zed/crates/search/Cargo.toml
Thorsten Ball 3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00

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TOML

[package]
name = "search"
version = "0.1.0"
edition = "2021"
publish = false
license = "GPL-3.0-or-later"
[lints]
workspace = true
[lib]
path = "src/search.rs"
doctest = false
[dependencies]
anyhow.workspace = true
any_vec.workspace = true
bitflags.workspace = true
collections.workspace = true
editor.workspace = true
futures.workspace = true
gpui.workspace = true
language.workspace = true
menu.workspace = true
project.workspace = true
serde.workspace = true
serde_json.workspace = true
settings.workspace = true
smol.workspace = true
theme.workspace = true
ui.workspace = true
util.workspace = true
workspace.workspace = true
[dev-dependencies]
client = { workspace = true, features = ["test-support"] }
editor = { workspace = true, features = ["test-support"] }
gpui = { workspace = true, features = ["test-support"] }
unindent.workspace = true
workspace = { workspace = true, features = ["test-support"] }