use std::{io::Write, path::Path}; use wasmtime::{Config, Engine}; fn main() { let base = Path::new("../../plugins"); // Find all files and folders that don't change when rebuilt let crates = std::fs::read_dir(base).expect("Could not find plugin directory"); for dir in crates { let path = dir.unwrap().path(); let name = path.file_name().and_then(|x| x.to_str()); let is_dir = path.is_dir(); if is_dir && name != Some("target") && name != Some("bin") { println!("cargo:rerun-if-changed={}", path.display()); } } // Clear out and recreate the plugin bin directory let _ = std::fs::remove_dir_all(base.join("bin")); std::fs::create_dir_all(base.join("bin")).expect("Could not make plugins bin directory"); // Compile the plugins using the same profile as the current Zed build let (profile_flags, profile_target) = match std::env::var("PROFILE").unwrap().as_str() { "debug" => (&[][..], "debug"), "release" => (&["--release"][..], "release"), unknown => panic!("unknown profile `{}`", unknown), }; // Invoke cargo to build the plugins let build_successful = std::process::Command::new("cargo") .args([ "build", "--target", "wasm32-wasi", "--manifest-path", base.join("Cargo.toml").to_str().unwrap(), ]) .args(profile_flags) .status() .expect("Could not build plugins") .success(); assert!(build_successful); // Get the target architecture for pre-cross-compilation of plugins // and create and engine with the appropriate config let target_triple = std::env::var("TARGET").unwrap(); println!("cargo:rerun-if-env-changed=TARGET"); let engine = create_default_engine(&target_triple); // Find all compiled binaries let binaries = std::fs::read_dir(base.join("target/wasm32-wasi").join(profile_target)) .expect("Could not find compiled plugins in target"); // Copy and precompile all compiled plugins we can find for file in binaries { let is_wasm = || { let path = file.ok()?.path(); if path.extension()? == "wasm" { Some(path) } else { None } }; if let Some(path) = is_wasm() { let out_path = base.join("bin").join(path.file_name().unwrap()); std::fs::copy(&path, &out_path).expect("Could not copy compiled plugin to bin"); precompile(&out_path, &engine); } } } /// Creates an engine with the default configuration. /// N.B. This must create an engine with the same config as the one /// in `plugin_runtime/src/plugin.rs`. fn create_default_engine(target_triple: &str) -> Engine { let mut config = Config::default(); config .target(target_triple) .unwrap_or_else(|_| panic!("Could not set target to `{}`", target_triple)); config.async_support(true); config.consume_fuel(true); Engine::new(&config).expect("Could not create precompilation engine") } fn precompile(path: &Path, engine: &Engine) { let bytes = std::fs::read(path).expect("Could not read wasm module"); let compiled = engine .precompile_module(&bytes) .expect("Could not precompile module"); let out_path = path.parent().unwrap().join(&format!( "{}.pre", path.file_name().unwrap().to_string_lossy(), )); let mut out_file = std::fs::File::create(out_path) .expect("Could not create output file for precompiled module"); out_file.write_all(&compiled).unwrap(); }