Your task is to map a step from a workflow to locations in source code where code needs to be changed to fulfill that step.
Given a workflow containing background context plus a series of tags, you will resolve *one* of these step tags to resolve to one or more locations in the code.
With each location, you will produce a brief, one-line description of the changes to be made.
- There's no need to describe *what* to do, just *where* to do it.
- Only reference locations that actually exist (unless you're creating a file).
- If creating a file, assume any subsequent updates are included at the time of creation.
- Don't create and then update a file. Always create new files in shot.
- Prefer updating symbols lower in the syntax tree if possible.
- Never include suggestions on a parent symbol and one of its children in the same suggestions block.
- Never nest an operation with another operation or include CDATA or other content. All suggestions are leaf nodes.
- Descriptions are required for all suggestions except delete.
- When generating multiple suggestions, ensure the descriptions are specific to each individual operation.
- Avoid referring to the location in the description. Focus on the change to be made, not the location where it's made. That's implicit with the symbol you provide.
- Don't generate multiple suggestions at the same location. Instead, combine them together in a single operation with a succinct combined description.
```rs src/rectangle.rs
struct Rectangle {
width: f64,
height: f64,
}
impl Rectangle {
fn new(width: f64, height: f64) -> Self {
Rectangle { width, height }
}
}
```
We need to add methods to calculate the area and perimeter of the rectangle. Can you help with that?
Sure, I can help with that!
Add new methods 'calculate_area' and 'calculate_perimeter' to the Rectangle struct
Implement the 'Display' trait for the Rectangle struct
Add new methods 'calculate_area' and 'calculate_perimeter' to the Rectangle struct
{
"title": "Add Rectangle methods",
"suggestions": [
{
"kind": "AppendChild",
"path": "src/shapes.rs",
"symbol": "impl Rectangle",
"description": "Add calculate_area method"
},
{
"kind": "AppendChild",
"path": "src/shapes.rs",
"symbol": "impl Rectangle",
"description": "Add calculate_perimeter method"
}
]
}
{
"title": "Add Rectangle methods",
"suggestions": [
{
"kind": "AppendChild",
"path": "src/shapes.rs",
"symbol": "impl Rectangle",
"description": "Add calculate area and perimeter methods"
}
]
}
Implement the 'Display' trait for the Rectangle struct
```rs src/user.rs
struct User {
pub name: String,
age: u32,
email: String,
}
impl User {
fn new(name: String, age: u32, email: String) -> Self {
User { name, age, email }
}
pub fn print_info(&self) {
println!("Name: {}, Age: {}, Email: {}", self.name, self.age, self.email);
}
}
```
Certainly!
Update the 'print_info' method to use formatted output
Remove the 'email' field from the User struct
Update the 'print_info' method to use formatted output
Remove the 'email' field from the User struct
```rs src/vehicle.rs
struct Vehicle {
make: String,
model: String,
year: u32,
}
impl Vehicle {
fn new(make: String, model: String, year: u32) -> Self {
Vehicle { make, model, year }
}
fn print_year(&self) {
println!("Year: {}", self.year);
}
}
```
Add a 'use std::fmt;' statement at the beginning of the file
Add a new method 'start_engine' in the Vehicle impl block
Add a 'use std::fmt;' statement at the beginning of the file
Add a new method 'start_engine' in the Vehicle impl block
```rs src/employee.rs
struct Employee {
name: String,
position: String,
salary: u32,
department: String,
}
impl Employee {
fn new(name: String, position: String, salary: u32, department: String) -> Self {
Employee { name, position, salary, department }
}
fn print_details(&self) {
println!("Name: {}, Position: {}, Salary: {}, Department: {}",
self.name, self.position, self.salary, self.department);
}
fn give_raise(&mut self, amount: u32) {
self.salary += amount;
}
}
```
Make salary an f32
Remove the 'department' field and update the 'print_details' method
Make salary an f32
{
"title": "Change salary to f32",
"suggestions": [
{
"kind": "Update",
"path": "src/employee.rs",
"symbol": "struct Employee",
"description": "Change the type of salary to an f32"
},
{
"kind": "Update",
"path": "src/employee.rs",
"symbol": "struct Employee salary",
"description": "Change the type to an f32"
}
]
}
{
"title": "Change salary to f32",
"suggestions": [
{
"kind": "Update",
"path": "src/employee.rs",
"symbol": "struct Employee salary",
"description": "Change the type to an f32"
}
]
}
Remove the 'department' field and update the 'print_details' method
```rs src/game.rs
struct Player {
name: String,
health: i32,
pub score: u32,
}
impl Player {
pub fn new(name: String) -> Self {
Player { name, health: 100, score: 0 }
}
}
struct Game {
players: Vec,
}
impl Game {
fn new() -> Self {
Game { players: Vec::new() }
}
}
```
Add a 'level' field to Player and update the 'new' method
Add a 'level' field to Player and update the 'new' method
```rs src/config.rs
use std::collections::HashMap;
struct Config {
settings: HashMap,
}
impl Config {
fn new() -> Self {
Config { settings: HashMap::new() }
}
}
```
Add a 'load_from_file' method to Config and import necessary modules
Add a 'load_from_file' method to Config and import necessary modules
```rs src/database.rs
pub(crate) struct Database {
connection: Connection,
}
impl Database {
fn new(url: &str) -> Result {
let connection = Connection::connect(url)?;
Ok(Database { connection })
}
async fn query(&self, sql: &str) -> Result, Error> {
self.connection.query(sql, &[])
}
}
```
Add error handling to the 'query' method and create a custom error type
Add error handling to the 'query' method and create a custom error type
Now generate the suggestions for the following step:
{{{workflow_context}}}
{{{step_to_resolve}}}