Closes https://github.com/zed-industries/zed/issues/4730
![image](https://github.com/zed-industries/zed/assets/2690773/d3c5317f-8120-45b5-b57c-c0fb5d8c066d)
To the left is a symlink, to the right — the real file.
The issue was due to the fact, that symlinks files contain the file path
to the real file, and git (properly) treats that symlink file contents
as diff base, returning in `load_index_text` (via `let content =
repo.find_blob(oid)?.content().to_owned();`) the contents of that
symlink file — the path.
The fix checks for FS metadata before fetching the git diff base, and
skips it entirely for symlinks: Zed opens the symlink file contents
instead, fully obscuring the git symlink diff hunks.
Interesting, that VSCode behaves as Zed before the fix; while the fix
makes Zed behave like Intellij* IDEs now.
Release Notes:
- Fixed git diff hunks appearing in the symlinked files
([4730](https://github.com/zed-industries/zed/issues/4730))
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots
![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)
![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)
### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
Since Windows has a distinction between symlinks for directories and
symlinks for files, the implementation is adapted to this distinction.
Release Notes:
- N/A
We noticed that when you open a lot of files (i.e. project-wide search
with multi-buffer) that the main thread can become unresponsive, because
while we are async, we still load these files on the main thread.
What this change does is it uses `smol::unblock` to load files on a
different thread.
Release Notes:
- Improved responsiveness when loading files into memory.
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
This PR simplifies the Zed file system abstraction and implements
`Fs::watch` for linux and windows.
TODO:
- [x] Figure out why this fails to initialize the file watchers when we
have to initialize the config directory paths, but succeeds on
subsequent runs.
- [x] Fix macOS dependencies on old fsevents::Event crate
Release Notes:
- N/A
`futures_lite::AsyncReadExt::read_to_string` (that we use in
`RealFs::load`) explicitly does not allocate memory for String contents
up front, which leads to excessive reallocations. That reallocation time
is a significant contributor to the time we spend loading files (esp
large ones). For example, out of ~1s that it takes to open up a 650Mb
ASCII buffer on my machine (after changes related to fingerprinting from
#9007), 350ms is spent in `RealFs::load`.
This change slashes that figure to ~110ms, which is still *a lot*. About
60ms out of 110ms remaining is spent zeroing memory. Sadly,
`AsyncReadExt` API forces us to zero a buffer we're reading into
(whether it's via read_to_string or read_exact), but at the very least
this commit alleviates unnecessary reallocations.
We could probably use something like
[simdutf8](https://docs.rs/simdutf8/latest/simdutf8/) to speed up UTF8
validation in this method as well, though that takes only about ~18ms
out of 110ms, so while it is significant, I've left that out for now.
Memory zeroing is a bigger problem at this point.
Before:
![image](https://github.com/zed-industries/zed/assets/24362066/5e53c004-8a02-47db-bc75-04cb4113a6bc)
After:
![image](https://github.com/zed-industries/zed/assets/24362066/00099032-d647-4683-b290-eaeb969cac4a)
/cc @as-cii
Release Notes:
- Improved performance when loading large files.
This PR adds an `zed: Install Local Extension` action, which lets you
select a path to a folder containing a Zed extension, and install that .
When you select a directory, the extension will be compiled (both the
Tree-sitter grammars and the Rust code for the extension itself) and
installed as a Zed extension, using a symlink.
### Details
A few dependencies are needed to build an extension:
* The Rust `wasm32-wasi` target. This is automatically installed if
needed via `rustup`.
* A wasi-preview1 adapter WASM module, for building WASM components with
Rust. This is automatically downloaded if needed from a `wasmtime`
GitHub release
* For building Tree-sitter parsers, a distribution of `wasi-sdk`. This
is automatically downloaded if needed from a `wasi-sdk` GitHub release.
The downloaded artifacts are cached in a support directory called
`Zed/extensions/build`.
### Tasks
UX
* [x] Show local extensions in the Extensions view
* [x] Provide a button for recompiling a linked extension
* [x] Make this action discoverable by adding a button for it on the
Extensions view
* [ ] Surface errors (don't just write them to the Zed log)
Packaging
* [ ] Create a separate executable that performs the extension
compilation. We'll switch the packaging system in our
[extensions](https://github.com/zed-industries/extensions) repo to use
this binary, so that there is one canonical definition of how to
build/package an extensions.
### Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.
Release Notes:
- N/A
This PR fix the "invalid cross-device link" error occurred in linux when
trying to write the settings file atomically, like when click the
"Enable vim mode" checkbox at first start.
```plain
[2024-02-26T22:59:25+08:00 ERROR util] .../zed/crates/settings/src/settings_file.rs:135: Failed to write settings to file "/home/$USER/.config/zed/settings.json"
Caused by:
0: failed to persist temporary file: Invalid cross-device link (os error 18)
1: Invalid cross-device link (os error 18)
```
Currently the `fs::RealFs::atomic_write()` method write to a temp file
created with `NamedTempFile::new()` and then call `persist()` method to
write to the config file path, which actually do a `rename` syscall
under the hood. As the
[issue](https://github.com/Stebalien/tempfile/issues/245) said
> `NamedTempFile::new()` will create a temporary file in your system's
temporary file directory. You need `NamedTempFile::new_in()`.
The temporary file directory in linux is in `/tmp`, which is mounted to
`tmpfs` filesystem, and in most case(all case I guess)
`$HOME/.config/zed` is mounted to a different filesystem. And the
`rename` syscall between different filesystems will return a `EXDEV`
errno, as described in the man page
[rename(2)](https://man7.org/linux/man-pages/man2/renameat2.2.html):
```plain
EXDEV oldpath and newpath are not on the same mounted
filesystem. (Linux permits a filesystem to be mounted at
multiple points, but rename() does not work across
different mount points, even if the same filesystem is
mounted on both.)
```
And as the issue above said, use a different temp dir with
`NamedTempFile::new_in()` for linux platform might be a solution, since
the `rename` syscall provides atomicity.
Release Notes:
- Fix `settings.json` save failed with invalid cross-device link error
in linux
This fixes#5211 and #7732 by fixing the case-only file renaming.
The fix here works by checking hooking into function that produces the
data to populate the project panel.
It checks whether we're on a case-insensitive file system (default on
macOS, but you can have case-sensitive FS on macOS too) and if so, it
ignores the metadata for files for which the absolute path (returned by
the FS scanner) and canonicalized path do NOT match.
That's the case for (a) symlinks and (b) case-only renames of files.
It only does this check for case-only renames.
Release Notes:
- Fixed case-only renaming of files producing duplicate entries in
project panel.
([#5211](https://github.com/zed-industries/zed/issues/5211)).
Co-authored-by: Antonio <antonio@zed.dev>
This isn't exactly a great solution, but it's a step in the right
direction, and it's simple allowing us to quickly unblock linux. Without
this (or an equivalent) PR linux builds are broken.
I spent a bunch of time investigating using notify on macos, and have a
branch with that working and FakeFs updated to use notify events.
unfortunately I think this would come with some drawbacks. Primarily
that files that don't yet exist yet aren't handled as well as with using
events directly leading to some less than ideal tradeoffs.
This PR is very much a placeholder for a better cross platform solution.
Most problematically, it only fills in the portion of fsevent::Event
that is currently used, despite there being a lot more information in
the ones collected from macos. At the very least a followup PR should
hide those implementation details behind a cross platform Event type so
that if people try and access data that hasn't been translated, they
find out about it.
Release Notes:
- N/A
* fix: avoid panics in case of non-existing path for watching
* fix: copy the themes and plugins
* Revert "add a few more libraries to the linux script"
This reverts commit 7509677003.
* fix: add vulkan validation layers to the system deps
* fix: fix the themes paths
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
This PR adds the ability to copy the permalink to a line from within
Zed.
This functionality is available through the `editor: copy permalink to
line` action in the command palette:
<img width="589" alt="Screenshot 2024-01-30 at 7 07 46 PM"
src="https://github.com/zed-industries/zed/assets/1486634/332282cb-211f-4f16-9eb1-415bcfee9b7b">
Executing this action will create a permalink to the currently selected
line(s) and copy it to the clipboard.
Here is an example line:
```
56c80e8011/src/lib.rs (L25)
```
Currently, both GitHub and GitLab are supported.
### Notes and known limitations
- In order to determine where to permalink to, we read the URL of the
`origin` remote in Git. This feature will not work if the `origin`
remote is not present.
- Attempting to permalink to a ref that is not pushed to the origin will
result in the link 404ing.
- Attempting to permalink when Git is in a dirty state may not generate
the right link.
- For instance, modifying a file (e.g., adding new lines) and grabbing a
permalink to it will result in incorrect line numbers.
Release Notes:
- Added the ability to copy a permalink to a line
([#6777](https://github.com/zed-industries/zed/issues/6777)).
- Available via the `editor: copy permalink to line` action in the
command palette.
This adds cross-platform file-watching via the
[Notify](https://github.com/notify-rs/notify) crate. The previous
fs-events implementation is now only used on MacOS, and on other
platforms Notify is used. The watching function interface is the same.
Related to #5391#5395#5394.
Release Notes:
- N/A
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>