Commit Graph

13102 Commits

Author SHA1 Message Date
Max Brunsfeld
6734e528a8 Revert "Bump livekit client"
This reverts commit 5730d0ef21.
2024-01-17 10:33:32 -08:00
Marshall Bowers
df67917768
Make channel buttons square (#4092)
This PR makes the channel buttons square.

Release Notes:

- Adjusted the shape of the channel buttons.
2024-01-17 11:47:43 -05:00
Nate Butler
19c488b378
Add the color crate (#4063)
This PR adds the `color` crate, which will be the home of a number of
color-related utilities, and also acts as an interface between
[`palette`](https://crates.io/crates/palette) and the way `gpui` colors
work.

The goal of this crate is to centralize color utilities like mixing and
blending, building color ramps and sets of colors for state and more.

## Todo:

- [x] hex -> Color
- [x] Color mixing
- [x] Color blending using blend modes (overlay, multiply, etc)
- [ ] ~~Build color ramp from color~~
- [x] Build state set from color
- [ ] ~~Update Theme to use the color crate~~

Release Notes:

- None (Internal changes: Adds the `color` crate for working with
colors.)
2024-01-17 11:47:23 -05:00
Nate Butler
4cdcac1b16 Update docs 2024-01-17 11:39:09 -05:00
Marshall Bowers
9c557aae9e
Fix regression of welcome screen background color (#4091)
In #3910 we made the welcome screen use the same background color as the
editor.

However, this later regressed in
cdd5cb16ed.

This PR fixes that regression and restores the correct color for the
welcome page.

Release Notes:

- Fixed the background color of the welcome screen.
2024-01-17 11:00:59 -05:00
Conrad Irwin
e2788f1f0f
Limit number of collaborators in local Facepiles (#4083)
Release Notes:

- Improves the rendering of the facepile in the titlebar with many
people
2024-01-17 08:34:56 -07:00
Conrad Irwin
65664452f5
Allow leaving calls once project is unshared (#4081)
Release Notes:

- Fixes a bug where you could not use call controls after a project was
unshared
2024-01-17 08:34:45 -07:00
Julia
2fbf42d7df
Z index shenanigans (#4089)
Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.
2024-01-17 09:48:08 -05:00
Kirill Bulatov
a601e96b6c Style collab notifications properly 2024-01-17 16:44:43 +02:00
Julia
977832a04e Refresh window, bypassing view cache, when opening hover or context menu 2024-01-17 09:40:16 -05:00
Thorsten Ball
51127460b2 Remove memmove to improve terminal performance
Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 15:02:06 +01:00
Thorsten Ball
5b0b9ff582 Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-17 13:50:55 +01:00
Thorsten Ball
04922d649c Fix missing Ctrl-[ bindings in Vim mode
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.
2024-01-17 12:22:05 +01:00
Antonio Scandurra
0cfec6e713
Fix segfault when drawing paths (#4084)
Previously, we were using `size_of` but passing the wrong type in
(`MonochromeSprite` instead of `PathSprite`). This caused us to read
outside of the `sprites` smallvec and triggered the segfault. This
reverts #4078 because I don't think using a `SmallVec` was the issue (it
might have masked this problem though, because we would most of the time
copy from the stack and not from the heap).

With this pull request we are also fixing another potential source of
segfaults, due to checking if we exhausted the instance buffer too late
when drawing underlines.

Release Notes:

- Fixed a crash that could happen during rendering.
2024-01-17 10:18:04 +01:00
Kirill Bulatov
39dff0e827 Stop using button for collab notifications 2024-01-17 11:06:46 +02:00
Antonio Scandurra
9c33790809 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra
97bd3e1fde Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Conrad Irwin
1d5b237b64 Allow leaving calls once project is unshared 2024-01-16 21:54:13 -07:00
Conrad Irwin
8be798d1c0 Limit number of collaborators in local Facepiles 2024-01-16 19:49:48 -07:00
Marshall Bowers
26a3f68080
Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover
a little bit less of the avatar:

#### Before

<img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9">

#### After

<img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM"
src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c">

(It's a bit hard to tell in the screenshot, but there is a gap between
the bottom of the indicator and the top of the color ribbon).

Release Notes:

- N/A
2024-01-16 18:49:37 -05:00
Joseph T. Lyons
54dcb1d33c Rename variable 2024-01-16 18:35:50 -05:00
Joseph T. Lyons
0c59f510d2 Remove dbg!()s 2024-01-16 18:33:43 -05:00
Joseph T. Lyons
00682b8903 Do not reset timer for each reported event 2024-01-16 18:31:00 -05:00
Conrad Irwin
391a61cdc2
Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin
cce3cf145c Play guess who's to blame 2024-01-16 15:39:37 -07:00
Marshall Bowers
4e8ad363f1
Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00
Conrad Irwin
c8a6b0d8aa
Enable Channels for everyone (#4058)
[[PR Description]]

Release Notes:

- Adds Channels, a new mechanism for collaboration. [Read
More...](https://zed.dev/blog/channels)
2024-01-16 14:53:24 -07:00
Conrad Irwin
6bcc97ead4
channel management fixes (#4066)
- Close modals when focus leaves
- Disallow self-management for admins

Release Notes:

- Fixes changing role of invited channel members
2024-01-16 14:53:14 -07:00
Marshall Bowers
2e03c848e3
Add dedicated indicator for showing a muted call participant (#4076)
This PR improves the muted indicators to make it clearer when a call
participant is muted.

Previously we used a red border color to denote when a participant was
muted.

Now we render an indicator with an icon to more clearly indicate the
participant's muted status:

<img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6">

Hovering over the indicator will display a tooltip for further
explanation:

<img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823">

This change also paves the way for denoting the deafened status for call
participants.

Release Notes:

- Improved the mute indicator for call participants.
2024-01-16 16:18:06 -05:00
Marshall Bowers
9903b7ae6e
Add color ribbon for local player (#4075)
This PR adds a color ribbon for the local player in the current call.

This fixes the alignment of the local user's avatar so that it lines up
with the rest of the collaborators in the call:

<img width="307" alt="Screenshot 2024-01-16 at 2 56 04 PM"
src="https://github.com/zed-industries/zed/assets/1486634/979ee3fa-70c9-482a-9351-020402ad68b9">

Release Notes:

- Added a color ribbon for the local player when in a call.
2024-01-16 15:17:29 -05:00
Piotr Osiewicz
ff67d9dea0 Add font name completions to ui_font_family and terminal::font_family 2024-01-16 20:32:21 +01:00
Piotr Osiewicz
f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Marshall Bowers
ca4a8b2226
Rework Avatar indicator to be more general-purpose (#4073)
This PR reworks the way we add indicators to `Avatar`s to make them more
general-purpose.

Previously we had logic specific to the availability indicator embedded
in the `Avatar` component, which made it unwieldy to repurpose for
something else.

Now the `indicator` is just a slot that we can put anything into.

Release Notes:

- N/A
2024-01-16 14:05:05 -05:00
Mikayla Maki
d00067cd86
Switch project search deploy behavior to be isolated to a pane (#4072)
This adjusts the solution in
https://github.com/zed-industries/zed/pull/4014 to fix the double-focus
issue, allowing each pane's project search to work independently.

Release Notes:

- Changed the name of the `workspace::DeploySearch` action to
`pane::DeploySearch` and changed it's behavior to open a new search OR
focus an existing project search in the current pane.
(https://github.com/zed-industries/community/issues/2395)
2024-01-16 10:41:57 -08:00
Mikayla
36ff35fcca
Change name of deploy action to indicate what scope it operates at 2024-01-16 10:30:21 -08:00
Mikayla
52267a5dec
Adjust project search behavior to be isolated to a pane 2024-01-16 10:06:48 -08:00
Thorsten Ball
3d041f4e91
Fix overlapping block headers when using custom line height (#4071)
This fixes block headers overlapping over text in the buffer when using
a custom line height of 1.25.

It fixes the issue by making the parent container a v-flex,
vertically-justifying the content and moving from relative padding to
absolute padding for the header itself.

## Before/After

With setting:
```json
  "buffer_line_height": {
    "custom": 1.25
  },
```

### Before

![screenshot-2024-01-16-16 48
48@2x](https://github.com/zed-industries/zed/assets/1185253/8c3b977e-333f-403c-a4d3-0911f3fac5e0)

### After

![screenshot-2024-01-16-16 50
13@2x](https://github.com/zed-industries/zed/assets/1185253/2d854eba-c4c4-4bce-b60b-dd250856b08f)

### Release notes
Release Notes:

- Fixed headers in multi-buffers overlapping over content of the buffer
2024-01-16 17:27:36 +01:00
Julia
60b79ef2ea Prevent content mask breaks from having the same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 11:23:28 -05:00
Julia
4f25df6ce2 Prevent div background/content/border from interleaving at same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 11:22:14 -05:00
Thorsten Ball
62f5becf1f Fix rustfmt by pulling out long string into constant 2024-01-16 17:20:36 +01:00
Thorsten Ball
1cbdf2ba22 Fix overlapping block headers when using custom line height
This fixes block headers overlapping over text in the buffer when using
a custom line height of 1.25.

It fixes the issue by making the parent container a v-flex,
vertically-justifying the content and moving from relative padding to
absolute padding for the header itself.

Co-authored-by: antonio <antonio@zed.dev>
Co-authored-by: julia <julia@zed.dev>
Co-authored-by: marshall <marshall@zed.dev>
2024-01-16 17:20:27 +01:00
Julia
4e0c8dcea9 Revert "Use taffy to retrieve the parent for a given layout node"
This reverts commit 5904bcf1c2.

Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-16 10:44:24 -05:00
Thorsten Ball
f938bae0a2 Use NSScreen to fetch primary display
According to Chromium source, `NSScreen::screens` should always get us
one display.

We made this change because we ran into panics caused by the previous
`unwrap()` when `CGGetActiveDisplayList` might return an empty list.
2024-01-16 14:23:10 +01:00
Thorsten Ball
03bfe3ef80 Call CGGetActiveDisplayList once to avoid panic
Previously we called CGGetActiveDisplayList twice: once to get the
number of displays and then to get the displays.

We saw a panic due to no displays being returned here. As a first
attempt to fix the panic, we're reducing the amount of calls to
CGGetActiveDisplayList and just do one with the trade-off being that we
pre-allocate 32 pointers in a Vec.
2024-01-16 12:01:54 +01:00
Kirill Bulatov
074966427d Fix previous theme not being applied on startup 2024-01-16 11:23:34 +02:00
Kirill Bulatov
ec3cfc33d6
Adds a way to select items under multiple carets (#4067)
Deals with https://github.com/zed-industries/community/issues/2374

Release Notes:

- Added a way to select items under multiple carets with
`editor::SelectNext` and `editor::SelectPrevious` commands
2024-01-16 11:08:48 +02:00
Kirill Bulatov
25abe8f981 Fix the tests 2024-01-16 10:58:27 +02:00
Kirill Bulatov
fbb363e83a Add tests 2024-01-16 10:07:31 +02:00
Nate Butler
dde0056845 Use srgb, get mix and blend working 2024-01-16 01:08:17 -05:00
Nate Butler
bdb06f183b Add a rudimentary state color builder 2024-01-16 00:07:06 -05:00