Commit Graph

1970 Commits

Author SHA1 Message Date
Mikayla Maki
8a02159b82
Add a command to expand the context for a multibuffer (#10300)
This PR adds an action to expand the excerpts lines of context in a
multibuffer.

Release Notes:

- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:

```json5
// In your keybindings array...
  {
    "context": "Editor && mode == full",
    "bindings": {
      "shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
    }
  }
```

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-04-19 14:27:56 -07:00
Thorsten Ball
f082344747
Add pull requests to git blame tooltip (#10784)
Release Notes:

- Added links to GitHub pull requests to the git blame tooltips, if they
are available.

Screenshot:

(Yes, the icon will be resized! cc @iamnbutler)

![screenshot-2024-04-19-18 31
13@2x](https://github.com/zed-industries/zed/assets/1185253/774af0b3-f587-4acc-aa1e-1846c2bec127)
2024-04-19 18:54:20 +02:00
Kirill Bulatov
13c17267b9
Properly pass nested script arguments for tasks (#10776)
Closes
https://github.com/zed-industries/zed/discussions/10732#discussion-6524347
introduced by https://github.com/zed-industries/zed/pull/10548 while
keeping both Python and Bash run selection capabilities.

Also replaced redundant `SpawnTask` struct with `SpawnInTerminal` that
has identical fields.

Release Notes:

- Fixed incorrect task escaping of nested script arguments

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-04-19 16:24:35 +03:00
Thorsten Ball
9247da77a3
git blame: Display GitHub avatars in blame tooltips, if available (#10767)
Release Notes:

- Added GitHub avatars to tooltips that appear when hovering over a `git
blame` entry (either inline or in the blame gutter).

Demo:



https://github.com/zed-industries/zed/assets/1185253/295c5aee-3a4e-46aa-812d-495439d8840d
2024-04-19 15:15:19 +02:00
Piotr Osiewicz
3273f5e404
fs: Move Repository trait into git crate (#10768)
/cc @mrnugget 
Release Notes:

- N/A
2024-04-19 11:57:17 +02:00
Piotr Osiewicz
8513a24dd8
chore: Revert accidental pushes to main (#10769)
This reverts two commits that I've just pushed to main instead of
`move-repository-trait-into-git`. Mea culpa.
Release Notes:

- N/A
2024-04-19 10:56:29 +02:00
Piotr Osiewicz
54699e39e7 fixup! fixup! Always provide default task context (#10764) 2024-04-19 10:54:14 +02:00
Jason Wen
dd7eced2b6
Prevent command prompt from opening when running git blame on windows (#10747)
Release Notes:

- Fixed issue reported in discord where the git blame feature would open
command prompt windows
2024-04-18 16:02:24 -07:00
Kirill Bulatov
6d1ea782a4
Show tooltip in task spawn modal (#10744)
Tooltip shows original task template's label, if it differs from the one
displayed in the modal. Also, a resolved command with args will be shown
in the tooltip if different from the modal entry text.

<img width="578" alt="Screenshot 2024-04-19 at 00 40 28"
src="https://github.com/zed-industries/zed/assets/2690773/c89369d6-8ffc-4464-ab3b-ea5e8fb7625a">
<img width="761" alt="Screenshot 2024-04-19 at 00 40 32"
src="https://github.com/zed-industries/zed/assets/2690773/b02f1518-976a-4a9b-ba7c-f88c6e056217">
<img width="738" alt="Screenshot 2024-04-19 at 00 40 56"
src="https://github.com/zed-industries/zed/assets/2690773/be502537-f4bd-4ae0-a5e7-78e37fe8fb00">
<img width="785" alt="Screenshot 2024-04-19 at 00 41 01"
src="https://github.com/zed-industries/zed/assets/2690773/9bedcd21-8729-44c8-9a17-46a5a01c7f26">


Release Notes:

- Added tooltips into task spawn modal
2024-04-19 01:43:52 +03:00
Marshall Bowers
1127b1a0de
glsl: Bump to v0.1.0 (#10734)
This PR bumps the GLSL extension to v0.1.0.

Changes:

- #10694

Release Notes:

- N/A
2024-04-18 11:57:21 -04:00
jansol
c55055599a
glsl: Add glsl_analyzer (LSP) (#10694)
<img width="691" alt="image"
src="https://github.com/zed-industries/zed/assets/2588851/c5e02d12-d1e4-4407-971c-72de7e6599f0">

@mikayla-maki the extension lists you as the original author.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-18 11:23:11 -04:00
Marshall Bowers
e25f0dfb0a v0.133.x dev 2024-04-17 13:05:26 -04:00
Marshall Bowers
3c805d4c6b
prisma: Bump to v0.0.2 (#10689)
This PR bumps the Prisma extension to v0.02.

Changes:

- The Prisma extension now provides its own `tab_size` setting
([#10296](https://github.com/zed-industries/zed/pull/10296))

Release Notes:

- N/A
2024-04-17 12:40:01 -04:00
Marshall Bowers
545319bced
terraform: Bump to v0.0.2 (#10653)
This PR bumps the Terraform extension to v0.0.2.

Changes:

- #10641

Release Notes:

- N/A
2024-04-16 16:08:58 -04:00
Marshall Bowers
0b2de51c37
csharp: Bump to v0.0.2 (#10651)
This PR bumps the C# extension to v0.0.2.

Changes:

- #10638

Release Notes:

- N/A
2024-04-16 15:49:16 -04:00
Marshall Bowers
9a680dafc3
clojure: Bump to v0.0.2 (#10650)
This PR bumps the Clojure extension to v0.0.2.

Changes:

- #10636

Release Notes:

- N/A
2024-04-16 15:37:54 -04:00
Marshall Bowers
4c35cfaa69
gleam: Bump to v0.1.1 (#10648)
This PR bumps the Gleam extension to v0.1.1.

Changes:

- #10635

Release Notes:

- N/A
2024-04-16 15:21:14 -04:00
Marshall Bowers
52591905fb lua: Bump to v0.0.2
The previous v0.0.3 bump was in error, as we hadn't published a v0.0.2 yet.
2024-04-16 14:27:05 -04:00
Marshall Bowers
d2e83cc148
lua: Bump to v0.0.3 (#10646)
This PR bumps the Lua extension to v0.0.3.

Changes:

- #10639
- #10642

Release Notes:

- N/A
2024-04-16 14:12:41 -04:00
Marshall Bowers
f633460a8d
zig: Bump to v0.1.1 (#10645)
This PR bumps the Zig extension to v0.1.1.

Changes:

- #10559
- #10634

Release Notes:

- N/A
2024-04-16 14:05:12 -04:00
Conrad Irwin
f2fc84ab44
Revert change to tracing (#10578)
Although we thought this fixed the bug, it just worked around it, and
runnign two copies of tracing in one app is a bad idea.

Simplify default RUST_LOG in development to avoid
 https://github.com/tokio-rs/tracing/issues/2927#issuecomment-2040080189



Release Notes:

- N/A
2024-04-15 14:00:56 -06:00
Conrad Irwin
fda3c91f16
bump libgit2 (#10561)
Although this probably doesn't fix anything by itself, it'll make it
easier to fix https://github.com/libgit2/libgit2/issues/6795

Release Notes:

- N/A
2024-04-15 13:21:30 -06:00
Max Brunsfeld
015e2ecd19
Remove built-in Nu support in favor of extension (#10570)
Release Notes:

- Removed built-in Nu language support in favor of an extension.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-15 10:47:01 -07:00
Kirill Bulatov
db48c75231
Add basic bash and Python tasks (#10548)
Part of https://github.com/zed-industries/zed/issues/5141

* adds "run selection" and "run file" tasks for bash and Python.
* replaces newlines with `\n` symbols in the human-readable task labels
* properly escapes task command arguments when spawning the task in
terminal

Caveats:

* bash tasks will always use user's default shell to spawn the
selections, but they should rather respect the shebang line even if it's
not selected
* Python tasks will always use `python3` to spawn its tasks now, as
there's no proper mechanism in Zed to deal with different Python
executables

Release Notes:

- Added tasks for bash and Python to execute selections and open files
in terminal
2024-04-15 16:07:21 +03:00
Marshall Bowers
f3a78f613a
Extract Vue extension (#10486)
This PR extracts Vue support into an extension and removes the built-in
C# support from Zed.

Release Notes:

- Removed built-in support for Vue, in favor of making it available as
an extension. The Vue extension will be suggested for download when you
open a `.vue` file.

---------

Co-authored-by: Max <max@zed.dev>
2024-04-12 14:39:27 -04:00
Kirill Bulatov
28586060a1
Display more specific tasks above in the modal (#10485) 2024-04-12 20:19:11 +02:00
Kyle Kelley
49371b44cb
Semantic Index (#10329)
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.

The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.

Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.

Remaining todo:

* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)


Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:40:59 -06:00
Conrad Irwin
dffddaec4c
Revert "Revert "language: Remove buffer fingerprinting (#9007)"" (#9671)
This reverts commit caed275fbf.

NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-12 18:40:35 +02:00
Marshall Bowers
a4d6c5da7c
toml: Bump to v0.1.0 (#10482)
This PR bumps the TOML extension to v0.1.0.

This version of the extension has been updated to use v0.0.6 of the
`zed_extension_api`.

Release Notes:

- N/A
2024-04-12 12:39:43 -04:00
Marshall Bowers
e0e1103228
zig: Bump to v0.1.0 (#10481)
This PR bumps the Zig extension to v0.1.0.

This version of the extension has been updated to use v0.0.6 of the
`zed_extension_api`.

It also adds support for treating `.zig.zon` files as Zig files
(#10012).

Release Notes:

- N/A
2024-04-12 12:30:29 -04:00
Marshall Bowers
65c9e7d3d1
php: Bump to v0.0.2 (#10480)
This PR bumps the PHP extension to v0.0.2.

This version of the PHP extension adds the `language_ids` mappings from
#10053.

Release Notes:

- N/A
2024-04-12 12:19:01 -04:00
Marshall Bowers
b5b872656b
Extract Terraform extension (#10479)
This PR extracts Terraform support into an extension and removes the
built-in Terraform support from Zed.

Release Notes:

- Removed built-in support for Terraform, in favor of making it
available as
an extension. The Terraform extension will be suggested for download
when you
open a `.tf`, `.tfvars`, or `.hcl` file.
2024-04-12 11:49:49 -04:00
Max Brunsfeld
8d7f5eab79
Extract Ocaml language support into an extension (#10450)
Release Notes:

- Extracted Ocaml language support into an extension

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 15:20:19 -07:00
Conrad Irwin
f6c85b28d5
WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Max Brunsfeld
253aa28375
Extract Scheme and Racket language support into extensions (#10442)
Release Notes:

- Extracted Scheme and Racket language support into extensions.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 12:45:46 -07:00
Piotr Osiewicz
165d6b9edb
task: Fix variable substitution for free variables (#10434)
Fixes regression from https://github.com/zed-industries/zed/pull/10341
where it was not possible to use non-zed environmental variables (e.g.
$PATH) in task definitions.

No release note, as this didn't land on Preview yet.
Release Notes:

- N/A
2024-04-11 21:15:33 +02:00
Max Brunsfeld
0ac31302d3
Remove built-in Nix support (#10439)
Release Notes:

- Removed built-in Nix support, now that there is a Nix extension.

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 11:44:08 -07:00
Max Brunsfeld
176f440158
Extract lua language support into an extension (#10437)
Release Notes:

- Extracted lua language support into an extension, and improved Lua
highlighting and completion label styling.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 11:32:10 -07:00
Max Brunsfeld
c38f72d194
Extract GLSL language support into an extension (#10433)
Release Notes:

- Extracted GLSL language support into an extension.

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-11 13:52:10 -04:00
Max Brunsfeld
47f698d5a3
Validate content-length of downloaded extension tar gz files (#10430)
Release Notes:

- Fixed a bug where extension installation would appear to succeed even
if the download did not complete due to network interruptions
([#10330](https://github.com/zed-industries/zed/issues/10330)).

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 10:24:09 -07:00
Max Brunsfeld
bcd2ca6196
Extract Elm language into an extension (#10432)
Release Notes:

- Extracted Elm language support into an extension

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 10:23:49 -07:00
Marshall Bowers
2d21f6debf
emmet: Bump to v0.0.2 (#10426)
This PR bumps the Emmet extension to v0.0.2.

This version of the Emmet extension adds Emmet support for PHP and ERB
files.

Release Notes:

- N/A
2024-04-11 11:56:25 -04:00
Conrad Irwin
3b68665277
Update resvg to fix panic (#10393)
This bumps us up a *long* way on the resvg/usvg crate, to fix a panic

Release Notes:

- Fixed a panic when rendering certain malformed SVGs
2024-04-10 20:12:05 -06:00
Kirill Bulatov
d1ad96782c
Rework task modal (#10341)
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">

Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">

Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">

When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">


Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.

* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts

Release Notes:

- Improved task modal ordering, run and deletion capabilities
2024-04-11 02:02:04 +03:00
Marshall Bowers
195f9d9b24
haskell: Bump to v0.1.0 (#10378)
This PR bumps the Haskell extension to v0.1.0.

This version of the Haskell extension brings improved labels for
symbols:

<img width="569" alt="Screenshot 2024-04-10 at 3 38 01 PM"
src="https://github.com/zed-industries/zed/assets/1486634/759fa52f-7b85-4395-abfd-070138201162">

Release Notes:

- N/A
2024-04-10 15:42:46 -04:00
Marshall Bowers
3a6e0bb9b6
gleam: Bump to v0.1.0 (#10376)
This PR bumps the Gleam extension to v0.1.0.

This version of the Gleam extension brings improved completion labels:

<img width="572" alt="Screenshot 2024-04-10 at 3 30 25 PM"
src="https://github.com/zed-industries/zed/assets/1486634/afca4563-c520-4f01-949f-2c8095769751">

Release Notes:

- N/A
2024-04-10 15:33:22 -04:00
张小白
fdddbfc179
Fix caret movement issue for some special characters (#10198)
Currently in Zed, certain characters require pressing the key twice to
move the caret through that character. For example: "❤️" and "y̆".

The reason for this is as follows:

Currently, Zed uses `chars` to distinguish different characters, and
calling `chars` on `y̆` will yield two `char` values: `y` and `\u{306}`,
and calling `chars` on `❤️` will yield two `char` values: `❤` and
`\u{fe0f}`.

Therefore, consider the following scenario (where ^ represents the
caret):

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ❤️ ^
- the actual buffer: ❤ ^ \u{fe0f}

After pressing the left arrow key again:
- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Thus, two left arrow key presses are needed to move the caret, and this
PR fixes this bug (or this is actually a feature?).

I have tried to keep the scope of code modifications as minimal as
possible. In this PR, Zed handles such characters as follows:

- what we see: ❤️ ^
- the actual buffer: ❤ \u{fe0f} ^

After pressing the left arrow key once:

- what we see: ^ ❤️
- the actual buffer: ^ ❤ \u{fe0f}

Or after pressing the delete key:

- what we see: ^
- the actual buffer: ^

Please note that currently, different platforms and software handle
these special characters differently, and even the same software may
handle these characters differently in different situations. For
example, in my testing on Chrome on macOS, GitHub treats `y̆` as a
single character, just like in this PR; however, in Rust Playground,
`y̆` is treated as two characters, and pressing the delete key does not
delete the entire `y̆` character, but instead deletes `\u{306}` to yield
the character `y`. And they both treat `❤️` as a single character,
pressing the delete key will delete the entire `❤️` character.

This PR is based on the principle of making changes with the smallest
impact on the code, and I think that deleting the entire character with
the delete key is more intuitive.

Release Notes:

- Fix caret movement issue for some special characters

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-10 13:01:25 -06:00
Nate Butler
03d853d344
Introduce TextField by adding the ui_text_field crate (#10361)
There hasn't been a componentized way to create inputs or text fields
thus far due to the innate circular dependency between the `ui` and
`editor` crates. To bypass this issue we are introducing a new
`ui_text_field` crate to specifically handle this component.

`TextField` provides the ability to add stacked or inline labels, as
well as applies a standard visual style to inputs.

Example:

![CleanShot - 2024-04-10 at 11 22
13@2x](https://github.com/zed-industries/zed/assets/1714999/9bf5fc40-5024-4d01-9a8b-fb76f67d7e6e)

We'll continue to evolve this component in the near future and start
using it in the app once we've built out the needed functionality.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-10 11:53:25 -04:00
Joseph T. Lyons
d03f1c4cab v0.132.x dev 2024-04-10 11:45:05 -04:00