This PR extracts the `SemanticVersion` out of `util` and into its own
`SemanticVersion` crate.
This allows for making use of `SemanticVersion` without needing to pull
in some of the heavier dependencies included in the `util` crate.
As part of this the public API for `SemanticVersion` has been tidied up
a bit.
Release Notes:
- N/A
This PR extracts TOML support into an extension and removes the built-in
TOML support from Zed.
There's a small workaround necessary in order for us to set the file
permissions on the `taplo` binary so that it can be run. Eventually
we'll want to build this into the extension API, but for now we're just
hard-coding it on the host side.
Release Notes:
- Removed built-in support for TOML, in favor of making it available as
an extension. The TOML extension will be suggested for download when you
open a `.toml` or `Cargo.lock` file.
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots
![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)
![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)
### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR extracts Zig support into an extension and removes the built-in
Zig support from Zed.
There's a small workaround necessary in order for us to set the file
permissions on the `zls` binary so that it can be run. Eventually we'll
want to build this into the extension API, but for now we're just
hard-coding it on the host side.
Release Notes:
- Removed built-in support for Zig, in favor of making it available as
an extension. The Zig extension will be suggested for download when you
open a `.zig` file.
The Tab Switcher implementation (#7653):
- `ctrl-tab` opens the Tab Switcher and moves selection to the
previously selcted tab. It also cycles selection forward.
- `ctrl-shift-tab` opens the Tab Switcher and moves selection to the
last tab in the list. It also cycles selection backward.
- Tab is selected and the Tab Switcher is closed on the shortcut
modifier key (`ctrl` by default) release.
- List items are in reverse activation history order.
- The list reacts to the item changes in background (new tab, tab
closed, tab title changed etc.)
Intentionally not in scope of this PR:
- File icons
- Close buttons
I will come back to these features. I think they need to be implemented
in separate PRs, and be synchronized with changes in how tabs are
rendered, to reuse the code as it's done in the current implementation.
The Tab Switcher looks usable even without them.
Known Issues:
Tab Switcher doesn't react to mouse click on a list item. It's not a tab
switcher specific problem, it looks like ctrl-clicks are not handled the
same way in Zed as cmd-clicks. For instance, menu items can be activated
with cmd-click, but don't react to ctrl-click. Since the Tab Switcher's
default keybinding is `ctrl-tab`, the user can only click an item with
`ctrl` pushed down, thus preventing `on_click()` from firing.
fixes#7653, #7321
Release Notes:
- Added Tab Switcher which is accessible via `ctrl-tab` and
`ctrl-shift-tab` (#7653) (#7321)
Related issues:
- Unblocks #7356, I hope 😄
How it looks and works (it's only `ctrl-tab`'s and `ctrl-shift-tab`'s,
no `enter`'s or mouse clicks):
https://github.com/zed-industries/zed/assets/2101250/4ad4ec6a-5314-481b-8b35-7ac85e43eb92
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR extracts Astro support into an extension and removes the
built-in Astro support from Zed.
Release Notes:
- Removed built-in support for Astro, in favor of making it available as
an extension. The Astro extension will be suggested for download when
you open a `.astro` file.
This PR extracts Dockerfile support into an extension and removes the
built-in Dockerfile support from Zed.
There's already an existing [Dockerfile
extension](https://github.com/d1y/dockerfile.zed) that was just missing
language server support. Language server support is being added to that
extension in https://github.com/d1y/dockerfile.zed/pull/2.
Release Notes:
- Removed built-in support for Dockerfile, in favor of making it
available as an extension. The Dockerfile extension will be suggested
for download when you open a `Dockerfile`.
This PR extracts PureScript support into an extension and removes the
built-in PureScript support from Zed.
Release Notes:
- Removed built-in support for PureScript, in favor of making it
available as an extension. The PureScript extension will be suggested
for download when you open a `.purs` file.
This PR extracts Prisma support into an extension and removes the
built-in Prisma support from Zed.
Release Notes:
- Removed built-in support for Prisma, in favor of making it available
as an extension. The Prisma extension will be suggested for download
when you open a `.prisma` file.
This PR extracts Haskell support into an extension and removes the
built-in Haskell support from Zed.
I tested out the extension locally in a Nix shell using `nix-shell -p
ghc haskell-language-server` to confirm the language server still
operated as expected:
<img width="341" alt="Screenshot 2024-03-26 at 11 26 26 AM"
src="https://github.com/zed-industries/zed/assets/1486634/df16fd38-4046-4a45-ac9f-c2b85bffe5c0">
Release Notes:
- Removed built-in support for Haskell, in favor of making it available
as an extension. The Haskell extension will be suggested for download
when you open a `.hs` file.
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.
Release Notes:
- We are temporarily removing the semantic index in order to redesign it
from scratch.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
This will be used in the
[extensions](https://github.com/zed-industries/extensions) repository
for packaging the extensions that users submit.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
TL;DR:
- shaves off about 0.5 seconds from most of our debug builds.
- It would've slightly regressed release build due to preventing build pipelining, but as a tradeoff I've bumped up codegen-units for zed.
\# What did you come up with this time Piotr
In our zed repository I've noticed that merely *loading dependencies* in each crate takes non-trivial amount of time (~800ms in case of editor).
That is to say, the moment you \`use editor\`, your build time increases by 800ms - this happens just once in crate though, as it looks like compiler has to load .rlibs of all of the referenced dependencies.
This is visible under rustc's self-profile. Repro steps on twitter: https://twitter.com/PiotrOsiewicz/status/1762845413072101567
\# How does this commit alleviate this?
zed lib + zed bin are on critical path of every build and cumulatively take about 3s to build. This commit bundles all of this up into ~2.2s of bin build time instead.
\# Wait, splitting binary targets is good, no?
Splitting up a binary target into lib + bin is generally considered to be a good practice, as you can then reuse the lib part elsewhere if needed.
It also allows the build to kick off the moment metadata for all of the dependencies is available (thus, you don't need to wait for codegen).
However, we do not really use zed as a lib, so the first benefit is not really a thing for us.
The latter *is* indeed something we lose out on in release mode (in dev codegen phase of leaf-ish crates is insignificant, as we use shared generics - thus we don't spend much time codegening).
That's why I've bumped codegen units for zed crate to 16 in release mode to keep build times in tact.
This patch puts the prost, prost-build, and prost-types dependencies
together and unifies their version. This improves organization a bit in
addition to improving build time slightly, since a redundant version of
prost is now removed.
The dependencies are _not_ updated to the newest versions, because the
newest versions add a dependency on the `protoc` application, which is
not provided by cargo and thus breaks the building process.
Fixes#8528
Release Notes:
- Fixed a crash that could occur when editing certain SQL files.
- Fixed a general class of crashes that could occur due to bugs in
grammars added via extensions.
Co-authored-by: Marshall <marshall@zed.dev>
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.
Release Notes:
- N/A
---------
Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:
![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)
Two things are off:
- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically
What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.
Overall height, we're not sure about.
Release Notes:
- N/A
This PR promotes the allowance of the
[`clippy::single_range_in_vec_init`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_range_in_vec_init)
rule to a permanent one.
This rule complains about a pretty common pattern we use that doesn't
seem to have any adverse effects, so we're going to continue allowing
this rule.
Release Notes:
- N/A
Three changes: two of which are changing `while let` construct to `if
let` as they unconditionally broke and one of which was removing a loop
in the `start_default_prettier` as it unconditionally broke in the
control flow for match installation task: the diff for this is larger
than needed as removing the loop changed a lot of indentation for
`rustfmt`.
### Description
Currently, there are some issues with input handling on Windows:
#### 1. Direct crash when encountering IME input.
https://github.com/zed-industries/zed/assets/14981363/598f7272-1948-4a42-99c5-2ef7b9162a1e
#### 2. Handling messages every 1/60 seconds in the main thread. Despite
being named "immediate_handle," it's not exactly immediate.
```rust
// actually halt here
let wait_result =
unsafe { DCompositionWaitForCompositorClock(Some(&[self.inner.event]), INFINITE) };
// compositor clock ticked so we should draw a frame
if wait_result == 1 {
unsafe { invalidate_thread_windows(GetCurrentThreadId()) };
while unsafe { PeekMessageW(&mut msg, HWND::default(), 0, 0, PM_REMOVE) }.as_bool()
```
#### 3. According to Windows recommendations, character input should be
obtained using `WM_CHAR` instead of `WM_KEYDOWN`. Additionally, there
are problems with the handling within `WM_CHAR`.
```rust
fn handle_char_msg(&self, wparam: WPARAM) -> LRESULT {
let mut callbacks = self.callbacks.borrow_mut();
if let Some(callback) = callbacks.input.as_mut() {
let modifiers = self.current_modifiers();
let msg_char = wparam.0 as u8 as char; // these are u16 chars, cant treat them as u8
```
And, we don't handle `WM_SYSKEYDOWN` properly, which leads to `Alt + F4`
not working.
Release Notes:
- N/A
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.
In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.
Release Notes:
- N/A
In this PR, we've added two new methods that LSP extensions can call:
* `shell_env()`, for retrieving the environment variables set in the
user's default shell in the worktree
* `which(command)`, for looking up paths to an executable (accounting
for the user's shell env in the worktree)
To test this out, we moved the `uiua` language support into an
extension. We went ahead and removed the built-in support, since this
language is extremely obscure. Sorry @mikayla-maki. To continue coding
in Uiua in Zed, for now you can `Add Dev Extension` from the extensions
pane, and select the `extensions/uiua` directory in the Zed repo. Very
soon, we'll support publishing these extensions so that you'll be able
to just install it normally.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR provides WASM extensions with write access to their own specific
working directory under the Zed `extensions` dir. This directory is set
as the extensions `current_dir` when they run. Extensions can return
relative paths from the `Extension::language_server_command` method, and
those relative paths will be interpreted relative to this working dir.
With this functionality, most language servers that we currently build
into zed can be installed using extensions.
Release Notes:
- N/A