# Contexts GPUI makes extensive use of _context parameters_, typically named `cx` and positioned at the end of the parameter list, unless they're before a final function parameter. A context reference provides access to application state and services. There are multiple kinds of contexts, and contexts implement the `Deref` trait so that a function taking `&mut AppContext` could be passed a `&mut WindowContext` or `&mut ViewContext` instead. ``` AppContext / \ ModelContext WindowContext / ViewContext ``` - The `AppContext` forms the root of the hierarchy - `ModelContext` and `WindowContext` both dereference to `AppContext` - `ViewContext` dereferences to `WindowContext` ## `AppContext` Provides access to the global application state. All other kinds of contexts ultimately deref to an `AppContext`. You can update a `Model` by passing an `AppContext`, but you can't update a view. For that you need a `WindowContext`... ## `WindowContext` Provides access to the state of an application window, and also derefs to an `AppContext`, so you can pass a window context reference to any method taking an app context. Obtain this context by calling `WindowHandle::update`. ## `ModelContext` Available when you create or update a `Model`. It derefs to an `AppContext`, but also contains methods specific to the particular model, such as the ability to notify change observers or emit events. ## `ViewContext` Available when you create or update a `View`. It derefs to a `WindowContext`, but also contains methods specific to the particular view, such as the ability to notify change observers or emit events. ## `AsyncAppContext` and `AsyncWindowContext` Whereas the above contexts are always passed to your code as references, you can call `to_async` on the reference to create an async context, which has a static lifetime and can be held across `await` points in async code. When you interact with `Model`s or `View`s with an async context, the calls become fallible, because the context may outlive the window or even the app itself. ## `TestAppContext` and `TestVisualContext` These are similar to the async contexts above, but they panic if you attempt to access a non-existent app or window, and they also contain other features specific to tests.