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https://github.com/zed-industries/zed.git
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Paint selections using new path API
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
da1960c3e8
commit
f8cc3996b2
@ -1,6 +1,6 @@
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use super::{BufferView, DisplayPoint, SelectAction};
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use gpui::{
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color::ColorU,
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color::{ColorF, ColorU},
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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@ -11,6 +11,7 @@ use gpui::{
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MutableAppContext, PaintContext, Quad, Scene, SizeConstraint, ViewHandle,
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};
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use smallvec::SmallVec;
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use std::cmp::Ordering;
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use std::{
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cmp::{self},
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sync::Arc,
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@ -215,6 +216,8 @@ impl BufferElement {
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let corner_radius = 2.5;
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let mut cursors = SmallVec::<[Cursor; 32]>::new();
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let content_origin = bounds.origin() + vec2f(-descent, 0.0);
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for selection in view.selections_in_range(
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DisplayPoint::new(start_row, 0)..DisplayPoint::new(end_row, 0),
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ctx.app,
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@ -230,29 +233,26 @@ impl BufferElement {
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let selection = Selection {
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line_height,
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start_y: bounds.origin_y() + row_range.start as f32 * line_height - scroll_top,
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start_y: content_origin.y() + row_range.start as f32 * line_height - scroll_top,
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lines: row_range
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.into_iter()
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.map(|row| {
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let line_layout = &layout.line_layouts[(row - start_row) as usize];
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SelectionLine {
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start_x: if row == range_start.row() {
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bounds.origin_x()
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content_origin.x()
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+ line_layout.x_for_index(range_start.column() as usize)
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- scroll_left
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- descent
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} else {
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-scroll_left
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content_origin.x() - scroll_left
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},
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end_x: if row == range_end.row() {
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bounds.origin_x()
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content_origin.x()
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+ line_layout.x_for_index(range_end.column() as usize)
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- scroll_left
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- descent
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} else {
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bounds.origin_x() + line_layout.width + corner_radius * 2.0
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content_origin.x() + line_layout.width + corner_radius * 2.0
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- scroll_left
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- descent
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},
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}
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})
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@ -268,11 +268,10 @@ impl BufferElement {
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let cursor_row_layout =
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&layout.line_layouts[(selection.end.row() - start_row) as usize];
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let x = cursor_row_layout.x_for_index(selection.end.column() as usize)
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- scroll_left
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- descent;
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- scroll_left;
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let y = selection.end.row() as f32 * line_height - scroll_top;
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cursors.push(Cursor {
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origin: bounds.origin() + vec2f(x, y),
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origin: content_origin + vec2f(x, y),
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line_height,
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});
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}
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@ -282,11 +281,8 @@ impl BufferElement {
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// Draw glyphs
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for (ix, line) in layout.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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let line_origin = bounds.origin()
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+ vec2f(
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-scroll_left - descent,
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row as f32 * line_height - scroll_top,
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);
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let line_origin =
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content_origin + vec2f(-scroll_left, row as f32 * line_height - scroll_top);
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line.paint(
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RectF::new(line_origin, vec2f(line.width, line_height)),
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@ -607,96 +603,65 @@ impl Selection {
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}
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let mut path = PathBuilder::new();
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let corner_radius = 0.08 * self.line_height;
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let corner_radius = 0.25 * self.line_height;
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let first_line = lines.first().unwrap();
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path.reset(vec2f(first_line.end_x - corner_radius, start_y));
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path.curve_to(
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vec2f(first_line.end_x, start_y + corner_radius),
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vec2f(first_line.end_x, start_y),
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);
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path.line_to(vec2f(
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first_line.end_x,
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start_y + self.line_height - corner_radius,
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));
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path.curve_to(
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vec2f(first_line.end_x - corner_radius, start_y + self.line_height),
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vec2f(first_line.end_x, start_y + self.line_height),
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);
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path.line_to(vec2f(
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first_line.start_x + corner_radius,
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start_y + self.line_height,
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));
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path.curve_to(
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vec2f(
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first_line.start_x,
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start_y + self.line_height - corner_radius,
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),
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vec2f(first_line.start_x, start_y + self.line_height),
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);
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path.line_to(vec2f(first_line.start_x, start_y + corner_radius));
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path.curve_to(
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vec2f(first_line.start_x + corner_radius, start_y),
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vec2f(first_line.start_x, start_y),
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);
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path.line_to(vec2f(first_line.end_x - corner_radius, start_y));
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let last_line = lines.last().unwrap();
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let corner = vec2f(first_line.end_x, start_y);
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let radius_x = vec2f(corner_radius, 0.);
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let radius_y = vec2f(0., corner_radius);
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scene.push_path(path.build(ColorU::from_u32(0xff0000ff)));
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path.reset(corner - radius_x);
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path.curve_to(corner + radius_y, corner);
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// rounded_corner(&mut path, corner, corner_radius, Right, Down);
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let mut iter = lines.iter().enumerate().peekable();
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while let Some((ix, line)) = iter.next() {
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let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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// let mut iter = lines.iter().enumerate().peekable();
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// while let Some((ix, line)) = iter.next() {
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// let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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if let Some((_, next_line)) = iter.peek() {
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let next_corner = vec2f(next_line.end_x, corner.y());
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// if let Some((_, next_line)) = iter.peek() {
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// let next_corner = vec2f(next_line.end_x, corner.y());
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match next_corner.x().partial_cmp(&corner.x()).unwrap() {
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Ordering::Equal => {
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path.line_to(corner);
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}
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Ordering::Less => {
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path.line_to(corner - radius_y);
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path.curve_to(corner - radius_x, corner);
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path.line_to(next_corner + radius_x);
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path.curve_to(next_corner + radius_y, next_corner);
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}
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Ordering::Greater => {
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path.line_to(corner - radius_y);
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path.curve_to(corner + radius_x, corner);
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path.line_to(next_corner - radius_x);
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path.curve_to(next_corner + radius_y, next_corner);
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}
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}
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} else {
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path.line_to(corner - radius_y);
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path.curve_to(corner - radius_x, corner);
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// match next_corner.x().partial_cmp(&corner.x()).unwrap() {
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// Ordering::Equal => {
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// path.line_to(corner);
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// }
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// Ordering::Less => {
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// path.line_to(corner - vec2f(0.0, corner_radius));
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// rounded_corner(&mut path, corner, corner_radius, Down, Left);
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// path.line_to(next_corner + vec2f(corner_radius, 0.0));
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// rounded_corner(&mut path, next_corner, corner_radius, Left, Down);
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// }
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// Ordering::Greater => {
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// path.line_to(corner - vec2f(0.0, corner_radius));
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// rounded_corner(&mut path, corner, corner_radius, Down, Right);
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// path.line_to(next_corner - vec2f(corner_radius, 0.0));
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// rounded_corner(&mut path, next_corner, corner_radius, Right, Down);
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// }
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// }
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// } else {
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// path.line_to(corner - vec2f(0.0, corner_radius));
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// rounded_corner(&mut path, corner, corner_radius, Down, Left);
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let corner = vec2f(line.start_x, corner.y());
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path.line_to(corner + radius_x);
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path.curve_to(corner - radius_y, corner);
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}
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}
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// let corner = vec2f(line.start_x, corner.y());
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// path.line_to(corner + vec2f(corner_radius, 0.0));
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// rounded_corner(&mut path, corner, corner_radius, Left, Up);
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// }
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// }
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if first_line.start_x > last_line.start_x {
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let corner = vec2f(last_line.start_x, start_y + self.line_height);
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path.line_to(corner + radius_y);
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path.curve_to(corner + radius_x, corner);
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let corner = vec2f(first_line.start_x, corner.y());
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path.line_to(corner - radius_x);
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path.curve_to(corner - radius_y, corner);
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}
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// if first_line.start_x > last_line.start_x {
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// let corner = vec2f(last_line.start_x, start_y + self.line_height);
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// path.line_to(corner + vec2f(0.0, corner_radius));
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// rounded_corner(&mut path, corner, corner_radius, Up, Right);
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// let corner = vec2f(first_line.start_x, corner.y());
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// path.line_to(corner - vec2f(corner_radius, 0.0));
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// rounded_corner(&mut path, corner, corner_radius, Right, Up);
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// }
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let corner = vec2f(first_line.start_x, start_y);
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path.line_to(corner + radius_y);
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path.curve_to(corner + radius_x, corner);
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path.line_to(vec2f(first_line.end_x, start_y) - radius_x);
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// let corner = vec2f(first_line.start_x, start_y);
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// path.line_to(corner + vec2f(0.0, corner_radius));
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// rounded_corner(&mut path, corner, corner_radius, Up, Right);
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// path.close_path();
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// scene.set_fill_style(FillStyle::Color(
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// ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8(),
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// ));
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// scene.fill_path(path, FillRule::Winding);
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scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8()));
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}
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}
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