Commit Graph

2520 Commits

Author SHA1 Message Date
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Kirill Bulatov
c7f04691d9
Query code actions and hovers from all related local language servers (#9943)
<img width="1122" alt="Screenshot 2024-03-28 at 21 51 18"
src="https://github.com/zed-industries/zed/assets/2690773/37ef7202-f10f-462f-a2fa-044b2d806191">


Part of https://github.com/zed-industries/zed/issues/7947 and
https://github.com/zed-industries/zed/issues/9912 that adds makes Zed
query all related language servers instead of the primary one.

Collab clients are still querying the primary one only, but this is
quite hard to solve, https://github.com/zed-industries/zed/pull/8634
drafts a part of it.
The local part is useful per se, as many people use Zed & Tailwind but
do not use collab features.

Unfortunately, eslint still returns empty actions list when queried, but
querying actions for all related language servers looks reasonable and
rare enough to be dangerous.

Release Notes:

- Added Tailwind CSS hover popovers for Zed in single player mode
([7947](https://github.com/zed-industries/zed/issues/7947))
2024-03-29 12:18:38 +02:00
Thorsten Ball
3a36b10e3a
Truncate commit messages in blame tooltip (#9937)
This truncates git commit messages to 15 lines.


Before:
![screenshot-2024-03-28-20 10
17@2x](https://github.com/zed-industries/zed/assets/1185253/03bea6bb-2ead-4bf6-bb12-22338c8745fd)

After:

![screenshot-2024-03-28-20 10
02@2x](https://github.com/zed-industries/zed/assets/1185253/0bd655ee-57ce-424f-b471-b7ce01e5fbf7)




Release Notes:

- N/A
2024-03-28 20:19:04 +01:00
Thorsten Ball
98adc7b108
Use correct font family and line_height in git blame sidebar (#9935)
This fixes the git blame sidebar looking wrong if the buffer font size
is higher than the UI font size (which is what was previously used).

It fixes this:

![screenshot-2024-03-28-19 46
48@2x](https://github.com/zed-industries/zed/assets/1185253/eca360ac-c8e8-41e0-85a1-52bdd05b9413)

To now look like this:

![screenshot-2024-03-28-19 47
42@2x](https://github.com/zed-industries/zed/assets/1185253/1fe93370-b7a2-44d4-a505-6368d72e2659)


Release Notes:

- N/A
2024-03-28 20:05:29 +01:00
Piotr Osiewicz
fcaf4383e9
editor: Preserve scroll position when jumping from multibuffer (#9921)
This is a best-effort attempt, as the target offset from the top is just
an estimate; furthermore, this does not account for things like project
search header (which adds a bit of vertical offset by itself and is
removed once we jump into a buffer), but it still should improve the
situation quite a bit.

Fixes: #5296

Release Notes:

- Improved target selection when jumping from multibuffer; final
position in the buffer should more closely match the original position
of the cursor in the multibuffer.
2024-03-28 18:33:57 +01:00
Thorsten Ball
7f54935324
Add git blame (#8889)
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.

The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.

When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.

Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.

The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.

As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.

### Screenshots

![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)

![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)

### TODOs

- [x] Bundling `git` binary

### Release Notes

Release Notes:

- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-28 18:32:11 +01:00
Daniel Zhu
f5823f9942
Split DuplicateLine into DuplicateLineUp and DuplicateLineDown (#9715)
Fixes #9601

Release Notes:
- `DuplicateLine` is now split into `DuplicateLineUp` and
`DuplicateLineDown`
2024-03-28 12:52:08 +02:00
Antonio Scandurra
c33ee52046
Don't update active completion for editors that are not focused (#9904)
Release Notes:

- N/A
2024-03-28 10:51:55 +01:00
Mikayla Maki
9bce5e8b82
Improve diagnostic header UI (#9888)
This PR rearranges the diagnostics to put the headers to the left of the
diagnostic messages and adds an additional button to close the
diagnostics.

<img width="394" alt="Screenshot 2024-03-27 at 2 01 19 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83be4051-6441-47c6-9b48-77c75ce9c8eb">

<img width="326" alt="Screenshot 2024-03-27 at 2 01 56 PM"
src="https://github.com/zed-industries/zed/assets/2280405/d849ca34-91e9-4de6-9d9c-503b75e97d60">

As a drive by, I also quieted a useless but loud log message.

Release Notes:

- Added a close button to the `f8` diagnostics.
2024-03-27 14:30:27 -07:00
Kirill Bulatov
80242584e7
Prepare editor to display multiple LSP hover responses for the same place (#9868) 2024-03-27 20:49:26 +01:00
Bennet Bo Fenner
e272acd1bc
collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
Kirill Bulatov
9d4c6c60fb
Do not format or fully save non-dirty buffers (#9813)
Fixes https://github.com/zed-industries/zed/issues/9475

Release Notes:

- Start skipping formatting and actual FS saving for non-dirty buffers
([9475](https://github.com/zed-industries/zed/issues/9475))
2024-03-26 17:17:20 +02:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Kirill Bulatov
b8663e56a9
Make UniformList non-occluding. (#9806)
Fixes https://github.com/zed-industries/zed/issues/9723

Move the `occlude` in the places where they are needed.

Release Notes:

- Fixed right click in the project panel's empty region
([9723](https://github.com/zed-industries/zed/issues/9723))

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-26 13:13:10 +02:00
Mikayla Maki
bdea804c48
Restore the hitbox of the excerpt header (#9790)
In https://github.com/zed-industries/zed/pull/9722, the
jump-to-excerpt-source buttons where shrunk too far.

Release Notes:

- N/A
2024-03-25 12:41:54 -07:00
Mikayla Maki
4459eacc98
Improve the clarity of multi buffer headers (#9722)
<img width="544" alt="Screenshot 2024-03-22 at 3 23 09 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83fde9ad-76e1-4eed-a3f2-bc25d5a88d84">

Release Notes:


- Improved the clarity of the UI for diagnostic and search result
headers
2024-03-22 15:38:19 -07:00
Conrad Irwin
caed275fbf Revert "language: Remove buffer fingerprinting (#9007)"
This reverts commit 6f2f61c9b1.
2024-03-21 14:10:18 -06:00
Piotr Osiewicz
6f2f61c9b1
language: Remove buffer fingerprinting (#9007)
Followup to #9005 that actually removes buffer fingerprinting.

Release Notes:

- N/A
2024-03-21 17:03:26 +01:00
Tim Masliuchenko
7855b9e9a8
Allow to handle autoclosed characters differently (#8666)
Adds the `always_treat_brackets_as_autoclosed` setting to control how
the autoclosed characters are handled.

The setting is off by default, meaning the behaviour stays the same
(following how VSCode handles autoclosed characters).
When set to `true`, the autoclosed characters are always skipped over
and auto-removed no matter how they were inserted (following how Sublime
Text/Xcode handle this).


https://github.com/zed-industries/zed/assets/471335/304cd04a-59fe-450f-9c65-cc31b781b0db


https://github.com/zed-industries/zed/assets/471335/0f5b09c2-260f-48d4-8528-23f122dee45f

Release Notes:

- Added the setting `always_treat_brackets_as_autoclosed` (default:
`false`) to always treat brackets as "auto-closed" brackets, i.e.
deleting the pair when deleting start/end, etc.
([#7146](https://github.com/zed-industries/zed/issues/7146)).

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-20 09:35:42 +01:00
Andrew Lygin
192cd5f2d2
Fix file git status refresh on .gitignore update (#9466)
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix #7831.

There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.

Release Notes:

- Fixed file Git status refreshing on .gitignore update (#7831).
2024-03-18 20:35:38 -06:00
Piotr Osiewicz
f60774bbdd
chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
Max
71aaefc5b2
Add multi_cursor_modifier setting (#9014)
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections

closes #4339

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:33:54 -06:00
Hans
e836a979a2
vim: Add Multi Replace mode in Vim (#8469)
For #4440, I've only added support for normal, if it's visual mode,
would we like this to delete the current selection row and enter insert
mode?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:31:53 -06:00
Kirill Bulatov
f142568172
Allow navigating back to multibuffers (#9334)
Fixes
https://github.com/orgs/zed-industries/projects/14/views/1?pane=issue&itemId=56263346

Fixes a state where Zed multi buffers were not reachable after going to
an excerpt inside it (with alt-enter).
I suspect, we will have to come back to multi buffer history and check
the way it behaves on inner excerpts clicking, but now this change seems
to restore the main thing: multi buffers not being shown in the history
at all.



Release Notes:

- Fixes "go backwards" not considering multibuffers in history
2024-03-14 15:05:08 +02:00
Piotr Osiewicz
b795b0eb77
editor: Do not autoindent on line removals in vim mode. (#9332)
Fixes #8942

Release Notes:

- Fixed overeager auto-indentation on line removals in Vim mode.
2024-03-14 13:23:33 +01:00
Conrad Irwin
bffde43c12
Improve vim undo (#9317)
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).

To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.

Fixes: #7521

Release Notes:

- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
2024-03-13 23:12:12 -06:00
Andrew Lygin
6ae5274954
Scrollbar markers enhancements (#9080)
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
  - 1st is for git markers
  - 2nd is for selections and search resulta highlightings
  - 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.

Release Notes:

- Improved scrollbar markers visualization (#9070).
2024-03-13 23:05:43 +02:00
Thorsten Ball
a56a260778
Add ability to specify binary path/args for rust-analyzer (#9293)
This fixes #9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.

Example user settings for `rust-analyzer`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "binary": {
        "path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
        "arguments": ["--no-log-buffering"]
      }
    }
  }
}
```

Constraints:

* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.



Release Notes:

- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).

Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
2024-03-13 18:42:03 +01:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Julia
88e33a1dbe
Account for all hover heights & prevent un-hover between popovers (#9257)
Fixes https://github.com/zed-industries/zed/issues/5227
Fixes https://github.com/zed-industries/zed/issues/7304

Release Notes:

- Fixed an issue where not all editor hover popovers would be accounted
for when choosing to hover above or below the mouse cursor
([#5227](https://github.com/zed-industries/zed/issues/5227)).
- Fixed an issue where editor hover could be dismissed by moving the
mouse between hover popovers
([#7304](https://github.com/zed-industries/zed/issues/7304)).

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-13 12:55:15 -04:00
Kirill Bulatov
572ba3f93b
Fall back to FindAllReferences if cmd-click did not preform GoToDefinition elsewhere (#9243) 2024-03-13 13:00:04 +02:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Mikayla Maki
e792c1a5c5
Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Kirill Bulatov
c09fe1ce8a
Do not allow concurrent FindAllReferences requests for the same multibuffer anchors (#9242)
FindAllReferences LSP requests might take a long time to complete, and
currently Zed allows multiple requests spawned concurrently for the same
Anchor in the multi buffer. That results in multiple search results'
multi buffers appearing, sometimes at once, which is not what we want.

Part of https://github.com/zed-industries/zed/issues/5351 that helps to
reduce the amount of search results after clicks that did not resolve
instantly.


Release Notes:

- Improved FindAllReferences action by not allowing concurrent requests
for the same multi buffer source
2024-03-12 23:02:34 +02:00
Kirill Bulatov
3be1402a3d
Fix the double click and update the default settings (#9214) 2024-03-12 12:15:55 +02:00
Ivan Žužak
44adb0a316
Detect URLs at beginning and end of buffer as well (#9212)
Release Notes:

- Fixed URL detection at very beginning and very end of buffer
([#9210](https://github.com/zed-industries/zed/issues/9210)).

| Before | After |
| ------ | ----- |
| ![Screenshot 2024-03-12 at 07 09
52](https://github.com/zed-industries/zed/assets/38924/5c0beb28-f63b-4455-a5cd-31cec2d9a775)
| ![Screenshot 2024-03-12 at 07 11
03](https://github.com/zed-industries/zed/assets/38924/116f76a2-21e8-4c77-ac6e-a4e3c594b09d)
|
2024-03-12 07:59:32 +01:00
Kirill Bulatov
02dcdd0228
Open excerpt on double click in multibuffer by default. (#9196)
Closes https://github.com/zed-industries/zed/issues/5275

Double click with `alt` modifier pressed will do the regular word
selection.

Adds a setting to disable this behavior and instead select a word, as in
the regular buffer.

```
// What to do when multibuffer is double clicked in some of its excerpts
// (parts of singleton buffers).
// May take 2 values:
//  1. Behave as a regular buffer and select the whole word.
//         "double_click_in_multibuffer": "select"
//  2. Open the excerpt clicked as a new buffer in the new tab (default).
//         "double_click_in_multibuffer": "open",
// For the case of "open", regular selection behavior can be achieved by holding `alt` when double clicking.
"double_click_in_multibuffer": "open",
```


Release Notes:

- Made multibuffer to open excerpts in new tabs on double click by
default (changing settings or keeping alt restores the word selection
behavior). ([5275](https://github.com/zed-industries/zed/issues/5275))
2024-03-11 22:06:06 +02:00
Thorsten Ball
b2981f4baa
Fix completion-filtering by checking actual word boundaries & reduce Ruby word chars (#9170)
This fixes https://github.com/zed-industries/zed/issues/9069 by

1. reverting https://github.com/zed-industries/zed/issues/7819 
2. fixing completion filtering with regards to word boudaries

For (2) see explanation in commit message:

> Previously, this would only split words on upper-lower boundaries or
> on `_`/`-`.
> 
> The result was that we would filter out completions too aggressively.
> The filter works by taking a suggested completion, say `foo_bar_lol`,
split
> it up into words - `foo`, `bar, `lol` - and check whether any of the
words
> start with the same characters as what the user already typed: `fo`,
or `bar`,
> ...
> 
> In the case of Ruby, though, `:` wasn't considered a word boundary. If
the
> LSP would return `:foobar` when the user typed `:foo`, we'd check if
there are
> any completions that match `foo` (because that's the current word) but
> we'd compare against `foobar`, not `:` or `:foobar`.
> 
> With this change, we get more match candidates and thus more
completions in Ruby.

With that we can do (1) because we don't need these characters as word
characters anymore to trigger completions.

Release Notes:

- Fixed word boundaries in Ruby by restoring old behavior (`@`, `:`, ...
are no longer considered word characters)
([#9069](https://github.com/zed-industries/zed/issues/9069))
- Fixed completions being filtered out when they happened at word
boundaries on special characters (e.g. `:`)

---------

Co-authored-by: Max <max@zed.dev>
2024-03-11 20:38:37 +01:00
Max Brunsfeld
dfcc143ead
Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
Antonio Scandurra
91a0923fc4
Fix a few regressions related to the flicker fix (#9190)
This pull request fixes
https://github.com/zed-industries/zed/issues/9187 and fixes also ix a
rendering problem that would show cursors on the same plane:


![image](https://github.com/zed-industries/zed/assets/482957/208304a4-286a-4fd9-a3d8-e2913e3a3dc7)


Release Notes:

- N/A
2024-03-11 18:07:26 +01:00
Piotr Osiewicz
f9f9f0670f
editor: Rearrange float operations in layout (#9176)
We were seeing weird layouts with large files, where - starting with
some verylargelineindex - lines were rendered at weird y offsets. It
turned out that in some cases we're doing operations on Pixel values of
different magnitude, which then led to wrong results in calculations.
This commit addresses some of these problems, visible at glance when
working with large plaintext files. I *did not* dig into things like
inlay hints or diagnostics to see if they are subject to the same
potential precision loss.

Fixes #5371 

Release Notes:

- Fixed editor layout for large files, where the lines might have been
laid out with incorrect Y offset from the top.
2024-03-11 16:46:20 +01:00
Antonio Scandurra
ceadb39c38
Prevent text from wrapping in code actions menu (#9178)
Right now we're basing the width of the menu on the longest code action
title. That is only an approximation and doesn't always coincide
perfectly with the true, longest code action.

Given that it's pretty close, however, this commit simply disables text
wrapping on the code action menu.

Release Notes:

- Fixed a rendering glitch that could cause code actions to not display
correctly ([#8341](https://github.com/zed-industries/zed/issues/8341))
2024-03-11 16:25:17 +01:00
Bennet Bo Fenner
a8fa1f7363
chat: fix emoji completions when word consists of emojis (#9107)
https://github.com/zed-industries/zed/assets/53836821/f4b31c47-d306-43f5-b971-0969f64a48f9

Fix for #9096 @JosephTLyons 

Release Notes:
- Fixed emoji completion not showing up when word contains only emojis
(#9096)
2024-03-11 09:08:18 -06:00
Antonio Scandurra
830e107921
Hide hover popover when mouse hovers over negative space (#9173)
Fixes https://github.com/zed-industries/zed/issues/8340

Release Notes:

- Fixed a bug that would cause hover information to not be dismissed
when hovering over negative space.
2024-03-11 15:29:44 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Kirill Bulatov
41dc5fc412
Allow highlighting editor rows from multiple sources concurrently (#9153) 2024-03-11 02:17:32 +02:00
Kirill Bulatov
597465b0f5
Slightly simplify editor highlights code (#9123)
Prepare for git diff hunk highlights by grouping all inlay highlight
properties into one struct, and removing the dead background highlight
code.


Release Notes:

- N/A
2024-03-10 00:38:45 +02:00
Adam
d4ec78f328
Add strikethrough to deprecated methods in CompletionsMenu (#9086)
Release Notes:

- Added ([#8390](https://github.com/zed-industries/zed/issues/8390)).
- Also Grays out deprecated methods

Before

<img width="730" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/8b5e8009-22c2-43f7-b85b-79e571a5d282">

After

<img width="773" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/0aff572b-6d3f-4ed9-b08b-d925ee650817">
2024-03-08 20:01:28 -08:00
Kirill Bulatov
146971fb02
Splice remove suggesion hints when those are cleared in the editor. (#9088)
Closes https://github.com/zed-industries/zed/issues/6793

Release Notes:

- Fixed copilot suggestions not disappearing after disabling the tool
([6793](https://github.com/zed-industries/zed/issues/6793))
2024-03-09 02:00:01 +02:00
Kirill Bulatov
347178039c
Add editor::RevertSelectedHunks to revert git diff hunks in the editor (#9068)
https://github.com/zed-industries/zed/assets/2690773/653b5658-e3f3-4aee-9a9d-0f2153b4141b

Release Notes:

- Added `editor::RevertSelectedHunks` (`cmd-alt-z` by default) for
reverting git hunks from the editor
2024-03-09 01:37:24 +02:00