zed/crates/gpui/src/scene.rs
2023-09-08 16:25:10 -06:00

566 lines
14 KiB
Rust

mod mouse_event;
mod mouse_region;
mod region;
#[cfg(debug_assertions)]
use collections::HashSet;
use derive_more::Mul;
use schemars::JsonSchema;
use serde::Deserialize;
use serde_derive::Serialize;
use std::{
any::{Any, TypeId},
borrow::Cow,
rc::Rc,
sync::Arc,
};
use crate::{
color::Color,
fonts::{FontId, GlyphId},
geometry::{rect::RectF, vector::Vector2F},
platform::{current::Surface, CursorStyle},
ImageData, WindowContext,
};
pub use mouse_event::*;
pub use mouse_region::*;
pub struct SceneBuilder {
stacking_contexts: Vec<StackingContext>,
active_stacking_context_stack: Vec<usize>,
/// Used by the gpui2 crate.
pub event_handlers: Vec<EventHandler>,
#[cfg(debug_assertions)]
mouse_region_ids: HashSet<MouseRegionId>,
}
pub struct Scene {
scale_factor: f32,
stacking_contexts: Vec<StackingContext>,
event_handlers: Vec<EventHandler>,
}
struct StackingContext {
layers: Vec<Layer>,
active_layer_stack: Vec<usize>,
z_index: usize,
}
#[derive(Default)]
pub struct Layer {
clip_bounds: Option<RectF>,
quads: Vec<Quad>,
underlines: Vec<Underline>,
images: Vec<Image>,
surfaces: Vec<Surface>,
shadows: Vec<Shadow>,
glyphs: Vec<Glyph>,
image_glyphs: Vec<ImageGlyph>,
icons: Vec<Icon>,
paths: Vec<Path>,
cursor_regions: Vec<CursorRegion>,
mouse_regions: Vec<MouseRegion>,
}
#[derive(Copy, Clone)]
pub struct CursorRegion {
pub bounds: RectF,
pub style: CursorStyle,
}
#[derive(Default, Debug)]
pub struct Quad {
pub bounds: RectF,
pub background: Option<Color>,
pub border: Border,
pub corner_radii: CornerRadii,
}
#[derive(Default, Debug, Mul, Clone, Copy, Serialize, JsonSchema)]
pub struct CornerRadii {
pub top_left: f32,
pub top_right: f32,
pub bottom_right: f32,
pub bottom_left: f32,
}
impl<'de> Deserialize<'de> for CornerRadii {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(Deserialize)]
pub struct CornerRadiiHelper {
pub top_left: Option<f32>,
pub top_right: Option<f32>,
pub bottom_right: Option<f32>,
pub bottom_left: Option<f32>,
}
#[derive(Deserialize)]
#[serde(untagged)]
enum RadiusOrRadii {
Radius(f32),
Radii(CornerRadiiHelper),
}
let json = RadiusOrRadii::deserialize(deserializer)?;
let result = match json {
RadiusOrRadii::Radius(radius) => CornerRadii::from(radius),
RadiusOrRadii::Radii(CornerRadiiHelper {
top_left,
top_right,
bottom_right,
bottom_left,
}) => CornerRadii {
top_left: top_left.unwrap_or(0.0),
top_right: top_right.unwrap_or(0.0),
bottom_right: bottom_right.unwrap_or(0.0),
bottom_left: bottom_left.unwrap_or(0.0),
},
};
Ok(result)
}
}
impl From<f32> for CornerRadii {
fn from(radius: f32) -> Self {
Self {
top_left: radius,
top_right: radius,
bottom_right: radius,
bottom_left: radius,
}
}
}
#[derive(Debug)]
pub struct Shadow {
pub bounds: RectF,
pub corner_radii: CornerRadii,
pub sigma: f32,
pub color: Color,
}
#[derive(Debug, Clone, Copy)]
pub struct Glyph {
pub font_id: FontId,
pub font_size: f32,
pub id: GlyphId,
pub origin: Vector2F,
pub color: Color,
}
#[derive(Debug)]
pub struct ImageGlyph {
pub font_id: FontId,
pub font_size: f32,
pub id: GlyphId,
pub origin: Vector2F,
}
pub struct Icon {
pub bounds: RectF,
pub svg: usvg::Tree,
pub path: Cow<'static, str>,
pub color: Color,
}
#[derive(Clone, Copy, Default, Debug)]
pub struct Border {
pub color: Color,
pub top: f32,
pub right: f32,
pub bottom: f32,
pub left: f32,
}
#[derive(Clone, Copy, Default, Debug)]
pub struct Underline {
pub origin: Vector2F,
pub width: f32,
pub thickness: f32,
pub color: Color,
pub squiggly: bool,
}
#[derive(Debug)]
pub struct Path {
pub bounds: RectF,
pub color: Color,
pub vertices: Vec<PathVertex>,
}
#[derive(Debug)]
pub struct PathVertex {
pub xy_position: Vector2F,
pub st_position: Vector2F,
}
pub struct Image {
pub bounds: RectF,
pub border: Border,
pub corner_radii: CornerRadii,
pub grayscale: bool,
pub data: Arc<ImageData>,
}
impl Scene {
pub fn scale_factor(&self) -> f32 {
self.scale_factor
}
pub fn layers(&self) -> impl Iterator<Item = &Layer> {
self.stacking_contexts.iter().flat_map(|s| &s.layers)
}
pub fn cursor_regions(&self) -> Vec<CursorRegion> {
self.layers()
.flat_map(|layer| &layer.cursor_regions)
.copied()
.collect()
}
pub fn mouse_regions(&self) -> Vec<(MouseRegion, usize)> {
self.stacking_contexts
.iter()
.flat_map(|context| {
context
.layers
.iter()
.flat_map(|layer| &layer.mouse_regions)
.map(|region| (region.clone(), context.z_index))
})
.collect()
}
pub fn take_event_handlers(&mut self) -> Vec<EventHandler> {
self.event_handlers
.sort_by(|a, b| a.order.cmp(&b.order).reverse());
std::mem::take(&mut self.event_handlers)
}
}
impl SceneBuilder {
pub fn new() -> Self {
let mut this = SceneBuilder {
stacking_contexts: Vec::new(),
active_stacking_context_stack: Vec::new(),
#[cfg(debug_assertions)]
mouse_region_ids: HashSet::default(),
event_handlers: Vec::new(),
};
this.clear();
this
}
pub fn clear(&mut self) {
self.stacking_contexts.clear();
self.stacking_contexts.push(StackingContext::new(None, 0));
self.active_stacking_context_stack.clear();
self.active_stacking_context_stack.push(0);
#[cfg(debug_assertions)]
self.mouse_region_ids.clear();
}
pub fn build(&mut self, scale_factor: f32) -> Scene {
let mut stacking_contexts = std::mem::take(&mut self.stacking_contexts);
stacking_contexts.sort_by_key(|context| context.z_index);
let event_handlers = std::mem::take(&mut self.event_handlers);
self.clear();
Scene {
scale_factor,
stacking_contexts,
event_handlers,
}
}
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>, z_index: Option<usize>) {
let z_index = z_index.unwrap_or_else(|| self.active_stacking_context().z_index + 1);
self.active_stacking_context_stack
.push(self.stacking_contexts.len());
self.stacking_contexts
.push(StackingContext::new(clip_bounds, z_index))
}
pub fn pop_stacking_context(&mut self) {
self.active_stacking_context_stack.pop();
assert!(!self.active_stacking_context_stack.is_empty());
}
pub fn push_layer(&mut self, clip_bounds: Option<RectF>) {
self.active_stacking_context().push_layer(clip_bounds);
}
pub fn pop_layer(&mut self) {
self.active_stacking_context().pop_layer();
}
pub fn push_quad(&mut self, quad: Quad) {
self.active_layer().push_quad(quad)
}
pub fn push_cursor_region(&mut self, region: CursorRegion) {
if can_draw(region.bounds) {
self.active_layer().push_cursor_region(region);
}
}
pub fn push_mouse_region(&mut self, region: MouseRegion) {
if can_draw(region.bounds) {
// Ensure that Regions cannot be added to a scene with the same region id.
#[cfg(debug_assertions)]
let region_id;
#[cfg(debug_assertions)]
{
region_id = region.id();
}
if self.active_layer().push_mouse_region(region) {
#[cfg(debug_assertions)]
{
if !self.mouse_region_ids.insert(region_id) {
let tag_name = region_id.tag_type_name();
panic!("Same MouseRegionId: {region_id:?} inserted multiple times to the same scene. \
Will cause problems! Look for MouseRegion that uses Tag: {tag_name}");
}
}
}
}
}
pub fn push_image(&mut self, image: Image) {
self.active_layer().push_image(image)
}
pub fn push_surface(&mut self, surface: Surface) {
self.active_layer().push_surface(surface)
}
pub fn push_underline(&mut self, underline: Underline) {
self.active_layer().push_underline(underline)
}
pub fn push_shadow(&mut self, shadow: Shadow) {
self.active_layer().push_shadow(shadow)
}
pub fn push_glyph(&mut self, glyph: Glyph) {
self.active_layer().push_glyph(glyph)
}
pub fn push_image_glyph(&mut self, image_glyph: ImageGlyph) {
self.active_layer().push_image_glyph(image_glyph)
}
pub fn push_icon(&mut self, icon: Icon) {
self.active_layer().push_icon(icon)
}
pub fn push_path(&mut self, path: Path) {
self.active_layer().push_path(path);
}
fn active_stacking_context(&mut self) -> &mut StackingContext {
let ix = *self.active_stacking_context_stack.last().unwrap();
&mut self.stacking_contexts[ix]
}
fn active_layer(&mut self) -> &mut Layer {
self.active_stacking_context().active_layer()
}
}
impl StackingContext {
fn new(clip_bounds: Option<RectF>, z_index: usize) -> Self {
Self {
layers: vec![Layer::new(clip_bounds)],
active_layer_stack: vec![0],
z_index,
}
}
fn active_layer(&mut self) -> &mut Layer {
&mut self.layers[*self.active_layer_stack.last().unwrap()]
}
fn push_layer(&mut self, clip_bounds: Option<RectF>) {
let parent_clip_bounds = self.active_layer().clip_bounds();
let clip_bounds = clip_bounds
.map(|clip_bounds| {
clip_bounds
.intersection(parent_clip_bounds.unwrap_or(clip_bounds))
.unwrap_or_else(|| {
if !clip_bounds.is_empty() {
log::warn!("specified clip bounds are disjoint from parent layer");
}
RectF::default()
})
})
.or(parent_clip_bounds);
let ix = self.layers.len();
self.layers.push(Layer::new(clip_bounds));
self.active_layer_stack.push(ix);
}
fn pop_layer(&mut self) {
self.active_layer_stack.pop().unwrap();
assert!(!self.active_layer_stack.is_empty());
}
}
impl Layer {
pub fn new(clip_bounds: Option<RectF>) -> Self {
Self {
clip_bounds,
quads: Default::default(),
underlines: Default::default(),
images: Default::default(),
surfaces: Default::default(),
shadows: Default::default(),
image_glyphs: Default::default(),
glyphs: Default::default(),
icons: Default::default(),
paths: Default::default(),
cursor_regions: Default::default(),
mouse_regions: Default::default(),
}
}
pub fn clip_bounds(&self) -> Option<RectF> {
self.clip_bounds
}
fn push_quad(&mut self, quad: Quad) {
if can_draw(quad.bounds) {
self.quads.push(quad);
}
}
pub fn quads(&self) -> &[Quad] {
self.quads.as_slice()
}
fn push_cursor_region(&mut self, region: CursorRegion) {
if let Some(bounds) = region
.bounds
.intersection(self.clip_bounds.unwrap_or(region.bounds))
{
if can_draw(bounds) {
self.cursor_regions.push(region);
}
}
}
fn push_mouse_region(&mut self, region: MouseRegion) -> bool {
if let Some(bounds) = region
.bounds
.intersection(self.clip_bounds.unwrap_or(region.bounds))
{
if can_draw(bounds) {
self.mouse_regions.push(region);
return true;
}
}
false
}
fn push_underline(&mut self, underline: Underline) {
if underline.width > 0. {
self.underlines.push(underline);
}
}
pub fn underlines(&self) -> &[Underline] {
self.underlines.as_slice()
}
fn push_image(&mut self, image: Image) {
if can_draw(image.bounds) {
self.images.push(image);
}
}
pub fn images(&self) -> &[Image] {
self.images.as_slice()
}
fn push_surface(&mut self, surface: Surface) {
if can_draw(surface.bounds) {
self.surfaces.push(surface);
}
}
pub fn surfaces(&self) -> &[Surface] {
self.surfaces.as_slice()
}
fn push_shadow(&mut self, shadow: Shadow) {
if can_draw(shadow.bounds) {
self.shadows.push(shadow);
}
}
pub fn shadows(&self) -> &[Shadow] {
self.shadows.as_slice()
}
fn push_image_glyph(&mut self, glyph: ImageGlyph) {
self.image_glyphs.push(glyph);
}
pub fn image_glyphs(&self) -> &[ImageGlyph] {
self.image_glyphs.as_slice()
}
fn push_glyph(&mut self, glyph: Glyph) {
self.glyphs.push(glyph);
}
pub fn glyphs(&self) -> &[Glyph] {
self.glyphs.as_slice()
}
pub fn push_icon(&mut self, icon: Icon) {
if can_draw(icon.bounds) {
self.icons.push(icon);
}
}
pub fn icons(&self) -> &[Icon] {
self.icons.as_slice()
}
fn push_path(&mut self, path: Path) {
if can_draw(path.bounds) {
self.paths.push(path);
}
}
pub fn paths(&self) -> &[Path] {
self.paths.as_slice()
}
}
impl MouseRegion {
pub fn id(&self) -> MouseRegionId {
self.id
}
}
pub struct EventHandler {
pub order: u32,
// The &dyn Any parameter below expects an event.
pub handler: Rc<dyn Fn(&dyn Any, &mut WindowContext) -> bool>,
pub event_type: TypeId,
}
fn can_draw(bounds: RectF) -> bool {
let size = bounds.size();
size.x() > 0. && size.y() > 0.
}