This PR adds an action to expand the excerpts lines of context in a
multibuffer.
Release Notes:
- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:
```json5
// In your keybindings array...
{
"context": "Editor && mode == full",
"bindings": {
"shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
}
}
```
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
Part of https://github.com/zed-industries/zed/issues/5141
* adds "run selection" and "run file" tasks for bash and Python.
* replaces newlines with `\n` symbols in the human-readable task labels
* properly escapes task command arguments when spawning the task in
terminal
Caveats:
* bash tasks will always use user's default shell to spawn the
selections, but they should rather respect the shebang line even if it's
not selected
* Python tasks will always use `python3` to spawn its tasks now, as
there's no proper mechanism in Zed to deal with different Python
executables
Release Notes:
- Added tasks for bash and Python to execute selections and open files
in terminal
This PR extracts Vue support into an extension and removes the built-in
C# support from Zed.
Release Notes:
- Removed built-in support for Vue, in favor of making it available as
an extension. The Vue extension will be suggested for download when you
open a `.vue` file.
---------
Co-authored-by: Max <max@zed.dev>
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.
The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.
Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.
Remaining todo:
* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
This reverts commit caed275fbf.
NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR bumps the TOML extension to v0.1.0.
This version of the extension has been updated to use v0.0.6 of the
`zed_extension_api`.
Release Notes:
- N/A
This PR bumps the Zig extension to v0.1.0.
This version of the extension has been updated to use v0.0.6 of the
`zed_extension_api`.
It also adds support for treating `.zig.zon` files as Zig files
(#10012).
Release Notes:
- N/A
This PR extracts Terraform support into an extension and removes the
built-in Terraform support from Zed.
Release Notes:
- Removed built-in support for Terraform, in favor of making it
available as
an extension. The Terraform extension will be suggested for download
when you
open a `.tf`, `.tfvars`, or `.hcl` file.
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes regression from https://github.com/zed-industries/zed/pull/10341
where it was not possible to use non-zed environmental variables (e.g.
$PATH) in task definitions.
No release note, as this didn't land on Preview yet.
Release Notes:
- N/A
Release Notes:
- Extracted lua language support into an extension, and improved Lua
highlighting and completion label styling.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Release Notes:
- Extracted GLSL language support into an extension.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Fixed a bug where extension installation would appear to succeed even
if the download did not complete due to network interruptions
([#10330](https://github.com/zed-industries/zed/issues/10330)).
Co-authored-by: Marshall <marshall@zed.dev>
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">
Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">
Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">
When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">
Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.
* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts
Release Notes:
- Improved task modal ordering, run and deletion capabilities
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".
The reason for this is as follows:
Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.
Therefore, consider the following scenario (where ^ represents the
caret):
- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^
After pressing the left arrow key once:
- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}
After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}
Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).
I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:
- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^
After pressing the left arrow key once:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}
Or after pressing the delete key:
- what we see: ^
- the actual buffer: ^
Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.
This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.
Release Notes:
- Fix caret movement issue for some special characters
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
There hasn't been a componentized way to create inputs or text fields
thus far due to the innate circular dependency between the `ui` and
`editor` crates. To bypass this issue we are introducing a new
`ui_text_field` crate to specifically handle this component.
`TextField` provides the ability to add stacked or inline labels, as
well as applies a standard visual style to inputs.
Example:
![CleanShot - 2024-04-10 at 11 22
13@2x](https://github.com/zed-industries/zed/assets/1714999/9bf5fc40-5024-4d01-9a8b-fb76f67d7e6e)
We'll continue to evolve this component in the near future and start
using it in the app once we've built out the needed functionality.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>