zed/gpui
Antonio Scandurra 97e0db205d Don't blend alpha channels
We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:24:28 +02:00
..
grammars/context-predicate Add context predicate parser 2021-03-09 19:33:19 -07:00
src Don't blend alpha channels 2021-03-31 16:24:28 +02:00
build.rs Whitelist shader bindings using a regex, not individual types 2021-03-29 12:39:21 -07:00
Cargo.toml Render different variants according to subpixel positioning 2021-03-24 18:20:25 +01:00