Commit Graph

11651 Commits

Author SHA1 Message Date
Joseph T. Lyons
f1586c9923
Automatically enable project search filters when using Search Inside (#2889)
Now that the filters are hidden behind a toggle-able setting, running
the `Search Inside` action from the project panel feels a bit weird,
since the filter being used is hidden. This PR automatically opens that
filter section after running a `Search Inside` action.

Release Notes:

- N/A
2023-08-25 02:39:44 -04:00
Joseph T. Lyons
8288e5591d Automatically enable project search filters when using Search Inside 2023-08-25 02:21:07 -04:00
Joseph T. Lyons
0801e5e437 Merge branch 'main' into add-setting-to-automatically-enable-virtual-environment 2023-08-25 01:50:57 -04:00
Joseph T. Lyons
9fe580acb6 WIP 2023-08-25 01:50:54 -04:00
Mikayla Maki
fbc7b37b2f
Introduce channel notes (#2880)
![Screen Shot 2023-08-24 at 5 26 53
PM](https://github.com/zed-industries/zed/assets/326587/3e84c5a6-1aaf-4335-a880-4c32eb83332d)

### Todo

* [x] Snapshot channel buffers when everyone closes the buffer
* [x] Ensure that users who are in both a project and a channel note
have the same color in both places
* [x] Allow following project collaborators into channel notes
* [x] Expose notes for the current channel under "Current Call" section
of the collaboration panel
* [x] Offline state for the channel notes view
* [x] Make the channel context menu accessible to all members (to expose
the notes)
* [x] Wire in view and Item method overrides

Release Notes:

- N/A
2023-08-24 18:01:28 -07:00
Max Brunsfeld
a95dcfa8bc Make channel notes view searchable and navigable via pane history
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 17:18:18 -07:00
Max Brunsfeld
7b6c0c539c Show non-admin context menu items for all channel members
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 17:17:20 -07:00
Max Brunsfeld
c7c220309d Avoid creating redundant snapshots of channel notes buffers
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 16:55:45 -07:00
Max Brunsfeld
358a20494c Make channel notes read-only when disconnected
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 16:50:13 -07:00
Max Brunsfeld
a327320f7d Show channel notes in current call section of collab panel
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 15:00:54 -07:00
Max Brunsfeld
1ae54ca620 Dedup channel views
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 14:29:04 -07:00
Max Brunsfeld
5888e7b214 Dedup channel buffers 2023-08-24 13:40:44 -07:00
Max Brunsfeld
90f22cb0d2 Replicate editor state when following into channel notes
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 12:36:01 -07:00
Max Brunsfeld
24141c2f16 Ensure collaborators cursor colors are the same in channel buffers as in projects
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 11:31:41 -07:00
Max Brunsfeld
3268cce41a Fix error in update_channel_buffer when there are no operations to store
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-24 11:26:22 -07:00
Mikayla
199be8241c
Add following into channel notes
co-authored-by: max <max@zed.dev>
2023-08-24 11:25:20 -07:00
Conrad Irwin
3b6794fe36
vim: Fix linewise copy of last line with no trailing newline (#2885)
Along the way, delete the VimBindingTestContext by updating the
visual tests to no-longer need it.


Release Notes:

- vim: Fix `y` when on the last line of a file with no trailing newline.
2023-08-24 10:45:46 -06:00
KCaverly
131950f670 add handling for Added file events to semantic index 2023-08-24 18:40:08 +02:00
KCaverly
a892a51ec3 update initialize project call to accomodate for test scenarios
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 13:46:43 +02:00
KCaverly
0b204bfdc8 reindex semantic index when search project pane is reactivated in semantic mode
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 13:40:04 +02:00
KCaverly
a1519e4c38 move semantic search project intialization to a subscribe event for workspace created
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 13:14:19 +02:00
KCaverly
e8e7b294d8 add delete files operation for remaining files in database not included in current worktree
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 12:49:20 +02:00
KCaverly
afe0e74868 remove worktree_file_mtimes in state as it is no longer used
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 12:42:41 +02:00
KCaverly
aa07872a24 accomodate for duplicate entries in indexing queue
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-24 12:36:43 +02:00
KCaverly
3f9f742530 update rate limiting embeddings strategy to delay less 2023-08-24 11:45:52 +02:00
Conrad Irwin
e4794e3134 vim: Fix linewise copy of last line with no trailing newline
Along the way, delete the VimBindingTestContext by updating the
visual tests to no-longer need it.
2023-08-24 00:00:12 -06:00
Max Brunsfeld
7e83138805
Start work on showing consistent replica ids for channel buffers
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-23 18:37:01 -07:00
Max Brunsfeld
11ef5e2740
Simplify buffer_operations schema
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-23 18:37:01 -07:00
Max Brunsfeld
1d08f44e70
Snapshot channel notes buffers when everyone leaves
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-23 18:37:01 -07:00
Mikayla
4eff8ad186
Add channel notes view
co-authored-by: Max <max@zed.dev>
2023-08-23 18:37:00 -07:00
Mikayla
5a0315c4d5
Achieve end to end channel buffer synchronization
co-authored-by: max <max@zed.dev>
2023-08-23 18:34:43 -07:00
Max Brunsfeld
95ea664725
WIP 2023-08-23 18:34:43 -07:00
Max Brunsfeld
71611ee7a2
Get join_buffer_for_channel compiling
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-23 18:34:43 -07:00
Mikayla
364ed1f840
WIP: pass synchronize channel buffers integration test 2023-08-23 18:34:43 -07:00
Mikayla
a7a4e2e369
Add buffer integration test
Rearrange channel crate structure
Get channel buffer from database

co-authored-by: Max <max@zed.dev>
2023-08-23 18:34:43 -07:00
Max Brunsfeld
ff5035ea37
Start work on storing channel buffers 2023-08-23 18:34:43 -07:00
Max Brunsfeld
29e43384f0
Simplify macro for running a test with both databases 2023-08-23 18:34:43 -07:00
Mikayla Maki
26c3312049
Fix cursor and hover styles changing when dragging the mouse (#2884)
Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.

Release Notes:

- Fixed several styling bugs related to dragging the mouse cursor
2023-08-23 18:29:29 -07:00
Mikayla
ff75d1663b
Fix stuck click styling when dragging off of a button 2023-08-23 18:22:48 -07:00
Mikayla
4d2f5a8e04
Fix cursor and hover styles changing when dragging the mouse 2023-08-23 18:08:33 -07:00
Mikayla Maki
2ab8ebaaf7
Add disclosable component (#2868)
This PR adds a disclosable component, related wiring, and uses it to
implement the collaboration panel's disclosure of subchannels. It also
adds a component test page to make style development easier, and
refactors components into v0.2, safe styles (as described in [TWAZ
#16](https://zed.dev/blog/this-week-at-zed-16))

Release Notes:

- N/A
2023-08-23 16:37:34 -07:00
Mikayla
707ca34f19
Merge branch 'main' into disclosable-component 2023-08-23 16:30:27 -07:00
Mikayla
2a182b6a7b
Tune styles and disclosable elements 2023-08-23 16:25:40 -07:00
Piotr Osiewicz
1320fadc30
Bump rust embed (#2883)
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))

Release Notes:

- N/A
2023-08-24 00:16:35 +02:00
KCaverly
b72c4c576b catchup with main 2023-08-23 22:31:39 +02:00
KCaverly
e42b9e910e fix async calls on project updated entries to ensure that all files are updating appropriately 2023-08-23 22:28:30 +02:00
Joseph T. Lyons
6c45be2dc4 Add docker system prune command
This will hopefully keep the system drive cleaned up so we don't run issues with not enough disk space.
2023-08-23 14:54:39 -04:00
Joseph T. Lyons
af21546a43 collab 0.18.0 2023-08-23 14:19:24 -04:00
Joseph T. Lyons
72f0efb7b7 v0.102.x dev 2023-08-23 12:49:13 -04:00
Nathan Sobo
1bc4f22373
Rework element system, phase 1 (#2881)
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.

Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
2023-08-23 08:26:38 -06:00