Commit Graph

21 Commits

Author SHA1 Message Date
Conrad Irwin
dffddaec4c
Revert "Revert "language: Remove buffer fingerprinting (#9007)"" (#9671)
This reverts commit caed275fbf.

NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-12 18:40:35 +02:00
张小白
fdddbfc179
Fix caret movement issue for some special characters (#10198)
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".

The reason for this is as follows:

Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.

Therefore, consider the following scenario (where ^ represents the
caret):

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}

After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).

I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Or after pressing the delete key:

- what we see: ^
- the actual buffer: ^

Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.

This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.

Release Notes:

- Fix caret movement issue for some special characters

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-10 13:01:25 -06:00
Thorsten Ball
0533923f91
Reduce memory usage to represent buffers by up to 50% (#10321)
This should help with some of the memory problems reported in
https://github.com/zed-industries/zed/issues/8436, especially the ones
related to large files (see:
https://github.com/zed-industries/zed/issues/8436#issuecomment2037442695),
by **reducing the memory required to represent a buffer in Zed by
~50%.**

### How?

Zed's memory consumption is dominated by the in-memory representation of
buffer contents.

On the lowest level, the buffer is represented as a
[Rope](https://en.wikipedia.org/wiki/Rope_(data_structure)) and that's
where the most memory is used. The layers above — buffer, syntax map,
fold map, display map, ... — basically use "no memory" compared to the
Rope.

Zed's `Rope` data structure is itself implemented as [a `SumTree` of
`Chunks`](8205c52d2b/crates/rope/src/rope.rs (L35-L38)).

An important constant at play here is `CHUNK_BASE`:

`CHUNK_BASE` is the maximum length of a single text `Chunk` in the
`SumTree` underlying the `Rope`. In other words: It determines into how
many pieces a given buffer is split up.

By changing `CHUNK_BASE` we can adjust the level of granularity
withwhich we index a given piece of text. Theoretical maximum is the
length of the text, theoretical minimum is 1. Sweet spot is somewhere
inbetween, where memory use and performance of write & read access are
optimal.

We started with `16` as the `CHUNK_BASE`, but that wasn't the result of
extensive benchmarks, more the first reasonable number that came to
mind.

### What

This changes `CHUNK_BASE` from `16` to `64`. That reduces the memory
usage, trading it in for slight reduction in performance in certain
benchmarks.

### Benchmarks

I added a benchmark suite for `Rope` to determine whether we'd regress
in performance as `CHUNK_BASE` goes up. I went from `16` to `32` and
then to `64`. While `32` increased performance and reduced memory usage,
`64` had one slight drop in performance, increases in other benchmarks
and substantial memory savings.

| `CHUNK_BASE` from `16` to `32` | `CHUNK_BASE` from `16` to `64` |
|-------------------|--------------------|
|
![chunk_base_16_to_32](https://github.com/zed-industries/zed/assets/1185253/fcf1f9c6-4f43-4e44-8ef5-29c1e5d8e2b9)
|
![chunk_base_16_to_64](https://github.com/zed-industries/zed/assets/1185253/d82a0478-eeef-43d0-9240-e0aa9df8d946)
|

### Real World Results

We tested this by loading a 138 MB `*.tex` file (parsed as plain text)
into Zed and measuring in `Instruments.app` the allocation.

#### standard allocator
Before, with `CHUNK_BASE: 16`, the memory usage was ~827MB after loading
the buffer.

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c1e04c34-7d1a-49fa-bb3c-6ad10aec6e26)
|


After, with `CHUNK_BASE: 64`, the memory usage was ~396MB after loading
the buffer.

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_std_alloc](https://github.com/zed-industries/zed/assets/1185253/c728e134-1846-467f-b20f-114a582c7b5a)
|


#### `mimalloc`

`MiMalloc` by default and that seems to be pretty aggressive when it
comes to growing memory. Whereas the std allocator would go up to
~800mb, MiMalloc would jump straight to 1024MB.

I also can't get `MiMalloc` to work properly with `Instruments.app` (it
always shows 15MB of memory usage) so I had to use these `Activity
Monitor` screenshots:

| `CHUNK_BASE: 16` |
|---------------------|
|
![memory_consumption_chunk_base_16_mimalloc](https://github.com/zed-industries/zed/assets/1185253/1e6e05e9-80c2-4ec7-9b0e-8a6fa78836eb)
|

| `CHUNK_BASE: 64` |
|---------------------|
|
![memory_consumption_chunk_base_64_mimalloc](https://github.com/zed-industries/zed/assets/1185253/8a47e982-a675-4db0-b690-d60f1ff9acc8)
|

### Release Notes

Release Notes:

- Reduced memory usage for files by up to 50%.

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-09 18:07:53 +02:00
Conrad Irwin
caed275fbf Revert "language: Remove buffer fingerprinting (#9007)"
This reverts commit 6f2f61c9b1.
2024-03-21 14:10:18 -06:00
Piotr Osiewicz
6f2f61c9b1
language: Remove buffer fingerprinting (#9007)
Followup to #9005 that actually removes buffer fingerprinting.

Release Notes:

- N/A
2024-03-21 17:03:26 +01:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
Piotr Osiewicz
0a0a866dd5
Licenses: change license fields in Cargo.toml to AGPL-3.0-or-later. (#5535)
Release Notes:
- N/A
2024-01-27 13:51:16 +01:00
Piotr Osiewicz
f2ff7fa4d5
chore: Change AGPL-licensed crates to GPL (except for collab) (#4231)
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?

Release Notes:
- N/A
2024-01-24 00:26:58 +01:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Max Brunsfeld
ebbe52e6b0 🎨 Specify more dependencies at the workspace level 2023-04-24 17:41:55 -07:00
Max Brunsfeld
32c57bcd22 Store buffer's diagnostic sets in a smallvec 2023-04-20 08:58:41 -07:00
Mikayla Maki
a57fcf5afc Update bromberg dependency to have alloc 2023-02-24 14:34:24 -08:00
Mikayla Maki
d060114f00 Added complete scripts for generating third party license files 2023-01-23 12:47:12 -08:00
Antonio Scandurra
a653e87658 WIP: Avoid converting RopeFingerprint into a string
Co-Authored-By: Petros Amoiridis <petros@zed.dev>
2023-01-18 12:22:08 +01:00
Julia
023ecd595b Change verify macro to debug panic
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-11-30 13:03:15 -05:00
Julia
5965113fc8 Add verify macros & use in one location for point conversion 2022-11-30 12:43:43 -05:00
Mikayla Maki
0beb97547e Finished refactoring out fs and rope 2022-10-11 15:25:54 -07:00