Commit Graph

1740 Commits

Author SHA1 Message Date
Vitor Ramos
3bd9d14420
linux: Fix panic missing screen mode for crtc specified mode ID (#9106)
Fix panic caused by missing screen mode for specified crtc mode id #9105
by searching over all crtcs instead of using the first one which may be
invalid.
2024-03-11 09:04:05 -07:00
charles-r-earp
95b311cb90
linux: gpui add Keysym::ISO_Left_Tab (#9126)
Fixes #9089.

On linux, pressing shift and tab together can potentially produce
`ISO_Left_Tab`. This PR maps this key to "tab" with the shift modifier,
similar to `SHIFT_TAB_KEY` in gpui::platform::mac::events.

Note: The [default linux
keymaps](https://github.com/zed-industries/zed/blob/main/assets/keymaps/default-linux.json)
have shift-tab mapped to editor::TabPrev and ctrl-[ mapped to
editor::Outdent. Both actions appear to have the same effect.

Release Notes:

- Support shift-tab on linux (#9089).
2024-03-11 09:03:15 -07:00
Joel Selvaraj
20d5f5e8da
linux: wayland cursor fixes (#9047)
Release Notes:

- Fixed wayland cursor style handling


In upcoming Gnome 46, cursor icon names are considerably changing. For
example: this commit
74e9b79471
removed/modified a lot of cursor names. Then some of the names were
reintroduced in this commit
6f64dc55dc.
I also tried upcoming KDE Plasma 6. Some of the cursor names are not
used commonly between Gnome and KDE. From my analysis, these set of
cursor names should be more widely available in both previous and
upcoming release of Gnome and KDE.

Also, If a cursor style is not available, let's fallback to default
cursor style. This avoids scenarios where we get stuck with special
cursor styles like IBeam/Resize* because the current cursor style is not
available. This will lead to an unpleasant/broken experience. Falling
back to default cursor seems to be more acceptable.
2024-03-11 08:38:52 -07:00
白山風露
a04932c4eb
Windows: fix crash with unhandled window (#9164)
On Windows, some windows may be created that are not managed by the
application.
For example, the Japanese IME creates pop-ups like this one.

<img width="325" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/503aaa0a-7568-485a-a138-e689ae67001c">

The internal data associated with such a window is different from
`WindowsWindowInner` and will crash if referenced.
Therefore, before calling `try_get_window_inner`, it checks if it is an
owned window.


Release Notes:

- N/A
2024-03-11 08:28:18 -07:00
白山風露
2244419dfd
Add missed pad (#9175)
Sorry I missed explicitly `Quad::pad` insertion at #9172.

The struct layout is unchanged and does not affect the behavior.

Release Notes:

- N/A
2024-03-11 08:21:52 -07:00
白山風露
eb5e18c66d
Fix blade validation failure (#9172)
Fix: #9167

Release Notes:

- N/A
2024-03-11 08:06:20 -07:00
Antonio Scandurra
298314d526
Fix regressions introduced by flicker fix (#9162)
This pull request fixes a couple of easy regressions we discovered right
after using #9012 on nightly:

- Popover buttons for a chat message were being occluded by the message
itself.
- Scrolling was not working on the `List` element.

Release Notes:

- N/A
2024-03-11 12:11:51 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Andrew
39bd12a557
gpui: add set menus example (#9131)
Add an example showing how to add a menu item, register an action with
the `AppContext`, and successfully call the action.

Release Notes:

- N/A
2024-03-11 09:56:45 +02:00
Mikayla Maki
ca696fd5f6
Add rs-notify implementation of fs::watch (#9040)
This PR simplifies the Zed file system abstraction and implements
`Fs::watch` for linux and windows.

TODO:
- [x] Figure out why this fails to initialize the file watchers when we
have to initialize the config directory paths, but succeeds on
subsequent runs.
- [x] Fix macOS dependencies on old fsevents::Event crate

Release Notes:

- N/A
2024-03-08 22:18:44 -08:00
Jason Wen
456efb53ad
windows: Add file dialog using IFileOpenDialog (#8919)
Release Notes:

- Added a file dialog for Windows
2024-03-08 20:07:48 -08:00
bbb651
efe5203a09
GPUI: Wayland: Add fullscreen, minimize and avoid unnecessary resizes (#9060)
Release Notes:
- N/A
2024-03-08 19:52:36 -08:00
张小白
a550b9cecf
Impl prompts and savefile dialog on Windows (#9009)
### Description
This is a part of #8809 , and this PR dose not include `open file
dialog`, as I already saw two PRs impl this.



https://github.com/zed-industries/zed/assets/14981363/3223490a-de77-4892-986f-97cf85aec3ae




Release Notes:

- N/A
2024-03-08 08:14:47 -08:00
Conrad Irwin
ed8aa6d200
Fix panic in layout_line when Y coordinate is too high (#9052)
Release Notes:

- N/A
2024-03-07 22:33:44 -07:00
EricApostal
aa7be4b5d8
Add clipboard support for Windows (#8978)
Release Notes:

- Added Read / Write clipboard support to Windows via copypasta

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-07 20:16:38 -08:00
Small White
b50f86735f
Impl drag-drop action for Windows (#8959)
### Description

This is a part of #8809 



https://github.com/zed-industries/zed/assets/14981363/2b085b9d-8b83-4ac7-8b84-07c679760eba




Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-07 15:59:48 -08:00
Rom Grk
2d83580df4
linux: enable test TextSystem (#9037)
Make text tests work on linux.
2024-03-07 15:51:52 -08:00
Kirill Bulatov
ffebe2e4a6
Initial Linux nightly bundles upload (#8913)
Changes Zed CI to build and upload Linux nightly bundles.

* `todo!(linux)` are replaced with `TODO linux` to make `todo!`-based
workflows more convenient
* renames `run-build-dmg` label into `run-bundling`, also renames a few
GH Actions entries to be more generic
* make another upload path for Linux, which keeps a separate file with SHA to version the nightly artifact.
* adds a `*.deb` package building with a couple of caveats, marked with
new `TODO linux` entries:

1. `cargo-bundle` is not very flexible, so it generates artifacts with
the structure and names that we're unable to alter before/during the
generation.
For that, a set of extra steps is made by repacking the *.deb package —
this is not very portable between different Linux distros, so later one
needs to find a way to combine multiple package types in this script.

2. `cargo-bundle` is not able to properly generate the *.msi bundle
despite declaring it in the features:
https://github.com/burtonageo/cargo-bundle/issues/116
Windows needs to invent its own way of bundling or fix the tool.

3. Both `cli` and `zed` binaries are added into the archive under
`/usr/local/bin/` path with their `-$channel` suffix
(-nightly/-preview/-dev/-stable) and a `/usr/local/bin/zed ->
/usr/local/bin/cli-nightly` symlink is made to make CLI work as Zed
launcher:
```
~/work/zed kb/linux-nightly:origin/kb/linux-nightly*​ ❯ dpkg -c target/zed_amd64.deb 
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/bin/
-rwxr-xr-x allaptop/allaptop 8746832 2024-03-06 00:53 ./usr/local/bin/cli-nightly
-rwxr-xr-x allaptop/allaptop 689078560 2024-03-06 00:53 ./usr/local/bin/zed-nightly
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/applications/
-rw-r--r-- allaptop/allaptop       153 2024-03-06 00:53 ./usr/share/applications/zed.desktop
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/hicolor/
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/
-rw-r--r-- allaptop/allaptop    716288 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/zed.png
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/
drwxr-xr-x allaptop/allaptop         0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/
-rw-r--r-- allaptop/allaptop    239870 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/zed.png
lrwxrwxrwx allaptop/allaptop         0 2024-03-06 00:53 ./usr/local/bin/zed -> /usr/local/bin/cli-nightly
```

But the CLI does not work under Linux yet and there's no way to install
that CLI from Zed now; Zed binary itself is not able to open
`file/location:12:34`-like things and set up the env properly, but is
able to start or open a directory.

So, this structure can be considered temporary and changed, if needed.

4. Zed Nightly on Linux does not know how to update itself, so all
nightly publishing is not picked up automatically.

5. Rust cache from `main` builds does not get shared between CI jobs,
due to being run in a different CI job that forms a different CI key, so
```
      - name: Cache dependencies
        uses: swatinem/rust-cache@v2
        with:
          save-if: ${{ false }}
```
would not work.
This makes Linux bundling jobs long.

Release Notes:

- N/A
2024-03-07 23:22:53 +02:00
Conrad Irwin
284a57d4d1
Fix panic in open urls (#9032)
Co-Authored-By: Nathan <nathan@zed.dev>

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-07 13:52:50 -07:00
Rom Grk
9068911eb4
wayland: don't dispatch modifier key events (#9027)
Modifier keys are dispatched as events on wayland, unlike macos. This
prevents pending bindings from matching, because something like e.g. `g
shift-e` is received by the key matcher as `g shift shift-e`.
2024-03-07 12:42:48 -08:00
Yesterday17
105e654dce
Include font_features in cache key for fonts (#8928)
## Release Notes

- Fixed font ligatures not always respecting the setting
([#4313](https://github.com/zed-industries/zed/issues/4313)).

## Preview


![20240306133121_rec_-convert](https://github.com/zed-industries/zed/assets/8667822/dc2aaa00-41d0-4fe9-8d9c-80e1f047894d)
2024-03-07 11:06:19 -05:00
Mikayla Maki
8a92d28663
Remove todo! comments (#8981)
Switching fully to normal `todo` style

Release Notes:

- N/A
2024-03-06 18:25:20 -08:00
Mikayla Maki
c0edb5bd6c
GPUI custom window prompts (#8980)
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.

This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.

This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)

<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">

Release Notes:

- N/A
2024-03-06 18:15:06 -08:00
bbb651
c8e03ce42a
Wayland: Support integer scaling without wp_fractional_scale (#8886)
Release Notes:
- N/A

`DoubleBuffered` is not currently very necessary because we only care
about a single field `OutputState::scale` but I think it can be useful
for other objects as it's a fairly common pattern in wayland.
2024-03-06 18:13:23 -08:00
intigonzalez
74e7611ceb
windows: get current display size (#8916)
For the moment the windows port has a single display with hard-coded
values.

This first PR is just to at least fetch the **actual size of the current
display**. The idea
is using this code as a first template to start getting familar with the
code base
and prepare the work for enumerating all displays.
2024-03-06 18:12:44 -08:00
Max Brunsfeld
675ae24964
Add a command for building and installing a locally-developed Zed extension (#8781)
This PR adds an `zed: Install Local Extension` action, which lets you
select a path to a folder containing a Zed extension, and install that .
When you select a directory, the extension will be compiled (both the
Tree-sitter grammars and the Rust code for the extension itself) and
installed as a Zed extension, using a symlink.

### Details

A few dependencies are needed to build an extension:
* The Rust `wasm32-wasi` target. This is automatically installed if
needed via `rustup`.
* A wasi-preview1 adapter WASM module, for building WASM components with
Rust. This is automatically downloaded if needed from a `wasmtime`
GitHub release
* For building Tree-sitter parsers, a distribution of `wasi-sdk`. This
is automatically downloaded if needed from a `wasi-sdk` GitHub release.

The downloaded artifacts are cached in a support directory called
`Zed/extensions/build`.

### Tasks

UX

* [x] Show local extensions in the Extensions view
* [x] Provide a button for recompiling a linked extension
* [x] Make this action discoverable by adding a button for it on the
Extensions view
* [ ] Surface errors (don't just write them to the Zed log)

Packaging

* [ ] Create a separate executable that performs the extension
compilation. We'll switch the packaging system in our
[extensions](https://github.com/zed-industries/extensions) repo to use
this binary, so that there is one canonical definition of how to
build/package an extensions.

### Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-06 15:35:22 -08:00
Small White
af87fb98d0
Implement more GPUI services on windows. (#8940)
### Description

This is a part of #8809 , impl the following functions:

- `os_version`
- `local_timezone`
- `double_click_interval`
- `set_cursor_style`
- `open_url`
- `reveal_path`

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-06 12:48:43 -08:00
Andrew Lygin
effc317a06
Fix project panel scrolling position restoration (#8961)
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.

The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.

How the problem looks:


https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c

Release Notes:

- Fixed scrolling position restoration in the Project Panel.
2024-03-06 12:00:51 -08:00
Ezekiel Warren
06035dadea
windows: more frequent frame requests (#8921)
Note rust analyzer running in background now without keyboard/mouse
movement.

![](https://media.discordapp.net/attachments/1208481909676576818/1214769879098597416/high-framerate-windows.gif?ex=65fa519c&is=65e7dc9c&hm=4c9ba72fa3c3c548964e46d9c07f0c0bf9545ed9a9ae11495101dcae5db06d59&=)

Release Notes:

- Improved frame rate on Windows
2024-03-06 11:54:33 -08:00
Max Brunsfeld
6036830049
Throttle the sending of UpdateFollowers messages (#8918)
## Problem

We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.

We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.

## Fix

This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.

The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.

## Release Notes:

- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-06 14:58:41 +01:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Dzmitry Malyshau
52f750b216
Update blade to latest: work around Intel+NVidia driver bug (#8811)
Picks up https://github.com/kvark/blade/pull/92
Should unblock some of the unhappy users.
Upstream bug - https://gitlab.freedesktop.org/mesa/mesa/-/issues/4688

Release Notes:
- N/A
2024-03-05 08:48:34 -08:00
Ezekiel Warren
36c4831806
windows: mouse and keyboard (#8791)
Windows mouse and keyboard working! I also tweaked the message loop so
that it didn't get stuck. The peek message loop was almost never
returning for me during testing.

Release Notes:

- Added windows mouse and keyboard support

![windows-mouse-and-keyboard](https://github.com/zed-industries/zed/assets/1284289/08578fbf-0cb2-4e44-bab1-3c4f0291ea4b)
2024-03-05 08:35:07 -08:00
Jason Lee
0b34b1de7b
Fix first/last item margin on scroll (#8880)
![output](https://github.com/zed-industries/zed/assets/5518/e39a3600-99c4-4d3c-baee-efd53a474f38)

Before:

https://github.com/zed-industries/zed/assets/5518/f7a4563a-504a-4a41-bfd4-21e9439cd02b

After:

https://github.com/zed-industries/zed/assets/5518/0ba41527-46fd-404f-8207-1b8c5cf37434


Release Notes:

- Fixed first and last item margin when scroll view has padding
2024-03-05 15:54:48 +02:00
Quadri A. Adekunle
4167c66b86
macOS: Fix center window with fixed bounds size (#8475)
This PR fixes window showing up in the center of the monitor when
`center: true` option is provided.

The idea is to set the `window_wize` when creating the `window` using
`native_window.initWithContentRect_styleMask_backing_defer_screen_()`

Before: 

<img width="851" alt="SCR-20240227-qokf"
src="https://github.com/zed-industries/zed/assets/20229808/27494966-2e97-4771-8837-ccb6658ced78">

After:

<img width="1132" alt="SCR-20240227-qlmg"
src="https://github.com/zed-industries/zed/assets/20229808/439568da-d380-4331-8d19-cd501f211c4c">


Release Notes:

- N/A
2024-03-04 17:08:29 -07:00
Conrad Irwin
f53823c840
Remove release channel from Zed URLs (#8863)
Also adds a new command `cli: Register Zed Scheme` that will cause URLs
to be opened in the current zed version, and we call this implicitly if
you install the CLI

Also add some status reporting to install cli

Fixes: #8857



Release Notes:

- Added success/error reporting to `cli: Install Cli`
([#8857](https://github.com/zed-industries/zed/issues/8857)).
- Removed `zed-{preview,nightly,dev}:` url schemes (used by channel
links)
- Added `cli: Register Zed Scheme` to control which zed handles the
`zed://` scheme (defaults to the most recently installed, or
the version that you last used `cli: Install Cli` with)
2024-03-04 16:08:47 -07:00
Christian Bergschneider
09760340ca
linux: remove todo for credential implementation (#8834)
As commented
[here](https://github.com/zed-industries/zed/pull/8035#issuecomment-1976894590),
this is already done.



Release Notes:
- N/A
2024-03-04 08:57:56 -08:00
Rom Grk
996f1036fc
linux: clipboard (#8822)
Linux clipboard implementation with `copypasta`.


Release Notes:

- Added linux clipboard support
2024-03-04 08:00:24 -08:00
Rom Grk
c91969d828
linux/wayland: prevent possible panic (#8824)
Prevent a panic from arising from this case:
https://github.com/zed-industries/zed/pull/8632#discussion_r1510015928

It's not really safe to dispatch any action before dropping the state
borrow, because it may need to be modified.
2024-03-04 05:57:47 -08:00
Niklas Wimmer
ff65008316
linux: add credentials impl via oo7 (#8035)
This change implements gpui's credentials API for the linux platform,
using the [`oo7`](https://lib.rs/crates/oo7) library.

We had a short discussion on Discord about where to store credentials
and landed on the two dbus APIs
[`org.freedesktop.Secrets`](https://specifications.freedesktop.org/secret-service/latest/index.html)
and
[`org.freedesktop.portal.Secrets`](https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.Secret.html).
The first one provides access to a more or less general purpose
keystore, the second provides a way of obtaining a unique masterkey
which in turn can be used for encrypting stuff and storing it to disk
(especially interesting for sandboxed apps, think flatpak/snap).

I decided to give the implementation a try with `oo7`, which uses the
portal if the app is sandboxed and the secret service otherwise. If we
do not want to use that library, we would probably have to more or less
copy its functionality anyways. I also heard rumors of eventually
changing the credentials API and I think this implementation serves as a
starting point to discuss the need for this?

With a working credentials implementation the sign in button now works
(it panicked before).

Todos:
- [x] implement keystore unlocking
- [x] try the change with oo7's tracing enabled?
- [x] test the password deletion

Release Notes:

- N/A

---------

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-03 13:54:06 -08:00
Mikayla Maki
0717d30389
Move windows up to workspace dependency (#8786)
This way we can keep track of what we're using.

Release Notes:

- N/A
2024-03-03 11:58:31 -08:00
Maharshi Basu
a5eab29662
Implement all_font_families for the LinuxTextSystem (#8331)
Implemented the function to get all font family names for
`LinuxTextSystem` which was previously kept as `unimplemented`.

Release Notes:

- N/A

Change Explanation:

- We get the
[`&Database`](https://docs.rs/fontdb/0.16.1/fontdb/struct.Database.html)
struct from the
[`FontSystem`](https://docs.rs/cosmic-text/latest/cosmic_text/struct.FontSystem.html)
by using the `.db` method.
- From the `Database` struct we get the
[`FaceInfo`](https://docs.rs/fontdb/0.16.1/fontdb/struct.FaceInfo.html)
which the provides a method to get the family
names([`families`](https://docs.rs/fontdb/0.16.1/fontdb/struct.FaceInfo.html#structfield.families))
- The `families` function returns a tuple of Vec. The tuple consists of
the `String` containing the name and the
[`Language`](https://docs.rs/fontdb/0.16.1/fontdb/enum.Language.html)
struct.

*It is noted that for the `families` function, the first family is
always `English US` unless it is unavailable*

Since the empty function provided
[here](https://github.com/zed-industries/zed/blob/main/crates/gpui/src/platform/linux/text_system.rs#L75)
explicitly declares a `Vec<String>` as the return type so I am
prioritizing the `English US` font family unless advised otherwise by
the reviewer.

---------

Signed-off-by: Maharshi Basu <basumaharshi10@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-03 11:28:53 -08:00
Joel Selvaraj
6a6dbe3aa1
linux: wayland: implement cursor style handling (#8632)
Release Notes:

- Implemented cursor style changing in wayland


[zed_cursor_wayland.webm](https://github.com/zed-industries/zed/assets/12579216/cbc03f85-41c1-4687-88b5-2aa5612d7129)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-03 11:28:20 -08:00
Ömer Sinan Ağacan
9095a6b04e
Replace todo calls with error values in linux/platform (#8531)
We currently use a mix of unimplemented methods with empty bodies and
`todo!()` calls in linux/platform.

`todo!()`s cause crashes in runtime with accidental key presses or
clicks.

To avoid this, this PR replaces `todo!()`s in linux/platform with error
values.

This helps when working on Zed itself, testing PRs etc.

Release Notes:

- N/A
2024-03-03 11:18:08 -08:00
白山風露
69e0474ebb
Windows gpui platform (#8490)
First implementation of gpui platform for Windows.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-03 10:53:22 -08:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
geekvest
20d133322a
Fix some comments (#8760)
Release Notes:

- N/A

Signed-off-by: geekvest <cuimoman@sohu.com>
2024-03-03 07:55:42 -05:00
Marshall Bowers
2f876471a1
Enable clippy::extra_unused_lifetimes (#8754)
This PR enables the
[`clippy::extra_unused_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/extra_unused_lifetimes)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:43:00 -05:00
Marshall Bowers
659974411d
Enable clippy::explicit_auto_deref (#8753)
This PR enables the
[`clippy::explicit_auto_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_auto_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:30:18 -05:00
Marshall Bowers
ea68f86476
Enable clippy::option_map_unit_fn (#8751)
This PR enables the
[`clippy::option_map_unit_fn`](https://rust-lang.github.io/rust-clippy/master/index.html#/option_map_unit_fn)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:08:37 -05:00