Commit Graph

357 Commits

Author SHA1 Message Date
Thorsten Ball
9241b11e1f
Restore unsaved buffers on restart (#13546)
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.

It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.

On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.


### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.

### Demo



https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19



### Related tickets

I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.

- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683

### Note on performance

- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.

Release Notes:

- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-07-17 18:10:20 +02:00
Kirill Bulatov
d7a25c1696
Add an experimental, WIP diagnostics grouping panel (#14515)
Provide a current, broken state as an experimental way to browse
diagnostics.
The diagnostics are grouped by lines and reduced into a block that, in
case of multiple diagnostics per line, could be toggled back and forth
to show more diagnostics on the line.
Use `grouped_diagnostics::Deploy` to show the panel.

Issues remaining:
* panic on warnings toggle due to incorrect excerpt manipulation
* badly styled blocks
* no key bindings to navigate between blocks and toggle them
* overall odd usability gains for certain groups of people

Due to all above, the thing is feature-gated and not exposed to regular
people.


Release Notes:

- N/A
2024-07-15 22:58:18 +03:00
Conrad Irwin
363ac6bc96
vim: Empty pane improvements (#13624)
Release Notes:

- vim: Fixed `:` in empty diagnostics view
- vim: Fixed `g/` outside of an editor
2024-06-27 21:54:03 -06:00
Antonio Scandurra
cb0b8b4c4b
Introduce multi-cursor inline transformations (#13368)
https://github.com/zed-industries/zed/assets/482957/591def34-e5c8-4402-9c6b-372cbca720c3

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-06-21 17:41:43 +02:00
Max Brunsfeld
7003b0f211
Allow canceling in-progress language server work (e.g. cargo check) (#13173)
Release Notes:

- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.

---------

Co-authored-by: Richard <richard@zed.dev>
2024-06-17 17:58:47 -07:00
Richard Feldman
4855da53df
Don't hide inline assist when editor loses focus (#12990)
Release Notes:

- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-17 09:43:52 +02:00
Conrad Irwin
6fa6e0718c
Check validity of new.range too (#12781)
I'm not certain yet how it could be invalid, but we are still seeing
panics here.

Release Notes:

- Fixed a panic when opening the diagnostics view
2024-06-07 11:48:23 -06:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Mikayla Maki
a9e3d4ec4e
Improve context expansion (#10957)
Release Notes:

- Improved expand excerpt indicators to allow unidirectional expansion.
Also added the `editor::ExpandExcerptsUp` and
`editor::ExpandExcerptsDown` actions, which can both take a `lines`
parameter. Also added a `expand_excerpt_lines` setting which controls
the default number of lines that the indicators and actions use.

---------

Co-authored-by: conrad <conrad@zed.dev>
2024-05-26 16:30:09 -07:00
Piotr Osiewicz
9d10969906
chore: Fix refining_impl_trait lint occurences (#11979)
These show up when compiling Zed with latest nightly, which means that
we'd have to do it one or two Rust releases down the line.
Release Notes:

- N/A
2024-05-17 16:58:22 +02:00
Kirill Bulatov
df41435d1a
Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Bennet Bo Fenner
20625e98ad
preview tabs: Allow replacing preview tab when using code navigation (#10730)
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.

Without `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634

With `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6

Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened

Release Notes:

- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
2024-04-29 20:47:01 +02:00
Conrad Irwin
e0644de90e
Fix panic in Diagnostics (#11066)
cc @maxbrunsfeld

Release Notes:

- Fixed a panic in populating diagnostics
2024-04-26 14:04:18 -06:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Max Brunsfeld
40fe5275cf
Rework project diagnostics to prevent showing inconsistent state (#10922)
For a long time, we've had problems where diagnostics can end up showing
up inconsistently in different views. This PR is my attempt to prevent
that, and to simplify the system in the process. There are some UX
changes.

Diagnostic behaviors that have *not* changed:

* In-buffer diagnostics update immediately when LSPs send diagnostics
updates.
* The diagnostic counts in the status bar indicator also update
immediately.

Diagnostic behaviors that this PR changes:

* [x] The tab title for the project diagnostics view now simply shows
the same counts as the status bar indicator - the project's current
totals. Previously, this tab title showed something slightly different -
the numbers of diagnostics *currently shown* in the diagnostics view's
excerpts. But it was pretty confusing that you could sometimes see two
different diagnostic counts.
* [x] The project diagnostics view **never** updates its excerpts while
the user might be in the middle of typing it that view, unless the user
expressed an intent for the excerpts to update (by e.g. saving the
buffer). This was the behavior we originally implemented, but has
changed a few times since then, in attempts to fix other issues. I've
restored that invariant.

    Times when the excerpts will update:
     * diagnostics are updated while the diagnostics view is not focused
     * the user changes focus away from the diagnostics view
* the language server sends a `work done progress end` message for its
disk-based diagnostics token (i.e. cargo check finishes)
* the user saves a buffer associated with a language server, and then a
debounce timer expires

* [x] The project diagnostics view indicates when its diagnostics are
stale. States:
* when diagnostics have been updated while the diagnostics view was
focused:
        * the indicator shows a 'refresh' icon
        * clicking the indicator updates the excerpts
* when diagnostics have been updated, but a file has been saved, so that
the diagnostics will soon update, the indicator is disabled

With these UX changes, the only 'complex' part of the our diagnostics
presentation is the Project Diagnostics view's excerpt management,
because it needs to implement the deferred updates in order to avoid
disrupting the user while they may be typing. I want to take some steps
to reduce the potential for bugs in this view.

* [x] Reduce the amount of state that the view uses, and simplify its
implementation
* [x] Add a randomized test that checks the invariant that a mutated
diagnostics view matches a freshly computed diagnostics view


##  Release Notes

- Reworked the project diagnostics view:
- Fixed an issue where the project diagnostics view could update its
excerpts while you were typing in it.
- Fixed bugs where the project diagnostics view could show the wrong
excerpts.
- Changed the diagnostics view to always update its excerpts eagerly
when not focused.
- Added an indicator to the project diagnostics view's toolbar, showing
when diagnostics have been changed.

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-04-25 18:12:15 -07:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Mikayla Maki
4d314b2dd0
Increase the context in other multibuffers (#10582)
This moves the diagnostics and find all references to be in line with
the search pane. This also centralizes the constant into the editor code
base.

Release Notes:

- Increased diagnostic context to match the project search context.
2024-04-15 14:44:14 -07:00
Piotr Osiewicz
ad22bddffa
diagnostics: Update diagnostics more eagerly (#10560)
Here comes a lenghty explanation for a short commit: We've had feedback
that our diagnostics tab often mismatches what's shown in the status
bar. E.g: https://x.com/fasterthanlime/status/1778764747732594753 Let's
dive into the lifetime of diagnostic tab first; it is actually spawned
*just once per workspace*, the first time you click on the diagnostics
status indicator. Even if you close this tab, we still reuse the same
object under the hood later on. This has upsides, as it means that you
can close a tab and then reopen it with your selections still in-tact
and so on. However, this also leads to the perceived staleness.
Crucially, the first time ever in a given session that you spawn the
diagnostics tab, the status bar counts match the content of a tab. That
is because we always call \`update_excerpts\` when we create diagnostics
tab for the first time, but later on we have severe constraints on when
we want to update the excerpts in diagnostics tab, mostly centered
around presence of selections in an editor... but, since we reuse the
diagnostic tab object under the hood, we're always gonna have at least
one selection in an editor sans the first time you open it. The end
result is that in order for diagnostic tab contents to be updated, we
have to get a "on-disk-diagnostics-finished" notification from language
server, which can take a long time.
Another example of this property manifesting itself is that if you fix a
diagnostic warning/error, it takes a while for diagnostic tab to reflect
it.

With this PR, I've afforded a bit of leniency in refreshing the contents
of that tab. The old check that discarded updates when diagnostics
editor had at least one selection has been updated to instead reject
multicursors; this is still overly conservative, as I'm not yet sure how
big of an issue is the cursor that's jumping around (as that's what the
selections constraint is supposed to prevent).



Release Notes:

- Fixed diagnostics tab showing outdated entries before the language
server is done with it's analysis.
2024-04-15 18:28:58 +02:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Mikayla Maki
fd0071f2af
Add an animation to the LSP checking indicator (#9463)
Spinner go spinny.

Extra thanks to @kvark for helping me with the shaders.



https://github.com/zed-industries/zed/assets/2280405/9d5f4f4e-0d43-44d2-a089-5d69939938e9


Release Notes:

- Added a spinning animation to the LSP checking indicator

---------

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2024-03-19 10:16:18 -07:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin
0b87be71e6
Make anchor_in_excerpt Optional (#8975)
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.

Release Notes:

- Fixed a panic when hovering in a multibuffer
2024-03-06 18:55:36 -07:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Conrad Irwin
778b6fb27b
Add OpenExcerptsSplit (#8574)
I would like to keep diagnostics open on one side, and process them on
the other.


Release Notes:

- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
2024-02-28 19:23:36 -07:00
Dzmitry Malyshau
cb75c57fc0
Cleanup dependencies (part 4) (#8468)
Follow-up to #8425 . Final part - adds the CI check.

Release Notes:
- N/A
2024-02-27 20:41:49 +02:00
Piotr Osiewicz
0f584cb353
chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.

Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.

Release Notes:

- N/A
2024-02-23 15:56:08 +01:00
Felipe
a82f4857f4
Add settings to control gutter elements (#7665)
The current gutter was a bit too big for my taste, so I added some
settings to change which visual elements are shown, including being able
to hide the gutter completely.

This should help with the following issues: #4963, #4382, #7422

New settings:
```json5
"gutter": {
    "line_numbers": true, // Whether line numbers are shown
    "buttons": true // Whether the code action/folding buttons are shown
}
```

The existing `git.git_gutter` setting is also taken into account when
calculating the width of the gutter.

We could also separate the display of the code action and folding
buttons into separate settings, let me know if that is desirable.

## Screenshots:

- Everything on (`gutter.line_numbers`, `gutter.buttons`,
`git.git_gutter`):
<img width="434" alt="SCR-20240210-trfb"
src="https://github.com/zed-industries/zed/assets/17355488/bcc55311-6e1d-4c22-8c43-4f364637959b">

- Only line numbers and git gutter (`gutter.line_numbers`,
`git.git_gutter`):
<img width="406" alt="SCR-20240210-trhm"
src="https://github.com/zed-industries/zed/assets/17355488/0a0e074d-64d0-437c-851b-55560d5a6c6b">

- Only git gutter (`git.git_gutter`):
<img width="356" alt="SCR-20240210-trkb"
src="https://github.com/zed-industries/zed/assets/17355488/7ebdb38d-93a5-4e38-b008-beabf355510d">

- Only git gutter and buttons (`git.git_gutter`, `gutter.buttons`):
<img width="356" alt="SCR-20240210-txyo"
src="https://github.com/zed-industries/zed/assets/17355488/e2c92c05-cc30-43bc-9399-09ea5e376e1b">


- Nothing:
<img width="350" alt="SCR-20240210-trne"
src="https://github.com/zed-industries/zed/assets/17355488/e0cd301d-c3e0-4b31-ac69-997515928b5a">



## Release Notes:
- Added settings to control the display of gutter visual elements. `"gutter": {"line_numbers": true,    "code_actions": true,    "folds": true}` ([#8041](https://github.com/zed-industries/zed/issues/8041))  ([#7422](https://github.com/zed-industries/zed/issues/7422))
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-22 20:37:13 -07:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Marshall Bowers
dbb5fad147
Fix some formatting issues in Cargo.toml files (#7127)
This PR fixes some formatting issues in some of the `Cargo.toml` files.

I tried to fix most of these in #7126, but there were a few that I
missed.

Release Notes:

- N/A
2024-01-30 22:01:35 -05:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
Piotr Osiewicz
0a0a866dd5
Licenses: change license fields in Cargo.toml to AGPL-3.0-or-later. (#5535)
Release Notes:
- N/A
2024-01-27 13:51:16 +01:00
Conrad Irwin
a3968c5cc5
Fix rendering of diagnostic blocks (#4232)
- Distinct colors to make it not confusing
- Avoid overflowing the edge of the editor when the message is long


Release Notes:

- Improved display of diagnostic blocks (F8)
2024-01-23 16:39:57 -07:00
Conrad Irwin
450cf9dd06 Fix rendering of diagnostic blocks
- Distinct colors to make it not confusing
- Avoid overflowing the edge of the editor when the message is long
2024-01-23 16:28:58 -07:00
Piotr Osiewicz
f2ff7fa4d5
chore: Change AGPL-licensed crates to GPL (except for collab) (#4231)
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?

Release Notes:
- N/A
2024-01-24 00:26:58 +01:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Mikayla
c05edee2b5
Port the rest of the app 2024-01-21 20:26:33 -08:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Joseph T. Lyons
ba9a9f4f17 Add more open events
project search
diagnostics
welcome page
2024-01-15 16:26:04 -05:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Piotr Osiewicz
e4b1c76895
Display setting documentation in settings.json (#3936)
Let this screenshot of settings.json speak for itself: 

![image](https://github.com/zed-industries/zed/assets/24362066/fca60383-1788-43f9-803b-00f083394c8a)

Release Notes:
- Added code completion & on-hover documentation to Zed's settings.json
file.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-08 19:30:18 +01:00
Nate Butler
1ede003de2 Always show checking with icon if checks are still running 2024-01-08 11:55:51 -05:00
Nate Butler
c40e45e4d7 Use default instead of muted color 2024-01-08 11:34:00 -05:00