Commit Graph

1374 Commits

Author SHA1 Message Date
Andrew Lygin
a0f236af5d
themes: Add pane_group.border color (#9986)
This PR adds the `pane_group.border` theme attribute that defines the
color of the borders between pane groups.

- Defaults to the `border` color, so nothing changes in the existing
themes.
- VSCode theme converter takes it from the `editorGroup.border`.

The borders marked by red are affected:

<img width="878" alt="pane_group_borders"
src="https://github.com/zed-industries/zed/assets/2101250/54b9fd39-b3e1-4898-a047-ee0b6ec953ed">

Release Notes:

- Added `pane_group.border` to the theme for modifying the border color
for panes within a pane group.

Related Issues:

- First discussed in
https://github.com/zed-industries/zed/pull/9754#issuecomment-2026497213

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-01 12:07:26 -04:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Daniel Zhu
30193647f3
Fix Recent Documents List (continues #8952) (#9919)
@SomeoneToIgnore This code should 100% work for future Zed users, but
for current Zed users, Zed's internal list of recents may not be synced
w/ macOS' Recent Documents at first. If needed this can be fixed by
calling `cx.refresh_recent_documents` on startup, but that feels a bit
unnecessary.

Release Notes:

- Fixes behavior of Recent Documents list on macOS
2024-03-29 23:17:25 +02:00
Kyle Kelley
d77e553466
File context for assistant panel (#9712)
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:


![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)

For this iteration, I'd love to see the following before we land this:

* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes

I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.

Release Notes:

- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).

<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">

---------

Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-29 13:55:01 -07:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Piotr Osiewicz
cb7c53bc52
workspace: Fix panel resize handles leaking through zoomed panels (#9909)
Fixes #9501 

Release Notes:

- Fixed panel resize handle "leaking through" into a zoomed panel or
pane.
2024-03-28 12:18:51 +01:00
Andrew Lygin
894b39a918
Add tab switcher (#7987)
The Tab Switcher implementation (#7653):
- `ctrl-tab` opens the Tab Switcher and moves selection to the
previously selcted tab. It also cycles selection forward.
- `ctrl-shift-tab` opens the Tab Switcher and moves selection to the
last tab in the list. It also cycles selection backward.
- Tab is selected and the Tab Switcher is closed on the shortcut
modifier key (`ctrl` by default) release.
- List items are in reverse activation history order.
- The list reacts to the item changes in background (new tab, tab
closed, tab title changed etc.)

Intentionally not in scope of this PR:
- File icons
- Close buttons

I will come back to these features. I think they need to be implemented
in separate PRs, and be synchronized with changes in how tabs are
rendered, to reuse the code as it's done in the current implementation.
The Tab Switcher looks usable even without them.

Known Issues:

Tab Switcher doesn't react to mouse click on a list item. It's not a tab
switcher specific problem, it looks like ctrl-clicks are not handled the
same way in Zed as cmd-clicks. For instance, menu items can be activated
with cmd-click, but don't react to ctrl-click. Since the Tab Switcher's
default keybinding is `ctrl-tab`, the user can only click an item with
`ctrl` pushed down, thus preventing `on_click()` from firing.

fixes #7653, #7321

Release Notes:

- Added Tab Switcher which is accessible via `ctrl-tab` and
`ctrl-shift-tab` (#7653) (#7321)

Related issues:

- Unblocks #7356, I hope 😄

How it looks and works (it's only `ctrl-tab`'s and `ctrl-shift-tab`'s,
no `enter`'s or mouse clicks):


https://github.com/zed-industries/zed/assets/2101250/4ad4ec6a-5314-481b-8b35-7ac85e43eb92

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-27 11:15:08 -07:00
Bennet Bo Fenner
e272acd1bc
collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Kirill Bulatov
e3894a4e1e
Document main workspace structs (#9772) 2024-03-25 16:09:51 +01:00
Max Brunsfeld
6ebe599c98
Fix issues with extension API that come up when moving Svelte into an extension (#9611)
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.

Notes

* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex

Release Notes:

- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-22 17:29:06 -07:00
白山風露
f179158913
windows: Avoid recording minimized position to database (#9407)
Minimizing window records strange position to DB. When Zed is restarted,
the window goes far away.
<img width="975" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/98dbab71-fdbb-4911-b41a-9c3e498e5478">

So I fixed.

Release Notes:

- N/A
2024-03-21 09:15:16 -07:00
Kyle Kelley
56bd96bc64
Image viewer (#9425)
This builds on #9353 by adding an image viewer to Zed. Closes #5251.

Release Notes:

- Added support for rendering image files
([#5251](https://github.com/zed-industries/zed/issues/5251)).

<img width="1840" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/3bccfa8e-aa5c-421f-9dfa-671caa274c3c">

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-19 10:13:10 -07:00
Conrad Irwin
d6b7f14b51
suggested extensions (#9526)
Follow-up from #9138

Release Notes:

- Adds suggested extensions for some filetypes
([#7096](https://github.com/zed-industries/zed/issues/7096)).

---------

Co-authored-by: Felix Zeller <felixazeller@gmail.com>
2024-03-19 10:06:01 -06:00
Piotr Osiewicz
f60774bbdd
chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
Mikayla Maki
41071b093c
Always remember the last window size and position (#9416)
make new runs of zed always match the window of the previous run of Zed,
even if it's not the same workspace

fixes https://github.com/zed-industries/zed/issues/5258

Release Notes:

- Zed will always open new windows with the same position and location
as the previous instance of Zed.
2024-03-15 14:24:44 -07:00
Marshall Bowers
c1f1c5e75f
ui: Refine TitleBar component (#9415)
This PR continues the refinements to the `TitleBar` component.

Here are the notable changes:

- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
  - The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">

> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.

Release Notes:

- N/A
2024-03-15 15:48:07 -04:00
Mikayla Maki
328aa2cc95
Cross-platform titlebar (#9405)
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.

Release Notes:

- N/A

---------

Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
2024-03-15 10:40:58 -07:00
Daniel Zhu
cb16003133
Fill context menu of Zed macOS dock icon with recent projects (#8952)
Fixes https://github.com/zed-industries/zed/issues/8416

Release Notes:

- Added recent projects into Zed's macOS dock icon context menu ([8416](https://github.com/zed-industries/zed/issues/8416))

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-03-15 16:22:43 +02:00
Thorsten Ball
5bf0c8ed2d
Revert "windows: better looking titlebar" and follow-up (#9392)
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
2024-03-15 12:25:51 +01:00
Antonio Scandurra
5ae145145e
Fix flickering when interacting with the language server logs (#9390)
Fixes https://github.com/zed-industries/zed/issues/9340

The flickering was caused by the pane trying to restore focus on a
`FocusHandle` that wasn't being rendered anymore. This commit uses the
new `WeakFocusHandle` to avoid retaining a reference to focus handles
that don't exist anymore.

Release Notes:

- Fixed a bug that caused flickering when interacting with the language
server logs
([#9340](https://github.com/zed-industries/zed/issues/9340)).
2024-03-15 11:15:07 +01:00
Kyle Kelley
72d36d0213
Foundations for Open All the Things (#9353)
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.

Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.

A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:

```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```

When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.

The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.

Release Notes:

N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-14 18:01:40 -07:00
Ezekiel Warren
948b3827c8
windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but
feel free to comment :)~~

TODO:
- [x] add close/min/max buttons (to be rendered with gpui)
- [x] snap layout support
- [x] fix issues with clicking items in titlebar
- [x] cleanup/document

Release Notes:

- Added custom windows titlebar

![](https://media.discordapp.net/attachments/1208481909676576818/1216985375969378324/caption-buttons-working.gif?ex=660260f4&is=65efebf4&hm=53a17af6e2f233eba54302a5adb9efe23900f4d6f6d1d854bec887120789130c&=)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-14 17:20:30 -07:00
Mikayla Maki
35c9216ed7
Fix window restoration bugs (#9358)
- [x] fixes https://github.com/zed-industries/zed/issues/9349
- [x] fixes https://github.com/zed-industries/zed/issues/4656
- [x] fixes https://github.com/zed-industries/zed/issues/8345

Release Notes:

- TODO
2024-03-14 14:25:12 -07:00
Marshall Bowers
14cdafb0a8
Enable clippy::eq_op (#9369)
This PR enables the
[`clippy::eq_op`](https://rust-lang.github.io/rust-clippy/master/index.html#/eq_op)
rule and fixes the outstanding violations.

Enabling this rule seems to have caught two bugs!

Release Notes:

- N/A
2024-03-14 17:05:07 -04:00
Conrad Irwin
60044a5f56
Fix panic by preventing opening local files in a remote project (#9304)
Release Notes:

- Fixed a panic caused by allowing the CLI to re-use workspaces

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-14 13:51:33 -04:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Antonio Scandurra
139bb3275a
Automatically reset cursor style when hit test changes (#9289)
Release Notes:

- N/A

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-03-13 17:21:25 +01:00
Igal Tabachnik
6286d86262
Set the correct dispatch action for the double-click handler for the pane tab bar (#9221)
Fixes #9003

Release Notes:

- Fixed the double-click action on the terminal tab bar opening a new
buffer instead of a new terminal
([#9003](https://github.com/zed-industries/zed/issues/9003)).
2024-03-13 17:30:10 +02:00
Thorsten Ball
ac4bbb6135
Correctly re-render mouse cursor when hovering over pane group divider (#9270)
Before this change, the hitbox felt one-sided because the cursor didn't
consistently change into the drag-handle cursor.

The reason was that we didn't trigger a redraw on hover, so we'd only
change the cursor if we detected hover AND something else caused a
redraw.

Release Notes:

- Fixed the pane resize handler not consistently triggering on mouse
hover.

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:57:10 +01:00
Thorsten Ball
3c28282108
Redraw when toggling between windows (#9236)
Before this change we didn't consistently trigger focus events when
toggling between with windows `Cmd-backtick`. We only triggered them
when the OS decided to trigger a redraw.

That lead to a nasty bug that showed up in Vim mode where a cursor would
still be active in the hidden window, even though it was deactivated.

One then had to manually try to trigger a focus event in the new window
to activate the cursor.

With this change, we call `cx.refresh` when the window activation status
changed which triggers focus events consistently and fixes this bug.

With logging we can observe this:

**BEFORE**:


https://github.com/zed-industries/zed/assets/1185253/e1ad8878-129c-44ba-9d8b-c720f9dca5b6


**AFTER**:


https://github.com/zed-industries/zed/assets/1185253/733fdadb-d1ea-47fe-a2c1-7b50af299cc0


Release Notes:

- Fixed focus not being consistently changed when switching between
multiple Zed windows via `Cmd-backtick`.

---------

Co-authored-by: Manu Raj <git@manuraj.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:15:22 +01:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Mikayla Maki
e792c1a5c5
Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Conrad Irwin
05dfe96f0c
Add --add/--new to control CLI behaviour (#9202)
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.

With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace

Fixes #9076
Fixes #4861
Fixes #5370

Release Notes:

- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
2024-03-12 14:27:58 -06:00
Thorsten Ball
8c87b349dc
Show formatting failure (#9229)
This fixes #8072 and #9061 by surfacing formatting errors in the
activity indicator.

It shows a message in the activity indicator if the last attempt
to format a buffer failed.

It only keeps track of the last attempt, so any further formatting
that succeeds will reset or update the error message.

I chose to only keep track of that, because everything else (keeping
track of formatting state per buffer, per project, per worktree) seems
complicated with little benefit, since we'd have to keep track of that
state, update it, clean it, etc.

We can still do that should we decide that we need to keep track
of the state on a per-buffer basis, but I think for now this is a
good, simple solution.

This also changes the `OpenLog` action to scroll to the end of the
buffer
and to not mark the buffer as dirty.


Release Notes:

- Added message to activity indicator if last attempt to format a buffer
failed. Message will get reset when next formatting succeeds. Clicking
on message opens log with more information.
([#8072](https://github.com/zed-industries/zed/issues/8072) and
[#9061](https://github.com/zed-industries/zed/issues/9061)).
- Changed `zed: Open Log` action to not mark the opened log file as
dirty and to always scroll to the bottom of the log.


https://github.com/zed-industries/zed/assets/1185253/951fb9ac-8b8b-483a-a46d-712e52878a4d
2024-03-12 16:30:08 +01:00
Antonio Scandurra
39a0841ea8
Center dock resize handle hitboxes (#9225)
Also, add a `deferred` function which takes an element to paint after
the current element tree.

Release Notes:

- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))

Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 15:42:18 +01:00
Bennet Bo Fenner
d362588055
markdown preview: highlight code blocks (#9087)
![image](https://github.com/zed-industries/zed/assets/53836821/e20acd87-9680-4e1c-818d-7ae900bf0e31)

Release Notes:

- Added syntax highlighting to code blocks in markdown preview
- Fixed scroll position in markdown preview when editing a markdown file
(#9208)
2024-03-12 12:54:12 +02:00
Antonio Scandurra
2b67bb27cf Occlude only modal and not the space around it used to center it 2024-03-11 18:13:00 +01:00
Antonio Scandurra
91a0923fc4
Fix a few regressions related to the flicker fix (#9190)
This pull request fixes
https://github.com/zed-industries/zed/issues/9187 and fixes also ix a
rendering problem that would show cursors on the same plane:


![image](https://github.com/zed-industries/zed/assets/482957/208304a4-286a-4fd9-a3d8-e2913e3a3dc7)


Release Notes:

- N/A
2024-03-11 18:07:26 +01:00
Antonio Scandurra
8eea281288
Show modals on top of zoomed pane (#9183)
Release Notes:

- N/A
2024-03-11 16:57:17 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin
866d791760
Fix joining hosted projects (#9038)
Release Notes:

- N/A
2024-03-07 19:56:41 -07:00
Conrad Irwin
284a57d4d1
Fix panic in open urls (#9032)
Co-Authored-By: Nathan <nathan@zed.dev>

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-07 13:52:50 -07:00
Kirpal Grewal
85e6bc94e9
Enable clippy::suspicious_to_owned (#9004)
Another small change: calling to owned on the `Cow` was cloning the
`Cow`, not its contents and so calling `clone` makes this more explicit
2024-03-07 11:30:40 -05:00
Jason Lee
4a60326c1c
Remove workspace border, avoid the main window having double borders (#8922)
Release Notes:

- Fixed main window border, avoid double borders.



## Diff (Left is Before, Right is After)


![SCR-20240306-g2v](https://github.com/zed-industries/zed/assets/5518/b13bab55-9d74-4181-ae43-e338bb6f7112)

![SCR-20240306-g0x](https://github.com/zed-industries/zed/assets/5518/af9d4190-a974-4c26-8466-dce1c78c3f31)




Reference to Safari:

![SCR-20240306-ejo](https://github.com/zed-industries/zed/assets/5518/14c41898-8218-4bec-8574-8915a7186926)


## More Theme tests

![SCR-20240306-g0d](https://github.com/zed-industries/zed/assets/5518/8938671e-bc7c-4a6a-8c06-0992beb92bb1)

![SCR-20240306-g0j](https://github.com/zed-industries/zed/assets/5518/73a68663-70f5-4f83-aea0-2079236079e7)

![SCR-20240306-g0q](https://github.com/zed-industries/zed/assets/5518/0a2b4905-3dd1-4081-b538-a78728470004)



![SCR-20240306-fu9](https://github.com/zed-industries/zed/assets/5518/dd3a9e2c-ea28-46c6-a993-047dae8b2d8f)
2024-03-06 10:03:59 -05:00
Max Brunsfeld
6036830049
Throttle the sending of UpdateFollowers messages (#8918)
## Problem

We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.

We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.

## Fix

This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.

The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.

## Release Notes:

- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-06 14:58:41 +01:00
Marshall Bowers
addfcdea8d
Enable clippy::implied_bounds_in_impls (#8906)
This PR enables the
[`clippy::implied_bounds_in_impls`](https://rust-lang.github.io/rust-clippy/master/index.html#/implied_bounds_in_impls)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 16:04:55 -05:00
Marshall Bowers
b6af393e6d
Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Conrad Irwin
27c5343707
hosted projects (#8627)
- **Allow joining a hosted project**

You can't yet do anything in a hosted project, but you can join it and
look how empty it is.

Release Notes:

- N/A
2024-03-04 19:17:40 -07:00