in corner_prefixes() {
|
||||
methods.push(generate_custom_value_setter(
|
||||
prefix,
|
||||
quote! { AbsoluteLength },
|
||||
&fields,
|
||||
));
|
||||
|
||||
for (suffix, radius_tokens, doc_string) in corner_suffixes() {
|
||||
methods.push(generate_predefined_setter(
|
||||
prefix,
|
||||
suffix,
|
||||
&fields,
|
||||
&radius_tokens,
|
||||
false,
|
||||
doc_string,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
for (prefix, fields) in border_prefixes() {
|
||||
for (suffix, width_tokens, doc_string) in border_suffixes() {
|
||||
methods.push(generate_predefined_setter(
|
||||
prefix,
|
||||
suffix,
|
||||
&fields,
|
||||
&width_tokens,
|
||||
false,
|
||||
doc_string,
|
||||
));
|
||||
}
|
||||
}
|
||||
methods
|
||||
}
|
||||
|
||||
fn generate_predefined_setter(
|
||||
name: &'static str,
|
||||
length: &'static str,
|
||||
fields: &Vec<TokenStream2>,
|
||||
length_tokens: &TokenStream2,
|
||||
negate: bool,
|
||||
doc_string: &'static str,
|
||||
) -> TokenStream2 {
|
||||
let (negation_prefix, negation_token) = if negate {
|
||||
("neg_", quote! { - })
|
||||
} else {
|
||||
("", quote! {})
|
||||
};
|
||||
|
||||
let method_name = if length.is_empty() {
|
||||
format_ident!("{}{}", negation_prefix, name)
|
||||
} else {
|
||||
format_ident!("{}{}_{}", negation_prefix, name, length)
|
||||
};
|
||||
|
||||
let field_assignments = fields
|
||||
.iter()
|
||||
.map(|field_tokens| {
|
||||
quote! {
|
||||
style.#field_tokens = Some((#negation_token gpui2::geometry::#length_tokens).into());
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let method = quote! {
|
||||
#[doc = #doc_string]
|
||||
fn #method_name(mut self) -> Self where Self: std::marker::Sized {
|
||||
let mut style = self.declared_style();
|
||||
#(#field_assignments)*
|
||||
self
|
||||
}
|
||||
};
|
||||
|
||||
method
|
||||
}
|
||||
|
||||
fn generate_custom_value_setter(
|
||||
prefix: &'static str,
|
||||
length_type: TokenStream2,
|
||||
fields: &Vec<TokenStream2>,
|
||||
) -> TokenStream2 {
|
||||
let method_name = format_ident!("{}", prefix);
|
||||
|
||||
let mut iter = fields.into_iter();
|
||||
let last = iter.next_back().unwrap();
|
||||
let field_assignments = iter
|
||||
.map(|field_tokens| {
|
||||
quote! {
|
||||
style.#field_tokens = Some(length.clone().into());
|
||||
}
|
||||
})
|
||||
.chain(std::iter::once(quote! {
|
||||
style.#last = Some(length.into());
|
||||
}))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let method = quote! {
|
||||
fn #method_name(mut self, length: impl std::clone::Clone + Into<gpui2::geometry::#length_type>) -> Self where Self: std::marker::Sized {
|
||||
let mut style = self.declared_style();
|
||||
#(#field_assignments)*
|
||||
self
|
||||
}
|
||||
};
|
||||
|
||||
method
|
||||
}
|
||||
|
||||
fn box_prefixes() -> Vec<(&'static str, bool, Vec<TokenStream2>)> {
|
||||
vec![
|
||||
("w", true, vec![quote! { size.width }]),
|
||||
("h", true, vec![quote! { size.height }]),
|
||||
(
|
||||
"size",
|
||||
true,
|
||||
vec![quote! {size.width}, quote! {size.height}],
|
||||
),
|
||||
("min_w", true, vec![quote! { min_size.width }]),
|
||||
("min_h", true, vec![quote! { min_size.height }]),
|
||||
("max_w", true, vec![quote! { max_size.width }]),
|
||||
("max_h", true, vec![quote! { max_size.height }]),
|
||||
(
|
||||
"m",
|
||||
true,
|
||||
vec![
|
||||
quote! { margin.top },
|
||||
quote! { margin.bottom },
|
||||
quote! { margin.left },
|
||||
quote! { margin.right },
|
||||
],
|
||||
),
|
||||
("mt", true, vec![quote! { margin.top }]),
|
||||
("mb", true, vec![quote! { margin.bottom }]),
|
||||
(
|
||||
"my",
|
||||
true,
|
||||
vec![quote! { margin.top }, quote! { margin.bottom }],
|
||||
),
|
||||
(
|
||||
"mx",
|
||||
true,
|
||||
vec![quote! { margin.left }, quote! { margin.right }],
|
||||
),
|
||||
("ml", true, vec![quote! { margin.left }]),
|
||||
("mr", true, vec![quote! { margin.right }]),
|
||||
(
|
||||
"p",
|
||||
false,
|
||||
vec![
|
||||
quote! { padding.top },
|
||||
quote! { padding.bottom },
|
||||
quote! { padding.left },
|
||||
quote! { padding.right },
|
||||
],
|
||||
),
|
||||
("pt", false, vec![quote! { padding.top }]),
|
||||
("pb", false, vec![quote! { padding.bottom }]),
|
||||
(
|
||||
"px",
|
||||
false,
|
||||
vec![quote! { padding.left }, quote! { padding.right }],
|
||||
),
|
||||
(
|
||||
"py",
|
||||
false,
|
||||
vec![quote! { padding.top }, quote! { padding.bottom }],
|
||||
),
|
||||
("pl", false, vec![quote! { padding.left }]),
|
||||
("pr", false, vec![quote! { padding.right }]),
|
||||
("top", true, vec![quote! { inset.top }]),
|
||||
("bottom", true, vec![quote! { inset.bottom }]),
|
||||
("left", true, vec![quote! { inset.left }]),
|
||||
("right", true, vec![quote! { inset.right }]),
|
||||
(
|
||||
"gap",
|
||||
false,
|
||||
vec![quote! { gap.width }, quote! { gap.height }],
|
||||
),
|
||||
("gap_x", false, vec![quote! { gap.width }]),
|
||||
("gap_y", false, vec![quote! { gap.height }]),
|
||||
]
|
||||
}
|
||||
|
||||
fn box_suffixes() -> Vec<(&'static str, TokenStream2, &'static str)> {
|
||||
vec![
|
||||
("0", quote! { pixels(0.) }, "0px"),
|
||||
("0p5", quote! { rems(0.125) }, "2px (0.125rem)"),
|
||||
("1", quote! { rems(0.25) }, "4px (0.25rem)"),
|
||||
("1p5", quote! { rems(0.375) }, "6px (0.375rem)"),
|
||||
("2", quote! { rems(0.5) }, "8px (0.5rem)"),
|
||||
("2p5", quote! { rems(0.625) }, "10px (0.625rem)"),
|
||||
("3", quote! { rems(0.75) }, "12px (0.75rem)"),
|
||||
("3p5", quote! { rems(0.875) }, "14px (0.875rem)"),
|
||||
("4", quote! { rems(1.) }, "16px (1rem)"),
|
||||
("5", quote! { rems(1.25) }, "20px (1.25rem)"),
|
||||
("6", quote! { rems(1.5) }, "24px (1.5rem)"),
|
||||
("7", quote! { rems(1.75) }, "28px (1.75rem)"),
|
||||
("8", quote! { rems(2.0) }, "32px (2rem)"),
|
||||
("9", quote! { rems(2.25) }, "36px (2.25rem)"),
|
||||
("10", quote! { rems(2.5) }, "40px (2.5rem)"),
|
||||
("11", quote! { rems(2.75) }, "44px (2.75rem)"),
|
||||
("12", quote! { rems(3.) }, "48px (3rem)"),
|
||||
("16", quote! { rems(4.) }, "64px (4rem)"),
|
||||
("20", quote! { rems(5.) }, "80px (5rem)"),
|
||||
("24", quote! { rems(6.) }, "96px (6rem)"),
|
||||
("32", quote! { rems(8.) }, "128px (8rem)"),
|
||||
("40", quote! { rems(10.) }, "160px (10rem)"),
|
||||
("48", quote! { rems(12.) }, "192px (12rem)"),
|
||||
("56", quote! { rems(14.) }, "224px (14rem)"),
|
||||
("64", quote! { rems(16.) }, "256px (16rem)"),
|
||||
("72", quote! { rems(18.) }, "288px (18rem)"),
|
||||
("80", quote! { rems(20.) }, "320px (20rem)"),
|
||||
("96", quote! { rems(24.) }, "384px (24rem)"),
|
||||
("auto", quote! { auto() }, "Auto"),
|
||||
("px", quote! { pixels(1.) }, "1px"),
|
||||
("full", quote! { relative(1.) }, "100%"),
|
||||
("1_2", quote! { relative(0.5) }, "50% (1/2)"),
|
||||
("1_3", quote! { relative(1./3.) }, "33% (1/3)"),
|
||||
("2_3", quote! { relative(2./3.) }, "66% (2/3)"),
|
||||
("1_4", quote! { relative(0.25) }, "25% (1/4)"),
|
||||
("2_4", quote! { relative(0.5) }, "50% (2/4)"),
|
||||
("3_4", quote! { relative(0.75) }, "75% (3/4)"),
|
||||
("1_5", quote! { relative(0.2) }, "20% (1/5)"),
|
||||
("2_5", quote! { relative(0.4) }, "40% (2/5)"),
|
||||
("3_5", quote! { relative(0.6) }, "60% (3/5)"),
|
||||
("4_5", quote! { relative(0.8) }, "80% (4/5)"),
|
||||
("1_6", quote! { relative(1./6.) }, "16% (1/6)"),
|
||||
("5_6", quote! { relative(5./6.) }, "80% (5/6)"),
|
||||
("1_12", quote! { relative(1./12.) }, "8% (1/12)"),
|
||||
]
|
||||
}
|
||||
|
||||
fn corner_prefixes() -> Vec<(&'static str, Vec<TokenStream2>)> {
|
||||
vec![
|
||||
(
|
||||
"rounded",
|
||||
vec![
|
||||
quote! { corner_radii.top_left },
|
||||
quote! { corner_radii.top_right },
|
||||
quote! { corner_radii.bottom_right },
|
||||
quote! { corner_radii.bottom_left },
|
||||
],
|
||||
),
|
||||
(
|
||||
"rounded_t",
|
||||
vec![
|
||||
quote! { corner_radii.top_left },
|
||||
quote! { corner_radii.top_right },
|
||||
],
|
||||
),
|
||||
(
|
||||
"rounded_b",
|
||||
vec![
|
||||
quote! { corner_radii.bottom_left },
|
||||
quote! { corner_radii.bottom_right },
|
||||
],
|
||||
),
|
||||
(
|
||||
"rounded_r",
|
||||
vec![
|
||||
quote! { corner_radii.top_right },
|
||||
quote! { corner_radii.bottom_right },
|
||||
],
|
||||
),
|
||||
(
|
||||
"rounded_l",
|
||||
vec![
|
||||
quote! { corner_radii.top_left },
|
||||
quote! { corner_radii.bottom_left },
|
||||
],
|
||||
),
|
||||
("rounded_tl", vec![quote! { corner_radii.top_left }]),
|
||||
("rounded_tr", vec![quote! { corner_radii.top_right }]),
|
||||
("rounded_bl", vec![quote! { corner_radii.bottom_left }]),
|
||||
("rounded_br", vec![quote! { corner_radii.bottom_right }]),
|
||||
]
|
||||
}
|
||||
|
||||
fn corner_suffixes() -> Vec<(&'static str, TokenStream2, &'static str)> {
|
||||
vec![
|
||||
("none", quote! { pixels(0.) }, "0px"),
|
||||
("sm", quote! { rems(0.125) }, "2px (0.125rem)"),
|
||||
("md", quote! { rems(0.25) }, "4px (0.25rem)"),
|
||||
("lg", quote! { rems(0.5) }, "8px (0.5rem)"),
|
||||
("xl", quote! { rems(0.75) }, "12px (0.75rem)"),
|
||||
("2xl", quote! { rems(1.) }, "16px (1rem)"),
|
||||
("3xl", quote! { rems(1.5) }, "24px (1.5rem)"),
|
||||
("full", quote! { pixels(9999.) }, "9999px"),
|
||||
]
|
||||
}
|
||||
|
||||
fn border_prefixes() -> Vec<(&'static str, Vec<TokenStream2>)> {
|
||||
vec![
|
||||
(
|
||||
"border",
|
||||
vec![
|
||||
quote! { border_widths.top },
|
||||
quote! { border_widths.right },
|
||||
quote! { border_widths.bottom },
|
||||
quote! { border_widths.left },
|
||||
],
|
||||
),
|
||||
("border_t", vec![quote! { border_widths.top }]),
|
||||
("border_b", vec![quote! { border_widths.bottom }]),
|
||||
("border_r", vec![quote! { border_widths.right }]),
|
||||
("border_l", vec![quote! { border_widths.left }]),
|
||||
(
|
||||
"border_x",
|
||||
vec![
|
||||
quote! { border_widths.left },
|
||||
quote! { border_widths.right },
|
||||
],
|
||||
),
|
||||
(
|
||||
"border_y",
|
||||
vec![
|
||||
quote! { border_widths.top },
|
||||
quote! { border_widths.bottom },
|
||||
],
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
fn border_suffixes() -> Vec<(&'static str, TokenStream2, &'static str)> {
|
||||
vec![
|
||||
("", quote! { pixels(1.)}, "1px"),
|
||||
("0", quote! { pixels(0.)}, "0px"),
|
||||
("1", quote! { pixels(1.) }, "1px"),
|
||||
("2", quote! { pixels(2.) }, "2px"),
|
||||
("3", quote! { pixels(3.) }, "3px"),
|
||||
("4", quote! { pixels(4.) }, "4px"),
|
||||
("5", quote! { pixels(5.) }, "5px"),
|
||||
("6", quote! { pixels(6.) }, "6px"),
|
||||
("7", quote! { pixels(7.) }, "7px"),
|
||||
("8", quote! { pixels(8.) }, "8px"),
|
||||
("9", quote! { pixels(9.) }, "9px"),
|
||||
("10", quote! { pixels(10.) }, "10px"),
|
||||
("11", quote! { pixels(11.) }, "11px"),
|
||||
("12", quote! { pixels(12.) }, "12px"),
|
||||
("16", quote! { pixels(16.) }, "16px"),
|
||||
("20", quote! { pixels(20.) }, "20px"),
|
||||
("24", quote! { pixels(24.) }, "24px"),
|
||||
("32", quote! { pixels(32.) }, "32px"),
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user