This also rolls back the `TerminalWorkDir` abstraction I added for the
original remoting, and tidies up the terminal creation code to be clear
about whether we're creating a task *or* a terminal. The previous logic
was a little muddy because it assumed we could be doing both at the same
time (which was not true).
Release Notes:
- remoting alpha: Removed the ability to specify `gh cs ssh` or `gcloud
compute ssh` etc. See https://zed.dev/docs/remote-development for
alternatives.
- remoting alpha: Added support for terminal and tasks to new
experimental ssh remoting
This fixes#12125 and addresses what's described in here:
-
https://github.com/zed-industries/zed/issues/4977#issuecomment-2162094388
Before the changes in this PR, when running tasks, they inherited the
Zed process environment, but that might not be the process environment
that you'd get if you `cd` into a project directory.
We already ran into that problem with language servers and we fixed it
by loading the shell environment in the context of a projects root
directory and then passing that to the language servers when starting
them (or when looking for their binaries).
What the change here does is to add the behavior for tasks too: we use
the project-environment as the base environment with which to spawn
tasks. Everything else still works the same, except that the base env is
different.
Release Notes:
- Improved the environment-variable detection when running tasks so that
tasks can now access environment variables as if the task had been
spawned in a terminal that `cd`ed into a project directory. That means
environment variables set by `direnv`/`asdf`/`mise` and other tools are
now picked up.
([#12125](https://github.com/zed-industries/zed/issues/12125)).
Demo:
https://github.com/user-attachments/assets/8bfcc98f-0f9b-4439-b0d9-298aef1a3efe
This also refactors the BufferStore + WorktreeStore interfaces to make
them cleaner, more fully encapsulating the RPC aspects of their
functionality.
Release Notes:
- N/A
This is related to #15023 where we have the running Rubocop LSP that
provides diagnostics and formatting capabilities. Rubocop LSP sends its
capabilities
back to Zed without support for "textDocument/definition" request, Zed
actually does not check that and sends a request to Rubocop that results
in the server error "Unsupported method: textDocument/definition".
The fix here is related to
https://github.com/zed-industries/zed/pull/14666
Release Notes:
- N/A
This adds support for detecting line comments in the
[Jupytext](https://jupytext.readthedocs.io/) format. When line comments
such as `# %%` is present, invoking `repl: run` will evaluate the code
between these line comments as a unit.
/cc @rgbkrk
```py
# %%
# This is my first block
print(1)
print(2)
# %%
# This is my second block
print(3)
```
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Fixes#4822
- [x] Release note
- [ ] Surface formatting errors via a toast
- [x] Doc updates
- [x] Have "language-server" accept an optional name of the server.
Release Notes:
- `format` and `format_on_save` now accept an array of formatting
actions to run.
- `language_server` formatter option now accepts the name of a language
server to use (e.g. `{"language_server": {"name: "ruff"}}`); when not
specified, a primary language server is used.
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
Per the LSP spec, we should pass .data field of diagnostics into code
action request:
```
/**
* A data entry field that is preserved between a
* `textDocument/publishDiagnostics` notification and
* `textDocument/codeAction` request. *
* @since 3.16.0 */ data?: LSPAny;
```
Release Notes:
- Fixed rare cases where a code action triggered by diagnostic may not
be available for use.
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This is a follow-up to #14666 in which I noticed that we don't need that
additional check, since each request will check whether it's supported
via the call to `check_capabilities` before sending the request.
Release Notes:
- N/A
This fixes https://github.com/zed-industries/zed/issues/13633 by not
sending `source.organizeImports` to the ESLint language server anymore.
Turns out that ESLint tells us through its capabilities that it doesn't
support that code action kind, but we ignored that.
What this code does is to check whether a given server supports specific
code action kinds.
It does this in two places:
1. When constructing the request: we now filter down the list of
requested `kinds`, in case we can do so. If we can't filter down the
list, we keep the previous behavior of sending the
`language_server.code_action_kinds()`
2. Before sending the request: we now check whether the server even
supports sending the request.
This fixes the issue by only sending actions to servers that support it.
I tested this with various language servers and setups and everything
still works (or works better). But of course there are a ton of
different combinations of language servers and code actions and file
types, so I couldn't test them all.
Release Notes:
- Fix ESLint language server adding comments on save if the
`source.organizeImports` code action was used on save. Zed now filters
out code actions sent to the language servers by checking whether they
are supported first.
([#13633](https://github.com/zed-industries/zed/issues/13633)).
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.
It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.
On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.
### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.
### Demo
https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19
### Related tickets
I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.
- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683
### Note on performance
- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.
Release Notes:
- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Release Notes:
- linux: Added a fallback Open picker for when XDG is not working
- Added a new setting `use_system_path_prompts` (default true) that can
be disabled to use Zed's builtin keyboard-driven prompts.
---------
Co-authored-by: Max <max@zed.dev>
Provide a current, broken state as an experimental way to browse
diagnostics.
The diagnostics are grouped by lines and reduced into a block that, in
case of multiple diagnostics per line, could be toggled back and forth
to show more diagnostics on the line.
Use `grouped_diagnostics::Deploy` to show the panel.
Issues remaining:
* panic on warnings toggle due to incorrect excerpt manipulation
* badly styled blocks
* no key bindings to navigate between blocks and toggle them
* overall odd usability gains for certain groups of people
Due to all above, the thing is feature-gated and not exposed to regular
people.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/12909
* Fully preserve LSP data when sending it via collab, and only strip it
on the client.
* Avoid extra custom request handlers, and extend multi LSP server query
protocol instead.
Release Notes:
- N/A
This is a ~small~ pure refactor that's a step toward SSH remoting. I've
extracted the Project's buffer state management into a smaller, separate
struct called `BufferStore`, currently in the same crate. I did this as
a separate PR to reduce conflicts between main and `remoting-over-ssh`.
The idea is to make use of this struct (and other smaller structs that
make up `Project`) in a dedicated, simpler `HeadlessProject` type that
we will use in the SSH server to model the remote end of a project. With
this approach, as we develop the headless project, we can avoid adding
more conditional logic to `Project` itself (which is already very
complex), and actually make `Project` a bit smaller by extracting out
helper objects.
Release Notes:
- N/A
I don't intend fully on getting this merged, this is just an experiment
on using `direnv` directly without relying on shell-specific behaviours.
It works though, so this finally closes#8633
Release Notes:
- Fixed nushell not picking up `direnv` environments by directly
interfacing with it using `direnv export`
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
TODO:
- [ ] File a PR with Yarn to add Zed to the list of supported IDEs.
Fixes: https://github.com/zed-industries/zed/issues/10107
Fixes: https://github.com/zed-industries/zed/issues/13706
Release Notes:
- Improved experience in projects using Yarn. Run `yarn dlx
@yarnpkg/sdks base` in the root of your project in order to elevate your
experience.
---------
Co-authored-by: Saurabh <79586784+m4saurabh@users.noreply.github.com>
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.
/cc @maxdeviant , le clippy guru.
Release Notes:
- N/A
This pull request introduces collaboration for the assistant panel by
turning `Context` into a CRDT. `ContextStore` is responsible for sending
and applying operations, as well as synchronizing missed changes while
the connection was lost.
Contexts are shared on a per-project basis, and only the host can share
them for now. Shared contexts can be accessed via the `History` tab in
the assistant panel.
<img width="1819" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/c7ae46d2-cde3-4b03-b74a-6e9b1555c154">
Please note that this doesn't implement following yet, which is
scheduled for a subsequent pull request.
Release Notes:
- N/A
Release Notes:
- Move snippet support into core editor experience, marking the official
extension as deprecated. Snippets now show up in any buffer (including
plain text buffers).
Context:
@bennetbo spotted a regression in handling of `cargo run` task in zed
repo following a merge of #13658. We've started invoking `cargo run`
from the folder of an active file whereas previously we did it from the
workspace root. We brainstormed few solutions that involved adding a
separate task that gets invoked at a workspace level, but I realized
that a cleaner solution may be to finally add user-configured task
variables. This way, we can choose which crate to run by default at a
workspace level.
This has been originally brought up in the context of javascript tasks
in
https://github.com/zed-industries/zed/pull/12118#issuecomment-2129232114
Note that this is intended for internal use only for the time being.
/cc @RemcoSmitsDev we should be unblocked on having runner-dependant
tasks now.
Release notes:
- N/A
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
Release Notes:
- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.
---------
Co-authored-by: Richard <richard@zed.dev>
This PR extracts the definition of the various Zed paths out of `util`
and into a new `paths` crate.
`util` is for generic utils, while these paths are Zed-specific. For
instance, `gpui` depends on `util`, and it shouldn't have knowledge of
these paths, since they are only used by Zed.
Release Notes:
- N/A
I previously put this logic directly into `project.rs`, but it doesn't
feel good to pollute that code with telemetry logic, so I've moved it
over to `telemetry.rs`.
Release Notes:
- N/A
This fixes `project_tests::rescan_and_remote_updates` .
That test was actually correctly failing, revealing two bugs on Linux.
Release Notes:
- Fixed an issue where file renames were not detected on Linux.
- Fixed performance problems caused by excessive file system events on
Linux.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR disables the
`project::project_tests::test_rescan_and_remote_updates` test on Linux,
as we've been seeing it fail quite consistently in CI.
We can re-enable it once we've had a chance to investigate and fix.
Release Notes:
- N/A