make new runs of zed always match the window of the previous run of Zed,
even if it's not the same workspace
fixes https://github.com/zed-industries/zed/issues/5258
Release Notes:
- Zed will always open new windows with the same position and location
as the previous instance of Zed.
This PR continues the refinements to the `TitleBar` component.
Here are the notable changes:
- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
- The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.
<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">
> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.
Release Notes:
- N/A
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.
Release Notes:
- N/A
---------
Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:
![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)
Two things are off:
- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically
What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.
Overall height, we're not sure about.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/9340
The flickering was caused by the pane trying to restore focus on a
`FocusHandle` that wasn't being rendered anymore. This commit uses the
new `WeakFocusHandle` to avoid retaining a reference to focus handles
that don't exist anymore.
Release Notes:
- Fixed a bug that caused flickering when interacting with the language
server logs
([#9340](https://github.com/zed-industries/zed/issues/9340)).
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.
Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.
A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:
```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```
When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.
The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.
Release Notes:
N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Before this change, the hitbox felt one-sided because the cursor didn't
consistently change into the drag-handle cursor.
The reason was that we didn't trigger a redraw on hover, so we'd only
change the cursor if we detected hover AND something else caused a
redraw.
Release Notes:
- Fixed the pane resize handler not consistently triggering on mouse
hover.
Co-authored-by: Antonio <antonio@zed.dev>
Before this change we didn't consistently trigger focus events when
toggling between with windows `Cmd-backtick`. We only triggered them
when the OS decided to trigger a redraw.
That lead to a nasty bug that showed up in Vim mode where a cursor would
still be active in the hidden window, even though it was deactivated.
One then had to manually try to trigger a focus event in the new window
to activate the cursor.
With this change, we call `cx.refresh` when the window activation status
changed which triggers focus events consistently and fixes this bug.
With logging we can observe this:
**BEFORE**:
https://github.com/zed-industries/zed/assets/1185253/e1ad8878-129c-44ba-9d8b-c720f9dca5b6
**AFTER**:
https://github.com/zed-industries/zed/assets/1185253/733fdadb-d1ea-47fe-a2c1-7b50af299cc0
Release Notes:
- Fixed focus not being consistently changed when switching between
multiple Zed windows via `Cmd-backtick`.
---------
Co-authored-by: Manu Raj <git@manuraj.dev>
Co-authored-by: Antonio <antonio@zed.dev>
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.
Note: The linux build now crashes on startup.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.
With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace
Fixes#9076Fixes#4861Fixes#5370
Release Notes:
- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
This fixes#8072 and #9061 by surfacing formatting errors in the
activity indicator.
It shows a message in the activity indicator if the last attempt
to format a buffer failed.
It only keeps track of the last attempt, so any further formatting
that succeeds will reset or update the error message.
I chose to only keep track of that, because everything else (keeping
track of formatting state per buffer, per project, per worktree) seems
complicated with little benefit, since we'd have to keep track of that
state, update it, clean it, etc.
We can still do that should we decide that we need to keep track
of the state on a per-buffer basis, but I think for now this is a
good, simple solution.
This also changes the `OpenLog` action to scroll to the end of the
buffer
and to not mark the buffer as dirty.
Release Notes:
- Added message to activity indicator if last attempt to format a buffer
failed. Message will get reset when next formatting succeeds. Clicking
on message opens log with more information.
([#8072](https://github.com/zed-industries/zed/issues/8072) and
[#9061](https://github.com/zed-industries/zed/issues/9061)).
- Changed `zed: Open Log` action to not mark the opened log file as
dirty and to always scroll to the bottom of the log.
https://github.com/zed-industries/zed/assets/1185253/951fb9ac-8b8b-483a-a46d-712e52878a4d
Also, add a `deferred` function which takes an element to paint after
the current element tree.
Release Notes:
- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).
![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)
Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
## Problem
We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.
We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.
## Fix
This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.
The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.
## Release Notes:
- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.
fixes https://github.com/zed-industries/zed/issues/5230
Release Notes:
- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.