Commit Graph

2502 Commits

Author SHA1 Message Date
Tim Masliuchenko
7855b9e9a8
Allow to handle autoclosed characters differently (#8666)
Adds the `always_treat_brackets_as_autoclosed` setting to control how
the autoclosed characters are handled.

The setting is off by default, meaning the behaviour stays the same
(following how VSCode handles autoclosed characters).
When set to `true`, the autoclosed characters are always skipped over
and auto-removed no matter how they were inserted (following how Sublime
Text/Xcode handle this).


https://github.com/zed-industries/zed/assets/471335/304cd04a-59fe-450f-9c65-cc31b781b0db


https://github.com/zed-industries/zed/assets/471335/0f5b09c2-260f-48d4-8528-23f122dee45f

Release Notes:

- Added the setting `always_treat_brackets_as_autoclosed` (default:
`false`) to always treat brackets as "auto-closed" brackets, i.e.
deleting the pair when deleting start/end, etc.
([#7146](https://github.com/zed-industries/zed/issues/7146)).

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-20 09:35:42 +01:00
Andrew Lygin
192cd5f2d2
Fix file git status refresh on .gitignore update (#9466)
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix #7831.

There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.

Release Notes:

- Fixed file Git status refreshing on .gitignore update (#7831).
2024-03-18 20:35:38 -06:00
Piotr Osiewicz
f60774bbdd
chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
Max
71aaefc5b2
Add multi_cursor_modifier setting (#9014)
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections

closes #4339

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:33:54 -06:00
Hans
e836a979a2
vim: Add Multi Replace mode in Vim (#8469)
For #4440, I've only added support for normal, if it's visual mode,
would we like this to delete the current selection row and enter insert
mode?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:31:53 -06:00
Kirill Bulatov
f142568172
Allow navigating back to multibuffers (#9334)
Fixes
https://github.com/orgs/zed-industries/projects/14/views/1?pane=issue&itemId=56263346

Fixes a state where Zed multi buffers were not reachable after going to
an excerpt inside it (with alt-enter).
I suspect, we will have to come back to multi buffer history and check
the way it behaves on inner excerpts clicking, but now this change seems
to restore the main thing: multi buffers not being shown in the history
at all.



Release Notes:

- Fixes "go backwards" not considering multibuffers in history
2024-03-14 15:05:08 +02:00
Piotr Osiewicz
b795b0eb77
editor: Do not autoindent on line removals in vim mode. (#9332)
Fixes #8942

Release Notes:

- Fixed overeager auto-indentation on line removals in Vim mode.
2024-03-14 13:23:33 +01:00
Conrad Irwin
bffde43c12
Improve vim undo (#9317)
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).

To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.

Fixes: #7521

Release Notes:

- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
2024-03-13 23:12:12 -06:00
Andrew Lygin
6ae5274954
Scrollbar markers enhancements (#9080)
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
  - 1st is for git markers
  - 2nd is for selections and search resulta highlightings
  - 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.

Release Notes:

- Improved scrollbar markers visualization (#9070).
2024-03-13 23:05:43 +02:00
Thorsten Ball
a56a260778
Add ability to specify binary path/args for rust-analyzer (#9293)
This fixes #9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.

Example user settings for `rust-analyzer`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "binary": {
        "path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
        "arguments": ["--no-log-buffering"]
      }
    }
  }
}
```

Constraints:

* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.



Release Notes:

- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).

Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
2024-03-13 18:42:03 +01:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Julia
88e33a1dbe
Account for all hover heights & prevent un-hover between popovers (#9257)
Fixes https://github.com/zed-industries/zed/issues/5227
Fixes https://github.com/zed-industries/zed/issues/7304

Release Notes:

- Fixed an issue where not all editor hover popovers would be accounted
for when choosing to hover above or below the mouse cursor
([#5227](https://github.com/zed-industries/zed/issues/5227)).
- Fixed an issue where editor hover could be dismissed by moving the
mouse between hover popovers
([#7304](https://github.com/zed-industries/zed/issues/7304)).

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-13 12:55:15 -04:00
Kirill Bulatov
572ba3f93b
Fall back to FindAllReferences if cmd-click did not preform GoToDefinition elsewhere (#9243) 2024-03-13 13:00:04 +02:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Mikayla Maki
e792c1a5c5
Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Kirill Bulatov
c09fe1ce8a
Do not allow concurrent FindAllReferences requests for the same multibuffer anchors (#9242)
FindAllReferences LSP requests might take a long time to complete, and
currently Zed allows multiple requests spawned concurrently for the same
Anchor in the multi buffer. That results in multiple search results'
multi buffers appearing, sometimes at once, which is not what we want.

Part of https://github.com/zed-industries/zed/issues/5351 that helps to
reduce the amount of search results after clicks that did not resolve
instantly.


Release Notes:

- Improved FindAllReferences action by not allowing concurrent requests
for the same multi buffer source
2024-03-12 23:02:34 +02:00
Kirill Bulatov
3be1402a3d
Fix the double click and update the default settings (#9214) 2024-03-12 12:15:55 +02:00
Ivan Žužak
44adb0a316
Detect URLs at beginning and end of buffer as well (#9212)
Release Notes:

- Fixed URL detection at very beginning and very end of buffer
([#9210](https://github.com/zed-industries/zed/issues/9210)).

| Before | After |
| ------ | ----- |
| ![Screenshot 2024-03-12 at 07 09
52](https://github.com/zed-industries/zed/assets/38924/5c0beb28-f63b-4455-a5cd-31cec2d9a775)
| ![Screenshot 2024-03-12 at 07 11
03](https://github.com/zed-industries/zed/assets/38924/116f76a2-21e8-4c77-ac6e-a4e3c594b09d)
|
2024-03-12 07:59:32 +01:00
Kirill Bulatov
02dcdd0228
Open excerpt on double click in multibuffer by default. (#9196)
Closes https://github.com/zed-industries/zed/issues/5275

Double click with `alt` modifier pressed will do the regular word
selection.

Adds a setting to disable this behavior and instead select a word, as in
the regular buffer.

```
// What to do when multibuffer is double clicked in some of its excerpts
// (parts of singleton buffers).
// May take 2 values:
//  1. Behave as a regular buffer and select the whole word.
//         "double_click_in_multibuffer": "select"
//  2. Open the excerpt clicked as a new buffer in the new tab (default).
//         "double_click_in_multibuffer": "open",
// For the case of "open", regular selection behavior can be achieved by holding `alt` when double clicking.
"double_click_in_multibuffer": "open",
```


Release Notes:

- Made multibuffer to open excerpts in new tabs on double click by
default (changing settings or keeping alt restores the word selection
behavior). ([5275](https://github.com/zed-industries/zed/issues/5275))
2024-03-11 22:06:06 +02:00
Thorsten Ball
b2981f4baa
Fix completion-filtering by checking actual word boundaries & reduce Ruby word chars (#9170)
This fixes https://github.com/zed-industries/zed/issues/9069 by

1. reverting https://github.com/zed-industries/zed/issues/7819 
2. fixing completion filtering with regards to word boudaries

For (2) see explanation in commit message:

> Previously, this would only split words on upper-lower boundaries or
> on `_`/`-`.
> 
> The result was that we would filter out completions too aggressively.
> The filter works by taking a suggested completion, say `foo_bar_lol`,
split
> it up into words - `foo`, `bar, `lol` - and check whether any of the
words
> start with the same characters as what the user already typed: `fo`,
or `bar`,
> ...
> 
> In the case of Ruby, though, `:` wasn't considered a word boundary. If
the
> LSP would return `:foobar` when the user typed `:foo`, we'd check if
there are
> any completions that match `foo` (because that's the current word) but
> we'd compare against `foobar`, not `:` or `:foobar`.
> 
> With this change, we get more match candidates and thus more
completions in Ruby.

With that we can do (1) because we don't need these characters as word
characters anymore to trigger completions.

Release Notes:

- Fixed word boundaries in Ruby by restoring old behavior (`@`, `:`, ...
are no longer considered word characters)
([#9069](https://github.com/zed-industries/zed/issues/9069))
- Fixed completions being filtered out when they happened at word
boundaries on special characters (e.g. `:`)

---------

Co-authored-by: Max <max@zed.dev>
2024-03-11 20:38:37 +01:00
Max Brunsfeld
dfcc143ead
Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
Antonio Scandurra
91a0923fc4
Fix a few regressions related to the flicker fix (#9190)
This pull request fixes
https://github.com/zed-industries/zed/issues/9187 and fixes also ix a
rendering problem that would show cursors on the same plane:


![image](https://github.com/zed-industries/zed/assets/482957/208304a4-286a-4fd9-a3d8-e2913e3a3dc7)


Release Notes:

- N/A
2024-03-11 18:07:26 +01:00
Piotr Osiewicz
f9f9f0670f
editor: Rearrange float operations in layout (#9176)
We were seeing weird layouts with large files, where - starting with
some verylargelineindex - lines were rendered at weird y offsets. It
turned out that in some cases we're doing operations on Pixel values of
different magnitude, which then led to wrong results in calculations.
This commit addresses some of these problems, visible at glance when
working with large plaintext files. I *did not* dig into things like
inlay hints or diagnostics to see if they are subject to the same
potential precision loss.

Fixes #5371 

Release Notes:

- Fixed editor layout for large files, where the lines might have been
laid out with incorrect Y offset from the top.
2024-03-11 16:46:20 +01:00
Antonio Scandurra
ceadb39c38
Prevent text from wrapping in code actions menu (#9178)
Right now we're basing the width of the menu on the longest code action
title. That is only an approximation and doesn't always coincide
perfectly with the true, longest code action.

Given that it's pretty close, however, this commit simply disables text
wrapping on the code action menu.

Release Notes:

- Fixed a rendering glitch that could cause code actions to not display
correctly ([#8341](https://github.com/zed-industries/zed/issues/8341))
2024-03-11 16:25:17 +01:00
Bennet Bo Fenner
a8fa1f7363
chat: fix emoji completions when word consists of emojis (#9107)
https://github.com/zed-industries/zed/assets/53836821/f4b31c47-d306-43f5-b971-0969f64a48f9

Fix for #9096 @JosephTLyons 

Release Notes:
- Fixed emoji completion not showing up when word contains only emojis
(#9096)
2024-03-11 09:08:18 -06:00
Antonio Scandurra
830e107921
Hide hover popover when mouse hovers over negative space (#9173)
Fixes https://github.com/zed-industries/zed/issues/8340

Release Notes:

- Fixed a bug that would cause hover information to not be dismissed
when hovering over negative space.
2024-03-11 15:29:44 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Kirill Bulatov
41dc5fc412
Allow highlighting editor rows from multiple sources concurrently (#9153) 2024-03-11 02:17:32 +02:00
Kirill Bulatov
597465b0f5
Slightly simplify editor highlights code (#9123)
Prepare for git diff hunk highlights by grouping all inlay highlight
properties into one struct, and removing the dead background highlight
code.


Release Notes:

- N/A
2024-03-10 00:38:45 +02:00
Adam
d4ec78f328
Add strikethrough to deprecated methods in CompletionsMenu (#9086)
Release Notes:

- Added ([#8390](https://github.com/zed-industries/zed/issues/8390)).
- Also Grays out deprecated methods

Before

<img width="730" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/8b5e8009-22c2-43f7-b85b-79e571a5d282">

After

<img width="773" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/0aff572b-6d3f-4ed9-b08b-d925ee650817">
2024-03-08 20:01:28 -08:00
Kirill Bulatov
146971fb02
Splice remove suggesion hints when those are cleared in the editor. (#9088)
Closes https://github.com/zed-industries/zed/issues/6793

Release Notes:

- Fixed copilot suggestions not disappearing after disabling the tool
([6793](https://github.com/zed-industries/zed/issues/6793))
2024-03-09 02:00:01 +02:00
Kirill Bulatov
347178039c
Add editor::RevertSelectedHunks to revert git diff hunks in the editor (#9068)
https://github.com/zed-industries/zed/assets/2690773/653b5658-e3f3-4aee-9a9d-0f2153b4141b

Release Notes:

- Added `editor::RevertSelectedHunks` (`cmd-alt-z` by default) for
reverting git hunks from the editor
2024-03-09 01:37:24 +02:00
Jason Lee
5abcc1c3c5
Let LineColumn on StatusBar as clickable to open GoToLineColumn (#9002)
Release Notes:

- Added to let LineColumn on StatusBar as clickable to open
GoToLineColumn.
- Added placeholder to GoToLineColumn input, and show help message on
input changed.

## Screenshot


![go-to-line-column](https://github.com/zed-industries/zed/assets/5518/90a4f644-07d4-4208-8caa-5510e1537f37)
2024-03-08 14:11:17 -07:00
Conrad Irwin
284a57d4d1
Fix panic in open urls (#9032)
Co-Authored-By: Nathan <nathan@zed.dev>

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-07 13:52:50 -07:00
Bennet Bo Fenner
8be4b4d75d
Support emoji shortcodes in chat (#8455)
Completes: https://github.com/zed-industries/zed/issues/7299

Suggestions


https://github.com/zed-industries/zed/assets/53836821/2a81ba89-4634-4d94-8370-6f76ff3e9403

Automatically replacing shortcodes without using the completions (only
enabled when `message_editor` > `auto_replace_emoji_shortcode` is
enabled in the settings):


https://github.com/zed-industries/zed/assets/53836821/10ef2b4b-c67b-4202-b958-332a37dc088e






Release Notes:

- Added autocompletion for emojis in chat when typing emoji shortcodes
([#7299](https://github.com/zed-industries/zed/issues/7299)).
- Added support for automatically replacing emoji shortcodes in chat
(e.g. typing "👋" will be converted to "👋")

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-06 19:18:29 -07:00
Conrad Irwin
0b87be71e6
Make anchor_in_excerpt Optional (#8975)
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.

Release Notes:

- Fixed a panic when hovering in a multibuffer
2024-03-06 18:55:36 -07:00
Edvard Høiby
8352f39ff9
Improve bindings to better match VS-Code (#8584)
Release Notes:

- Changed default keybindings in the VS Code keymap so that
`alt-[up|down]` now move lines up/down and`alt-shift-[up|down]`
duplicate lines up/down. Previous bindings for selecting larger/smaller
syntax nodes are now bound to `ctrl-shift-[left|right]`.
([#4652](https://github.com/zed-industries/zed/issues/4652))([#7151](https://github.com/zed-industries/zed/issues/7151))

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-06 11:16:14 -08:00
Kirpal Grewal
bca98caa07
Enable clippy::unnecessary_to_owned (#8908)
lint for `unnecessary_to_owned` and fix the sole violation in the
codebase
2024-03-05 17:28:58 -05:00
Marshall Bowers
b6af393e6d
Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Thorsten Ball
2b8b913b6b
Use correct worktree when getting permalink to line (#8888)
Previously this code would call `project.visible_worktrees(cx).next`
which might not necessarily return the worktree matching the currently
open file.

What this change does is it adds `get_repo` method on `Project` that
allows us to get the `GitRepository` for the current buffer.

Release Notes:

- Fixed `open permalink to line` not working when multiple folders are
added to the project.

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-05 16:59:00 +01:00
Conrad Irwin
b2f18cfe71
Ensure followed cursors are always visible (#8849)
Before this change they would disappear if you blurred the pane.

Release Notes:

- Fixed an issue where the followed users' cursor would disappear if you
blurred the pane.
2024-03-04 12:39:08 -07:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
a88df2c103
Enable clippy::default_constructed_unit_structs (#8778)
This PR enables the
[`clippy::default_constructed_unit_structs`](https://rust-lang.github.io/rust-clippy/master/index.html#/default_constructed_unit_structs)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 12:07:53 -05:00
Marshall Bowers
53630dc74c
Enable clippy::needless_lifetimes (#8777)
This PR enables the
[`clippy::needless_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_lifetimes)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:52:58 -05:00
Marshall Bowers
1fa9496334
Enable clippy::explicit_counter_loop (#8776)
This PR enables the
[`clippy::explicit_counter_loop`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_counter_loop)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:40:22 -05:00
Jonathan
08f9c3f568
Accept partial copilot suggestions (#8682)
Fixes https://github.com/zed-industries/zed/issues/8020
 
This PR adds a new shortcut cmd-right, if a copilot suggestion exists.
The suggestions is accepted word by word.
It emulates the behaviour of VS Code's Github Copilot implementation.


Release Notes:

- Added ability to accept partial copilot suggestions ([8020](https://github.com/zed-industries/zed/issues/8020))
2024-03-03 18:24:48 +02:00
Marshall Bowers
56f0418c93
Enable clippy::needless_option_as_deref (#8775)
This PR enables the
[`clippy::needless_option_as_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_option_as_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:16:27 -05:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
a6dbaac653
Enable clippy::needless_question_mark (#8759)
This PR enables the
[`clippy::needless_question_mark`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_question_mark)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:40:39 -05:00