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Reverts keymap precedence order change
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@ -16,6 +16,14 @@ pub trait Action: 'static {
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Self: Sized;
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}
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impl std::fmt::Debug for dyn Action {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("dyn Action")
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.field("namespace", &self.namespace())
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.field("name", &self.name())
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.finish()
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}
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}
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/// Define a set of unit struct types that all implement the `Action` trait.
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///
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/// The first argument is a namespace that will be associated with each of
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@ -5,7 +5,7 @@ mod keystroke;
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use std::{any::TypeId, fmt::Debug};
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use collections::{BTreeMap, HashMap};
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use collections::HashMap;
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use smallvec::SmallVec;
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use crate::Action;
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@ -68,8 +68,8 @@ impl KeymapMatcher {
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/// There exist bindings which are still waiting for more keys.
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/// MatchResult::Complete(matches) =>
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/// 1 or more bindings have recieved the necessary key presses.
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/// The order of the matched actions is by order in the keymap file first and
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/// position of the matching view second.
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/// The order of the matched actions is by position of the matching first,
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// and order in the keymap second.
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pub fn push_keystroke(
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&mut self,
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keystroke: Keystroke,
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@ -80,8 +80,7 @@ impl KeymapMatcher {
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// and then the order the binding matched in the view tree second.
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// The key is the reverse position of the binding in the bindings list so that later bindings
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// match before earlier ones in the user's config
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let mut matched_bindings: BTreeMap<usize, Vec<(usize, Box<dyn Action>)>> =
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Default::default();
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let mut matched_bindings: Vec<(usize, Box<dyn Action>)> = Default::default();
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let first_keystroke = self.pending_keystrokes.is_empty();
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self.pending_keystrokes.push(keystroke.clone());
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@ -105,14 +104,11 @@ impl KeymapMatcher {
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}
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}
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for (order, binding) in self.keymap.bindings().iter().rev().enumerate() {
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for binding in self.keymap.bindings().iter().rev() {
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match binding.match_keys_and_context(&self.pending_keystrokes, &self.contexts[i..])
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{
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BindingMatchResult::Complete(action) => {
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matched_bindings
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.entry(order)
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.or_default()
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.push((*view_id, action));
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matched_bindings.push((*view_id, action));
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}
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BindingMatchResult::Partial => {
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self.pending_views
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@ -124,6 +120,8 @@ impl KeymapMatcher {
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}
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}
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dbg!(&matched_bindings);
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if !any_pending {
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self.clear_pending();
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}
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@ -131,7 +129,7 @@ impl KeymapMatcher {
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if !matched_bindings.is_empty() {
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// Collect the sorted matched bindings into the final vec for ease of use
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// Matched bindings are in order by precedence
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MatchResult::Matches(matched_bindings.into_values().flatten().collect())
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MatchResult::Matches(matched_bindings)
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} else if any_pending {
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MatchResult::Pending
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} else {
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@ -225,6 +223,44 @@ mod tests {
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use super::*;
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// Takeaways for now:
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// Revert that keymap change back to using view precedence again
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// Solve the dock keybinding problem by adding a state context match
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// 'Pane && docked == true'
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// Maybeeeeee try to find other examples?
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#[test]
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fn test_keymap_and_view_ordering() -> Result<()> {
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actions!(test, [EditorAction, ProjectPanelAction]);
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let mut editor = KeymapContext::default();
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editor.set.insert("Editor".into());
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let mut project_panel = KeymapContext::default();
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project_panel.set.insert("ProjectPanel".into());
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// Editor 'deeper' in than project panel
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let dispatch_path = vec![(2, editor), (1, project_panel)];
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// But editor actions 'higher' up in keymap
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let keymap = Keymap::new(vec![
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Binding::new("left", EditorAction, Some("Editor")),
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Binding::new("left", ProjectPanelAction, Some("ProjectPanel")),
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]);
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let mut matcher = KeymapMatcher::new(keymap);
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assert_eq!(
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matcher.push_keystroke(Keystroke::parse("left")?, dispatch_path.clone()),
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MatchResult::Matches(vec![
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(2, Box::new(EditorAction)),
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(1, Box::new(ProjectPanelAction)),
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]),
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);
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Ok(())
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}
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#[test]
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fn test_push_keystroke() -> Result<()> {
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actions!(test, [B, AB, C, D, DA, E, EF]);
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