Commit Graph

15905 Commits

Author SHA1 Message Date
Julia
fd6320b136 Finish fixing up Avatar using URI 2023-12-12 11:49:04 -05:00
Antonio Scandurra
e53b9f5ccf Fix Div::active not working
Somehow a condition got inverted and caused the bug.
2023-12-12 17:40:22 +01:00
Antonio Scandurra
35670368a5 Remove focus_listeners from Interactive
We're not using these anymore.
2023-12-12 17:39:07 +01:00
Julia
44d40625fe Start changing Avatar to use URI
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-12-12 11:27:40 -05:00
Piotr Osiewicz
cc97b04627
Buffer search channel notes (#3608)
We were registering `deploy` only on editors, which did succeed for
channel notes; however, channel note does not have an associated
workspace (that we pulled from the editor). It made more sense to just
register these actions for a workspace, notwithstanding the editor.

This PR also fixes a bunch of cx.dispatch_action calls to call the
handler directly instead (e.g. instead of dispatching ReplaceNext we
just call buffer_search_bar.replace_next instead) as otherwise these
actions are not handled if the buffer search bar does not have the
focus.

Release Notes:

- N/A
2023-12-12 17:09:37 +01:00
Marshall Bowers
a334a21f3e
Prevent panes from overflowing the window (#3609)
This PR fixes an issues where it was possible for panes to overflow the
window (for instance, by having a large number of tabs in the tab bar).

Release Notes:

- N/A
2023-12-12 11:01:49 -05:00
Antonio Scandurra
c0846d6f74
Set cursor style only if we're the active window (#3607)
Release Notes:

- N/A
2023-12-12 16:56:32 +01:00
Piotr Osiewicz
13f9fec0bd fixup! Move away from using cx.dispatch_action in buffer search 2023-12-12 16:38:58 +01:00
Piotr Osiewicz
be57059195 Move away from using cx.dispatch_action in buffer search 2023-12-12 16:36:00 +01:00
Antonio Scandurra
b87c45e6f5 Set cursor style only if we're the active window 2023-12-12 16:32:45 +01:00
Kirill Bulatov
4684440202
Fix focus issues with gpui2 docks (#3606)
* Fixed dock toggling not focusing the terminal element
* Fixed loosing focus on dock close (e.g. cmd-d on the last terminal in
the dock)
* Removed element stateless focus API since it would not work when the
element is not rendered, update all API usages to the stateful one via
`gpui::Subscription`

Release Notes:

- N/A
2023-12-12 17:26:39 +02:00
Kirill Bulatov
0140bb862e Fix the tests
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 17:19:12 +02:00
Kirill Bulatov
ca8e8d1065 Finish removing all dangerous focus APIs 2023-12-12 16:11:14 +02:00
Nate Butler
9f21fe2d50 Futher outline 2023-12-12 09:10:12 -05:00
Antonio Scandurra
97eae4b081
Improve rendering performance in gpui2 (#3605)
The biggest improvements come from preventing element moves where
unnecessary, and when they are absolutely needed, try to make the struct
we're moving as small as possible. Having big structs on the stack (such
as `Interactivity`) increases the cost of moving but also reduces
opportunities for other compiler optimizations (e.g., inlining).

One more notable change was using `FxHashMap` and `FxHashSet` in hot
code paths where we don't need those collections to be resistant to DoS.

Another thing I am seeing a lot in the profiler is interacting with
`StackingOrder` (cloning it, searching for it, inserting into the
`Scene`). I have some thoughts on how to optimize that but I punted on
it because performance seems to be pretty good now.

Release Notes:

- N/A
2023-12-12 15:09:43 +01:00
Antonio Scandurra
6159a59534 Fix assertions now that we use different hash functions 2023-12-12 14:59:51 +01:00
Kirill Bulatov
2cde1a2e15 Re-focus window on workspace on corresponding window blur
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:36:20 +02:00
Piotr Osiewicz
1c437a2b92 Register buffer search listener on new workspaces and not editors 2023-12-12 14:23:52 +01:00
Kirill Bulatov
717b2885f8 Attempt to remove the dangeous element focus API 2023-12-12 15:07:27 +02:00
Antonio Scandurra
43b8d65fee Transfer focus to the workspace when window focus is lost 2023-12-12 15:07:27 +02:00
Kirill Bulatov
137104e00e Fix dock panels not focusing their contents on toggle
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-12 15:07:27 +02:00
Kirill Bulatov
706dd8246e
Improve project panel autoreveal ergonomics (#3604)
Part of
https://linear.app/zed-industries/issue/Z-1386/add-equivalent-setting-to-vscodes-auto-reveal-exclude
Deals with https://github.com/zed-industries/community/issues/800

* add a `project_panel::auto_reveal_entries` config entry to allow
disabling auto reveal in project panel (auto reveal is enabled by
default)
* add a `pane::RevealInProjectPanel` action (and a pane tab context menu
entry) to manually reveal any file entry
* stop auto revealing gitignored directories at all

We can add the auto reveal exclude globs later, if needed, but let's try
to keep the config simpler and start with a more minimalist approach.

Release Notes:

- Improved project panel auto reveal mechanics: gitignored files are not
auto revealed anymore; a `auto_reveal_entries = true` config option for
`project_panel` is added; a `pane::RevealInProjectPanel` action and a
corresponding buffer tab context menu were added
2023-12-12 14:37:30 +02:00
Antonio Scandurra
b871f906d6 Use FxHashMap and FxHashSet in hot code paths
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.
2023-12-12 13:35:22 +01:00
Antonio Scandurra
385c830bef Make each DispatchNode smaller by allocating more 2023-12-12 13:16:09 +01:00
Kirill Bulatov
d9b0828beb Port to gpui2 2023-12-12 13:50:23 +02:00
Kirill Bulatov
721d7615c3 Add tests 2023-12-12 13:34:46 +02:00
Antonio Scandurra
f312c58b30 Reduce the stack size of Interactivity at the cost of more allocations 2023-12-12 11:57:44 +01:00
Kirill Bulatov
27d6432c84 Rework the way project panel auto reveals entries
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
2023-12-12 11:38:51 +02:00
Antonio Scandurra
e7094cc98d Don't move interactivity unnecessarily during layout 2023-12-12 09:43:33 +01:00
Antonio Scandurra
b503edf24f Avoid cloning entries in CollabPanel::render_signed_in 2023-12-12 09:42:35 +01:00
Julia
376716254f Start port of notification panel 2023-12-11 20:40:48 -05:00
Max Brunsfeld
a9f817fc14
Allow dragging and dropping files in the project panel (#3602)
Also, fix a bug that prevented drag and drop from working in the collab
panel.
2023-12-11 17:03:07 -08:00
Max Brunsfeld
6f5b1064ee Fix detection of topmost region under the dragged item
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-12-11 16:50:44 -08:00
Nate Butler
9cb6f6689e WIP 2023-12-11 19:17:13 -05:00
Marshall Bowers
39a115b264
Take a first pass at styling the welcome screen (#3601)
This PR is a first pass at styling the welcome screen in Zed2.

Here's the current state:

<img width="1237" alt="Screenshot 2023-12-11 at 7 00 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/a0cbd5ca-7331-4785-bf46-f83fc4cb3bb6">

Release Notes:

- N/A
2023-12-11 19:06:33 -05:00
Max Brunsfeld
cbce49ff68 Start work on dragging entries in the project panel 2023-12-11 15:52:58 -08:00
Max Brunsfeld
a208229a2c Use Box instead of Rc for List event handlers 2023-12-11 15:52:06 -08:00
Conrad Irwin
149e90c3d9
vim2 (#3597)
- MOAR TESTS

[[PR Description]]

Release Notes:

- N/A
2023-12-11 16:42:03 -07:00
Marshall Bowers
75c1f0e997
Add w_vw and h_vh to StyledExt for setting sizes in viewport units (#3600)
This PR adds `w_vw` and `h_vh` methods to `StyledExt`.

These methods are the same as their `w` and `h` counterparts, but
operate in viewport units, giving us the equivalent of `vw` and `vh` in
CSS.

You can see them in action in this story:

```
cargo run -p storybook2 -- components/viewport_units
```

Release Notes:

- N/A
2023-12-11 18:19:11 -05:00
Conrad Irwin
3779316e4e Fix scroll tests
For some reason in gpui2, the window contains an extra 59px of space..
2023-12-11 16:12:17 -07:00
Max Brunsfeld
805df4fd15
Implement welcome view in zed2. (#3599)
Still needs styling.
2023-12-11 14:54:03 -08:00
Max Brunsfeld
bb5fa6bc13 Implement welcome view in zed2.
Still needs styling.
2023-12-11 14:48:42 -08:00
Marshall Bowers
3120a9cbea
theme_importer: Fall back to inactive tab background if no active tab background set (#3598)
This PR makes it so the `theme_importer` falls back to the inactive tab
background color if the theme doesn't not an active tab background
color.

This fixes the active tab color in the Synthwave 84 theme.

Release Notes:

- N/A
2023-12-11 17:39:46 -05:00
Conrad Irwin
2d59492aac Most tests now... 2023-12-11 15:25:30 -07:00
Conrad Irwin
e37173fe97 And some more 2023-12-11 15:14:13 -07:00
Conrad Irwin
3baf125f4a All the easy tests? 2023-12-11 15:13:11 -07:00
Marshall Bowers
050ff6b27d
Adjust scrollbar track background and border colors (#3596)
This PR adjusts the colors we pull from the VS Code themes to use for
the scrollbar track background and border.

For the scrollbar track background we now use the `editor.background`,
and for the scrollbar track border we use `editorOverviewRuler.border`.

Release Notes:

- N/A
2023-12-11 17:08:39 -05:00
Conrad Irwin
d12eb0581a
vim2 (#3594)
- First round of vim tests

Add `observe_keystrokes` back to gpui2
Allow multiple actions to match a given key event

[[PR Description]]

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2023-12-11 15:06:51 -07:00
Conrad Irwin
1e89092d62 MOAR TESTS 2023-12-11 15:06:33 -07:00
Conrad Irwin
303189e086 Fix warnings 2023-12-11 14:54:58 -07:00