zed/crates/gpui2
Nathan Sobo 9052b48949
Use correct color values in quad fragment shader (#3217)
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
2023-11-02 17:49:56 -06:00
..
src Use correct color values in quad fragment shader (#3217) 2023-11-02 17:49:56 -06:00
build.rs WIP 2023-10-22 19:56:25 +02:00
Cargo.toml WIP 2023-10-21 17:52:47 +02:00