Repeats project panel duplicated file name logic for prompts:
* add a ` copy` suffix
* if conflicts still, add a ` i` digit suffix, where `i` is the first
number available starting from 1
Release Notes:
- N/A
Release Notes:
- Fixed a bug that was causing system prompts to be dropped for
Anthropic models.
@JosephTLyons @notpeter We probably need to hot-fix this as I'm pretty
sure this affects the regular anthropic provider in addition to just the
feature-flagged cloud stuff. Wouldn't mind confirming that first so we
can communicate around it. 😬
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.
This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.
Release Notes:
- N/A
This inline assistant prompt is one I designed that in my experience
works much better with Claude 3.5 Sonnet than the default prompt.
Mainly because it takes advantage of a weird property of our finetuning
which is that when you use XML tags it knows that it's doing a
machine-read tasks and stops trying to elide things for brevity. The
default prompt will often remove comments and otherwise add elisions for
brevity when doing large rewrites.
It also avoids giving the entire file content twice when the rewrite
region is large relative to the non-rewritten region.
Not necessarily meant to be merged as-is since it may mess up OAI
models. This is mainly meant for your reference. But everyone should be
using 3.5 Sonnet for coding use cases now anyhow 😛
Release Notes:
- N/A
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
Fix a minor bug when the inline assistant model spits out an empty line
with leading indentation on it. This happens sometimes with Claude 3.5
Sonnet and currently it causes the following line to have the wrong
indentation.
Release Notes:
- N/A
Files included with the diagnostics command now include the worktree
name, making it more consistent with the way other commands work
(`/active`, `/tabs`, `/file`). Also, the diagnostics command will now
insert nothing when there are no diagnostics.
Release Notes:
- N/A
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
This PR extracts the definition of the various Zed paths out of `util`
and into a new `paths` crate.
`util` is for generic utils, while these paths are Zed-specific. For
instance, `gpui` depends on `util`, and it shouldn't have knowledge of
these paths, since they are only used by Zed.
Release Notes:
- N/A
This PR replaces the `popover_menu` function for constructing
`PopoverMenu`s with a `PopoverMenu::new` associated function.
This brings `PopoverMenu` in line with our other UI components.
Release Notes:
- N/A
Release Notes:
- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR adds a `CrateName` newtype used to represent crate names.
This makes the code a bit more self-descriptive and prevents confusing
other string values for a crate name.
It also changes the internal representation from a `String` to an
`Arc<str>` for cheaper clones.
Release Notes:
- N/A
Release Notes:
- vim: Fix `gi` when the insert ended at the end of a line (#12162)
- vim: Add `gv` to restore previous visual selection (#12888)
- vim: Fix `gl` when the first match is at the end of a line
This PR removes the need to use `/rustdoc --index <CRATE_NAME>` and
instead indexes the crates once they are referenced.
As soon as the first `:` is added after the crate name, the indexing
will kick off in the background and update the index as it goes.
Release Notes:
- N/A
This PR updates the rustdoc indexing to be more progressive.
Rather than waiting until we've crawled the entire crate to begin
writing to the database, we instead start writing the docs as we go.
This makes it so you can start getting completions while the indexing is
still running.
Release Notes:
- N/A
This PR updates the spots where we render the fold indicators in editors
to use the `Disclosure` component instead of re-implementing similar UI.
This makes this UI more consistent across Zed.
Release Notes:
- N/A