Commit Graph

621 Commits

Author SHA1 Message Date
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Antonio Scandurra
a0644ac601
Allow specifying a custom limit for /search results (#12423)
<img width="497" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/94e94326-fb3c-4f9b-b4d9-7dd6f6f8d537">


e.g.

```
/search --9 foobar
```

Release Notes:

- N/A
2024-05-29 14:11:05 +02:00
Danielle Maywood
7969a10643
Support setting custom background color for syntax highlighting (#12400)
Release Notes:

- Added support for `background_color` in `syntax` map in `theme.json`.

This adds support for setting a `background_color` for styles inside the
`syntax` map for themes defined in `theme.json`. The field is optional
so there should be no backwards compatibility issues.

It is worth noting that the current behaviour for selecting text is that
the background colours will mix/blend (I'm not sure the correct term
here). Changing this behaviour, or making it configurable, looks to be a
far more complex issue and I'm not sure I know how to do it.
2024-05-28 19:25:09 -04:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Bennet Bo Fenner
feea607bac
Indent guides (#11503)
Builds on top of existing work from #2249, but here's a showcase:


https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f

TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact

Release Notes:

- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))

---------

Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
2024-05-23 15:50:59 +02:00
Marshall Bowers
79098671e6
theme: Remove default syntax colors (#11980)
This PR removes the default syntax colors from the theme.

With the changes in #11911 these colors could leak through if the theme
didn't provide a value for that syntax color.

Removing them gives themes a clean slate to work with.

Release Notes:

- N/A
2024-05-17 10:54:51 -04:00
Marshall Bowers
178ffabca6
theme: Properly merge SyntaxTheme styles to allow for partial overrides (#11911)
This PR improves the merging behavior for the `SyntaxTheme` such that
user-provided values get merged into the base theme.

This makes it possible to override individual styles without clobbering
the unspecified styles in the base theme.

Release Notes:

- Improved merging of `syntax` styles in the theme.
2024-05-16 09:58:47 -04:00
Marshall Bowers
4ba57d730b
Make SyntaxTheme::new_test only available in tests (#11909)
This PR addresses a TODO comment by making `SyntaxTheme::new_test` only
available in tests.

We needed to make it available when the `test-support` feature was
enabled for it to be used in tests outside of the `theme` crate.

Release Notes:

- N/A
2024-05-16 09:30:29 -04:00
Marshall Bowers
8871fec2a8
Adjust names of negated style methods (#11453)
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.

This will help keep related style methods grouped together in
completions.

It also makes it a bit clearer that the negation applies to the value.

### Before

```rs
div()
    .neg_mx_1()
    .neg_mt_2()
```

### After

```rs
div()
    .mx_neg_1()
    .mt_neg_2()
```

Release Notes:

- N/A
2024-05-06 13:56:25 -04:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Nate Butler
97512be378
Add wiring for UI density (#11260)
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.

Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.

Release Notes:

- N/A
2024-05-01 14:28:52 -04:00
张小白
11dc3c2582
windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Andrew Lygin
a0f236af5d
themes: Add pane_group.border color (#9986)
This PR adds the `pane_group.border` theme attribute that defines the
color of the borders between pane groups.

- Defaults to the `border` color, so nothing changes in the existing
themes.
- VSCode theme converter takes it from the `editorGroup.border`.

The borders marked by red are affected:

<img width="878" alt="pane_group_borders"
src="https://github.com/zed-industries/zed/assets/2101250/54b9fd39-b3e1-4898-a047-ee0b6ec953ed">

Release Notes:

- Added `pane_group.border` to the theme for modifying the border color
for panes within a pane group.

Related Issues:

- First discussed in
https://github.com/zed-industries/zed/pull/9754#issuecomment-2026497213

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-01 12:07:26 -04:00
jansol
49144d94bf
gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on
macOS.

Release Notes:

- Added support for transparent and blurred window backgrounds on macOS
([#5040](https://github.com/zed-industries/zed/issues/5040)).
- This requires themes to specify a new `background.appearance` key
("opaque", "transparent" or "blurred") and to include an alpha value in
colors that should be transparent.

<img width="913" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc">
<img width="994" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a">
<img width="1020" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef">

---------

Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-29 11:10:47 -04:00
Conrad Irwin
cb4f868815
remoting (#9680)
This PR provides some of the plumbing needed for a "remote" zed
instance.

The way this will work is:
* From zed on your laptop you'll be able to manage a set of dev servers,
each of which is identified by a token.
* You'll run `zed --dev-server-token XXXX` to boot a remotable dev
server.
* From the zed on your laptop you'll be able to open directories and
work on the projects on the remote server (exactly like collaboration
works today).

For now all this PR does is provide the ability for a zed instance to
sign in
using a "dev server token". The next steps will be:
* Adding support to the collaboration protocol to instruct a dev server
to "open" a directory and share it into a channel.
* Adding UI to manage these servers and tokens (manually for now)

Related #5347

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-22 08:44:56 -06:00
Ivan Žužak
b4ddc83e85
Allow overriding font style and weight via experimental.theme_overrides in settings (#9122)
Release Notes:

- Added support for overriding the current theme's syntax font styles
and weights in settings
([#9121](https://github.com/zed-industries/zed/issues/9121)).

| Before | After |
| ------ | ----- |
| ![Screenshot 2024-03-09 at 22 20
01@2x](https://github.com/zed-industries/zed/assets/38924/c693468d-1e04-45b4-b7c0-869e2a22a44c)
| ![Screenshot 2024-03-09 at 22 21
09@2x](https://github.com/zed-industries/zed/assets/38924/d8b09676-dd8b-46ac-8e9d-6cf2094a9c7e)
|
2024-03-11 12:21:37 -04:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Jadi
6a7a3b257a
Add missing docstrings to settings.rs (#9054)
![image](https://github.com/zed-industries/zed/assets/1290639/46c13110-8506-4b03-91d4-b1cfcafe824a)

Add documentation for theme-related settings.

Release Notes:

- Add documentation for theme-related settings ([8383](https://github.com/zed-industries/zed/issues/8383))
2024-03-09 00:46:47 +02:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Marshall Bowers
f9dc871422
Fix Clippy warnings in theme crate (#8715)
This PR fixes a number of Clippy warnings in the `theme` crate.

Release Notes:

- N/A
2024-03-02 11:11:08 -05:00
Marshall Bowers
b2cc617886
Allow overriding player colors via experimental.theme_overrides (#8692)
This PR extends the `experimental.theme_overrides` to allow overriding
the player colors.

Release Notes:

- Added the ability to override player colors using
`experimenta.theme_overrides`.
2024-03-01 20:33:37 -05:00
Nathan Sobo
4cc4f08a53
Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
Conrad Irwin
9765260567
Upgrade palette (#8506)
This fixes the compilation stck overflow here:
https://ogeon.github.io/2024/02/25/palette-0.7.5.html



Release Notes:

- N/A
2024-02-27 14:29:27 -07:00
Dzmitry Malyshau
cb75c57fc0
Cleanup dependencies (part 4) (#8468)
Follow-up to #8425 . Final part - adds the CI check.

Release Notes:
- N/A
2024-02-27 20:41:49 +02:00
Marshall Bowers
d8276b0f0d
Hoist itertools dependency to workspace level (#8417)
This PR hoists the `itertools` dependency to the workspace level.

Release Notes:

- N/A
2024-02-25 20:37:52 -05:00
Philipp Schaffrath
db0eaca2e5
Rename scrollbar_thumb to be consistent with other style properties (#8004)
This small inconsistency was mentioned on the discord. This fixes it.

Release Notes:

- Themes: Renamed `scrollbar_thumb.background` to
`scrollbar.thumb.background` to be consistent with other style
properties.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-02-20 11:26:09 -05:00
Marshall Bowers
c5a23faf7c
Fall back to One themes if the selected theme doesn't exist (#7911)
This PR makes it so the One themes—One Dark and One Light—are used as a
fallback when trying to reload a theme that no longer exists in the
registry.

This makes it so when an extension providing the current theme is
removed, the active theme will change to either One Dark or One Light
(based on the system appearance) instead of retaining a cached version
of the theme.

Release Notes:

- Changed the behavior when uninstalling a theme to default to One Dark
or One Light (based on system appearance) rather than keeping a cached
version of the old theme.
2024-02-16 11:28:34 -05:00
Joey Smith
94426c4393
Better logic for copying themed player colors into registry (#7867)
Release Notes:

- Fixed a potential panic when themes did not contain enough player
colors ([#7733](https://github.com/zed-industries/zed/issues/7733)).

Thanks to @maxdeviant for the code review and improvements!
2024-02-15 17:22:23 -05:00
Marshall Bowers
c3176392c6
Remove themes from the registry when the extension is uninstalled (#7745)
This PR makes it so uninstalling an extension will remove any themes
provided by that extension from the theme registry.

Release Notes:

- N/A
2024-02-13 16:41:34 -05:00
Marshall Bowers
374c8a4c8c
Reload theme using ThemeSettings::reload_current_theme (#7522)
This PR updates the various spots where we reload the theme to use
`ThemeSettings::reload_current_theme` instead of duplicating the code
each time.

Release Notes:

- N/A
2024-02-07 16:56:24 -05:00
Marshall Bowers
2f4bb79553
Reload themes defined in extensions (#7520)
This PR extends the extension directory watcher to also watch and reload
themes defined in extensions.

Release Notes:

- N/A

Co-authored-by: Max <max@zed.dev>
2024-02-07 16:11:24 -05:00
Max Brunsfeld
6edeea7c8a
Add logic for managing language and theme extensions (#7467)
This PR adds the initial support for loading extensions in Zed.

### Extensions Directory

Extensions are loaded from the extensions directory.

The extensions directory has the following structure:

```
extensions/
  installed/
    extension-a/
      grammars/
      languages/
    extension-b/
      themes/
  manifest.json
```

The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.

Extensions can provide Tree-sitter grammars, languages, and themes.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-07 15:14:50 -05:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Marshall Bowers
c322179bb9
Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Marshall Bowers
a80a3b8706
Add support for specifying both light and dark themes in settings.json (#7404)
This PR adds support for configuring both a light and dark theme in
`settings.json`.

In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:

```jsonc
{
  "theme": {
    "mode": "system",
    "light": "One Light",
    "dark": "One Dark"
  }
}
```

Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.

The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.

Thank you to @Yesterday17 for taking a first stab at this in #6881!

Release Notes:

- Added support for configuring both a light and dark theme and
switching between them based on system preference.
2024-02-05 15:39:01 -05:00
Marshall Bowers
8030e8cf47
Improve the contrast of the default search_match_background colors (#7382)
This PR improves the contrast of the default `search_match_background`
colors.

Release Notes:

- Improved the contrast of the default `search.match_background` colors.
2024-02-05 10:45:41 -05:00
Marshall Bowers
c4083c3cf6
Watch the themes directory for changes (#7173)
This PR makes Zed watch the themes directory for changes.

When theme files are added or modified, we reload the theme and apply
any changes to Zed.

Release Notes:

- Added live reloading for the themes directory.
2024-01-31 18:17:31 -05:00
Marshall Bowers
8c8a5ad275
Make theme parsing more lenient (#7154)
This PR improves the theme parsing to be a bit more lenient, allowing
things like comments and trailing commas in theme files.

Release Notes:

- N/A
2024-01-31 11:05:22 -05:00
Marshall Bowers
dbb5fad147
Fix some formatting issues in Cargo.toml files (#7127)
This PR fixes some formatting issues in some of the `Cargo.toml` files.

I tried to fix most of these in #7126, but there were a few that I
missed.

Release Notes:

- N/A
2024-01-30 22:01:35 -05:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Marshall Bowers
2980f0508c
Rework loading images from files (#7088)
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:

> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.

`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.

Release Notes:

- N/A
2024-01-30 11:26:02 -05:00
Marshall Bowers
6c7893db35
Rename SharedUrl to SharedUri (#7084)
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.

I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.

I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

Release Notes:

- N/A
2024-01-30 09:54:23 -05:00
Bennet Bo Fenner
dd74643993
gpui: Support loading image from filesystem (#6978)
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.

API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`

Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)

// load from filesystem
img(SharedUrl::file(...))
```

This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.

I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">

**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
2024-01-29 21:56:51 -08:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
Marshall Bowers
9cb5a84b8d
Add support for loading user themes (#7027)
This PR adds support for loading user themes in Zed.

Themes are loaded from the `themes` directory under the Zed config:
`~/.config/zed/themes`. This directory should contain JSON files
containing a `ThemeFamilyContent`.

Here's an example of the general structure of a theme family file:

```jsonc
{
  "name": "Vitesse",
  "author": "Anthony Fu",
  "themes": [
    {
      "name": "Vitesse Dark Soft",
      "appearance": "dark",
      "style": {
        "border": "#252525",
        // ...
      }
    }
  ]
}
```

Themes placed in this directory will be loaded and available in the
theme selector.

Release Notes:

- Added support for loading user themes from `~/.config/zed/themes`.
2024-01-29 21:32:45 -05:00