This PR is an internal refactor in preparation for remote editing. It
restructures the public interface of `Worktree`, reducing the number of
call sites that assume that a worktree is local or remote.
* The Project no longer calls `worktree.as_local_mut().unwrap()` in code
paths related to basic file operations
* Fewer code paths in the app rely on the worktree's `LocalSnapshot`
* Worktree-related RPC message handling is more fully encapsulated by
the `Worktree` type.
to do:
* [x] file manipulation operations
* [x] sending worktree updates when sharing
for later
* opening buffers
* updating open buffers upon worktree changes
Release Notes:
- N/A
The `worktree` crate mainly provides an in-memory model of a directory
and its git repositories. But because it was originally extracted from
the Project crate, it also contained lingering bits of code that were
outside of that area:
* it had a little bit of logic related to buffers (though most buffer
management lives in `project`)
* it had a *little* bit of logic for storing diagnostics (though the
vast majority of LSP and diagnostic logic lives in `project`)
* it had a little bit of logic for sending RPC message (though the
*receiving* logic for those RPC messages lived in `project`)
In this PR, I've moved those concerns entirely to the project crate
(where they were already dealt with for the most part), so that the
worktree crate can be more focused on its main job, and have fewer
dependencies.
Worktree no longer depends on `client` or `lsp`. It still depends on
`language`, but only because of `impl language::File for
worktree::File`.
Release Notes:
- N/A
This PR overhauls the HTML to Markdown conversion functionality in order
to make it more pluggable. This will ultimately allow for supporting a
variety of different HTML input structures (both natively and via
extensions).
As part of this, the `rustdoc_to_markdown` crate has been renamed to
`html_to_markdown`.
The `MarkdownWriter` now accepts a list of trait objects that can be
used to drive the conversion of the HTML into Markdown. Right now we
have some generic handler implementations for going from plain HTML
elements to their Markdown equivalents, as well as some rustdoc-specific
ones.
Release Notes:
- N/A
This could still use some improvement UI-wise but the user experience
should be a lot better.
- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker
- [x] Sorted alpha
- [x] 2 sublists
- Default
- Empty state: Star a prompt to add it to your default prompt
- Otherwise show prompts with star on hover
- All
- Move prompts with star on hover
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/10890
* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones
Release Notes:
- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.
So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.
Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.
/cc @iamnbutler @as-cii
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR fixes an issue in `rustdoc_to_markdown` with code blocks being
trimmed incorrectly.
We were erroneously popping from the current element stack even if we
didn't push an element onto the stack.
Added test coverage for this case as well, so we don't regress.
Release Notes:
- N/A
This is still pretty raw, so I'd like to hold off on shipping it to all
users.
Release Notes:
- Hide the prompt library for non-staff until it is in a more complete
state.
This PR adds a `/rustdoc` slash command for retrieving and inserting
rustdoc docs into the Assistant.
Right now the command accepts the crate name as an argument and will
return the top-level docs from `docs.rs`.
Release Notes:
- N/A
- Added support for xdg trash when deleting files on linux
- moved ashpd depency to toplevel to use it in both fs and gpui
If I need to add test, or change anything, please let me know. I tested
locally by creating and deleting a file and confirming it showed up in
my trashcan, but that probably a less than ideal method of confirming
correct behavior
Also, I could remove the delete directory function for linux, and change
the one configured for macos to compile for both macos and linux (they
are the same, the version of the function they are calling is
different).
Release Notes:
- N/A
This PR adds a new crate for converting rustdoc output to Markdown.
We're leveraging Servo's `html5ever` to parse the Markdown content, and
then walking the DOM nodes to convert it to a Markdown string.
The Markdown output will be continued to be refined, but it's in a place
where it should be reasonable.
Release Notes:
- N/A
Release Notes:
- N/A
Picks up https://github.com/kvark/blade/pull/118Fixes#10351
Seeing that Zed loaded with Blade repository is consuming 260Mb of RAM.
We can tune this to be lower, but ultimately it doesn't matter: this
memory isn't wasted, it's just pools for memory and descriptors, which
may be used by bigger and more complex views of Zed.
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context
<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Fixes https://github.com/zed-industries/zed/issues/9575
Fixes https://github.com/zed-industries/zed/issues/4294
### Problem
When a large git repository's `.git` folder changes (due to a `git
commit`, `git reset` etc), Zed needs to recompute the git status for
every file in that git repository. Part of computing the git status is
the *unstaged* part - the comparison between the content of the file and
the version in the git index. In a large git repository like `chromium`
or `linux`, this is inherently pretty slow.
Previously, we performed this git status all at once, and held a lock on
our `BackgroundScanner`'s state for the entire time. On my laptop, in
the `linux` repo, this would often take around 13 seconds.
When opening a file, Zed always refreshes the metadata for that file in
its in-memory snapshot of worktree. This is normally very fast, but if
another task is holding a lock on the `BackgroundScanner`, it blocks.
### Solution
I've restructured how Zed handles Git statuses, so that when a git
repository is updated, we recompute files' git statuses in fixed-sized
batches. In between these batches, the `BackgroundScanner` is free to
perform other work, so that file operations coming from the main thread
will still be responsive.
Release Notes:
- Fixed a bug that caused long delays in opening files right after
performing a commit in very large git repositories.
This PR adds initial support for defining slash commands for the
Assistant from extensions.
Slash commands are defined in an extension's `extension.toml`:
```toml
[slash_commands.gleam-project]
description = "Returns information about the current Gleam project."
requires_argument = false
```
and then executed via the `run_slash_command` method on the `Extension`
trait:
```rs
impl Extension for GleamExtension {
// ...
fn run_slash_command(
&self,
command: SlashCommand,
_argument: Option<String>,
worktree: &zed::Worktree,
) -> Result<Option<String>, String> {
match command.name.as_str() {
"gleam-project" => Ok(Some("Yayyy".to_string())),
command => Err(format!("unknown slash command: \"{command}\"")),
}
}
}
```
Release Notes:
- N/A
This PR extracts the `SlashCommand` trait (along with the
`SlashCommandRegistry`) from the `assistant` crate.
This will allow us to register slash commands from extensions without
having to make `extension` depend on `assistant`.
Release Notes:
- N/A
Release Notes:
- Added ZED_RELATIVE_FILE (path to current file relative to worktree
root) and ZED_DIRNAME (path to the directory containing current file)
task variables.
This PR updates the Zig extension to pin ZLS to v0.11.0, as the more
recent releases of ZLS don't have `.tar.gz` assets available.
Note that this depends on the next version of the `zed_extension_api`,
which has yet to be released.
Release Notes:
- N/A
This PR restricts usage of v0.0.7 of the `zed_extension_api` to dev
builds, for now.
As we're still making changes to it, we don't want to ship a version of
Zed to Preview/Stable that claims to support a yet-unreleased version of
the extension API.
Release Notes:
- N/A
This PR forks a new version of the `zed_extension_api` in preparation
for some upcoming changes that require breaking changes to the WIT.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Restructure prompts & the prompt library.
- Prompts are now written in markdown
- The prompt manager has a picker and editable prompts
- Saving isn't wired up yet
- This also removes the "Insert active prompt" button as this concept doesn't exist anymore, and will be replaced with slash commands.
I didn't staff flag this, but if you do play around with it expect it to still be pretty rough.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Tasks
* [x] remove old flaps and output when editing a slash command
* [x] the completing a command name that takes args, insert a space to
prepare for typing an arg
* [x] always trigger completions when typing in a slash command
* [x] don't show line numbers
* [x] implement `prompt` command
* [x] `current-file` command
* [x] state gets corrupted on `duplicate line up` on a slash command
* [x] exclude slash command source from completion request
Next steps:
* show output token count in flap trailer
* add `/project` command that matches project ambient context
* delete ambient context
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Add config for tag autoclosing: add following to lsp section of your
settings:
"vscode-html-language-server": {
"settings": {
"html": { "tagAutoclosing": true }
}
}
It also accepts `css`, `js/ts` and `javascript` as options.
Disable HTML language server in JS/TS/TSX files for now. I decided to
disable it for now as it caused excessive edits in these types of files
(as reported by @mariansimecek in
https://github.com/zed-industries/zed/pull/11761#issuecomment-2122038107);
it looks like HTML language server tries to track language ranges (e.g.
whether a particular span is TS/HTML fragment etc) just like we do.
However in plain JS/TSX files it seems like it treats the whole file as
one big chunk of HTML, which is.. not right, to say the least.
No release note, as HTML extension goodies are not on Preview yet.
Release Notes:
- N/A
This uses Jaro-Winkler similarity for now, which seemed to produce
pretty good results in my tests. We can easily swap it with something
else if needed.
Release Notes:
- N/A
Fixes#5267
TODO:
- [x] Publish our fork of vscode-langservers-extracted on GH and wire
that through as a language server of choice for HTML extension.
- [x] Figure out how to prevent edits made by remote participants from
moving the cursor of a host.
Release Notes:
- Added support for autoclosing of HTML tags in local projects.