zed/gpui/Cargo.toml
Nathan Sobo 119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00

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TOML

[package]
authors = ["Nathan Sobo <nathansobo@gmail.com>"]
edition = "2018"
name = "gpui"
version = "0.1.0"
[dependencies]
async-task = {git = "https://github.com/zedit-io/async-task", rev = "341b57d6de98cdfd7b418567b8de2022ca993a6e"}
ctor = "0.1"
num_cpus = "1.13"
ordered-float = "2.1.1"
parking_lot = "0.11.1"
pathfinder_color = "0.5"
pathfinder_geometry = "0.5"
pin-project = "1.0.5"
rand = "0.8.3"
replace_with = "0.1.7"
smallvec = "1.6.1"
smol = "1.2"
tree-sitter = "0.17"
[build-dependencies]
bindgen = "0.57"
cc = "1.0.67"
[target.'cfg(target_os = "macos")'.dependencies]
anyhow = "1"
cocoa = "0.24"
core-foundation = "0.9"
core-graphics = "0.22.2"
core-text = "19.2"
font-kit = {git = "https://github.com/zed-industries/font-kit", rev = "8eaf7a918eafa28b0a37dc759e2e0e7683fa24f1"}
foreign-types = "0.3"
log = "0.4"
metal = "0.21.0"
objc = "0.2"