Commit Graph

372 Commits

Author SHA1 Message Date
Piotr Osiewicz
06987edadb
project panel: Fix alignment of entries overflowing the panel. (#10676)
With file icons turned off, we still reserve space for an icon and make
it invisible. However, that space was marked as flex, which made it
shrink in case subsequent file name could not fit in the current width
of the project panel. Fixes #10622



https://github.com/zed-industries/zed/assets/24362066/d565a03a-3712-49d1-bf52-407e4508a8cf


Release Notes:


- Fixed project panel entries misalignment with narrow panel & file
icons turned off.
2024-04-17 12:54:56 +02:00
Yury Abykhodau
8bca9cea26
Fix Auto folded dirs performance issues (#8556)
Fixed auto folded dirs which caused significant performance issues #8476
(#7674)

Moved from iterating over snapshot entries to use `child_entries`
function from `worktree.rs` by making it public

@maxbrunsfeld 

Release Notes:

- Fixed a bug where project panel settings changes would not be applied
immediately.
- Added a `project_panel.auto_fold_dirs` setting which collapses the
nesting in the project panel when there is a chain of folders containing
a single folder.
<img width="288" alt="Screenshot 2024-04-12 at 11 10 58 AM"
src="https://github.com/zed-industries/zed/assets/2280405/efd61e75-026c-464d-ba4d-90db5f68bad3">

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-04-12 11:26:26 -07:00
Nate Butler
27ba165046
Organize Project Panel context menus (#10456)
This design polish PR brings the project panel context menu into better
alignment with other editors, better follows system patterns and
identifies focus shifting actions with the `…` indicator (like adding a
new folder to a project, which will open a modal window.)

## Before & After:

**Root level**

![CleanShot - 2024-04-11 at 22 40
53@2x](https://github.com/zed-industries/zed/assets/1714999/aa103d14-0747-4be9-acbf-1c3ed0542a15)

**Folder level**

![CleanShot - 2024-04-11 at 22 43
45@2x](https://github.com/zed-industries/zed/assets/1714999/180224f2-26d1-45bd-8f78-822f46068a6d)

**File level**

![CleanShot - 2024-04-11 at 22 44
56@2x](https://github.com/zed-industries/zed/assets/1714999/67edd0ae-bcb6-4920-a480-c4d50c6bccfa)

Note: That double divider in the after has been fixed 😅

---

Release Notes:

- Improved ordering and organization of context menus in the project
panel to bring them closer to those in similar applications.
2024-04-11 22:52:49 -04:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Hans
664efef76b
Remove line breaks when displaying file names in the project panel (#10231)
- Fixed #8603 

For the label title of the project panel, I find that there is no place
to use to get the title of the label to do some operations, it should be
safe to modify it, but I'm not sure how we need to modify the problem, I
can think of two scenarios:
1. Modify every place where you don't want multiple lines to appear
2. Make the label only display a single line (e.g. provide a new
parameter, or a new label type?)
2024-04-10 08:30:13 -06:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Mikayla Maki
1da2441e7b
Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Kyle Kelley
d77e553466
File context for assistant panel (#9712)
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:


![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)

For this iteration, I'd love to see the following before we land this:

* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes

I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.

Release Notes:

- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).

<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">

---------

Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-29 13:55:01 -07:00
Marshall Bowers
64ea74d1db
Fix vertical alignment of labels in file tree (#9959)
This PR fixes the vertical alignment of the labels in the file tree in
the project panel.

This appears to have been introduced in
https://github.com/zed-industries/zed/pull/8988 through the addition of
the `.h_6` in conjunction with a `div`, causing the contents to not be
vertically aligned.

### Before

<img width="287" alt="Screenshot 2024-03-29 at 12 44 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/b275b66c-55eb-4980-95b9-6751d0b4998a">

### After

<img width="259" alt="Screenshot 2024-03-29 at 12 44 42 PM"
src="https://github.com/zed-industries/zed/assets/1486634/8d7c1799-255f-4e01-8980-ccb19f49279a">


Release Notes:

- Fixed the vertical alignment of labels in the file tree to better
align with the file icons.
2024-03-29 12:55:31 -04:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Daniel Zhu
569a7234fd
Handle first click on Zed window (#9553)
Fixes #4336
2024-03-25 10:52:18 -07:00
Mikayla Maki
78e116c111
Fix skip prompt warning (#9590)
This fixes a non-panicking log error caused by
https://github.com/zed-industries/zed/pull/9452

Release Notes:

- N/A
2024-03-20 13:35:29 -07:00
Andrew Lygin
192cd5f2d2
Fix file git status refresh on .gitignore update (#9466)
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix #7831.

There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.

Release Notes:

- Fixed file Git status refreshing on .gitignore update (#7831).
2024-03-18 20:35:38 -06:00
Mayfield
7c0a0e21ab
Add keyboard shortcut to suppress prompt while deleting files/dirs (#9452)
Completes #7228.
Adds back Backspace as the main delete key binding and makes Linux
bindings consistent with macOS

Release Notes:
- ⌘-Delete/⌘-Backspace will now suppress deletion confirmation prompts
in project panel
([#7228](https://github.com/zed-industries/zed/issues/7228)).
2024-03-18 11:43:43 -07:00
Jack T
b9f7a37f5d
Add option to collapse all folders in root (#9372)
Release Notes:

- Added option to root project folder to collapse all subfolders
2024-03-15 09:48:56 +02:00
Antonio Scandurra
fab55486f5
Fix project search filtering on projects with multiple worktrees (#9337)
Fixes #9285

Release Notes:

- Fixed a bug that broke search filtering when searching a project with
multiple worktrees
([#9285](https://github.com/zed-industries/zed/issues/9285)).

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-14 16:40:48 +01:00
Max Brunsfeld
dfcc143ead
Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Floyd Wang
01fe3eec4d
Fix project panel icon bouncing when renaming (#8988)
I found the project panel icon has a little bounce when I tried to
rename some files.

Release Notes:

- Fix project panel icon bouncing when renaming.

## Before



https://github.com/zed-industries/zed/assets/28998859/76f04c33-da68-40e2-9c83-045e78187679

**Set `buffer_line_height` to `standard`**


https://github.com/zed-industries/zed/assets/28998859/9a9eca93-5fda-4060-ba1d-0cd4e0486eb8



## After


https://github.com/zed-industries/zed/assets/28998859/29b49f1c-a9ae-4281-8921-8f1d8dd74262

**Set `buffer_line_height` to `standard`**


https://github.com/zed-industries/zed/assets/28998859/8f1ccbb5-fe0e-4905-97c4-cb7431e5dc46
2024-03-07 09:18:59 +01:00
Andrew Lygin
effc317a06
Fix project panel scrolling position restoration (#8961)
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.

The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.

How the problem looks:


https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c

Release Notes:

- Fixed scrolling position restoration in the Project Panel.
2024-03-06 12:00:51 -08:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Andrew Lygin
d7b5c883fe
Optimize project panel subscriptions (#8846)
The project panel now both observes all the project updates and
subscribes to project events it's interested in. The observing handler
updates the list of visible entries on any notification, which looks
pretty excessive.

This PR removes the observer completely, and adds missing event handlers
to the subscription, thus removing unnecessary work.

Release Notes:

- N/A
2024-03-04 20:56:17 +02:00
Marshall Bowers
a6dbaac653
Enable clippy::needless_question_mark (#8759)
This PR enables the
[`clippy::needless_question_mark`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_question_mark)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:40:39 -05:00
Marshall Bowers
5935681c5c
Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
Marshall Bowers
ca2cda8d2a
Remove unneeded 'static lifetimes on &strs in constants (#8698)
This PR removes unneeded `'static` lifetimes on `&str`s stored in
`const` declarations.

This addresses some Clippy lints about
[`redundant_static_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_static_lifetimes).

In item-level `const` declarations we can rely on lifetime elision and
use the default `'static` lifetime.

Note that associated constants still require an explicit `'static`
lifetime, as explained in
https://github.com/rust-lang/rust/issues/115010.

Release Notes:

- N/A
2024-03-02 00:40:49 -05:00
Conrad Irwin
b3b94e64ba
Ensure panel and pane sizes are integral (#8619)
Fixes: #8050

For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.

The easiest fix for now is to just not do that.

Co-Authored-By: Antonio <as-cii@zed.dev>

Release Notes:

- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-29 09:16:42 -07:00
Kirill Bulatov
2e516261fe Add tests on inventory task sorting 2024-02-28 14:13:40 +02:00
Kirill Bulatov
ca092fb694 Move NumericPrefixWithSuffix into utils 2024-02-28 14:13:40 +02:00
Sai Gokula Krishnan
bd8896a3dc
Add icon support for files without extensions (#8453)
Release Notes:

- Added support for showing file icons for files without suffixes.

Before:

<img width="281" alt="image"
src="https://github.com/zed-industries/zed/assets/25414681/ab4c00ed-72c7-458f-8dda-61c68165590f">


After:

<img width="242" alt="Screenshot 2024-02-27 at 1 51 20 AM"
src="https://github.com/zed-industries/zed/assets/25414681/8f3082c4-9424-4bc3-9100-a527b9adc315">


This screenshot is to show if the file has extension, then the extension
takes precedence.

<img width="193" alt="image"
src="https://github.com/zed-industries/zed/assets/25414681/72fcebd1-361f-444b-8890-f59932963083">


<br>

- Added icons for
    - Docker - https://www.svgrepo.com/svg/473589/docker
    - License - https://www.svgrepo.com/svg/477704/license-1
    - Heroku - https://www.svgrepo.com/svg/341904/heroku
 
 - Updated tests
2024-02-27 20:36:38 -05:00
Thorsten Ball
ac31c824e4
Use numeric sorting if possible in project panel (#8486)
Previously, if you had the following files/folders in your project

    1-abc
    10
    11-def
    ...
    2
    21-abc

that's how we'd display them.

With this change, we now try to parse them as numbers, if possible, and
use that to sort. If we can't parse a component as a number, we fall
back to normal string comparison.

End result is this:

    1-abc
    2
    10
    11-def
    ...
    21-abc


Release Notes:

- Fixed filenames with numeric components (`1.txt`, `1/one.txt`, ...)
not being sorted as numbers, but as string.

Before:

![screenshot-2024-02-27-18 29
43@2x](https://github.com/zed-industries/zed/assets/1185253/2d223126-329f-4ae7-9a12-d33e2c3fe52f)


After:

![after](https://github.com/zed-industries/zed/assets/1185253/f4f98fa0-e66f-40aa-aa28-189143cbb75f)

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-27 18:42:15 +01:00
Thorsten Ball
7acd6879db
Fix copying folders into themselves to create copies (#8484)
This fixes #7314 and #7778.

The problem was copying a folder into itself, which is actually quite a
common operation in macOS's `Finder.app`: you select a folder, hit
`cmd-c` and `cmd-v` and have a copy. That's also how it works in VS
Code.

The fix here is to detect when we're copying a folder into itself and
treating it like we're copying a file into itself: we don't want to copy
into the target, we want to copy into the folder one level higher up,
which will then automatically add a ` copy` to the end of the name.

Release Notes:

- Fixed ability to copy folders into themselves by selecting them in
project panel and hitting `copy` and `paste`. Instead of endless
recursion, a copy of the folder is now created.
([#7314](https://github.com/zed-industries/zed/issues/7314)).

Demo:



https://github.com/zed-industries/zed/assets/1185253/2141310a-991d-491d-8498-eb766275a1f5
2024-02-27 14:57:46 +01:00
Antonio Scandurra
7cbdea2ca0
Revert "Add support of auto folded directories" (#8476)
Reverts zed-industries/zed#7674

@ABckh: reverting this as it introduced a significant performance
slowdown, most likely caused by iterating through all the snapshot
entries to determine whether a directory is foldable/unfoldable/omitted.
It would be great if you could open a new PR that reverts this revert
and addresses the performance issues. Thank you!

/cc: @maxbrunsfeld 

Release notes:

- N/A
2024-02-27 11:26:18 +01:00
Yury Abykhodau
011ae8536c
Add support of auto folded directories (#7674)
Added support of auto collapsed directories, for example when directory
has only one directory inside we should display it as dir1/dir2 (#6935
). Please feel free to propose better solutions, as I am new in Rust

Demo:
https://streamable.com/seo3n9

Release Notes:

- Added support for auto-collapsing directories.
2024-02-26 10:01:59 -08:00
Dzmitry Malyshau
a44fc24445
Clean up many small dependencies (part 3) (#8425)
Follow-up to #8353

Release Notes:
- N/A
2024-02-26 11:08:57 +02:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Alfred Kristal Ern
8fed9aaec2
Fix project panel selection related issues (#7245)
Fixes #7003 and #7005.

Selecting as a reaction to actually opening a new item doesn’t seem
robust in all cases, the PR improves that.

Release Notes:

- Fixed missing project panel file selection in certain cases
2024-02-02 11:17:46 +02:00
Conrad Irwin
dcca48482b
disallow opening private files (#7165)
- Disallow sharing gitignored files through collab
- Show errors when failing to open files
- Show a warning to followers when view is unshared

/cc @mikaylamaki, let's update this to use your `private_files` config
before merge.


Release Notes:

- Added the ability to prevent sharing private files over collab.

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-31 12:05:51 -08:00
Mikayla Maki
f98d636203
WIP: Add a setting to visually redact enviroment variables (#7124)
Release Notes:

- Added bash syntax highlighting to `.env` files. 
- Added a `private_files` setting for configuring which files should be
considered to contain environment variables or other sensitive
information.
- Added a `redact_private_values` setting to add or remove censor bars
over variable values in files matching the `private_files` patterns.
-(internal) added a new `redactions.scm` query to our language support,
allowing different config file formats to indicate where environment
variable values can be identified in the syntax tree, added this query
to `bash`, `json`, `toml`, and `yaml` files.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-01-31 11:42:09 -08:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Marshall Bowers
0cb8b0e451
Clean up Cargo.toml files (#7044)
This PR cleans up some inconsistencies in the `Cargo.toml` files that
were driving me crazy.

Release Notes:

- N/A
2024-01-29 23:47:20 -05:00
d1y
5f4dd36a1a
Add ability to expand/collapse directories using the project_panel::Open action (#6914)
#6910

I changed the `open_file` symbol to `open`, because this is more
consistent with the original intention

Release Notes:

- Added the ability to expand/collapse directories using the
`project_panel::Open` action.
2024-01-29 18:21:23 -08:00
Marshall Bowers
d1a6003033
Use Git status color for icons in project panel (#6992)
This PR updates the icons in the file tree in the project panel to also
use the Git status color:

<img width="267" alt="Screenshot 2024-01-29 at 10 21 41 AM"
src="https://github.com/zed-industries/zed/assets/1486634/2f4f6e9e-8050-4f5b-851a-e407aec823a0">

Release Notes:

- Updated icons in project panel to reflect Git status
([#6991](https://github.com/zed-industries/zed/issues/6991)).
2024-01-29 10:26:30 -05:00
George Munyoro
49542757fd
Correctly check existence of target directory in copy_recursive function (#6875)
Fixes https://github.com/zed-industries/zed/issues/6778

Release Notes:

- Fixed issue where copy-paste for folders was not working in the
project panel
([#6778](https://github.com/zed-industries/zed/issues/6778)).
2024-01-29 12:06:02 +02:00
Piotr Osiewicz
0a0a866dd5
Licenses: change license fields in Cargo.toml to AGPL-3.0-or-later. (#5535)
Release Notes:
- N/A
2024-01-27 13:51:16 +01:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00