zed/crates/theme2/src/theme2.rs
Nate Butler ea9a42b802 Add new colors to themes
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-11 12:00:12 -05:00

169 lines
3.7 KiB
Rust

mod default_colors;
mod default_theme;
mod one_themes;
pub mod prelude;
mod registry;
mod scale;
mod settings;
mod styles;
#[cfg(not(feature = "importing-themes"))]
mod themes;
mod user_theme;
use std::sync::Arc;
use ::settings::Settings;
pub use default_colors::*;
pub use default_theme::*;
pub use registry::*;
pub use scale::*;
pub use settings::*;
pub use styles::*;
#[cfg(not(feature = "importing-themes"))]
pub use themes::*;
pub use user_theme::*;
use gpui::{AppContext, Hsla, SharedString};
use serde::Deserialize;
#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
pub enum Appearance {
Light,
Dark,
}
impl Appearance {
pub fn is_light(&self) -> bool {
match self {
Self::Light => true,
Self::Dark => false,
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum LoadThemes {
/// Only load the base theme.
///
/// No user themes will be loaded.
JustBase,
/// Load all of the built-in themes.
All,
}
pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {
cx.set_global(ThemeRegistry::default());
match themes_to_load {
LoadThemes::JustBase => (),
LoadThemes::All => cx.global_mut::<ThemeRegistry>().load_user_themes(),
}
ThemeSettings::register(cx);
}
pub trait ActiveTheme {
fn theme(&self) -> &Arc<Theme>;
}
impl ActiveTheme for AppContext {
fn theme(&self) -> &Arc<Theme> {
&ThemeSettings::get_global(self).active_theme
}
}
// impl<'a> ActiveTheme for WindowContext<'a> {
// fn theme(&self) -> &Arc<Theme> {
// &ThemeSettings::get_global(self.app()).active_theme
// }
// }
pub struct ThemeFamily {
pub id: String,
pub name: SharedString,
pub author: SharedString,
pub themes: Vec<Theme>,
pub scales: ColorScales,
}
impl ThemeFamily {}
pub struct Theme {
pub id: String,
pub name: SharedString,
pub appearance: Appearance,
pub styles: ThemeStyles,
}
impl Theme {
/// Returns the [`SystemColors`] for the theme.
#[inline(always)]
pub fn system(&self) -> &SystemColors {
&self.styles.system
}
/// Returns the [`PlayerColors`] for the theme.
#[inline(always)]
pub fn players(&self) -> &PlayerColors {
&self.styles.player
}
/// Returns the [`ThemeColors`] for the theme.
#[inline(always)]
pub fn colors(&self) -> &ThemeColors {
&self.styles.colors
}
/// Returns the [`SyntaxTheme`] for the theme.
#[inline(always)]
pub fn syntax(&self) -> &Arc<SyntaxTheme> {
&self.styles.syntax
}
/// Returns the [`StatusColors`] for the theme.
#[inline(always)]
pub fn status(&self) -> &StatusColors {
&self.styles.status
}
/// Returns the color for the syntax node with the given name.
#[inline(always)]
pub fn syntax_color(&self, name: &str) -> Hsla {
self.syntax().color(name)
}
/// Returns the [`DiagnosticStyle`] for the theme.
#[inline(always)]
pub fn diagnostic_style(&self) -> DiagnosticStyle {
DiagnosticStyle {
error: self.status().error,
warning: self.status().warning,
info: self.status().info,
hint: self.status().info,
ignored: self.status().ignored,
}
}
/// Returns the [`Appearance`] for the theme.
#[inline(always)]
pub fn appearance(&self) -> Appearance {
self.appearance
}
}
#[derive(Clone, Debug, Default)]
pub struct DiagnosticStyle {
pub error: Hsla,
pub warning: Hsla,
pub info: Hsla,
pub hint: Hsla,
pub ignored: Hsla,
}
pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
let mut color = color;
color.a = alpha;
color
}