In this PR, we've added two new methods that LSP extensions can call:
* `shell_env()`, for retrieving the environment variables set in the
user's default shell in the worktree
* `which(command)`, for looking up paths to an executable (accounting
for the user's shell env in the worktree)
To test this out, we moved the `uiua` language support into an
extension. We went ahead and removed the built-in support, since this
language is extremely obscure. Sorry @mikayla-maki. To continue coding
in Uiua in Zed, for now you can `Add Dev Extension` from the extensions
pane, and select the `extensions/uiua` directory in the Zed repo. Very
soon, we'll support publishing these extensions so that you'll be able
to just install it normally.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR provides WASM extensions with write access to their own specific
working directory under the Zed `extensions` dir. This directory is set
as the extensions `current_dir` when they run. Extensions can return
relative paths from the `Extension::language_server_command` method, and
those relative paths will be interpreted relative to this working dir.
With this functionality, most language servers that we currently build
into zed can be installed using extensions.
Release Notes:
- N/A
`futures_lite::AsyncReadExt::read_to_string` (that we use in
`RealFs::load`) explicitly does not allocate memory for String contents
up front, which leads to excessive reallocations. That reallocation time
is a significant contributor to the time we spend loading files (esp
large ones). For example, out of ~1s that it takes to open up a 650Mb
ASCII buffer on my machine (after changes related to fingerprinting from
#9007), 350ms is spent in `RealFs::load`.
This change slashes that figure to ~110ms, which is still *a lot*. About
60ms out of 110ms remaining is spent zeroing memory. Sadly,
`AsyncReadExt` API forces us to zero a buffer we're reading into
(whether it's via read_to_string or read_exact), but at the very least
this commit alleviates unnecessary reallocations.
We could probably use something like
[simdutf8](https://docs.rs/simdutf8/latest/simdutf8/) to speed up UTF8
validation in this method as well, though that takes only about ~18ms
out of 110ms, so while it is significant, I've left that out for now.
Memory zeroing is a bigger problem at this point.
Before:
![image](https://github.com/zed-industries/zed/assets/24362066/5e53c004-8a02-47db-bc75-04cb4113a6bc)
After:
![image](https://github.com/zed-industries/zed/assets/24362066/00099032-d647-4683-b290-eaeb969cac4a)
/cc @as-cii
Release Notes:
- Improved performance when loading large files.
Changes Zed CI to build and upload Linux nightly bundles.
* `todo!(linux)` are replaced with `TODO linux` to make `todo!`-based
workflows more convenient
* renames `run-build-dmg` label into `run-bundling`, also renames a few
GH Actions entries to be more generic
* make another upload path for Linux, which keeps a separate file with SHA to version the nightly artifact.
* adds a `*.deb` package building with a couple of caveats, marked with
new `TODO linux` entries:
1. `cargo-bundle` is not very flexible, so it generates artifacts with
the structure and names that we're unable to alter before/during the
generation.
For that, a set of extra steps is made by repacking the *.deb package —
this is not very portable between different Linux distros, so later one
needs to find a way to combine multiple package types in this script.
2. `cargo-bundle` is not able to properly generate the *.msi bundle
despite declaring it in the features:
https://github.com/burtonageo/cargo-bundle/issues/116
Windows needs to invent its own way of bundling or fix the tool.
3. Both `cli` and `zed` binaries are added into the archive under
`/usr/local/bin/` path with their `-$channel` suffix
(-nightly/-preview/-dev/-stable) and a `/usr/local/bin/zed ->
/usr/local/bin/cli-nightly` symlink is made to make CLI work as Zed
launcher:
```
~/work/zed kb/linux-nightly:origin/kb/linux-nightly* ❯ dpkg -c target/zed_amd64.deb
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/bin/
-rwxr-xr-x allaptop/allaptop 8746832 2024-03-06 00:53 ./usr/local/bin/cli-nightly
-rwxr-xr-x allaptop/allaptop 689078560 2024-03-06 00:53 ./usr/local/bin/zed-nightly
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/applications/
-rw-r--r-- allaptop/allaptop 153 2024-03-06 00:53 ./usr/share/applications/zed.desktop
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/
-rw-r--r-- allaptop/allaptop 716288 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/zed.png
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/
-rw-r--r-- allaptop/allaptop 239870 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/zed.png
lrwxrwxrwx allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/bin/zed -> /usr/local/bin/cli-nightly
```
But the CLI does not work under Linux yet and there's no way to install
that CLI from Zed now; Zed binary itself is not able to open
`file/location:12:34`-like things and set up the env properly, but is
able to start or open a directory.
So, this structure can be considered temporary and changed, if needed.
4. Zed Nightly on Linux does not know how to update itself, so all
nightly publishing is not picked up automatically.
5. Rust cache from `main` builds does not get shared between CI jobs,
due to being run in a different CI job that forms a different CI key, so
```
- name: Cache dependencies
uses: swatinem/rust-cache@v2
with:
save-if: ${{ false }}
```
would not work.
This makes Linux bundling jobs long.
Release Notes:
- N/A
Modifier keys are dispatched as events on wayland, unlike macos. This
prevents pending bindings from matching, because something like e.g. `g
shift-e` is received by the key matcher as `g shift shift-e`.
This should significantly reduce database load on redeploy.
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Release Notes:
- Reduced likelihood of being disconnected during deploys
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Tasks are able to access a users selected text using the environment
variable "ZED_SELECTED_TEXT".
Release notes:
- Added ZED_SELECTED_TEXT task variable which contains contents of
selection
This reduces the server time to compute the hash from 40ms to 5µs,
which should remove this as a noticable chunk of CPU time in production.
(An attacker who has access to our database will now need only 10^54
years of CPU time instead of 10^58 to brute force a token).
Release Notes:
- Improved sign in latency by 40ms.
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.
This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.
This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)
<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">
Release Notes:
- N/A
Release Notes:
- N/A
`DoubleBuffered` is not currently very necessary because we only care
about a single field `OutputState::scale` but I think it can be useful
for other objects as it's a fairly common pattern in wayland.
For the moment the windows port has a single display with hard-coded
values.
This first PR is just to at least fetch the **actual size of the current
display**. The idea
is using this code as a first template to start getting familar with the
code base
and prepare the work for enumerating all displays.
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.
Release Notes:
- Fixed a panic when hovering in a multibuffer
This PR adds an `zed: Install Local Extension` action, which lets you
select a path to a folder containing a Zed extension, and install that .
When you select a directory, the extension will be compiled (both the
Tree-sitter grammars and the Rust code for the extension itself) and
installed as a Zed extension, using a symlink.
### Details
A few dependencies are needed to build an extension:
* The Rust `wasm32-wasi` target. This is automatically installed if
needed via `rustup`.
* A wasi-preview1 adapter WASM module, for building WASM components with
Rust. This is automatically downloaded if needed from a `wasmtime`
GitHub release
* For building Tree-sitter parsers, a distribution of `wasi-sdk`. This
is automatically downloaded if needed from a `wasi-sdk` GitHub release.
The downloaded artifacts are cached in a support directory called
`Zed/extensions/build`.
### Tasks
UX
* [x] Show local extensions in the Extensions view
* [x] Provide a button for recompiling a linked extension
* [x] Make this action discoverable by adding a button for it on the
Extensions view
* [ ] Surface errors (don't just write them to the Zed log)
Packaging
* [ ] Create a separate executable that performs the extension
compilation. We'll switch the packaging system in our
[extensions](https://github.com/zed-industries/extensions) repo to use
this binary, so that there is one canonical definition of how to
build/package an extensions.
### Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
We'll send at least one every 100ms, but may send more if other messages
are sent on the connection.
Release Notes:
- Fixed some slowness when collaborating with verbose language servers.
### Description
This is a part of #8809 , impl the following functions:
- `os_version`
- `local_timezone`
- `double_click_interval`
- `set_cursor_style`
- `open_url`
- `reveal_path`
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.
The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.
How the problem looks:
https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c
Release Notes:
- Fixed scrolling position restoration in the Project Panel.
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/8846 (which hasn't yet been
released), in which the project panel didn't update correctly for remote
projects when collaborating.
Release Notes:
- N/A
Release Notes:
- Changed default keybindings in the VS Code keymap so that
`alt-[up|down]` now move lines up/down and`alt-shift-[up|down]`
duplicate lines up/down. Previous bindings for selecting larger/smaller
syntax nodes are now bound to `ctrl-shift-[left|right]`.
([#4652](https://github.com/zed-industries/zed/issues/4652))([#7151](https://github.com/zed-industries/zed/issues/7151))
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Release Notes:
- Improved App Menu, add `...` for modal action menu, and group menu
items by type.
In macOS and Windows, the `...` suffix of menu item, is means that will
open a dialog.
## Problem
We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.
We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.
## Fix
This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.
The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.
## Release Notes:
- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Before this change Kubernetes would send a SIGTERM to the old server
before the new one was ready. Now it will wait.
From my reading it seems like startupProbe should not be necessary if we
have a
readinessProbe; but from testing it seems like without startupProbe we
still
drop requests when using `rollout restart`
Release Notes:
- Fixed connectivity issues during Zed deploys.
We've also upgraded `Axum` in order to avoid having two versions of that
library in Collab (one due to Tokio-console).
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/8874 and
https://github.com/zed-industries/zed/pull/7635
Closes https://github.com/zed-industries/zed/issues/7609
* mentions all `lsp::CodeActions` properties in the Zed client resolve
capabilities to remove more json out of general actions request
potentially
* removes odd `CodeActions.data` field checks, as that field is opaque
and is intended to store data, needed by the langserver to resolve this
code action
* if any `CodeAction` lacks either `command` or `edits` fields, tries to
resolve the action
This all effectively causes Zed to always fire an action resolve
request, since we update actions list (replacing the resolved actions
with the new, unresolved ones) via `refresh_code_actions`
9e66d48ccd/crates/editor/src/editor.rs (L3650)
that is being called on selections change and the actions menu open.
Yet, we do not query the resolve until the action is either applied
(selected in the list), or called for formatting, so it seems to be fine
to resolve them always, as it's not a frequent operation such as
reacting to every keystroke.
Release Notes:
- Fixed certain code actions not being resolved properly ([7609](https://github.com/zed-industries/zed/issues/7609))
---------
Co-authored-by: Derrick Laird <swampdonk@gmail.com>
To be honest, I am not sure how to use these directories. But since it
is difficult to change these later, if we are going to change them, I
think it is time to do.
Release Notes:
- N/A
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
Previously this code would call `project.visible_worktrees(cx).next`
which might not necessarily return the worktree matching the currently
open file.
What this change does is it adds `get_repo` method on `Project` that
allows us to get the `GitRepository` for the current buffer.
Release Notes:
- Fixed `open permalink to line` not working when multiple folders are
added to the project.
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR adds support for `ap`/`ip` text objects in Vim mode and allows
users to perform paragraph-based operations.
Cases where compatibility with Neovim's behavior is checked, cases where
there are known differences in behavior with Neovim (cases where the
landing position is other than the beginning of the line), and cases
where the Neovim behavior in the test suite seems strange are separated
in the test code so that they can be identified.
Release Notes:
- Added support for `ap` and `ip` paragraph text objects in Vim mode
([#7359](https://github.com/zed-industries/zed/issues/7359)).
Also adds a new command `cli: Register Zed Scheme` that will cause URLs
to be opened in the current zed version, and we call this implicitly if
you install the CLI
Also add some status reporting to install cli
Fixes: #8857
Release Notes:
- Added success/error reporting to `cli: Install Cli`
([#8857](https://github.com/zed-industries/zed/issues/8857)).
- Removed `zed-{preview,nightly,dev}:` url schemes (used by channel
links)
- Added `cli: Register Zed Scheme` to control which zed handles the
`zed://` scheme (defaults to the most recently installed, or
the version that you last used `cli: Install Cli` with)
This PR supplements tasks with additional environment variables; ideally
we'll be able to write a task like:
`cargo test -p $ZED_CURRENT_PACKAGE -- $ZED_CURRENT_FUNCTION`
- [x] Flesh out multibuffer interactions
- [x] Add ZED_SYMBOL detection based on tree-sitter queries
- [ ] Add release note and demo
- [x] Figure out a solution for rerun dilemma - should `task: rerun`
reevaluate contexts for tasks?
This PR introduced the following variables:
- ZED_COLUMN - current line column
- ZED_ROW - current line row
and the following, which are available for buffers with associated
files:
- ZED_WORKTREE_ROOT - absolute path to the root of the current worktree.
- ZED_FILE - absolute path to the file
- ZED_SYMBOL - currently selected symbol; should match the last symbol
shown in a symbol breadcrumb (e.g. `mod tests > fn test_task_contexts`
should be equal to ZED_SYMBOL of `test_task_contexts`). Note that this
isn't necessarily a test function or a function at all.
Also, you can use them in `cwd` field of definitions (note though that
we're using https://docs.rs/subst/latest/subst/#features for that, so
don't expect a full shell functionality to work); the syntax should
match up with your typical Unix shell.
Release Notes:
- Added task contexts, which are additional environment variables set by
Zed for task execution; task content is dependent on the state of the
editor at the time the task is spawned.
---------
Co-authored-by: Anthony <anthonyeid7@protonmail.com>
Before this change they would disappear if you blurred the pane.
Release Notes:
- Fixed an issue where the followed users' cursor would disappear if you
blurred the pane.
The project panel now both observes all the project updates and
subscribes to project events it's interested in. The observing handler
updates the list of visible entries on any notification, which looks
pretty excessive.
This PR removes the observer completely, and adds missing event handlers
to the subscription, thus removing unnecessary work.
Release Notes:
- N/A
This fixes#8823 by setting the current working directory we use when
launching our own `prettier` process via `node` to the project path.
Why does this fix it?
We already *did* read the correct configuration options for `prettier`
from any configuration files, we also correctly inferred which
`prettier` plugins to use, but somehow when running
./node_modules/.bin/prettier my-file.tsx
produced different results compared to `prettier` in Zed.
But we *do* pass the right options to `prettier.format` when calling it
here:
996f1036fc/crates/prettier/src/prettier_server.js (L177-L190)
I checked those against the `prettier --loglevel=debug` output: they're
the same.
Turns out that the difference is we launch our `prettier_server.js` (a
JavaScript shim that wraps `prettier`-the-library in a language server
interface) not in the project path.
So somewhere inside `prettier.format` something is `require`d and fails
because we're not in that project directory. But when you run
`./node_modules/.bin/prettier` you are.
With the fix here, `prettier` now correctly picks up the tailwind plugin
that didn't seem to work in #8823. It probably fixes a bunch of other
oddities that folks reported with `prettier` too.
Release Notes:
- Fixed `prettier` integration not correctly picking up `prettier`
plugins, because it didn't run in the project's root path when invoked.
([#8823](https://github.com/zed-industries/zed/issues/8823)).