We can convert shell, npm and gulp tasks to a Zed format. Additionally, we convert a subset of task variables that VsCode supports.
Release notes:
- Zed can now load tasks in Visual Studio Code task format
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
**Summary**:
- Removed reply message from message_menu
- Made render_popover_buttons a bit more reusable
- Fixed issue that you can't close the reply/edit preview when you are
not focusing the message editor
- Notify only the new people that were mentioned inside the edited
message
**Follow up**
- Fix that we update the notification message for the people that we
mentioned already
- Fix that we remove the notification when a message gets deleted.
- Fix last acknowledge message id is in correct now
**Todo**:
- [x] Add tests
- [x] Change new added bindings to the `Editor::Cancel` event.
Release Notes:
- Added editing of chat messages
([#6707](https://github.com/zed-industries/zed/issues/6707)).
<img width="239" alt="Screenshot 2024-03-09 at 11 55 23"
src="https://github.com/zed-industries/zed/assets/62463826/b0949f0d-0f8b-43e1-ac20-4c6d40ac41e1">
<img width="240" alt="Screenshot 2024-03-13 at 13 34 23"
src="https://github.com/zed-industries/zed/assets/62463826/d0636da2-c5aa-4fed-858e-4bebe5695ba7">
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
As I mentioned before, there are the following issues with how GPUI
handles scale factors greater than 1.0:
1. The title bar buttons do not function correctly, with minimizing
button performing maximization and maximizing button performing closure.
2. As discussed in #8809, setting a scale factor greater than 1.0 causes
GPUI's drawing content to be pushed off the screen.
This PR introduces `LogicalSize` and `PhysicalSize` to differentiate
between coordinate systems for proper GPUI rendering, and now scale
factors above 1.5 are working correctly.
`Zed` with a scale factor equals 1.5, and change between different scale
factors:
https://github.com/zed-industries/zed/assets/14981363/3348536d-8bd3-41dd-82f6-052723312a5b
Release Notes:
- N/A
Co-authored-by: Antonio <antonio@zed.dev>
Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.
Release Notes:
- We are temporarily removing the semantic index in order to redesign it
from scratch.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
I mainly focused on improving the `font_id` function, see the
description of e286483262 for more
details. The rest are some drive-by changes I could not resist to.
When I am right about af4d6c43ce, someone
with a Mac could change it there as well.
This PR is probably best reviewed commit by commit :)
cc @gabydd @h3mosphere
Release Notes:
- N/A
---------
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
This will be used in the
[extensions](https://github.com/zed-industries/extensions) repository
for packaging the extensions that users submit.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
TL;DR:
- shaves off about 0.5 seconds from most of our debug builds.
- It would've slightly regressed release build due to preventing build pipelining, but as a tradeoff I've bumped up codegen-units for zed.
\# What did you come up with this time Piotr
In our zed repository I've noticed that merely *loading dependencies* in each crate takes non-trivial amount of time (~800ms in case of editor).
That is to say, the moment you \`use editor\`, your build time increases by 800ms - this happens just once in crate though, as it looks like compiler has to load .rlibs of all of the referenced dependencies.
This is visible under rustc's self-profile. Repro steps on twitter: https://twitter.com/PiotrOsiewicz/status/1762845413072101567
\# How does this commit alleviate this?
zed lib + zed bin are on critical path of every build and cumulatively take about 3s to build. This commit bundles all of this up into ~2.2s of bin build time instead.
\# Wait, splitting binary targets is good, no?
Splitting up a binary target into lib + bin is generally considered to be a good practice, as you can then reuse the lib part elsewhere if needed.
It also allows the build to kick off the moment metadata for all of the dependencies is available (thus, you don't need to wait for codegen).
However, we do not really use zed as a lib, so the first benefit is not really a thing for us.
The latter *is* indeed something we lose out on in release mode (in dev codegen phase of leaf-ish crates is insignificant, as we use shared generics - thus we don't spend much time codegening).
That's why I've bumped codegen units for zed crate to 16 in release mode to keep build times in tact.
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix#7831.
There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.
Release Notes:
- Fixed file Git status refreshing on .gitignore update (#7831).
This patch puts the prost, prost-build, and prost-types dependencies
together and unifies their version. This improves organization a bit in
addition to improving build time slightly, since a redundant version of
prost is now removed.
The dependencies are _not_ updated to the newest versions, because the
newest versions add a dependency on the `protoc` application, which is
not provided by cargo and thus breaks the building process.
We made a change last week to allow creating files with names. This
means some files have null saved_mtime, which old versions of zed panic
on.
A fix is available in 0.126.3 and above
Release Notes:
- N/A
This PR adjusts scrolling to be a lot faster on Linux and also makes
terminal scrolling work.
For Wayland, it makes scrolling faster by handling the `AxisValue120`
event (which also allows high-resolution scrolling on supported mice)
On X11, changed the 1 line per scroll to 3.
### Different solutions
I tried replicating Chromium's scrolling behaviour, but it was
inconsistent in X11/Wayland and found it too fast on Wayland. Plus, it
also didn't match VSCode, since it seems that they do something
different.
Release Notes:
- Made scrolling faster on Linux
- Made terminal scroll on Linux
Since Windows has a distinction between symlinks for directories and
symlinks for files, the implementation is adapted to this distinction.
Release Notes:
- N/A
Completes #7228.
Adds back Backspace as the main delete key binding and makes Linux
bindings consistent with macOS
Release Notes:
- ⌘-Delete/⌘-Backspace will now suppress deletion confirmation prompts
in project panel
([#7228](https://github.com/zed-industries/zed/issues/7228)).
At the moment, `Picker` always has an editor at the top, that allows the
user to search list elements by text. Sometimes, the UI doesn't need
such an editor. Like in the [tab
switcher](https://github.com/zed-industries/zed/issues/7653) that will
confirm selection on the modifier keys release, so there will be no
searching capabilities.
This PR adds support for a "headless picker" that doesn't display an
editor. It only has an invisible element to hold input focus for
preventing it from jumping back to the workspace.
At the moment, none of the picker implementations is made headless. It's
for the future implementations. But I'd like to make it a separate PR to
keep it focused on this particular feature.
Release Notes:
- N/A
Related Issues:
- Part of #7653
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>