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Sharing a project displays a notification (window) on every screen. Previously there was an issue with the positioning of windows on all screens except the primary screen. As you can see here: ![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71) Now: ![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba) @mikayla-maki and I also decided to refactor the `WindowOptions` a bit. Previously you could specify bounds which controlled the positioning and size of the window in the global coordinate space, while also providing a display id (which screen to show the window on). This can lead to unusual behavior because you could theoretically specify a global bound which does not even belong to the display id which was provided. Therefore we changed the api to this: ```rust struct WindowOptions { /// The bounds of the window in screen coordinates /// None -> inherit, Some(bounds) -> set bounds. pub bounds: Option<Bounds<DevicePixels>>, /// The display to create the window on, if this is None, /// the window will be created on the main display pub display_id: Option<DisplayId>, } ``` This lets you specify a display id, which maps to the screen where the window should be created and bounds relative to the upper left of the screen. Release Notes: - Fixed positioning of popup windows (e.g. when sharing a project) when using multiple external displays. --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com> |
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