zed/script/bundle-linux
Thorsten Ball 66f0c390a8
linux: Fix missing licenses in binary causing panics (#14561)
Turns out that the existing CI step for Nightly did create the licenses
and they have been baked into X86 builds ever since, because our
builders are stateful.

On ARM machines, the licenses wouldn't exist in the binary because we
called `script/generate-licenses` too late in `scripts/bundle-linux`,
after the binary had been created.

This removes the duplication and generates the licenses once, before the
binary is created.

Fixes #14302.

Release Notes:

- Fixed "View Dependency Licenses" (or `zed: open licenses`) crashing on
Linux ARM machines.
([#14302](https://github.com/zed-industries/zed/issues/14302)
2024-07-16 14:55:30 +02:00

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#!/usr/bin/env bash
set -euxo pipefail
# Function for displaying help info
help_info() {
echo "
Usage: ${0##*/} [options]
Build a release .tar.gz for Linux.
Options:
-h Display this help and exit.
"
}
while getopts 'h' flag
do
case "${flag}" in
h)
help_info
exit 0
;;
esac
done
export ZED_BUNDLE=true
channel=$(<crates/zed/RELEASE_CHANNEL)
target_dir="${CARGO_TARGET_DIR:-target}"
version="$(script/get-crate-version zed)"
# Set RELEASE_VERSION so it's compiled into GPUI and it knows about the version.
export RELEASE_VERSION="${version}"
commit=$(git rev-parse HEAD | cut -c 1-7)
version_info=$(rustc --version --verbose)
host_line=$(echo "$version_info" | grep host)
target_triple=${host_line#*: }
# Generate the licenses first, so they can be baked into the binaries
script/generate-licenses
# Build binary in release mode
export RUSTFLAGS="-C link-args=-Wl,--disable-new-dtags,-rpath,\$ORIGIN/../lib"
cargo build --release --target "${target_triple}" --package zed --package cli
# Strip the binary of all debug symbols
# Later, we probably want to do something like this: https://github.com/GabrielMajeri/separate-symbols
strip --strip-debug "${target_dir}/${target_triple}/release/zed"
strip --strip-debug "${target_dir}/${target_triple}/release/cli"
suffix=""
if [ "$channel" != "stable" ]; then
suffix="-$channel"
fi
# Move everything that should end up in the final package
# into a temp directory.
temp_dir=$(mktemp -d)
zed_dir="${temp_dir}/zed$suffix.app"
# Binary
mkdir -p "${zed_dir}/bin" "${zed_dir}/libexec"
cp "${target_dir}/${target_triple}/release/zed" "${zed_dir}/libexec/zed-editor"
cp "${target_dir}/${target_triple}/release/cli" "${zed_dir}/bin/zed"
# Libs
find_libs() {
ldd ${target_dir}/${target_triple}/release/zed |\
cut -d' ' -f3 |\
grep -v '\<\(libstdc++.so\|libc.so\|libgcc_s.so\|libm.so\|libpthread.so\|libdl.so\)'
}
mkdir -p "${zed_dir}/lib"
rm -rf "${zed_dir}/lib/*"
cp $(find_libs) "${zed_dir}/lib"
# Icons
mkdir -p "${zed_dir}/share/icons/hicolor/512x512/apps"
cp "crates/zed/resources/app-icon$suffix.png" "${zed_dir}/share/icons/hicolor/512x512/apps/zed.png"
mkdir -p "${zed_dir}/share/icons/hicolor/1024x1024/apps"
cp "crates/zed/resources/app-icon$suffix@2x.png" "${zed_dir}/share/icons/hicolor/1024x1024/apps/zed.png"
# .desktop
export DO_STARTUP_NOTIFY="true"
export APP_CLI="zed"
export APP_ICON="zed"
export APP_ARGS="%U"
if [[ "$channel" == "preview" ]]; then
export APP_NAME="Zed Preview"
elif [[ "$channel" == "nightly" ]]; then
export APP_NAME="Zed Nightly"
elif [[ "$channel" == "dev" ]]; then
export APP_NAME="Zed Devel"
else
export APP_NAME="Zed"
fi
mkdir -p "${zed_dir}/share/applications"
envsubst < "crates/zed/resources/zed.desktop.in" > "${zed_dir}/share/applications/zed$suffix.desktop"
# Copy generated licenses so they'll end up in archive too
cp "assets/licenses.md" "${zed_dir}/licenses.md"
# Create archive out of everything that's in the temp directory
target="linux-$(uname -m)"
if [[ "$channel" == "dev" ]]; then
archive="zed-${commit}-${target}.tar.gz"
else
archive="zed-${target}.tar.gz"
fi
rm -rf "${archive}"
remove_match="zed(-[a-zA-Z0-9]+)?-linux-$(uname -m)\.tar\.gz"
ls "${target_dir}/release" | grep -E ${remove_match} | xargs -d "\n" -I {} rm -f "${target_dir}/release/{}" || true
tar -czvf "${target_dir}/release/$archive" -C ${temp_dir} "zed$suffix.app"