New feature: Synchronize text sent to panes

This commit is contained in:
Dante Pippi 2021-04-27 14:03:41 -03:00
parent fe1f0ba3c4
commit 1a84c5f4ec
7 changed files with 325 additions and 4 deletions

View File

@ -68,6 +68,7 @@ pub struct Tab {
max_panes: Option<usize>,
full_screen_ws: PositionAndSize,
fullscreen_is_active: bool,
synchronize_is_active: bool,
os_api: Box<dyn OsApi>,
pub send_pty_instructions: SenderWithContext<PtyInstruction>,
pub send_plugin_instructions: SenderWithContext<PluginInstruction>,
@ -249,6 +250,7 @@ impl Tab {
active_terminal: pane_id,
full_screen_ws: *full_screen_ws,
fullscreen_is_active: false,
synchronize_is_active: false,
os_api,
send_app_instructions,
send_pty_instructions,
@ -592,6 +594,25 @@ impl Tab {
terminal_output.handle_pty_bytes(bytes);
}
}
pub fn write_to_terminals_on_current_tab(&mut self, input_bytes: Vec<u8>) {
let pane_ids = self.get_pane_ids();
pane_ids.iter().for_each(|pane_id| {
match pane_id {
PaneId::Terminal(pid) => {
self.write_to_pane_id(input_bytes.clone(), *pid);
}
PaneId::Plugin(_) => {}
}
});
}
pub fn write_to_pane_id(&mut self, mut input_bytes: Vec<u8>, pid:RawFd) {
self.os_api
.write_to_tty_stdin(pid, &mut input_bytes)
.expect("failed to write to terminal");
self.os_api
.tcdrain(pid)
.expect("failed to drain terminal");
}
pub fn write_to_active_terminal(&mut self, input_bytes: Vec<u8>) {
match self.get_active_pane_id() {
Some(PaneId::Terminal(active_terminal_id)) => {
@ -677,6 +698,12 @@ impl Tab {
pub fn toggle_fullscreen_is_active(&mut self) {
self.fullscreen_is_active = !self.fullscreen_is_active;
}
pub fn is_sync_panes_active(&self) -> bool {
self.synchronize_is_active
}
pub fn toggle_sync_panes_is_active(&mut self) {
self.synchronize_is_active = !self.synchronize_is_active;
}
pub fn render(&mut self) {
if self.active_terminal.is_none() {
// we might not have an active terminal if we closed the last pane

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@ -200,6 +200,7 @@ pub enum ScreenContext {
PageScrollDown,
ClearScroll,
CloseFocusedPane,
ToggleActiveSyncPanes,
ToggleActiveTerminalFullscreen,
SetSelectable,
SetInvisibleBorders,
@ -260,6 +261,7 @@ impl From<&ScreenInstruction> for ScreenContext {
ScreenInstruction::UpdateTabName(_) => ScreenContext::UpdateTabName,
ScreenInstruction::TerminalResize => ScreenContext::TerminalResize,
ScreenInstruction::ChangeMode(_) => ScreenContext::ChangeMode,
ScreenInstruction::ToggleActiveSyncPanes => ScreenContext::ToggleActiveSyncPanes,
}
}
}

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@ -39,6 +39,8 @@ pub enum Action {
PageScrollDown,
/// Toggle between fullscreen focus pane and normal layout.
ToggleFocusFullscreen,
/// Toggle between sending text commands to all panes and normal mode.
ToggleActiveSyncPanes,
/// Open a new pane in the specified direction (relative to focus).
/// If no direction is specified, will try to use the biggest available space.
NewPane(Option<Direction>),

View File

@ -244,6 +244,12 @@ impl InputHandler {
.send(ScreenInstruction::SwitchTabPrev)
.unwrap();
}
Action::ToggleActiveSyncPanes => {
self.send_screen_instructions
.send(ScreenInstruction::ToggleActiveSyncPanes)
.unwrap();
}
Action::CloseTab => {
self.command_is_executing.closing_pane();
self.send_screen_instructions
@ -293,6 +299,7 @@ pub fn get_mode_info(mode: InputMode) -> ModeInfo {
keybinds.push(("d".to_string(), "Down split".to_string()));
keybinds.push(("r".to_string(), "Right split".to_string()));
keybinds.push(("x".to_string(), "Close".to_string()));
keybinds.push(("s".to_string(), "Sync".to_string()));
keybinds.push(("f".to_string(), "Fullscreen".to_string()));
}
InputMode::Tab => {

View File

@ -105,6 +105,279 @@ impl Keybinds {
keybinds
}
/// Returns the default keybinds for a given [`InputMode`].
fn get_defaults_for_mode(mode: &InputMode) -> ModeKeybinds {
let mut defaults = HashMap::new();
match *mode {
InputMode::Normal => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Locked => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
}
InputMode::Resize => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::Resize(Direction::Left)]);
defaults.insert(Key::Char('j'), vec![Action::Resize(Direction::Down)]);
defaults.insert(Key::Char('k'), vec![Action::Resize(Direction::Up)]);
defaults.insert(Key::Char('l'), vec![Action::Resize(Direction::Right)]);
defaults.insert(Key::Left, vec![Action::Resize(Direction::Left)]);
defaults.insert(Key::Down, vec![Action::Resize(Direction::Down)]);
defaults.insert(Key::Up, vec![Action::Resize(Direction::Up)]);
defaults.insert(Key::Right, vec![Action::Resize(Direction::Right)]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Pane => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(
Key::Ctrl('p'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Char('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Char('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Char('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Left, vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Down, vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Up, vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Right, vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Char('p'), vec![Action::SwitchFocus]);
defaults.insert(Key::Char('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Char('d'), vec![Action::NewPane(Some(Direction::Down))]);
defaults.insert(
Key::Char('r'),
vec![Action::NewPane(Some(Direction::Right))],
);
defaults.insert(Key::Char('x'), vec![Action::CloseFocus]);
defaults.insert(Key::Char('s'), vec![Action::ToggleActiveSyncPanes]);
defaults.insert(Key::Char('f'), vec![Action::ToggleFocusFullscreen]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Tab => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(
Key::Ctrl('t'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::GoToPreviousTab]);
defaults.insert(Key::Char('j'), vec![Action::GoToNextTab]);
defaults.insert(Key::Char('k'), vec![Action::GoToPreviousTab]);
defaults.insert(Key::Char('l'), vec![Action::GoToNextTab]);
defaults.insert(Key::Left, vec![Action::GoToPreviousTab]);
defaults.insert(Key::Down, vec![Action::GoToNextTab]);
defaults.insert(Key::Up, vec![Action::GoToPreviousTab]);
defaults.insert(Key::Right, vec![Action::GoToNextTab]);
defaults.insert(Key::Char('n'), vec![Action::NewTab]);
defaults.insert(Key::Char('x'), vec![Action::CloseTab]);
defaults.insert(
Key::Char('r'),
vec![
Action::SwitchToMode(InputMode::RenameTab),
Action::TabNameInput(vec![0]),
],
);
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
for i in '1'..='9' {
defaults.insert(Key::Char(i), vec![Action::GoToTab(i.to_digit(10).unwrap())]);
}
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Scroll => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('j'), vec![Action::ScrollDown]);
defaults.insert(Key::Char('k'), vec![Action::ScrollUp]);
defaults.insert(Key::Ctrl('f'), vec![Action::PageScrollDown]);
defaults.insert(Key::Ctrl('b'), vec![Action::PageScrollUp]);
defaults.insert(Key::PageDown, vec![Action::PageScrollDown]);
defaults.insert(Key::PageUp, vec![Action::PageScrollUp]);
defaults.insert(Key::Down, vec![Action::ScrollDown]);
defaults.insert(Key::Up, vec![Action::ScrollUp]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::RenameTab => {
defaults.insert(Key::Char('\n'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Esc,
vec![
Action::TabNameInput(vec![0x1b]),
Action::SwitchToMode(InputMode::Tab),
],
);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
}
ModeKeybinds(defaults)
}
/// Converts a [`Key`] terminal event to a sequence of [`Action`]s according to the current
/// [`InputMode`] and [`Keybinds`].
pub fn key_to_actions(

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@ -320,10 +320,12 @@ pub fn start(mut os_input: Box<dyn OsApi>, opts: CliArgs) {
command_is_executing.done_opening_new_pane();
}
ScreenInstruction::WriteCharacter(bytes) => {
screen
.get_active_tab_mut()
.unwrap()
.write_to_active_terminal(bytes);
let active_tab = screen.get_active_tab_mut().unwrap();
match active_tab.is_sync_panes_active() {
true => active_tab.write_to_terminals_on_current_tab(bytes),
false => active_tab
.write_to_active_terminal(bytes),
}
}
ScreenInstruction::ResizeLeft => {
screen.get_active_tab_mut().unwrap().resize_left();
@ -444,9 +446,16 @@ pub fn start(mut os_input: Box<dyn OsApi>, opts: CliArgs) {
ScreenInstruction::ChangeMode(mode_info) => {
screen.change_mode(mode_info);
}
ScreenInstruction::ToggleActiveSyncPanes => {
screen
.get_active_tab_mut()
.unwrap()
.toggle_sync_panes_is_active();
}
ScreenInstruction::Quit => {
break;
}
}
}
}

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@ -51,6 +51,7 @@ pub enum ScreenInstruction {
NewTab(RawFd),
SwitchTabNext,
SwitchTabPrev,
ToggleActiveSyncPanes,
CloseTab,
GoToTab(u32),
UpdateTabName(Vec<u8>),