This reduces size of release binary by ~20% from 134MB to 107MB without noticeable slowdown on startup. Assets are decompressed granularly, on first access
This PR adds some basic stories for collab notifications to make them
easier to work on:
<img width="1076" alt="Screenshot 2024-01-08 at 9 43 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4a0adcfa-1134-49c2-b589-74ac1d52af4c">
I factored out a `CollabNotification` component that defines the general
structure for one of these notifications, and this is the component that
we use in the stories, with representative values passed to it to
simulate the different instances of the notification.
We can't use the actual notification components in the stories due to
their data dependencies.
Release Notes:
- N/A
This essentially shaves off about 10% off of an incremental build after
project change and potentially more if you're changing stuff like
`welcome` that's very close to the `zed` crate in the dep graph. That's
because macro expansion takes place even in incremental builds it seems?
And zed (lib) + zed (bin) could take up to 4 seconds out of an
incremental build, which is a *lot* in a 10s build. In reality though it
shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s
'project' builds.
Note that we had `assets` crate in the past (removed in #2575 /cc
@maxbrunsfeld), but this is a bit different, because `assets` is a
dependency of *just* zed and nothing else. We essentially cache macro
expansion results ourselves.
Release Notes:
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This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.
Release Notes:
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This PR decouples the generation of licenses for the themes we ship from
the TypeScript theme definitions.
For now, we are embedding the license information for the themes in the
`theme_importer`, and emit a combined `LICENSES` file in the `theme`
crate whenever we import themes. This is also where we check that each
theme has a valid license.
We then use this `LICENSES` file when building up the global license
file for Zed.
This decoupling is one step towards us being able to delete the old Zed1
styles.
Release Notes:
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This removes one of the path dependencies in gpui that's only really
needed by `workspace` (which can work around lack of these
implementations by itself). In theory it should also improve build
scheduling (as gpui doesn't have to wait for main dependency of sqlez -
libsqlite3 - to finish it's 25 seconds-long build in release), though in
practice I didn't notice a substantial improvement.
Moreover `sqlez` was unused by `settings` too, so that's removed
as well.
Release Notes:
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This PR upgrades our version of `ctor` to v0.2.6.
We were previously using a fork that contained this fix:
https://github.com/mmastrac/rust-ctor/pull/295.
A new version of `ctor` has now been released with that change, so we
can switch back to the mainline version.
I scanned through the diff between versions (since we're upgrading from
effectively v0.1.20) and didn't notice anything that seemed obviously
breaking:
564b87f1dc...ee6b4b1c7b
Release Notes:
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There are two issues with search in terminal as is:
- terminal's pane is not registered as a "legit" pane, so we dispatch buffer search bar::Deploy on the most recent "legit" pane. By legit I mean that
workspace::active_pane will *never* return terminal pane as active.
- We've had the implementation of as_searchable commented out. Duh!
This commit fixes second issue. That means that if you drag the terminal over to the main editor pane (so that it's in a "legit" pane), it'll work. 1st issue still stands though.
This PR decouples the `theme_importer` from the `theme` and `gpui`
crates.
We achieve this by inlining all of the relevant bits needed to
deserialize Zed1 themes.
This will allow us to continue to import Zed1 themes after we land
#3862.
Release Notes:
- N/A
This PR decouples the `theme_importer` from the `theme` and `gpui`
crates.
We achieve this by inlining all of the relevant bits needed to
deserialize Zed1 themes.
This will allow us to continue to import Zed1 themes after we land
#3862.
Release Notes:
- N/A
This PR adds undocumented functionality for loading custom language
plugins at runtime. I don't intend to expose the functionality to end
users yet, but this will allow the team to test the capability
internally.
### Implementation
There isn't much new code in Zed. Most of the work here is within
Tree-sitter, in PRs https://github.com/tree-sitter/tree-sitter/pull/1864
and https://github.com/tree-sitter/tree-sitter/pull/2840, which allow
Tree-sitter to load languages from WASM blobs. I've tested the
functionality in Tree-sitter's test suite and via its CLI, but having it
wired into Zed allows us to test the functionality more fully.
### Details
Now, on startup, Zed will look for subdirectories inside of
`~/Application Support/plugins`. These subdirectories are expected to
look similar to the per-language subdirectories in
[`crates/zed2/src/languages`](https://github.com/zed-industries/zed/tree/main/crates/zed2/src/languages),
except that they also contain a `.wasm` file for the parser itself.
I'll add more details here as I go.
**This PR also bumps wasmtime version from 0.38 to 2.0 as 0.38 does not
build with Rust 1.75**. I did not test the plugin runtime as (AFAIK) we
intend to deprecate it; also, wasmtime's most recent version is 16.0, so
it'd make sense to bump the version at some point anyways. I did not
bump the version to 16.0 straight away as that'd require code changes in
`plugin_runtime`.
Release Notes:
- N/A
This PR fixes the names of the Rosé Pine themes.
We want to keep the Unicode "é" in the theme name, both because this is
the actual name of the theme, and also to maintain parity with Zed1.
Release Notes:
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This PR adds the ability to warn in the `theme_importer` when a theme is
missing values.
Providing the `--warn-on-missing` flag to the `theme_importer` will
print a warning for missing theme value when printing the theme.
```sh
cargo run -p theme_importer -- --warn-on-missing
```
Release Notes:
- N/A
This PR builds on top of #3652 by adding a selection prompt to the
storybook to allow you to choose from the available list of stories if
you don't provide one explicitly:
<img width="1387" alt="Screenshot 2023-12-14 at 12 00 26 PM"
src="https://github.com/zed-industries/zed/assets/1486634/640d62a3-1340-45f1-9746-69b513faff62">
This way we don't have to keep generating the `script/storybook` script
whenever stories are added/removed.
#### Usage (through `cargo`):
```sh
# Select from the available stories
cargo run -p storybook2
# Run a specific story
cargo run -p storybook2 -- components/list_item
```
#### Usage (through `script/storybook`):
```sh
# Select from the available stories
./script/storybook
# Run a specific story
./script/storybook list_item
```
Release Notes:
- N/A
Header and footer are gonna be added in a separate PR as they require
changes to Picker trait that I feel are separate from the contents of
this PR.
Release Notes:
- N/A
This was broken because of the async hop introduced by should_dismiss.
Change that API to instead be syncronous, and require that implementors
(of which there is only one) to call dismiss again if they want to.
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.