Commit Graph

7 Commits

Author SHA1 Message Date
Conrad Irwin
6f6fa5b79e Fix assets build 2024-01-08 16:53:01 -07:00
Piotr Osiewicz
ae6d09b9b2
chore: Extract assets module out of zed crate. (#3957)
This essentially shaves off about 10% off of an incremental build after
project change and potentially more if you're changing stuff like
`welcome` that's very close to the `zed` crate in the dep graph. That's
because macro expansion takes place even in incremental builds it seems?
And zed (lib) + zed (bin) could take up to 4 seconds out of an
incremental build, which is a *lot* in a 10s build. In reality though it
shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s
'project' builds.

Note that we had `assets` crate in the past (removed in #2575 /cc
@maxbrunsfeld), but this is a bit different, because `assets` is a
dependency of *just* zed and nothing else. We essentially cache macro
expansion results ourselves.

Release Notes:

- N/A
2024-01-08 22:49:14 +01:00
Max Brunsfeld
dbbd0558c3 Eliminate assets crate 2023-06-06 11:46:46 -07:00
Max Brunsfeld
ebbe52e6b0 🎨 Specify more dependencies at the workspace level 2023-04-24 17:41:55 -07:00
Mikayla Maki
d060114f00 Added complete scripts for generating third party license files 2023-01-23 12:47:12 -08:00
Max Brunsfeld
ef837232bc Generate themes before compiling the 'assets' crate 2022-10-31 13:25:12 -07:00
Max Brunsfeld
c065f283aa Move assets to their own crate, load keymaps in vim tests
Also, move assets folder to the top-level.

Co-authored-by: Keith Simmons <keith@zed.dev>
2022-04-11 15:54:52 -07:00