zellij/Cargo.lock

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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
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[[package]]
name = "addr2line"
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
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version = "0.15.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
checksum = "e7a2e47a1fbe209ee101dd6d61285226744c6c8d3c21c8dc878ba6cb9f467f3a"
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dependencies = [
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
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]
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2021-03-25 19:05:16 +03:00
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2021-02-09 22:06:47 +03:00
[[package]]
name = "aho-corasick"
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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2021-03-07 19:39:44 +03:00
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
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name = "async-lock"
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
version = "0.3.59"
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source = "registry+https://github.com/rust-lang/crates.io-index"
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
checksum = "4717cfcbfaa661a0fd48f8453951837ae7e8f81e481fbb136e3202d72805a744"
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dependencies = [
"addr2line",
"cc",
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"cfg-if 1.0.0",
"libc",
"miniz_oxide",
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
"object 0.24.0",
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"rustc-demangle",
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feat(ui): initial mouse support (#448) * Initial mouse support * enable mouse support (termion MouseTerminal) * handle scroll up and down events * Allow enabling/disabling of mouse reporting Store the mouse terminal on OsInputOutput * WIP: switch pane focus with mouse * testing to get mouse character selection * wip mouse selection * wip: mouse selection - initial handling of mouse events for text selection within a pane - wide characters currently problematic - selection is not highlighted * highlight currently selected text * improve get currently selected text from TerminalPane * copy selection to clipboard (wayland only for now) * Add missing set_should_render on selection update * Improve text selection - Strip whitespace from end of lines - Insert newlines when selection spans multiple lines * Simplify selection logic - Remove Range struct - Selection is not an Option anymore, it's empty when start == end * copy selection to clipboard with OSC-52 sequence * Improve text selection with multiple panes - Constrain mouse hold and release events to currently active pane - Fix calculation of columns with side by side panes * fix for PositionAndSize changes * Fix mouse selection with full screen pane. - Transform mouse event positions to relative when passing to pane. * Move selection to grid, rework highlighting. - Mark selected lines for update in grid output buffer, for now in the simplest way possible, but can be made more efficient by calculating changed lines only. - Clear selection on pane resize. - Re-add logic to forward mouse hold and release events only to currently active pane. * Tidy up selection - add method to get selection line range - add method to sort the current selection * Grid: move current selection up/down when scrolling - Make the selection work with lines in lines_above and lines_below - Todo: update selection end when scrolling with mouse button being held - Todo: figure out how to move selection when new characters are added. * Grid: move selection when new lines are added * Keep track of selection being active - Handle the selection growing/shrinking when scrolling with mouse button held down but not yet released. * Improve selection end with multiple panes * Tidying up - remove logging statements, unused code * Add some unit tests for selection, move position to zellij-utils * Change Position::new to take i32 for line * Grid: add unit tests for copy from selection * add basic integration test for mouse pane focus * Add basic integration test for mouse scroll * Use color from palette for selection rendering * Improve performance of selection render - Try to minimize lines to update on selection start/update/end * fixes for updated start method * fix lines not in viewport being marked for rendering - the previous optimization to grid selection rendering was always adding the lines at the extremes of previous selection, causing problems when scrolling up or down - make sure to only add lines in viewport * Disable mouse mode on exit * use saturating_sub for usize subtractions * copy selection to clipboard on mouse release * disable mouse on exit after error * remove left-over comments * remove copy keybinding * add default impl for selection methods in Pane - remove the useless methods from Impl Pane in PluginPane * move line diff between selections to selection * add option to disable mouse mode * Allow scrolling with mouse while selecting. * move action repeater to os_input_output, change timeout to 10ms - change repeater to take an action instead of a position with hardcoded action * replace mouse mode integration tests with e2e tests * cleanup * cleanup * check if mouse mode is disabled from merged options * fix missing changes in tests, cleanup
2021-07-02 17:40:50 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "1.5.0"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "b394ed3d285a429378d3b384b9eb1285267e7df4b166df24b7a6939a04dc392e"
2021-02-09 22:06:47 +03:00
dependencies = [
"instant",
]
[[package]]
name = "fnv"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
[[package]]
name = "fuchsia-cprng"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a06f77d526c1a601b7c4cdd98f54b5eaabffc14d5f2f0296febdc7f357c6d3ba"
2021-02-09 22:06:47 +03:00
[[package]]
name = "futures"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "1adc00f486adfc9ce99f77d717836f0c5aa84965eb0b4f051f4e83f7cab53f8b"
2021-02-09 22:06:47 +03:00
dependencies = [
"futures-channel",
"futures-core",
"futures-executor",
"futures-io",
"futures-sink",
"futures-task",
"futures-util",
]
[[package]]
name = "futures-channel"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "74ed2411805f6e4e3d9bc904c95d5d423b89b3b25dc0250aa74729de20629ff9"
2021-02-09 22:06:47 +03:00
dependencies = [
"futures-core",
"futures-sink",
]
[[package]]
name = "futures-core"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "af51b1b4a7fdff033703db39de8802c673eb91855f2e0d47dcf3bf2c0ef01f99"
2021-02-09 22:06:47 +03:00
[[package]]
name = "futures-executor"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "4d0d535a57b87e1ae31437b892713aee90cd2d7b0ee48727cd11fc72ef54761c"
2021-02-09 22:06:47 +03:00
dependencies = [
"futures-core",
"futures-task",
"futures-util",
]
[[package]]
name = "futures-io"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "0b0e06c393068f3a6ef246c75cdca793d6a46347e75286933e5e75fd2fd11582"
2021-02-09 22:06:47 +03:00
[[package]]
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
dependencies = [
"fastrand",
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"futures-io",
"memchr",
"parking",
"pin-project-lite",
"waker-fn",
]
[[package]]
name = "futures-macro"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "c54913bae956fb8df7f4dc6fc90362aa72e69148e3f39041fbe8742d21e0ac57"
2021-02-09 22:06:47 +03:00
dependencies = [
"autocfg",
2021-02-09 22:06:47 +03:00
"proc-macro-hack",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "futures-sink"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
checksum = "c0f30aaa67363d119812743aa5f33c201a7a66329f97d1a887022971feea4b53"
2021-02-09 22:06:47 +03:00
[[package]]
name = "futures-task"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
version = "0.3.16"
2021-02-09 22:06:47 +03:00
source = "registry+https://github.com/rust-lang/crates.io-index"
feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
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2021-02-09 22:06:47 +03:00
[[package]]
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feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
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2021-02-09 22:06:47 +03:00
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feat(ui): overhauled resize and layout systems * refactor(panes): move to parametric pane sizes * Fixed the simpler errors by casting to usize * The least I can do is pass the formatting check... * Move to stable toolchain * Well, it compiles? * And now it doesn't! ;) * Baseline functionality with the new Dimension type * Working POC for percent-based resizing * REVERT THIS COMMIT – DELETES TESTS * Perfected the discrete resize algorithm * Fixed fixed-size panes * Basic bidirectional resize * feat(resize): finalised parametric resize algorithm * Reduce the logging level a bit * Fixed nested layouts using percents * Bug squishing for implicit sizing * Here is a funky (read: rubbish) rounding approach * And now it's gone again! * Improve discretisation algorithm to fix rounding errors * Fix the last layout bug (maybe?) * Mixed explicit and implied percents work now * Let's pretend that didn't happen... * Make things a bit less crashy * Crash slightly more for now (to find bugs) * Manaually splitting of panes works now * Start moving to percent-based resizes * Everything but fullscreen seems to be working * Fix compilatation errors * Culled a massive amount of border code * Why not pause to please rustfmt? * Turns out I was still missing a few tests... * Bringing back even more tests! * Fix tests and pane boarders * Fix the resize system without gaps * Fix content offset * Fixed a bug with pane closing * Add a hack to fix setting of the viewport * Fix toggling between shared borders and frames * fix(tests): make e2e properly use PaneGeom * style(fmt): make rustfmt happy * Revert unintentional rounding of borders * Purge some old borderless stuff * Fix busted tab-bar shrinking * Update E2E tests * Finish implementing fullscreen! * Don't crash anymore? * Fix (almost) all tests * Fix a lack of tab-stops * All tests passing * I really can't be bothered to debug a CI issue * Tie up loose ends * Knock out some lingering FIXMEs * Continue to clean things up * Change some naming and address FIXMEs * Cull more code + FIXMEs * Refactor of the resize system + polish * Only draw frames when absolutely necessary * Fix the tab-bar crash * Fix rendering of boarders on reattach * Fix resizing at small pane sizes * Deduplicate code in the layout system * Update tab-bar WASM * Fixed the pinching of panes during resize * Unexpose needlessly public type * Add back a lost test * Re-add tab tests and get them to compile * All tabs need layouts * Start fixing tests + bug in main * Stabilize the resize algorithm rounding * All tests from main are now passing * Cull more dead code
2021-08-28 19:46:24 +03:00
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
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2021-02-09 22:06:47 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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2021-02-09 22:06:47 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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2021-08-28 19:46:24 +03:00
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2021-08-28 19:46:24 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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feat(ui): initial mouse support (#448) * Initial mouse support * enable mouse support (termion MouseTerminal) * handle scroll up and down events * Allow enabling/disabling of mouse reporting Store the mouse terminal on OsInputOutput * WIP: switch pane focus with mouse * testing to get mouse character selection * wip mouse selection * wip: mouse selection - initial handling of mouse events for text selection within a pane - wide characters currently problematic - selection is not highlighted * highlight currently selected text * improve get currently selected text from TerminalPane * copy selection to clipboard (wayland only for now) * Add missing set_should_render on selection update * Improve text selection - Strip whitespace from end of lines - Insert newlines when selection spans multiple lines * Simplify selection logic - Remove Range struct - Selection is not an Option anymore, it's empty when start == end * copy selection to clipboard with OSC-52 sequence * Improve text selection with multiple panes - Constrain mouse hold and release events to currently active pane - Fix calculation of columns with side by side panes * fix for PositionAndSize changes * Fix mouse selection with full screen pane. - Transform mouse event positions to relative when passing to pane. * Move selection to grid, rework highlighting. - Mark selected lines for update in grid output buffer, for now in the simplest way possible, but can be made more efficient by calculating changed lines only. - Clear selection on pane resize. - Re-add logic to forward mouse hold and release events only to currently active pane. * Tidy up selection - add method to get selection line range - add method to sort the current selection * Grid: move current selection up/down when scrolling - Make the selection work with lines in lines_above and lines_below - Todo: update selection end when scrolling with mouse button being held - Todo: figure out how to move selection when new characters are added. * Grid: move selection when new lines are added * Keep track of selection being active - Handle the selection growing/shrinking when scrolling with mouse button held down but not yet released. * Improve selection end with multiple panes * Tidying up - remove logging statements, unused code * Add some unit tests for selection, move position to zellij-utils * Change Position::new to take i32 for line * Grid: add unit tests for copy from selection * add basic integration test for mouse pane focus * Add basic integration test for mouse scroll * Use color from palette for selection rendering * Improve performance of selection render - Try to minimize lines to update on selection start/update/end * fixes for updated start method * fix lines not in viewport being marked for rendering - the previous optimization to grid selection rendering was always adding the lines at the extremes of previous selection, causing problems when scrolling up or down - make sure to only add lines in viewport * Disable mouse mode on exit * use saturating_sub for usize subtractions * copy selection to clipboard on mouse release * disable mouse on exit after error * remove left-over comments * remove copy keybinding * add default impl for selection methods in Pane - remove the useless methods from Impl Pane in PluginPane * move line diff between selections to selection * add option to disable mouse mode * Allow scrolling with mouse while selecting. * move action repeater to os_input_output, change timeout to 10ms - change repeater to take an action instead of a position with hardcoded action * replace mouse mode integration tests with e2e tests * cleanup * cleanup * check if mouse mode is disabled from merged options * fix missing changes in tests, cleanup
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feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
2021-09-10 18:35:06 +03:00
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"chrono",
"daemonize",
feat(cwd-pane): Keeping the cwd when opening new panes (#691) * feat(cwd-pane): Add a new trait to get the cwd of a given pid Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Allow for setting the cwd when spawning a new terminal Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Add an active_pane field to the Pty struct Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Update Pty with Tab's active pane id Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Refactor spawn_terminal to use cwd by default Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix tests and lints Co-authored-by: Quentin Rasmont <qrasmont@gmail.com> * feat(cwd-pane): Fix formatting * feat(cwd-pane): Refactor child pid fetching to handle errors better Instead of panicking when transfering the process id of the forked child command we just return an empty process id. * feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method. This will allow Zellij to compile on non Linux/MacOS targets without having an inherited cwd. * feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct. The spawn_terminal methods been refactored to use the ChildId struct in order to clarify what the Pid's returned by it are. The documentation for the ChildId struct was improved as well. * feat(cwd-pane): Fix tests/lints Co-authored-by: Jesse Tuchsen <not@disclosing> Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
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"darwin-libproc",
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"insta",
"log",
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"serde_json",
"typetag",
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"unicode-width",
"wasmer",
"wasmer-wasi",
"zellij-utils",
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]
[[package]]
name = "zellij-tile"
version = "0.18.0"
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dependencies = [
"serde",
"serde_json",
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"strum",
"strum_macros",
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]
[[package]]
name = "zellij-tile-utils"
version = "0.18.0"
dependencies = [
"ansi_term 0.12.1",
]
[[package]]
name = "zellij-utils"
version = "0.18.0"
dependencies = [
"async-std",
"backtrace",
"bincode",
"colors-transform",
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"crossbeam",
"directories-next",
"interprocess",
"lazy_static",
"libc",
"log",
"log4rs",
"nix",
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"once_cell",
"serde",
"serde_yaml",
"signal-hook 0.3.9",
"strip-ansi-escapes",
"structopt",
"strum",
"tempfile",
"termion",
"unicode-width",
"vte 0.10.1",
"zellij-tile",
]