Optimize stack id in-memory layout

This commit is contained in:
Kirill Bulatov 2023-12-19 17:05:39 +02:00
parent 8f1c5375ef
commit f6d31917c1
2 changed files with 129 additions and 149 deletions

View File

@ -857,116 +857,116 @@ impl Bounds<ScaledPixels> {
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{point, px, size, Size};
use smallvec::smallvec;
// todo!()
// #[cfg(test)]
// mod tests {
// use super::*;
// use crate::{point, px, size, Size};
// use smallvec::smallvec;
// todo!()
// #[test]
// fn test_scene() {
// let mut scene = SceneBuilder::default();
// assert_eq!(scene.layers_by_order.len(), 0);
// #[test]
// fn test_scene() {
// let mut scene = SceneBuilder::default();
// assert_eq!(scene.layers_by_order.len(), 0);
// // div with z_index(1)
// // glyph with z_index(1)
// // div with z_index(1)
// // glyph with z_index(1)
// // div with z_index(1)
// // glyph with z_index(1)
// // div with z_index(1)
// // glyph with z_index(1)
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(0.), px(0.)),
// size(px(100.), px(100.)),
// crate::black(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(
// point(px(0.), px(0.)),
// size(px(10.), px(10.)),
// crate::white(),
// ),
// );
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(10.), px(10.)),
// size(px(20.), px(20.)),
// crate::green(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(point(px(15.), px(15.)), size(px(5.), px(5.)), crate::blue()),
// );
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(0.), px(0.)),
// size(px(100.), px(100.)),
// crate::black(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(
// point(px(0.), px(0.)),
// size(px(10.), px(10.)),
// crate::white(),
// ),
// );
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(10.), px(10.)),
// size(px(20.), px(20.)),
// crate::green(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(point(px(15.), px(15.)), size(px(5.), px(5.)), crate::blue()),
// );
// assert!(!scene.layers_by_order.is_empty());
// assert!(!scene.layers_by_order.is_empty());
// for batch in scene.build().batches() {
// println!("new batch");
// match batch {
// PrimitiveBatch::Quads(quads) => {
// for quad in quads {
// if quad.background == crate::black() {
// println!(" black quad");
// } else if quad.background == crate::green() {
// println!(" green quad");
// } else {
// todo!(" ((( bad quad");
// }
// }
// }
// PrimitiveBatch::MonochromeSprites { sprites, .. } => {
// for sprite in sprites {
// if sprite.color == crate::white() {
// println!(" white sprite");
// } else if sprite.color == crate::blue() {
// println!(" blue sprite");
// } else {
// todo!(" ((( bad sprite")
// }
// }
// }
// _ => todo!(),
// }
// }
// }
// for batch in scene.build().batches() {
// println!("new batch");
// match batch {
// PrimitiveBatch::Quads(quads) => {
// for quad in quads {
// if quad.background == crate::black() {
// println!(" black quad");
// } else if quad.background == crate::green() {
// println!(" green quad");
// } else {
// todo!(" ((( bad quad");
// }
// }
// }
// PrimitiveBatch::MonochromeSprites { sprites, .. } => {
// for sprite in sprites {
// if sprite.color == crate::white() {
// println!(" white sprite");
// } else if sprite.color == crate::blue() {
// println!(" blue sprite");
// } else {
// todo!(" ((( bad sprite")
// }
// }
// }
// _ => todo!(),
// }
// }
// }
fn quad(origin: Point<Pixels>, size: Size<Pixels>, background: Hsla) -> Quad {
Quad {
order: 0,
bounds: Bounds { origin, size }.scale(1.),
background,
content_mask: ContentMask {
bounds: Bounds { origin, size },
}
.scale(1.),
border_color: Default::default(),
corner_radii: Default::default(),
border_widths: Default::default(),
}
}
// fn quad(origin: Point<Pixels>, size: Size<Pixels>, background: Hsla) -> Quad {
// Quad {
// order: 0,
// bounds: Bounds { origin, size }.scale(1.),
// background,
// content_mask: ContentMask {
// bounds: Bounds { origin, size },
// }
// .scale(1.),
// border_color: Default::default(),
// corner_radii: Default::default(),
// border_widths: Default::default(),
// }
// }
fn sprite(origin: Point<Pixels>, size: Size<Pixels>, color: Hsla) -> MonochromeSprite {
MonochromeSprite {
order: 0,
bounds: Bounds { origin, size }.scale(1.),
content_mask: ContentMask {
bounds: Bounds { origin, size },
}
.scale(1.),
color,
tile: AtlasTile {
texture_id: AtlasTextureId {
index: 0,
kind: crate::AtlasTextureKind::Monochrome,
},
tile_id: crate::TileId(0),
bounds: Default::default(),
},
}
}
}
// fn sprite(origin: Point<Pixels>, size: Size<Pixels>, color: Hsla) -> MonochromeSprite {
// MonochromeSprite {
// order: 0,
// bounds: Bounds { origin, size }.scale(1.),
// content_mask: ContentMask {
// bounds: Bounds { origin, size },
// }
// .scale(1.),
// color,
// tile: AtlasTile {
// texture_id: AtlasTextureId {
// index: 0,
// kind: crate::AtlasTextureKind::Monochrome,
// },
// tile_id: crate::TileId(0),
// bounds: Default::default(),
// },
// }
// }
// }

View File

@ -39,7 +39,7 @@ use std::{
Arc,
},
};
use util::{post_inc, ResultExt};
use util::ResultExt;
const ACTIVE_DRAG_Z_INDEX: u8 = 1;
@ -49,25 +49,21 @@ const ACTIVE_DRAG_Z_INDEX: u8 = 1;
pub struct StackingOrder {
#[deref]
#[deref_mut]
context_stack: SmallVec<[StackingContext; 64]>,
}
#[derive(Clone, Ord, PartialOrd, PartialEq, Eq)]
pub struct StackingContext {
// TODO kb use u16 and/or try to push the `id` above into the stacking order
z_index: u8,
id: u16,
context_stack: SmallVec<[u8; 64]>,
id: u32,
}
impl std::fmt::Debug for StackingOrder {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let mut stacks = self.context_stack.iter().peekable();
write!(f, "[({}): ", self.id)?;
while let Some(z_index) = stacks.next() {
write!(f, "{}.{}", z_index.z_index, z_index.id)?;
write!(f, "{z_index}")?;
if stacks.peek().is_some() {
write!(f, "->")?;
}
}
write!(f, "]")?;
Ok(())
}
}
@ -296,7 +292,7 @@ pub(crate) struct Frame {
pub(crate) scene_builder: SceneBuilder,
pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
pub(crate) z_index_stack: StackingOrder,
pub(crate) stacking_context_id_stack: Vec<u16>,
pub(crate) next_stacking_order_id: u32,
content_mask_stack: Vec<ContentMask<Pixels>>,
element_offset_stack: Vec<Point<Pixels>>,
}
@ -310,7 +306,7 @@ impl Frame {
dispatch_tree,
scene_builder: SceneBuilder::default(),
z_index_stack: StackingOrder::default(),
stacking_context_id_stack: vec![0],
next_stacking_order_id: 0,
depth_map: Default::default(),
content_mask_stack: Vec::new(),
element_offset_stack: Vec::new(),
@ -322,8 +318,7 @@ impl Frame {
self.mouse_listeners.values_mut().for_each(Vec::clear);
self.dispatch_tree.clear();
self.depth_map.clear();
self.stacking_context_id_stack.clear();
self.stacking_context_id_stack.push(0);
self.next_stacking_order_id = 0;
}
fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
@ -947,20 +942,14 @@ impl<'a> WindowContext<'a> {
/// Called during painting to invoke the given closure in a new stacking context. The given
/// z-index is interpreted relative to the previous call to `stack`.
pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
let id = post_inc(
self.window
.next_frame
.stacking_context_id_stack
.last_mut()
.unwrap(),
);
self.window.next_frame.stacking_context_id_stack.push(0);
self.window
.next_frame
.z_index_stack
.push(StackingContext { z_index, id });
let new_stacking_order_id = self.window.next_frame.next_stacking_order_id;
let new_next_stacking_order_id = new_stacking_order_id + 1;
self.window.next_frame.next_stacking_order_id = 0;
self.window.next_frame.z_index_stack.id = new_stacking_order_id;
self.window.next_frame.z_index_stack.push(z_index);
let result = f(self);
self.window.next_frame.stacking_context_id_stack.pop();
self.window.next_frame.next_stacking_order_id = new_next_stacking_order_id;
self.window.next_frame.z_index_stack.pop();
result
}
@ -2077,23 +2066,14 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
/// Called during painting to invoke the given closure in a new stacking context. The given
/// z-index is interpreted relative to the previous call to `stack`.
fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
let id = post_inc(
self.window_mut()
.next_frame
.stacking_context_id_stack
.last_mut()
.unwrap(),
);
self.window_mut()
.next_frame
.stacking_context_id_stack
.push(0);
self.window_mut()
.next_frame
.z_index_stack
.push(StackingContext { z_index, id });
let new_stacking_order_id = self.window_mut().next_frame.next_stacking_order_id;
let new_next_stacking_order_id = new_stacking_order_id + 1;
self.window_mut().next_frame.next_stacking_order_id = 0;
self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
self.window_mut().next_frame.z_index_stack.push(z_index);
let result = f(self);
self.window_mut().next_frame.stacking_context_id_stack.pop();
self.window_mut().next_frame.next_stacking_order_id = new_next_stacking_order_id;
self.window_mut().next_frame.z_index_stack.pop();
result
}