Commit Graph

410 Commits

Author SHA1 Message Date
Mikayla Maki
78e116c111
Fix skip prompt warning (#9590)
This fixes a non-panicking log error caused by
https://github.com/zed-industries/zed/pull/9452

Release Notes:

- N/A
2024-03-20 13:35:29 -07:00
Andrew Lygin
192cd5f2d2
Fix file git status refresh on .gitignore update (#9466)
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix #7831.

There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.

Release Notes:

- Fixed file Git status refreshing on .gitignore update (#7831).
2024-03-18 20:35:38 -06:00
Mayfield
7c0a0e21ab
Add keyboard shortcut to suppress prompt while deleting files/dirs (#9452)
Completes #7228.
Adds back Backspace as the main delete key binding and makes Linux
bindings consistent with macOS

Release Notes:
- ⌘-Delete/⌘-Backspace will now suppress deletion confirmation prompts
in project panel
([#7228](https://github.com/zed-industries/zed/issues/7228)).
2024-03-18 11:43:43 -07:00
Jack T
b9f7a37f5d
Add option to collapse all folders in root (#9372)
Release Notes:

- Added option to root project folder to collapse all subfolders
2024-03-15 09:48:56 +02:00
Antonio Scandurra
fab55486f5
Fix project search filtering on projects with multiple worktrees (#9337)
Fixes #9285

Release Notes:

- Fixed a bug that broke search filtering when searching a project with
multiple worktrees
([#9285](https://github.com/zed-industries/zed/issues/9285)).

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-14 16:40:48 +01:00
Max Brunsfeld
dfcc143ead
Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Floyd Wang
01fe3eec4d
Fix project panel icon bouncing when renaming (#8988)
I found the project panel icon has a little bounce when I tried to
rename some files.

Release Notes:

- Fix project panel icon bouncing when renaming.

## Before



https://github.com/zed-industries/zed/assets/28998859/76f04c33-da68-40e2-9c83-045e78187679

**Set `buffer_line_height` to `standard`**


https://github.com/zed-industries/zed/assets/28998859/9a9eca93-5fda-4060-ba1d-0cd4e0486eb8



## After


https://github.com/zed-industries/zed/assets/28998859/29b49f1c-a9ae-4281-8921-8f1d8dd74262

**Set `buffer_line_height` to `standard`**


https://github.com/zed-industries/zed/assets/28998859/8f1ccbb5-fe0e-4905-97c4-cb7431e5dc46
2024-03-07 09:18:59 +01:00
Andrew Lygin
effc317a06
Fix project panel scrolling position restoration (#8961)
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.

The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.

How the problem looks:


https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c

Release Notes:

- Fixed scrolling position restoration in the Project Panel.
2024-03-06 12:00:51 -08:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Andrew Lygin
d7b5c883fe
Optimize project panel subscriptions (#8846)
The project panel now both observes all the project updates and
subscribes to project events it's interested in. The observing handler
updates the list of visible entries on any notification, which looks
pretty excessive.

This PR removes the observer completely, and adds missing event handlers
to the subscription, thus removing unnecessary work.

Release Notes:

- N/A
2024-03-04 20:56:17 +02:00
Marshall Bowers
a6dbaac653
Enable clippy::needless_question_mark (#8759)
This PR enables the
[`clippy::needless_question_mark`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_question_mark)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:40:39 -05:00
Marshall Bowers
5935681c5c
Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
Marshall Bowers
ca2cda8d2a
Remove unneeded 'static lifetimes on &strs in constants (#8698)
This PR removes unneeded `'static` lifetimes on `&str`s stored in
`const` declarations.

This addresses some Clippy lints about
[`redundant_static_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_static_lifetimes).

In item-level `const` declarations we can rely on lifetime elision and
use the default `'static` lifetime.

Note that associated constants still require an explicit `'static`
lifetime, as explained in
https://github.com/rust-lang/rust/issues/115010.

Release Notes:

- N/A
2024-03-02 00:40:49 -05:00
Conrad Irwin
b3b94e64ba
Ensure panel and pane sizes are integral (#8619)
Fixes: #8050

For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.

The easiest fix for now is to just not do that.

Co-Authored-By: Antonio <as-cii@zed.dev>

Release Notes:

- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-29 09:16:42 -07:00
Kirill Bulatov
2e516261fe Add tests on inventory task sorting 2024-02-28 14:13:40 +02:00
Kirill Bulatov
ca092fb694 Move NumericPrefixWithSuffix into utils 2024-02-28 14:13:40 +02:00
Sai Gokula Krishnan
bd8896a3dc
Add icon support for files without extensions (#8453)
Release Notes:

- Added support for showing file icons for files without suffixes.

Before:

<img width="281" alt="image"
src="https://github.com/zed-industries/zed/assets/25414681/ab4c00ed-72c7-458f-8dda-61c68165590f">


After:

<img width="242" alt="Screenshot 2024-02-27 at 1 51 20 AM"
src="https://github.com/zed-industries/zed/assets/25414681/8f3082c4-9424-4bc3-9100-a527b9adc315">


This screenshot is to show if the file has extension, then the extension
takes precedence.

<img width="193" alt="image"
src="https://github.com/zed-industries/zed/assets/25414681/72fcebd1-361f-444b-8890-f59932963083">


<br>

- Added icons for
    - Docker - https://www.svgrepo.com/svg/473589/docker
    - License - https://www.svgrepo.com/svg/477704/license-1
    - Heroku - https://www.svgrepo.com/svg/341904/heroku
 
 - Updated tests
2024-02-27 20:36:38 -05:00
Thorsten Ball
ac31c824e4
Use numeric sorting if possible in project panel (#8486)
Previously, if you had the following files/folders in your project

    1-abc
    10
    11-def
    ...
    2
    21-abc

that's how we'd display them.

With this change, we now try to parse them as numbers, if possible, and
use that to sort. If we can't parse a component as a number, we fall
back to normal string comparison.

End result is this:

    1-abc
    2
    10
    11-def
    ...
    21-abc


Release Notes:

- Fixed filenames with numeric components (`1.txt`, `1/one.txt`, ...)
not being sorted as numbers, but as string.

Before:

![screenshot-2024-02-27-18 29
43@2x](https://github.com/zed-industries/zed/assets/1185253/2d223126-329f-4ae7-9a12-d33e2c3fe52f)


After:

![after](https://github.com/zed-industries/zed/assets/1185253/f4f98fa0-e66f-40aa-aa28-189143cbb75f)

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-27 18:42:15 +01:00
Thorsten Ball
7acd6879db
Fix copying folders into themselves to create copies (#8484)
This fixes #7314 and #7778.

The problem was copying a folder into itself, which is actually quite a
common operation in macOS's `Finder.app`: you select a folder, hit
`cmd-c` and `cmd-v` and have a copy. That's also how it works in VS
Code.

The fix here is to detect when we're copying a folder into itself and
treating it like we're copying a file into itself: we don't want to copy
into the target, we want to copy into the folder one level higher up,
which will then automatically add a ` copy` to the end of the name.

Release Notes:

- Fixed ability to copy folders into themselves by selecting them in
project panel and hitting `copy` and `paste`. Instead of endless
recursion, a copy of the folder is now created.
([#7314](https://github.com/zed-industries/zed/issues/7314)).

Demo:



https://github.com/zed-industries/zed/assets/1185253/2141310a-991d-491d-8498-eb766275a1f5
2024-02-27 14:57:46 +01:00
Antonio Scandurra
7cbdea2ca0
Revert "Add support of auto folded directories" (#8476)
Reverts zed-industries/zed#7674

@ABckh: reverting this as it introduced a significant performance
slowdown, most likely caused by iterating through all the snapshot
entries to determine whether a directory is foldable/unfoldable/omitted.
It would be great if you could open a new PR that reverts this revert
and addresses the performance issues. Thank you!

/cc: @maxbrunsfeld 

Release notes:

- N/A
2024-02-27 11:26:18 +01:00
Yury Abykhodau
011ae8536c
Add support of auto folded directories (#7674)
Added support of auto collapsed directories, for example when directory
has only one directory inside we should display it as dir1/dir2 (#6935
). Please feel free to propose better solutions, as I am new in Rust

Demo:
https://streamable.com/seo3n9

Release Notes:

- Added support for auto-collapsing directories.
2024-02-26 10:01:59 -08:00
Dzmitry Malyshau
a44fc24445
Clean up many small dependencies (part 3) (#8425)
Follow-up to #8353

Release Notes:
- N/A
2024-02-26 11:08:57 +02:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Alfred Kristal Ern
8fed9aaec2
Fix project panel selection related issues (#7245)
Fixes #7003 and #7005.

Selecting as a reaction to actually opening a new item doesn’t seem
robust in all cases, the PR improves that.

Release Notes:

- Fixed missing project panel file selection in certain cases
2024-02-02 11:17:46 +02:00
Conrad Irwin
dcca48482b
disallow opening private files (#7165)
- Disallow sharing gitignored files through collab
- Show errors when failing to open files
- Show a warning to followers when view is unshared

/cc @mikaylamaki, let's update this to use your `private_files` config
before merge.


Release Notes:

- Added the ability to prevent sharing private files over collab.

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-31 12:05:51 -08:00
Mikayla Maki
f98d636203
WIP: Add a setting to visually redact enviroment variables (#7124)
Release Notes:

- Added bash syntax highlighting to `.env` files. 
- Added a `private_files` setting for configuring which files should be
considered to contain environment variables or other sensitive
information.
- Added a `redact_private_values` setting to add or remove censor bars
over variable values in files matching the `private_files` patterns.
-(internal) added a new `redactions.scm` query to our language support,
allowing different config file formats to indicate where environment
variable values can be identified in the syntax tree, added this query
to `bash`, `json`, `toml`, and `yaml` files.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-01-31 11:42:09 -08:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
d1y
5f4dd36a1a
Add ability to expand/collapse directories using the project_panel::Open action (#6914)
#6910

I changed the `open_file` symbol to `open`, because this is more
consistent with the original intention

Release Notes:

- Added the ability to expand/collapse directories using the
`project_panel::Open` action.
2024-01-29 18:21:23 -08:00
Marshall Bowers
d1a6003033
Use Git status color for icons in project panel (#6992)
This PR updates the icons in the file tree in the project panel to also
use the Git status color:

<img width="267" alt="Screenshot 2024-01-29 at 10 21 41 AM"
src="https://github.com/zed-industries/zed/assets/1486634/2f4f6e9e-8050-4f5b-851a-e407aec823a0">

Release Notes:

- Updated icons in project panel to reflect Git status
([#6991](https://github.com/zed-industries/zed/issues/6991)).
2024-01-29 10:26:30 -05:00
George Munyoro
49542757fd
Correctly check existence of target directory in copy_recursive function (#6875)
Fixes https://github.com/zed-industries/zed/issues/6778

Release Notes:

- Fixed issue where copy-paste for folders was not working in the
project panel
([#6778](https://github.com/zed-industries/zed/issues/6778)).
2024-01-29 12:06:02 +02:00
Piotr Osiewicz
0a0a866dd5
Licenses: change license fields in Cargo.toml to AGPL-3.0-or-later. (#5535)
Release Notes:
- N/A
2024-01-27 13:51:16 +01:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Conrad Irwin
a860ca6a3c Fix tests that were toggling the panel shut 2024-01-24 12:22:12 -07:00
Conrad Irwin
2a11c22760 Ensure chat opens when guests join shared projects
This was broken because the panel was created before being added to a
dock. Invert the control order and add `starts_open()` to the Panel
trait.
2024-01-24 12:06:03 -07:00
Piotr Osiewicz
f2ff7fa4d5
chore: Change AGPL-licensed crates to GPL (except for collab) (#4231)
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?

Release Notes:
- N/A
2024-01-24 00:26:58 +01:00
Max Brunsfeld
4e970e978a Use a different color for ignored files in the project panel 2024-01-23 13:00:28 -08:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Mikayla
903176d8ff
Pull out fluent builder helpers into re-usable trait 2024-01-18 15:31:31 -08:00
Mikayla
a5084510a1
Fix popin for project panel by pre-resolving keybindings in terms of the project panel 2024-01-18 15:16:09 -08:00
Joseph T. Lyons
b807e6fe80 Use try_global() 2024-01-18 01:33:30 -05:00
Mikayla Maki
aa7351041d
Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Piotr Osiewicz
9a70a89477
Fix project panel being toggled on workspace startup. (#4059)
A sequence of events: Launch Zed -> Quit Zed -> Launch Zed would leave
you with a project panel in a a different state on each open (e.g. if it
is open on 1st one, 2nd run will have it closed). We were essentially
not tracking whether the deserialization took place.

Release Notes:

- Fixed project panel being toggled on/off on startup due to incorrect
tracking of serialization state (solves
https://github.com/zed-industries/community/issues/2406)
2024-01-15 22:23:16 +01:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Conrad Irwin
29ce109211
chat panel ++ (#4044)
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock

[[PR Description]]

Release Notes:

- Opens chat by default when joining a public channel
- Improves chat panel UI
2024-01-14 13:54:10 -07:00
Conrad Irwin
4d87a67af8 Remove unused imports 2024-01-13 22:44:47 -07:00
Conrad Irwin
898645681f Move settings subscription to dock
Reduces likelihood of panels being unable to move themselves
2024-01-13 22:41:26 -07:00
Mikayla
5897b18cfd
remove more commented code 2024-01-12 20:10:40 -08:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Marshall Bowers
c40a7f3445
Stop propagation when deploying the context menu for a project panel entry (#3965)
This PR fixes an issue where right-click on any project panel entry
would cause the context menu on the root of the project panel
(introduced in #3954) to deploy.

We need to stop propagation in the handler on the inner project panel
list items so that the click event doesn't bubble up the tree.

Release Notes:

- Fixed an issue where the project panel was always deploying the root
context menu rather than on the clicked item.
2024-01-08 20:51:14 -05:00
Kirill Bulatov
35ce34c676 Show context menu on project panel empty space right click 2024-01-08 22:12:40 +02:00
Piotr Osiewicz
e4b1c76895
Display setting documentation in settings.json (#3936)
Let this screenshot of settings.json speak for itself: 

![image](https://github.com/zed-industries/zed/assets/24362066/fca60383-1788-43f9-803b-00f083394c8a)

Release Notes:
- Added code completion & on-hover documentation to Zed's settings.json
file.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-08 19:30:18 +01:00
Conrad Irwin
3c0052850c Merge branch 'main' into channel-guests 2024-01-05 10:05:59 -07:00
Marshall Bowers
32cd4d778a
Render an empty placeholder when not showing file icons in the project panel (#3897)
This PR makes it so when we're not showing file icons in the project
panel we render an empty placeholder instead of nothing.

This prevents the indentation of the items in the file tree from
changing based on the presence of the icon.

Release Notes:

- Fixed layout shift when `project_panel.file_icons` is set to `false`.
2024-01-04 17:10:08 -05:00
Conrad Irwin
fcf7007e0b let search happen too 2024-01-04 09:48:47 -07:00
Conrad Irwin
4e310b99aa Implement "open in terminal" 2024-01-04 09:45:39 -07:00
Conrad Irwin
427e7f6b4f Read only permissions for project panel too 2024-01-04 09:40:12 -07:00
Marshall Bowers
7f6770d272
Add empty state for project panel (#3863)
This PR adds an empty state for the project panel.

It will now display an "Open a project" button.

Release Notes:

- Added an empty state for the project panel.
2024-01-03 17:00:47 -05:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Max Brunsfeld
dfcb17fe74 Remove 2 suffix for theme
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:41:01 -08:00
Max Brunsfeld
4305c5fdbe Remove 2 suffix for ui, storybook, text
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:33:51 -08:00
Max Brunsfeld
0cf65223ce Remove 2 suffix for collab, rope, settings, menu
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:29:16 -08:00
Max Brunsfeld
5ddd298b4d Remove 2 suffix for fs, db, semantic_index, prettier
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:09:42 -08:00
Max Brunsfeld
53bdf6beb3 Remove 2 suffix for client, call, channel
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:02:14 -08:00
Max Brunsfeld
9f99e58834 Remove 2 suffix for lsp, language, fuzzy
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:58:02 -08:00
Max Brunsfeld
c5a1950522 Remove 2 suffix for project
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:53:34 -08:00
Max Brunsfeld
789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Max Brunsfeld
588976d27a Remove 2 suffix for editor
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:58:57 -08:00
Max Brunsfeld
0ac8aae17b Remove 2 suffix for language_tools, search, terminal_view, auto_update
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:52:40 -08:00
Max Brunsfeld
292b3397ab Remove 2 suffix for language selector, project panel, recent_projects, copilot_button, breadcrumbs, activity_indicator
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:47:33 -08:00
Kirill Bulatov
721d7615c3 Add tests 2023-12-12 13:34:46 +02:00
Kirill Bulatov
27d6432c84 Rework the way project panel auto reveals entries
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
2023-12-12 11:38:51 +02:00
Kirill Bulatov
f0ca7141b8 Ignore excluded files on worktree entry refresh 2023-12-05 12:30:29 +02:00
Joseph T. Lyons
1a1451a943 Fix bug preventing spaces from being used in filename 2023-11-29 22:04:41 -05:00
Kirill Bulatov
d352a63d9d Port new workspace logic to gpui2, uncomment most of the workspace2 tests 2023-11-17 22:54:19 +02:00
Kirill Bulatov
616bda85e9 Fix the tests 2023-11-17 21:40:57 +02:00
Mikayla
26a3d41dc7
Change from try (reserved keyword) to maybe 2023-10-25 07:10:21 -07:00
Conrad Irwin
ff1722d307 Fix tracking newly saved buffers
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-10-04 14:44:21 -06:00
Mikayla Maki
e37373a636
Add UI/UX for moving channels (#2976)
TODO:

- [x] Add drag and drop
- [x] Polish up in-flight decisions.
- [x] Fix chat panel panic
- [x] Add nice hover effect highlighting the matching ones
- [x] Fix and test keyboard

Release Notes:

- N/A
2023-09-19 17:56:22 -07:00
Mikayla
f3b91082a6
Improve drag and drop to look and feel better
WIP: Change rendering of drag and drop based on alt-modifier
2023-09-19 14:48:34 -07:00
Mikayla
d46816589e
Added 'open in terminal' action to the project panel context menu
Also slightly re-arranged the project panel context menu
2023-09-15 21:33:22 -07:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla
2f16147055
Fix dock resizing 2023-08-16 19:47:54 -07:00
Mikayla
111e17b220
Merge branch 'main' into collab-panel 2023-08-15 03:25:45 -07:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nate Butler
ef73e77d3d Update some status bar icons and states 2023-08-14 17:15:25 -04:00
Nathan Sobo
0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Mikayla
99daa73325
Merge branch 'main' into collab-panel 2023-08-09 10:37:22 -07:00
Nathan Sobo
da7dc9c880 Work with window handles instead of ids in drag code 2023-08-08 11:14:02 -06:00
Nathan Sobo
d896d89842 Store an AnyWindowHandle in WindowContext 2023-08-08 11:08:37 -06:00
Nathan Sobo
f2be3181a9 Move window-related methods from TestAppContext to AnyWindowHandle 2023-08-07 20:23:04 -06:00